Ico - Shadow of the Colossus
MGS2 - MGS3
I have to second that it is ridiculous to call that high-end PSX visuals. And yes, "because of sprites". Sprites take next to no time to render in a 3D engine, so remove all those (extremely pixelated) sprites and you're left with a scene that would make release PSX games barf.
Also, the battle scenes look vastly INFERIOR. Your pokemon is pixelated whereas it wasn't before.
Uncharted 1 > Uncharted 2 is the only correct answer
Ugly, standard-looking early Ps3
Game changer that still has, along with the (similar looking) 3, the best console graphics
OK, what is the resolution? And where is the pixel counter? Because it does not look sub-hd to me at all.
Eh, we really didn't play the same DOA4.
Most of DOA4 stages were very bare, had little to nothing going on the background, and were much less interactive.
Ugly, standard-looking early Ps3
I like this to show the jump across generations, even though MGS was two generations after MG2.
Metal Gear 2
to Metal Gear Solid
to Metal Gear Solid 2
God damn it, is it really that tough to read the OP before posting in a thread like this? It takes all of, what, 30 seconds? People will take time to look up and link screenshots, but not make sure that they're posting what the OP asked for?!
/Rant
I love how people find the most horrendous images to support their claims :b
Like the Halo 4 cutscene models lol. 4 looks awesome, but even more so because Halo 3 had ps2 level cutscene assets.
it is so this
to
the ghosts are coloured!
Lol, you skipped over Reach and ODST.Halo 3
Halo 4
I think you're overestimating just how bad RSC1 looked:Rallisport to Rallisport 2
I had to have a second look, but I was sure for a good few minutes that it was just an image mirrored on itself, like in that mirrored game covers thread. But then I saw that the background wasn't a mirror image.Good lord. How the hell did this get ok'd?
It looks like they scaled down his eyeballs by about 50% what they were intended to be, based on the eye sockets.
Lol, you skipped over Reach and ODST.
Halo Reach to Halo 4 is a ridiculously small leap.
(high end PS1 visuals in the same genre)
This
The first jak looked like a PSX game, Jak II was simply amazing for the PS2 hardware
Lol, you skipped over Reach and ODST.
Halo Reach to Halo 4 is a ridiculously small leap.
SNES, on a technical level, Mario World to Yoshi's Island. Art style is up to opinion, but the stuff it was actually DOING was beyond what World could even think of doing.
.
Yea Knight Lore pretty much defied belief when it came out, it looked like a generational jump from any game available on the platform(hell, even other platforms).DCharlie said:oh and biggest generational leap i've seen is going from games that looked like this :
to this
Street Fighter II (or Alpha) to Street Fighter III
They upped the animation by tenfold
Yea Knight Lore pretty much defied belief when it came out, it looked like a generational jump from any game available on the platform(hell, even other platforms).
I got you all beat.
Notice my answer clearly adheres to the rules in the OP
What was the largest improvement in graphics between two consecutive games of the same franchise within a single console generation?
Zelda Four Swords Adventures (GC, 2004)
Zelda Twilight Princess (GC, 2006)
I was thinking about this while playing Halo 4 and noticing just how much better it looked than Halo: Reach.
The question I'm posing is; What was the largest improvement in graphics between two consecutive games of the same franchise within a single console generation?
I'm not talking about the difference between Fifa 07 to Fifa 13, but rather Fifa 08 to Fifa 09. Mass Effect to Mass Effect 2 counts, but Mass Effect to Mass Effect 3 doesn't.
Make sense?
Obviously this question can't apply to PC games. *dodges tomatoes*
Super Mario Sunshine to Super Mario Galaxy
not same console generation...
Pretty much is, actually. Like comparing an N64 game to an N64 game with a memory expansion packnot same console generation...