His games aren't too my liking at all but I can appreciate him wanting the games he makes to be absolutely perfect. That said, it's ridiculous people here are saying fuck Konami and all that rubbish, they are in a business to make money. To have a composer come in, record countless songs and not use a single one is incredibly wasteful. I doubt the composer would have been cheap, like flushing money down the toilet.
High production values and a directors vision are lovely and all, but Konami is not the biggest tradition gaming publisher out there and they make most of their money outside consoles. There will probably be some publisher out there willing to fund his next project, if not his fans seem rabid enough that a $50 million kickstarter for his next project would be funded in a day.
We don't know. And it's possible that was true at first, but as he got more and more successful he got more freedom and emboldened by that his practical ability to make games on a reasonable budget declined. Perhaps it was a recent trend because of this, and if so they might have tried to get him onto a different deal, which he refused because he liked the freedom he had gained.
Ken was one of the founders of Irrational and shipped System Shock 2, Freedom Force, Tribes: Vengeance, Freedom Force vs the 3rd Reich, SWAT 4 + expansion pack, BioShock, and BioShock Infinite. They also did a couple of years of the XCOM FPS's development before handing it off to work on Infinite instead.
He also just pulled general Kojima-esque things, like have the music composer (I'm guessing Harry Greggson Williams?) make a bunch of songs, then he doesn't like them so he doesn't bother using them after they payed for them.
That happens all the time, for film and games alike. It's a drop in the larger scale of things. I get where she's coming from (as a composer, she would want that work to be heard), but I'm willing to bet the licensing costs for all the 80's songs are where more money was spent.
A (more or less) period-authentic, auteur-driven, AAA-project helmed by a guy who laughs when Konami says "delay this" was never going to be the norm.
It's just as simple as Konami's current direction being much more intolerant of that kind of development schedule than they were from 2005-2008. They didn't have the success of formerly ancillary ventures like gambling machines and fitness programs like they do now.
If the profit margin always exceeds the budget like his other games then leave his name and studio on the game for this last game. Afterward, they can announce that Kojima is no longer with the company when his contact is up due to disagreement between salary and budget cost.
But instead, they said fuck you Kojima with no explanation.
I could believe this if Kojima was the only problem. As is though MGS is just another in a long list of franchises deemed not worth it anymore by Konami and Kojima is just another creator being let go.
as someone who works in the film industry, i find it quite laughable that Kojima not feeling beholden to use music he had commissioned a composer to do is being cited as one of the outrageous behaviors that pushed Konami's hand to fire him.
the fact is, the MGS series is what it is b/c Kojima esteems himself first and foremost as an artist. And a full-fledged "artist" working for hire within an "industry" is typically not going to make decisions based on what's most economical. I suppose Konami ran the numbers and decided that his approach to directing games was losing them $$$ at the end of the day. If they terminated him only because the decision-makers found him insufferable, then that was an emotional choice that probably shouldn't have made. You can always hire a fresh, eager face to buffer yourself from an asshole with talent (not contending that Kojima is an asshole; only that Konami possibly perceived him as such).
I liked how he's getting a fixed payment and not taking a bonus on profits, and is making the game the absolute best it can be, and with that greater success he won't see any money. Can't complain with that. I'm sure Konami wanted it out ages ago etc, but now it will sell more and be critically acclaimed, so they're just shooting themselves in the foot yet again it seems.
Yeah. Most of the problems come from how they 1984'd Kojima and Silent Hills, only keeping MGSV to presumably earn back some of the money he spent. If they were simply a little more transparent and the company itself wasn't trying to drag Kojima through the mud while simultaneously going off the deep end themselves, I doubt this would've been a debacle until they made it clear they were leaving the game industry after MGSV (And even then, it wouldn't've made people as mad).
I mean, we all appreciate everything Kojima does, but it's MGS. It's going to sell gangbusters no matter how much money went into it. I can see both the new and old CEO getting annoyed with this financial hemorrhaging, from his perspective, even if I still side with Kojima, and appreciate the quality game we're getting in return. From an artist's perspective, it's necessary, but from a businessman's perspective, it might be construed as wasteful. I just wish it was handled in a way fitting of 2 adults who disagree, and not... this.
Yup but the publisher would rather pull a WB, MS or Ubisoft or any others they rush games out that are buggy and the online doesnt work and just another unfinished game just to get it out when they want it out and not when the game is done
The thing that's weird was her complaining about them not being able to afford her. It's not like HGW wouldn't be a considerably more expensive option, given that he's still an in-demand composer in Hollywood; assuming that he's the one that's been doing the bulk of the original compositions, that is.
It's a breath of fresh air to when I hear that someone has the OCD to make sure a game is as perfect as it can be when it ships out. I'm worried about his future projects though, I'm not sure any company will flip that kind of bill for him going forward, and if he goes Indie I'm not sure how he'll ever get a game out.