Yeah, Yusuke has the same knockdown pose, so it's really no big deal.
No... no he doesn't.
Like this isn't even remotely true.
Yeah, Yusuke has the same knockdown pose, so it's really no big deal.
I don't think so... I can't find any pics online of the other knockdown poses, just Ann's.
Please tell me you're not trying to defend this.
All this apparent Persona 5 hate, yet it will be a lock for #3 in the GOTY awards here.
I'm thinking 4th.
1- Breath of the Wild
2 - Mario or Horizon
3 - Horizon or Mario
4 - P5
5 - Nier
Those are just my guesses based on reception and popularity. Mario is pretty much a shoe-in for top 3 unless something goes horribly, horribly wrong.
It will be:
1 - Either Mario or Zelda
2 - Either Mario or Zelda
3 - Persona 5
Persona boyz will come out to support their well deserved spot in the top 3.
Due to the stiff competition, just need Nier to win any music-related awards, and I am fine, I will know this world is okay.
Which is because there are probably more people who played P5 than Nioh, Nier, Hollow Knight and Yakuza 0, all of which are easily better games. GotY vote is all about the quantity of votes after all, so games with a high circulation will have some advantage. Skyrim beat Dark Souls in 2011 lol.All this apparent Persona 5 hate, yet it will be a lock for #3 in the GOTY awards here.
All this apparent Persona 5 hate, yet it will be a lock for #3 in the GOTY awards here.
YupWhich is because there are probably more people who played P5 than Nioh, Nier, Hollow Knight and Yakuza 0, all of which are easily better games. GotY vote is all about the quanity of votes after all, so games with a high circulation will have some advantage. Skyrim beat Dark Souls in 2011 lol.
Which is because there are probably more people who played P5 than Nioh, Nier, Hollow Knight and Yakuza 0, all of which are easily better games. GotY vote is all about the quanity of votes after all, so games with a high circulation will have some advantage. Skyrim beat Dark Souls in 2011 lol.
I have found that a lot of the time it seems games get ganged up on so it makes it looks like everyone hates it...when in reality, the ones who do hate it are just more vocal and constant about said hate. FFXV threads are often full of people trashing the fuck out of it...and yet IIRC it made the top 10 of GOTY around here before. MGS4 is another example. People tend to be more vocal when it comes to negative stuff...
it makes it tough to talk about said games but it is what it is.
that doesn't invalidate their opinion by no means tho (I agree with many of the issues...they just aren't game ruining or something I will keep getting upset over).
Which is because there are probably more people who played P5 than Nioh, Nier, Hollow Knight and Yakuza 0, all of which are easily better games. GotY vote is all about the quanity of votes after all, so games with a high circulation will have some advantage. Skyrim beat Dark Souls in 2011 lol.
No... no he doesn't.
Like this isn't even remotely true.
Welp, this made me doubt so I went to double check and turns out you're right.
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They look similar at first glance, so I thought they were the same, but Yusuke is actually trying to get up instead of just laying there ass exposed.
The more you know.
Lol, I was trying to find his, but I got lazy. Only could find Ann's, Haru's, and Makoto's, though I knew that the rest of the guys didn't get knocked down like that.
Idt this is true. The ending sequence is about this.I've been thinking of why exactly I found P5 so shallow compared to the other modern Persona games, and I think it can be summed up as follows:
Persona 5 tries to tell stories about oppressive systems, but then completely misunderstands its own subject matter by positing those systems can be overcome by defeating a singular antagonist who is the source of all woes and evils emanating from that system. It's essentially a story about systemic oppression written by people with no fucking clue what systemic oppression is.
I have found that a lot of the time it seems games get ganged up on so it makes it looks like everyone hates it...when in reality, the ones who do hate it are just more vocal and constant about said hate. FFXV threads are often full of people trashing the fuck out of it...and yet IIRC it made the top 10 of GOTY around here before. MGS4 is another example. People tend to be more vocal when it comes to negative stuff...
it makes it tough to talk about said games but it is what it is.
that doesn't invalidate their opinion by no means tho (I agree with many of the issues...they just aren't game ruining or something I will keep getting upset over).
