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Lightning Returns: Final Fantasy XIII announced for 2013 [Up3: Famitsu Details]

StuBurns

Banned
This is why the 'mainline' and 'spin off' analogy falls apart, because that would imply that FFXIII is the title of which the standard is set, and a representation of the others, when it's really not the case at all.
That's wholly subjective, there are people who think Crisis Core is better than FFVII I'm sure, that doesn't stop FFVII being the mainline game within that 'compilation'.
No, I'm saying that with the introduction of FNC and SE's attempt to do annual FF releases, the 'mainline' numbered distinction isn't the only way for us to measure a game's worth.
It was never a way to determine a game's worth. How many people on GAF would rank Tactics above FF8? 90%+ I'd speculate.
 

Astery

Member
vs trailer[/url]

It invokes the vibes of previous Final Fantasies, has elements that were missing from the more recent titles, it is being developed by a team that created the Kingdom Hearts series and written by the writer behind FFVII and FFX, two arguably most loved FF titles.

Watching this trailer again, I'm sad it's still not out today. Or even a god damn release date. Just hope it appears in TGS this year or I'm a sad panda.

I still can't believe they are ditching party members. They did say "end of lightning's story" So I guess its only fair we will get spin off games for Noel, Snow, Hope, Sazh? Who knows wtf SE is thinking these days.

Toriyama just loves Lightning so much, but writing up shitty storys for her ain't helping.
For reasons however, from development standpoint there is definitely less art work to deal with (with customization and such going on) at least.
 
the 1up preview made me think the battle system is essentially this:

- not fixed ATB cost
- one ATB meter
- overclock clock (upper right)

just the commands are assigned to 4 face buttons now, like TYPE-0

It took them several years to finally get this to work huh?
 
I stated that in the past spin-offs have been there to make quick-buck and were nowhere near as good as the mainline titles. This is true. It is also true that from what was said Lightning Returns seems to be following this trend.

And thus returns your original silly assumption.
Different =/= bad.
 

Mario007

Member
Not really, how would you realistically expect them to bundle every FF related game into one package? How many games would that be, and the price?
It's much easier to include only the numbered titles for very obvious reasons outside of which are deemed 'quality' enough

FFX-2 and FFXIII-2 could have easily been there and even they were left out. Square feels that a mainline FF game is a numbered entry. That's it.

From the very beginning, didn't they say all the FNC games were XIII, not just FF XIII.

Type-0, Versus, XIIIetc, are all XIII...together.

It's a compilation.

Take Ivalice Alliance as an anology. It only has one mainline FF game, that being FF XII but has many others which form the compilation. Now with FNC the compilation was known about even before any games came out. FFXIII was supposed to be the flagship that sells the mythos. Alas, that failed.
 

Mario007

Member
And thus returns your original silly assumption.
Different =/= bad.

It is following a trend like the previous spin-off projects: a vastly different gameplay, made with much less development time, focus on one character from the mainline entry. You can't dispute that. I haven't seen the game, I don't know if it's gonna be good but the indication are that it really won't be (given the dev time and the past record of the team) as well as not being something that I wanted from a sequel to FFXIII-2.
 

StuBurns

Banned
Tell that to the guy claiming spin offs are all worse than their numbered counterparts.
Indeed, I certainly disagree with that assertion. While I don't think Tactics is as good as the mainline three that generation, I think Crisis Core is better than X-2/XII/XIII/XIII-2, I bet Type-0 is fantastic too.
 
Which returns to Aena's point of it being more about the investment on SE's part that determines it's quality and not just it's name. This new game is a first party SE production with about 2 years overall development and promises to bring lots of new elements and style to the pot, I have nothin' but optimism myself!
 
Which returns to Aena's point of it being more about the investment on SE's part that determines it's quality and not just it's name. This new game is a first party SE production with about 2 years overall development and promises to bring lots of new elements and style to the pot, I have nothin' but optimism myself!

You know what also had the same amount of effort?

FF XIII.
 

