Probably because it's tb instead of rtwp. That change ruffled some feathers.
I guess but I really dont get the PoE comment.
Probably because it's tb instead of rtwp. That change ruffled some feathers.
Yeah that one I'm not sure about. Both of the look great to me.I guess but I really dont get the PoE comment.
This is the most interesting thread that's been on GAF in awhile. I am legit surprised how much money some of these projects get. What is the compulsion people have to pay early for a product that's not out yet... not even developed yet... it's crazy.
is there no legal recourse people can take against some of these guys?
half a mil and it's just canceled? That whole truth & trolls thread outlines the life of a scam artist.... surely some of these people are liable for fraud right?
Supporting promising developers and projects, being part of the dev process, etc.
Kickstarter was behind some of the best indie releases of the past few years. FTL, Shovel Knight, Divinity OS, Sunless Sea, Full Bore, The Banner Saga, Risk of Rain, Volgarr The Viking, etc.
Plus I get to support developers I had been following faithfully for years like the folks making Rain World, or help a promising concept rife with awesome potential like SuperHOT become an expanded full-length release
That's why I back Kickstarters
Generally, people go to Kickstarter to get funding for a project that otherwise wouldn't exist. While some high-profile companies have taken to KS to fund games, even when they have access to other sources or their own funds, KS is still the go-to place for independent developers to get funding. I think it's great, and there have been tons of games and other projects that have come from it (of varying quality, of course, but that's the nature of the business).
There is legal recourse, but the costs of doing something about it far outweigh the losses they incurred. You're really going to sue over a $30 donation? It's just not worth it.
That doesn't mean that the creator isn't contractually obligated to deliver. And if a corporation or something has raised the money, generally they've spent it all once the Kickstarter fails. There's nothing left to refund backers or pay legal judgments. They just go bankrupt. There may be ways to reach through the corporation to access personal funds, but again, it's not worth fighting a long court battle to get your small pledge back.
Often, these failures aren't due to nefarious creators stealing money. I know that the YogsCast developer (not Yogscast themselves) really did try to get the game made, but just seemed to lack the experience to handle a project on their own.
I do a segment on The Dice Tower podcast, and I literally just recorded my new segment discussing this.
Generally, people go to Kickstarter to get funding for a project that otherwise wouldn't exist. While some high-profile companies have taken to KS to fund games, even when they have access to other sources or their own funds, KS is still the go-to place for independent developers to get funding. I think it's great, and there have been tons of games and other projects that have come from it (of varying quality, of course, but that's the nature of the business).
There is legal recourse, but the costs of doing something about it far outweigh the losses they incurred. You're really going to sue over a $30 donation? It's just not worth it.
That doesn't mean that the creator isn't contractually obligated to deliver. And if a corporation or something has raised the money, generally they've spent it all once the Kickstarter fails. There's nothing left to refund backers or pay legal judgments. They just go bankrupt. There may be ways to reach through the corporation to access personal funds, but again, it's not worth fighting a long court battle to get your small pledge back.
Often, these failures aren't due to nefarious creators stealing money. I know that the YogsCast developer (not Yogscast themselves) really did try to get the game made, but just seemed to lack the experience to handle a project on their own.
I do a segment on The Dice Tower podcast, and I literally just recorded my new segment discussing this.
Ignoring how stupid it is that the physical space was the entire point of the thing, they haven't delivered everything. Pendleton Ward and some others still haven't delivered their games.
The launch of our permanent space has been delayed. Institution-building is a lot of work and can take a long time, and the reasons are usually boring to the public. Still, we are proud of everything that LA Game Space has already delivered, enthusiastic about our upcoming events, and still working towards the launch of a permanent physical space.
Yea I mean I guess I can understand donating to help out a favorite developer or something. But paying for a full product before it's even in development just seems like bad business. Buying the game after it's out also supports them just the same.
I mean, $5 - $15 for a cool project with a ton of promise isn't really much of an investment. Unless it's something I was super hyped for like Rain World or Catacomb Kids, I only do the lowest "pre-order" tier.Yea I mean I guess I can understand donating to help out a favorite developer or something. But paying for a full product before it's even in development just seems like bad business. Buying the game after it's out also supports them just the same.