That is just how things are...
Masterpieces are not complete without a few detractors (referring mainly to that clickbait title). For me at least, as I'm approaching to the end, P5 is one of the best games I have ever played, and it might become THE best one if the ending delivers as much as I heard.
How do you respond to the writer's criticisms? I'm genuinely curious because his critique of the characters is harsh. I'm referring specifically to all thevillians being one dimensional variants of muhahahah-ing skeletors.
That's no different from any of the recent Persona games.
But does that make five a masterpiece? Are the protags good enough to carry it or are we looking at mediocre writing? I bounced off it after a few hours, but it still niggles a bit that maybe I left too soon. I mean after six hours four had barely begun.
That's no different from any of the recent Persona games.
There really wasn't an main antagonist in P3, sure there were a few but those weren't the main point, they just complimented the mystery surrounding the tartarus.
I agree with this sentiment. It exactly mirrors how I think about the Coke vs Pepsi argument. Sure you can spot the differences, but is one really that much better than the other in these regards? C'mon.I'd say it's relatively the same for P5, where the main mystery is the cognitive world. All previous Persona games have almost identical progression and climaxes. Sure, you can say you prefer one over the other, but their quality and style is so similar that one being worse than the other doesn't really mean much.
Post-twist:I feel the twist itself is well handled and the fiction of it works well enough. They probably hit home what happened a bit too hard, but other than that, I'm fine with it. That said, the twist also completely destroys any promise Akechi once had as a character. He's so uninteresting and cliche as twisted, dark, jealous rival boy with daddy issues when initially he was offering a view point I feel the game needed. Stealing people's hearts is fucked up as the game occasionally acknowledges but Akechi has the rug taken out from under him and is presented as a seething hypocrite, which cuts into the dialectical value of what he had to say. He would have been so much better as an honorable detective rival with his own moral faults in protecting the status quo by doing nothing himself and actively going for those doing something.
I'd say it's relatively the same for P5, where the main mystery is the cognitive world. All previous Persona games have almost identical progression and climaxes. Sure, you can say you prefer one over the other, but their quality and style is so similar that one being worse than the other doesn't really mean much.
but the thing with P5 is that those sideshow antagonists take the center stage for most of the game while the mystery of cognitive world is there on the background. In P3 it was the other way around, the evil persona group was used sparingly until the end when the group started to figure out what Tartarus was.
Also i think that P5 is definitely the most flawed game out of the newer persona games because they stumble hard with some of the S-links like our new detective boy.
Once again, Persona 4 doesn't have amazing writing either, yet it is seen as one of the best jrpgs ever. Persona 5 is an improvement over past entries on almost every level, gameplay wise. Story isn't mind-blowing or anything, yet complaining about it when past games have been of a similar level is quite silly.
but the thing with P5 is that those sideshow antagonists take the center stage for most of the game while the mystery of cognitive world is there on the background. In P3 it was the other way around, the evil persona group was used sparingly until the end when the group started to figure out what Tartarus was.
Also i think that P5 is definitely the most flawed game out of the newer persona games because they stumble hard with some of the S-links like our new detective boy.
I may be misremembering because it's been a while, but I find it weird that people who have P3 as their favorite complain that P5 has a "villain of the week" structure because I recall in P3 you spend almost half of the game literally fighting the monster of the month until it's revealed where the shadows come from.
Due to the stiff competition, just need Nier to win any music-related awards, and I am fine, I will know this world is okay.
Nah we got Sonic Mania coming out next month to snatch away the music awards. Sorry Nier!
I do find it a bit odd that so many are comparing 5's story unfavorably to 4's with complaints like it's slow, repetitive and drags, etc.
Like... I love 4 as well but those criticisms can be easily applied to that game as well. There's a massive chunk of it, like 60% percent of the game, where literally nothing happens in terms of story. Its formula also isn't really any different than 5's.
After the investigation team forms it's, a good 40ish hours of watch Midnight Channel, learn about person, complete the dungeon, "Do you know who kidnapped you?" "No." Rinse and repeat for the like the middle 60-70% of the game. Sure you get new party members, but that also happens in the other games.
