ThanksVision
Member
People aren't going to believe GTA4 and 5 were built on the same consoles.
Base on what the trailer? Or you have insider news?People aren't going to believe GTA4 and 5 were built on the same consoles.
Halo 3 to Halo 4.
Halo 3 almost looked like an upresed (slightly, to 640p) original Xbox game at times, some great lighting helped it out. But then compared to Halo 4 it looks like they run on different hardware.
Halo 4 is (dare I say it) a step back from even Reach though. The inclusion of real time shadows and native 720p screwed over everything else - Water is a 2D image, Skyboxes are crappy .jpgs and the lighting is shallow... plus textures and rendering distance leave a lot of be desired.
The jump from 3 to Reach was bigger.
I went in with really low expectations.... based on being seriously underwhelmed by Halo: Reach and Halo 3: ODST (technically, anyway).... however Halo 4 has blown me away on every level on 360.
I seriously didn't think the old girl had this in her.
I'm sure there's lots of trade offs and a lot of slight of hand going on to achieve what Halo 4 is pushing around... but the whole thing gels into something truly spectacular.... no doubt this is aided by the amazing art style as much as the tech - but regardless of the reason nothing else on any format has amazed me quite so much this year. That it's running of graphics tech from circa 2004 only adds to the achievement.
So basically any of the following?
Halo 3 -> Halo 4 Invalid
Halo 3: ODST -> Halo 4 Invalid
Halo: Reach -> Halo 4
Halo 4 is (dare I say it) a step back from even Reach though. The inclusion of real time shadows and native 720p screwed over everything else - Water is a 2D image, Skyboxes are crappy .jpgs and the lighting is shallow... plus textures and rendering distance leave a lot of be desired.
The jump from 3 to Reach was bigger.
Done.
Well yea, there needs to be trade offs in a system with finite processing power. Personally, my biggest gripe was 2D backgrounds for far off horizon, which was a massive distraction given the rest of the visuals. I think in the next generation, we may never them resorting to this kind of trade off.
Done.
Your constant insistence and complaining is terribly annoying. The thread can be about things that the OP didn't ask for. Get over it.
They didn't gain anything performance wise from dropping 3D skyboxes except having cheaper skyboxes in terms of wage paid on man hours and less test cases. 3D skyboxes are so low detail, two people spawning holograms probably adds more polys into the scene.
So you're annoyed because I'm reminding people of what the OP asked for? Take your issues to the mod.
Your constant insistence and complaining is terribly annoying. The thread can be about things that the OP didn't ask for. Get over it.
actually you reminded me even though I did do what the OP asked for....
Halo 3
Halo 4
Halo 3 to Halo 4.
Halo 3 looked not too much better than Halo 2.
Reach looked much better than Halo 3.
You must have forgotten that Halo 3 was from this gen not the last. Common mistake.
Halo 3 to Halo 4.
Halo 3 almost looked like an upresed (slightly, to 640p) original Xbox game at times, some great lighting helped it out. But then compared to Halo 4 it looks like they run on different hardware.
What kind of goggles are you people looking at Halo 3 through?
The game was and is a great game graphically aside from 2 issues. IQ, and Human Facial Models.
Although aside from that, it had amazing lighting, excellent detailed textures, breathtaking skyboxes, battles of unmatched scale, still the best water physics on the 360, great particle effects, tons of on screen enemies, etc etc etc..
But somehow because it was rendered at 640p without some AA and Hood looks like shit, it is suddenly an Xbox 1 game? Come the fuck on.
Indeed you did when you mentioned from Reach to H4.
The reminder is not meant to insult or offend anyone. It's to ensure the people conform with the rules of this thread that make it unique compared to other comparison threads.
its just a discussion forum... let the moderators do their job - it's for them to police threads.
for experience the most interesting points come from free discussion, not when people are forced to channel their thinking to suit arbitrary 'rules'
The op really just wants to know where the biggest jumps have been - things other than what was asked for specifically do add flavour and context to the debate... and hence should be encouraged.
IMO!
What was the largest improvement in graphics between two consecutive games of the same franchise within a single console generation?
I'm not talking about the difference between Fifa 07 to Fifa 13, but rather Fifa 08 to Fifa 09. Mass Effect to Mass Effect 2 counts, but Mass Effect to Mass Effect 3 doesn't.
Played Wrath when it came out, very Underrated and one of the better exclusives the Xbox had. With that said, i don't remember that scene in the game.ODDWORLD: MUNCHS ODDYSEE (Xbox)
ODDWORLD: STRANGERS WRATH (Xbox)
Burnout 2 ---> Burnout 3
Too bad the gameplay was such a huge step back
I really miss Burnout 2
Too bad the gameplay was such a huge step back
I really miss Burnout 2
That's not what some of us want to see. Make your own thread if you don't want to play by the OP's rules.
Or just use this thread? It's the OP's fault that the thread has these ridiculous and arbitrary limitations that couldn't be summed up by the title. Every time there's anything more complicated than "post your favorite game" it's filled with whiners like i-Lo shitting up the thread with content-less policing, instead of actual content.
For the record, I followed the rules of the thread. I had discussions. And now I want more, instead of YOU'RE NOT DOING WHAT I SAID.
Played Wrath when it came out, very Underrated and one of the better exclusives the Xbox had. With that said, i don't remember that scene in the game.
This
The first jak looked like a PSX game, Jak II was simply amazing for the PS2 hardware
Too bad the gameplay was such a huge step back
I really miss Burnout 2
Thank you. The weird animation that is used in Black and White is just a pixelated mess.
At least if it's going to animate as such they should give the option to toggle idle animations off like they do with battle animations. Also, the camera is tilted all over the place in towns, stretching/scaling the character's sprite in the process. I'd rather they go full 3D or full 2D myself.
Thread needs more Street Fighter !
Dreamcast :
Super Street Fighter 2 X
Street fighter 3 New Generations
PS3/360
Super Street Fighter 2 HD Remix
Street Fighter 4
Edit : one more !
GBA :
Super Street Fighter 2 : Turbo Revival
Street Fighter Alpha 3 Upper
At least two of those examples are invalid, as the first game in each (which is, indeed, the same game in all three) is a port or remake from an earlier system. If that is valid, then so is, say, Super Mario Bros 3 on the Wii's Virtual Console to Super Mario Galaxy, released one week later.
SSF2 HD might be a borderline case, being a remake rather than a straight port, but it still is against the spirit of the thread.
Everyone is talking about Virtua Fighter ...
Makes sense .. even if the GBA Super Street Fighter has new mechaniscs and stuff and Dreamcast Super Street Fighter 2 X has exclusive features
So can it be
Arcade :
Street Fighter 1 - Street Fighter 2 - Street Fighter 3 -> Street Fighter 4
?
They are ALL insane leaps ... specialy because of the time that took between each
But it is complicated to call "a generation" in arcades
I really think Motorstorm jumping to Motorstorm Apocalypse is a honorable mention. Dont have any screenshots to show it : X
Halo 3 Multiplayer Retail -> Halo 3 Multiplayer BETA.
Beta has better graphics, physics and sounds.
Good lord. How the hell did this get ok'd?
It looks like they scaled down his eyeballs by about 50% what they were intended to be, based on the eye sockets.
Assassins Creed to Assassins Creed 2