Yea that's super interesting. Do you have a link to your podcast? I'm sure it's just the very public version of the story of "game is announced and subsequently cancelled" that happens all the time anyway.
I guess I would just make a terrible investor because I like to hang onto my money.
Yeah, I only back if there's actual gameplay footage. Show me something, not just concept art and promises. Devs who have maintained devlogs or dev diaries are the bestIf nobody did then some of those games might not exist to buy in the first place. Also I would never back just on concept. I look for people or organizations I have some trust in to deliver. Or look for strong, completed content so you know it not all drawings on a napkin. Thats why I backed the new Shadowrun game.
How about a list of AAA developers that shit the bed on their promises and released broken games and offered no money back returns?
Cause I'm pretty sure that list is just as big if not bigger than this list of failed kickstarters.
Last update was in January, so not exactly
I mentioned in another thread but echoes of eternea seems to be legit dead. Like they completely shut down their website, the guy closed his Facebook, and the KS hasn't been updated in months. 50k down the drain.
It is also something you cannot really compare. In the case of these kickstarters, the backers got nothing. In case of those AAA devs putting out a product that is not well polished (which I do not like, mind you), regardless of quality you do get an actual product. And on top of that the internet is littered with posts/articles about said quality. Different problem really. And a few recent games have gotten well deserved backlash for it,
Yea I mean I guess I can understand donating to help out a favorite developer or something. But paying for a full product before it's even in development just seems like bad business. Buying the game after it's out also supports them just the same.
Yea that's super interesting. Do you have a link to your podcast? I'm sure it's just the very public version of the story of "game is announced and subsequently cancelled" that happens all the time anyway.
I guess I would just make a terrible investor because I like to hang onto my money.
You work with Dice Tower?
How about a list of AAA developers that shit the bed on their promises and released broken games and offered no money back returns?
Cause I'm pretty sure that list is just as big if not bigger than this list of failed kickstarters.
In reality, Kickstarter is not proving worse than any other development cycle in terms of rate of success. If anything, it's proven better in my opinion because I'm getting more games that simply wouldn't be made in the traditional system.
It is also something you cannot really compare. In the case of these kickstarters, the backers got nothing. In case of those AAA devs putting out a product that is not well polished (which I do not like, mind you), regardless of quality you do get an actual product. And on top of that the internet is littered with posts/articles about said quality. Different problem really. And a few recent games have gotten well deserved backlash for it,
http://operationrainfall.com/wp-content/uploads/2013/05/Illia.png
compare with
http://i231.photobucket.com/albums/...d3-8/SeikenDensetsu3JTEng101_NCorlett-125.png
http://i.imgur.com/C50us.gif
also
I'd have very little confidence in this kickstarter, heh
that said, I contributed (low tiers thankfully) to two of the failed kickstarters in the op and a few are left in the limbo (Radio the Universe). Haven't backed any projects in almost two years now because of this
I guess but I really dont get the PoE comment.
http://operationrainfall.com/wp-content/uploads/2013/05/Illia.png
compare with
http://i231.photobucket.com/albums/...d3-8/SeikenDensetsu3JTEng101_NCorlett-125.png
http://i.imgur.com/C50us.gif
also
I'd have very little confidence in this kickstarter, heh
that said, I contributed (low tiers thankfully) to two of the failed kickstarters in the op and a few are left in the limbo (Radio the Universe). Haven't backed any projects in almost two years now because of this
There's a certain segment of people out there that expected an IE clone and views Pillars of Eternity as a scam because of stuff like no combat XP, no hard counters, different attributes, engagement, etc.
There's a certain segment of people out there that expected an IE clone and views Pillars of Eternity as a scam because of stuff like no combat XP, no hard counters, different attributes, engagement, etc.
Oh? It says right there on the Kickstarter "We are excited at this chance to create something new, yet reminiscent of those great games." That would seem to suggest that they would be doing their own interpretation.
There's a certain segment of people out there that expected an IE clone and views Pillars of Eternity as a scam because of stuff like no combat XP, no hard counters, different attributes, engagement, etc.
You know what gets me about these overly ambitious kickstarter scams? How can these people raise like $500k and get away with nothing, meanwhile I start a gofundme page to send me to GDC and I raise $10, lmao.
