Sure, but ONE month worth if subs makes this profitable.
Not one of these tittles have sold over 10 million copies. The Elder Scroll does. The Elder Scroll name hold much more weight than all of these tittles that you named. PC gamers will eat it up. Console gamers will also add a good chunk of the player base.
It hasn't? Well, it seems that big flops are easy to forget. I hope we can be as adept at forgetting TESOnline as we were at forgetting Redguard.
I am very good at forgetting Battlespire, let me tell you.
But those are not "real" TES series entries, right? Just like TESOnline.
Well, hopefully they spent some of that cash on end-game content or it'll be another early exit for most players just like TOR.
While I don't think that ESO will be a big hit, Reguard is over 15 years old and hardly relevant. The franchise is like 20x bigger now than it was in the mid-late 90s.
I feel like SWTOR suffered from a lack of knowing its potential audience. Traditional MMO gamers went in, spacebar'd all the dialogue, and raced towards the nonexistent endgame. But that wasn't the focus. It's obvious they expected people to start another character and experience another story, and the Legacy system is a big pointer to that. But the game ran like shit on casual rigs so was never going to capture that audience.
You can run WoW fine on a Surface Pro. MMO developers need to realise that is why WoW has so many subscribers. There aren't 8 million people raiding for leet drops.
Absolutely. But that doesn't guarantee any sales - because TES has developed itself into delivering a very specific gamplay experience. Redguard and Battlespire were experiments, and the MMO is also an experiment, and doesn't follow the usual TES formula. Different experience, different target market.
My beta experience tells me that the TES MMO formula is "suck, and they'll come". Which sounds like an experiment of a new kind.
Their "formula" was copy WoW but dress it up like Skyrim, because apparently that's the only Elder Scrolls that matters anymore.
Too bad the failed terribly on both fronts.
Oh dear.
Forgive my ignorance as I haven't played an mmo before, but what exactly is it about that genre that requires such large budgets and dev cycles? I mean I know you have to make a lot of content, but skyrim had hundreds of hours of content and that didn't cost $200m.
Insane.
Any reason why the tweet was deleted ?
NUMBERS
If they sell 7million (skyrim sold 10 in the first month) units with $45 revenue (consumer paying 60) a pop, they will have made a $115 million profit.
Month two, they make $105 million with no additional work, just on subs.
That's enough.
lol what is this guysNUMBERS
If they sell 7million (skyrim sold 10 in the first month) units with $45 revenue (consumer paying 60) a pop, they will have made a $115 million profit.
Month two, they make $105 million with no additional work, just on subs.
That's enough.
200million mmo on the hero engine.
what can go wrong?
To have any chance of success, new MMOs need to look at Wow, but instead of chasing after its playerbase, realize that they will never get WoW players, and instead make a concentrated attempt to be the opposite of WoW, in order to grab everyone else.
F2P
The Sandbox promises of EverQuest Next
Action combat like TERA or Neverwinter
Changes in traditional fetch quest until whatever level, then raids/PvP over and over until the next update structure
Like in most cases, making a *thing*-killer that attempts to have everything that *thing* has, but with a single subjective "advantage" over it (in this case the TES liscense) is bad business.
It isn't using the hero engine. If I remember correctly that is.
God I hope it isn't using the hero engine.
I don't think that's necessarily true. FF14 2.0 seems to be ticking along fine at this point, and it's a very "WoW, but with marketing in Japan, and a Final Fantasy paintjob" title.
It IS important that the advantage be a pretty good one (existing fanbase in a major region no competitors touch), and rumors aside 2.0 was almost definitely a lot cheaper to make than this. (Staffing of 500-700 for 2 years is "everyone we can spare" for S-E but a normal Assassin's Creed sequel in the big picture, and Japanese dev salaries are lower than American; plus the staff numbers include engine development)
NUMBERS
If they sell 7million (skyrim sold 10 in the first month) units with $4venue (consumer paying 60) a pop, they will have made a $115 million profit.
Month two, they make $105 million with no additional work, just on subs.
That's enough.
The difference is that that's the second attempt of the MMO. FFXIV already went through the new MMO release of being trampled by older games that had way more content. I don't think I've ever seen an MMO bomb so hard like FFXIV and then for the company to say alright free sub until the re-launch. I wonder how much money they've already spent on the whole development of FFXIV. FFXIV has been worked on since 2005. Breaking even on all the cost since 2005 probably isn't even a priorty anymore. It's already a sunk cost and now they just want a steady flow of income. I don't see many companies being willing to hemorrhage more money on fixing something that had already been eating so much money for over half a decade. It'll be hard to convince investors that it was worth pursuing something that might be profitable in a decade rather than putting that money somewhere else.
The Legacy system also wasn't really in until half a year or so after launch. Oops.
Shouldn't we wait for some kind of confirmation before we just assume it really cost $200 million? I thought the bloated budget of SWTOR was mostly because they voiced every line in the game.
You put way too much stock in brand.
Skyrim only got to where it is because of how hyped up it was by gamers and the gaming press. It turned out to be a very enjoyable game for most people, which further helped spread word of mouth.
This game is awful. It has no hype, and just about anyone who plays it will run away screaming within the first couple of hours and tell their friends to stay the fuck away. They may manage to trick a couple million into buying the box at launch, but you're crazy if you think it will even come close to approaching Skyrim numbers.
I have two friends who stuck out FF14 1.0 for almost a year (?) and who LOVE Elder Scrolls, and they said ESO beta was maybe the worst online game/mmo they've ever played. And these are the same guys that I actually got around 500 hours of enjoyment out of Phantasy Star Universe with. So yeah.
No, and this has nothing to do with TES series.
NUMBERS
If they sell 7million (skyrim sold 10 in the first month) units with $45 revenue (consumer paying 60) a pop, they will have made a $115 million profit.
Month two, they make $105 million with no additional work, just on subs.
That's enough.
The issue is they don´t need Skyrim numbers. They need 500k-1 million subscribers. Do you think TES can´t pull that off. Besides if the boxes sell million they will recoup their money. Besides my issue here is that people rushing to calling it a bomba.
Unlike the Titanic, the Lusitania did not strike an iceberg, she was torpedoed by a German U-boat.