Draconian

Member
Wow. I thought "Lightning Returns" was something the OP came up with and was very confused. Then I came into the thread and laughed.
 

dramatis

Member
Which returns to Aena's point of it being more about the investment on SE's part that determines it's quality and not just it's name. This new game is a first party SE production with about 2 years overall development and promises to bring lots of new elements and style to the pot, I have nothin' but optimism myself!
If it's starting in August and coming out 2013, it's less than 2 years.

Maybe they can grab some assets from the 14 and Versus teams for the world outside cities, and have a reduced amount of cutscenes so they don't need as much animation. They're going to have to cut a lot of corners...
 
If it's starting in August and coming out 2013, it's less than 2 years.

Maybe they can grab some assets from the 14 and Versus teams for the world outside cities, and have a reduced amount of cutscenes so they don't need as much animation. They're going to have to cut a lot of corners...

full production started in august, actual development would have begun way before then, with a smaller team
 

StuBurns

Banned
It can't have started in August of this year, something is being missed with that. You can't begin a game, and have it up, running, and ready to show the public in less than a month.
full production started in august, actual development would have begun way before then, with a smaller team
This makes a lot more sense. I wouldn't be surprised if people have been working on this since XIII shipped.
 

Buttons

Member
I really want to be hyped for this but the more I think about it, the more I am annoyed by the "Doomsday clock". Putting timers in games is one of the most infuriating mechanics to me, I want to take my time and I want to play stuff at my pace, not have to rush or redo the same thing over and over.

Really wish it was a proper continuation of 13-2, I loved Noel as a lead character and wanted to play another game with him, and the Moogle. >.>
 
You know what also had the same amount of effort?

FF XIII.

They tried something new and failed miserably, I remember them saying the whole linearity was this new way of playing through the story, people hated it, and XIII-2 was created as a result of the criticisms, and thus was less linear!
Now if only they can work on that writing..
 

DaBuddaDa

Member
It can't have started in August of this year, something is being missed with that. You can't begin a game, and have it up, running, and ready to show the public in less than a month.

Sure, it's reasonable to assume they've been working on this as soon as XIII-2 went gold, which would mean they have had ~8 months already.
 

Danny Dudekisser

I paid good money for this Dynex!
How the hell did we end up with FFXIII after that trailer??? :(

It really is pretty remarkable. I watched that trailer dozens of times, and every single thing about it just looked awesome. Especially since I like the more futuristic FF aesthetics.

Then the game came out and things were not as planned :(
 

DaBuddaDa

Member
Apparently Toriyama didn't even know what platform was his next project going to be on at that time, though (around the release of FFXIII-2).

In my fantasy world that means Square was deciding whether or not to have Toriyama start work on FFXV or head XIII-3 and they decided to give XV to someone else.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I swear. The game they overhyped back in 2006 is what this is going to be.

http://www.youtube.com/watch?v=OMqJEANuot8
Hmm, if you take the battle-parts of the trailer, then it's no different from what we actually got. And the gameplay in this video just wouldn't make sense in an actual battle-setting... way too confusing + ridiculous camera-work.
 
I am intrigued by that original trailer with the 'overclock' in there, it's possibly an element they wanted to introduce in FFXIII but couldn't find a way to work it into the battle system effectively, and now they have done with this new game.
 

StuBurns

Banned
FFXIII was pitched as being 'seamless' when announced, and I can't remember if they talked about having party members, but I know a lot of people at the time speculated a solo game.

This does seem kind of like what people wanted from XIII, I know it's what I wanted.
 

Mario007

Member
It really is pretty remarkable. I watched that trailer dozens of times, and every single thing about it just looked awesome. Especially since I like the more futuristic FF aesthetics.

Then the game came out and things were not as planned :(

Yeah, I mean all we've seen was a bit of the world and the battle system but then the battle system was pretty watered down and the I can't remember the action or the world to look that good in the game.