I just don't get how some of these projects pull in so much money on claims they obviously can't back or produce. It's nuts. I wish I had some of that money, haha.
them's fightin' wordsInfinity Engine games had horrible combat anyway, I don't know why anyone would want a direct clone of that.
That's pretty much it, but I never said it was a scam, as it's nowhere near Elite Dangerous. I said it was nothing like IE CRPGs, and I was disappointed.There's a certain segment of people out there that expected an IE clone and views Pillars of Eternity as a scam because of stuff like no combat XP, no hard counters, different attributes, engagement, etc.
They've been showing things: https://www.youtube.com/watch?v=g5JTdD-NhDc
This is the most interesting thread that's been on GAF in awhile. I am legit surprised how much money some of these projects get. What is the compulsion people have to pay early for a product that's not out yet... not even developed yet... it's crazy.
We made FOTONICA (bottom right) and we contributed our game to the backers bundle a long time ago. It's called VideoHeroeS.
Sort of OT, but my Kickstarter game ($115,569 funded) is coming out in four days, so WOOOOO!
I'll be another Green check box in Stump's list. ^^
Sort of OT, but my Kickstarter game ($115,569 funded) is coming out in four days, so WOOOOO!
I'll be another Green check box in Stump's list. ^^
VideoHeroeS was cool!We made FOTONICA (bottom right) and we contributed our game to the backers bundle a long time ago. It's called VideoHeroeS.
Sealark is another project that's long overdue. It was funded on October 15, 2012, but until today the game still hasn't been released. The character design, artwork and music are extremely charming and nice.
https://www.kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game
http://sealarks.tumblr.com/
Wow a Cristiano Ronaldo sim, where do I sign up?
Awww yiss ^^Congrats dude
♪ Sealark - The Last Fisherman (preview)
https://www.youtube.com/watch?v=eynMy9pINIg
♪ Sealark - Oceanic Adventure (preview)
https://www.youtube.com/watch?v=p-E2jJyyz90
Sealark is another project that's long overdue. It was funded on October 15, 2012, but until today the game still hasn't been released. The character design, artwork and music are extremely charming and nice.
https://www.kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game
http://sealarks.tumblr.com/
♪ Sealark - The Last Fisherman (preview)
https://www.youtube.com/watch?v=eynMy9pINIg
♪ Sealark - Oceanic Adventure (preview)
https://www.youtube.com/watch?v=p-E2jJyyz90
Sealark is another project that's long overdue. It was funded on October 15, 2012, but until today the game still hasn't been released. The character design, artwork and music are extremely charming and nice.
https://www.kickstarter.com/projects/1338986832/sealark-an-oceanic-adventure-game
http://sealarks.tumblr.com/
Obduction Still early (pre-alpha, but playable from beginning to end), last upd. Nov 21
Damn its pretty far into development if the pre-alpha is playable from beginning to end.
What about Cryamore or Zombie Playground? Those always smelled fishy to me.
How about a list of AAA developers that shit the bed on their promises and released broken games and offered no money back returns?
Cause I'm pretty sure that list is just as big if not bigger than this list of failed kickstarters.
But this article was about Kickstarter Failures.
So I mean. Or are you just upset that someone dare say something negative about something you like regardless of context?
It's the implication that the problem so somehow with Kickstarter, rather than with game development in general.
Don't always agree with your Views and Kotaku. But much respect for you coming on this forum to talk to us and also Kotaku for starting to do more interesting Articles like this.Two things:
1) H-Hour is a strange story. The Kickstarter hasn't had any recent updates -- and the director, whose name was one of the Kickstarter's prime selling points, quietly left last year -- but I hadn't seen those recent developments on the game's website, and have updated that section of the article accordingly. Thanks to everyone who pointed that out.
2) This is just the first batch of what will likely be an ongoing series, because I think it's important for reporters to be calling out crowdfunded projects that take people's money and then don't deliver. So to anyone saying we left out any abandoned projects, feel free to e-mail me with details and I'll look into it for the next round-up.
The problem a IS with KS to some degree though. Publisher model means you never see the ones that fail to get made. With Kick starter, you can pay for it AND never see it.