The mystery doesn't advance in any meaningful way, and the investigation team makes effectively zero progress until the last 25-30% of the game. Even then it's mostly just Naoto coming in like a badass with answers.
Again, I love 4 as well, just seems like a bit of a double-standard to me. Pretty much every complaint I've heard about 5's story structure and pacing can apply to 4 as well (and even 3). I'd argue the cast made the game special, not the story.
But I also recognize that 4 is a lot shorter and many played in on the go where they could more easily chip away at it. Length certainly plays a role in pacing. Story and characters are also pretty subjective so eh, let everyone have their preferences. Just wanted to add my two cents.
You basically answered your own question. I will agree that P4's story wasn't anything spectacular, but that game really put the work in to make you care about the characters, their lives and their town. It helped that each dungeon of the week was a deep dive into whatever issue was afflicting a character and how they were reacting to and failing to deal with it. So by the time you got a new party member, you already knew them to a degree.
By contrast, most the P5's cast simply didn't have that kind of care put into them. There were times I felt P5 was more interested in showing me how cartoonishly evil each new villain was rather than introducing and endearing its cast to me.
Also, I think part of the reason a lot of people are expressing preference for P4's story over P5 is because P4 was just a much more light hearted game that didn't demand to be taken as seriously. P4 was ultimately an adventure with your friends, with the murder mystery as a catalyst. P5 feels a lot more like it's trying to grab me and yell about all the Important Issues it has to say while using its characters as a means to tell its story. That would be fine if P5 had something meaningful or profound to say, but it didn't.
I hated the twist and didn't understand the point of it. It really felt like a twist for the sake of it.
You basically answered your own question. I will agree that P4's story wasn't anything spectacular, but that game really put the work in to make you care about the characters, their lives and their town. It helped that each dungeon of the week was a deep dive into whatever issue was afflicting a character and how they were reacting to and failing to deal with it. So by the time you got a new party member, you already knew them to a degree.
By contrast, most the P5's cast simply didn't have that kind of care put into them. There were times I felt P5 was more interested in showing me how cartoonishly evil each new villain was rather than introducing and endearing its cast to me.
Also, I think part of the reason a lot of people are expressing preference for P4's story over P5 is because P4 was just a much more light hearted game that didn't demand to be taken as seriously. P4 was ultimately an adventure with your friends, with the murder mystery as a catalyst. P5 feels a lot more like it's trying to grab me and yell about all the Important Issues it has to say while using its characters as a means to tell its story. That would be fine if P5 had something meaningful or profound to say, but it didn't.
As to simulation premise/setting/characters:
Persona 5's cast speaks to me on a more basic level. A lot of this is simply that I was always older for my age as a kid and also always an outcast at school and also that, well, I like smart girls. So having older-seeming characters who were more competent, having more adult relationships, and mostly ignoring the school setting after the first act all spoke to me.
I also think the social links are generally good.
A couple things though:
-Persona 5 does not have a lot of my favorite individual characters, when you look at it beyond just on paper. Makoto is really the stand-out for me in this respect. So while I liked most of them, most of them were also outdone for me by someone roughly similar in P3 or P4.
-Persona 5 does not have the setting chops of Persona 4. Part of this is that Inaba is more the kind of place I grew up, part of this is because Inaba was just better developed than P5's Tokyo. Quests actually got you out and about in the town of Inaba as opposed to just popping up on your phone and taking place in Mementos. Your friends had more of a town-life in Inaba, witnessed in their links and in how they moved around where you had to talk to them. And then the round-about conversations at Junes for however annoying they could be were just better situated within a setting of persons and a physical setting than the text chats or group hangouts ever were in Persona 5.
Persona 5 has on paper a life that speaks to me and my experience more but it is undercooked compared to the life of Persona 4, which overperforms its basic attractiveness to me.
Tbh I keep imagining how the apartment setting could've been an evolution of the P3 setting, with NPCs beyond dorm mates, and all the slice of life apartment setting could've opened up for them.