In my fantasy world that means Square was deciding whether or not to have Toriyama start work on FFXV or head XIII-3 and they decided to give XV to someone else.

I think it was more of a Square deciding whether or not to relegate Toriyama to handhelds or not and unfortunately no is the answer here.

Not unbelievable though, considering it would have been merely at the planning stages then

Found the article: http://andriasang.com/comzrg/xiii2_toriyama/ It's from the end of January. That means 7 months ago he still wasn't sure what platform the project was going to be on. They will really need to use a lot of old assets from FFXIII and other games they're developing (Versus, XIV, possibly XV) to get this game out next year.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
FFXIII was pitched as being 'seamless' when announced, and I can't remember if they talked about having party members, but I know a lot of people at the time speculated a solo game.

This does seem kind of like people wanted from XIII, I know it's what I wanted.
At the time, Lightning was a really loved character on GAF... things have changed now :3
 

dramatis

Member
full production started in august, actual development would have begun way before then, with a smaller team
You can use semantics all you want, but the smaller team in pre-production is used to develop the concepts you saw at the presentation. Pre-production is about nailing the game mechanics, the look of the world, the characters' final designs and the story, etc. Production of assets and the full game come in the 'full production' stage you mention, but that also includes time to iron out bugs. Saying that 'full production' began in August doesn't change how tight the schedule is, especially since it appears they are recycling less, and introducing many new mechanics and a new world.
 
Found the article: http://andriasang.com/comzrg/xiii2_toriyama/ It's from the end of January. That means 7 months ago he still wasn't sure what platform the project was going to be on. They will really need to use a lot of old assets from FFXIII and other games they're developing (Versus, XIV, possibly XV) to get this game out next year.

Like I said earlier though, the concept work and the writing and the planning and everything could have been done before the platforms were decided upon, it's not unheard of, and PS3/360 were likely candidates with the engine being ready also.
I'd be weary to suggest they'd be reusing assets from FFXIII as it's set in a new world with new enemies, I'm sure even Lightning will be getting new models. If you want to talk about reusing assets, look at XIII-2. Still a great game ;3
 

MagiusNecros

Gilgamesh Fan Annoyance
You can use semantics all you want, but the smaller team in pre-production is used to develop the concepts you saw at the presentation. Pre-production is about nailing the game mechanics, the look of the world, the characters' final designs and the story, etc. Production of assets and the full game come in the 'full production' stage you mention, but that also includes time to iron out bugs. Saying that 'full production' began in August doesn't change how tight the schedule is, especially since it appears they are recycling less, and introducing many new mechanics and a new world.

And this argument is nulled since they showed a trailer backstage.
 

StuBurns

Banned
You can use semantics all you want, but the smaller team in pre-production is used to develop the concepts you saw at the presentation. Pre-production is about nailing the game mechanics, the look of the world, the characters' final designs and the story, etc. Production of assets and the full game come in the 'full production' stage you mention, but that also includes time to iron out bugs. Saying that 'full production' began in August doesn't change how tight the schedule is, especially since it appears they are recycling less, and introducing many new mechanics and a new world.
Not according to SE. Their definition of full production is clearly different. Versus XIII had gameplay trailers before it entered 'full production'.
 
You can use semantics all you want, but the smaller team in pre-production is used to develop the concepts you saw at the presentation. Pre-production is about nailing the game mechanics, the look of the world, the characters' final designs and the story, etc. Production of assets and the full game come in the 'full production' stage you mention, but that also includes time to iron out bugs. Saying that 'full production' began in August doesn't change how tight the schedule is, especially since it appears they are recycling less, and introducing many new mechanics and a new world.

Most big internal SE stuff only goes into full production relatively late into development, I think Versus only went into full production late last year. 'Full production' is when they launch into development with a full team and get outsourcing stuff and bring everything together
 

The Lamp

Member
With the combat adjustments, the gothic/mechanical/fantasy comment, among other things, it sounds like they might have absorbed Versus into this. I'm convinced Versus doesn't even exist anymore.
 
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