jump_button
Banned
Wish i had the time good luck Can't wait to see what come out of this.
ThirstyFly said:WIP pics look awesome. Contra being one of my all time faves, I can't wait to play these levels.
I hope you're not planning on putting the name Contra anywhere though. I'd hate to see these flushed down into moderation hell.
MisterAnderson said:Thanks for the words of encouragement! Question though: why wouldn't we be able to put the word Contra in it? Is that not allowed?
Edit: I can see it being an issue possibly if the name of the level was "Contra" but if it's like..."LittleBig Contra" or "Contra Jungle" I don't see how that is crossing any lines. The word contra isn't trademarked it's an actual word.
Teknoman said:Just call it Aggressive Attack: (insert level name here) :lol
That way you dont risk it. Oh and are you guys just going to use the music tracks in game, or make the soundtrack using instrument sounds?
Teknoman said:Oh and great contra sackboy = Guile pants, Ryu bandanna hair, skin of your choice.
MisterAnderson said:I have no idea how to make music in the game other than lining up those music in a line or something (based on me seeing some of those music levels.) I asked in an earlier post how exactly the music could be handled, and if anyone on GAF was willing to try to make some music for us because we will likely have our hands full making the levels.
I'm going to go do that right now, lol.
Edit: Aggressive Attack: http://www.dailyhaha.com/_flash/aggressive_attack.htm
MisterAnderson said:What line? I've played through Contra 3 but I don't remember the inside joke that everyone is apparently getting lol.
MisterAnderson said:Just an idea I had and an example for what would make a cool alteration to a level. Granted Donkey Show can do what he wants, I'm sure whatever he ends up doing it will be epic, but I can't help but think how awesome it would be if in the Alien's Lair after you defeat the final boss, the level starts to break apart and blow up and you have to make your way to the helicopter to get off the island before it blows.
If you need it to move use a switch and set it to direction. Tweak with inversions.MisterAnderson said:This is going to sound like a silly question I'm sure, it sounds silly to me after some of the stuff I've done in this level and I can't figure this simple thing out. How do I make a piston move to the max size position and then stay there? (and not return to the min position) I am guessing you max out "pause"?
ThirstyFly said:You could probably get away with using "Contra", but considering how close you're trying to make the levels, they could be considered a copyright infringement and the name would just bring down extra heat.
I haven't been following the moderation issue lately, but I recall one of the examples MM used was if you were to use the name Oasis (after the band) for your level. The word itself is fine, but if you included Oasis music in your level, that would be fit for moderation.
Teknoman's suggestion of using "Aggressive Attack" sounds cool to me.
MisterAnderson said:Just an idea I had and an example for what would make a cool alteration to a level. Granted Donkey Show can do what he wants, I'm sure whatever he ends up doing it will be epic, but I can't help but think how awesome it would be if in the Alien's Lair after you defeat the final boss, the level starts to break apart and blow up and you have to make your way to the helicopter to get off the island before it blows.
Teknoman said:Jaeyden, how do you make your background objects look almost like neon lights? Is it just a certain sticker type or the lighting in the level?
Mik2121 said:Damn, I would love to do something, but all the stages are taken..
Teknoman said:Jungle and Hangar are looking great so far. Are you guys going to have that "enemy spawn until you move forward" system? Or just a few enemy placements for normal enemies?
Lord Error said:Amazing stuff so far. With Jaeyden on board I don't expect anything but though :-D
Thanks, but actually I'm not too much into enemies. In fact, all the stages I've done don't include enemies, just platforming..MisterAnderson said:Feel like making some sweet enemies?
Also I just wanna add that I've talked and checked out the levels for everyone except for Donkey Show and Orz. Donkey Show I tried adding you to my PSN friends list but it said yours was full, so please add me when you get a chance. I'm gonna have to work almost all weekend but if I have any spare time you can be sure I will be online and I'll try to get in touch with you both to see what's up.
Oh and I went ahead and made a sticker switch level and published my latest last night in case you guys are wondering if I did that yet. I think that makes me, Jaeyden, and El_Beefo with their WIP's available online to the team members for reference and feedback purposes. Hopefully we all get ours available to each other ASAP like Jaeyden said, I think it will go a long way to keeping us all organized and hopefully result in some constructive criticism that will go to improving our levels.
donkey show said:Now that I'll have four days off from work and grad school after tonight, I'll step up construction of the Alien's Lair. Considering it's a short stage, I might have to beef up the final boss a bit.
Everything else is looking good so far guys! Good job!
Orz said:Just a quick update since I found a few hours to work on Base 1/2. Here's what's now working:
- 2-player spawn-in and placement in control trolleys
- Life medals representing the 4 stock lives, which dissolve when a player sustains a hit
- Player 2 model & life medals will only appear when player 2 is present
- Side-to-side control of the player-model
- Mechanism for forward movement through levels when there are no walls/fences
- Mechanism to transition to fighting the boss
- Player 1 & 2 can fire bullets
- Mechanism for ending play for a player who runs out of lives, allowing the other to continue
- 'Game Over' and 'Victory' level endings
- Most non-spawn infrastructure complete
Still to do:
- Spawning of the different variety of enemy walls
- Spawning of the advancing wall 'wreckage'
- Spawning of enemy soldier 'carts'
- Completing boss design
- Cosmetic finishing
I've got a meeting tomorrow afternoon, but I should finish up some more work and post some pictures by the end of the day.
Nope, but you sure as hell read my mind.MisterAnderson said:Did you catch my idea for a post-final boss addition involving a narrow escape from a collapsing level before finally reaching the chopper and flying away from the exploding island?Do whatever you want I'm sure it will be gold.