So apparently if you have multiple monitors that can also cause crashing? Because I have my PC monitor and my HDTV connected and I've been playing this on my TV. IT's weird though because even with both monitors connected and on I could play yesterday for hours with no issue.
This really sucks. I'm enjoying the game for what it is but losing progress sucks (I actually crashed yesterday just after getting to a checkpoint to save after a boss. Didn't lose any progress but was damn close). I'm honestly wishing I bought the game on PS4 now which even with other "bad" PC versions (like DR3) I was still glad to play it on my PC (I actually had no real issues with DR3).
I think I'll give it one other go with PhysX to CPU, Turbulence off in the settings and my monitor disabled while in big picture mode (speaking of that, does anyone else get the prompt that you need a KB+M for this game even though that isn't true?).
Have we worked out why it keeps crashing to desktop (taking out Explorer whilst it's at it)?
I have a GTX 770 2GB and a 4670k. I'm running high settings, full screen, at a measly 1366 x 768 (to maintain 60fps+), and it's constantly dropping me to desktop.
Still crashes for me. I've shut off everything, reduced the resolution, and memory leak gets me sooner or later. The game is just busted.Physx set to GPU or Auto seems to do it. Set it to CPU and it should not crash (at least as much).
Physx set to GPU or Auto seems to do it. Set it to CPU and it should not crash (at least as much).
WHAT THE FUCK AM I LOOKING AT
AND WITH WHAT?
Seriously, I want to know who sits in on a meeting for this game sees that and says "yep, looks fuckin great! Good job!"
Are the crahes/instability issues been fixed yet ?
nope. the developers posted a comment on the discussion forums on steam, around 3 hours ago, that theyre still working on the patch. they said it will fix alot of stability and crashing problems. i guess we have to wait a bit more.
I've tried every possible fix and I'm out of ideas. I get FPS drops on a literal 1 minute or so timer. The FPS drop lasts around 10 seconds and the game runs at around 5-10 FPS. When the drop isn't occurring, I can basically run the game at 60 FPS on all High settings. Before someone yells CPU or memory is the reason, even on the lowest settings this issue occurs. CPU usage caps at around 70% usage, drops to around 35% when the FPS drop occurs. Memory usage sit around 6gb of 8gb used, does not dip or increase when the FPS drop occurs. The FPS drop occurs while in menu screens as well once you have loaded into the game. So, sitting idle at a checkpoint and applying stats will still have the FPS drop occur on these 1 minute intervals.
Specs, directly copied from DxDiag
AMD Radeon R9 200 Series
AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz
8gb RAM
Windows 8
Here's everything I've tried to fix this
-Disable vsync
-Disable turbulence
-Low, Medium, High, and Very high settings (of all combinations), all variations have the problem
-Edit settings.ini files in both game directory and in documents
-Beta drivers (AMD released 10/24)
I've reported the issue to CI Games via email with my dxdiag attached, they just said to disable turbulence and vsync, which of course does not help.
I'm at a loss. I'd really enjoy the game if this stopped. Does anyone have any other ideas?
The following features have been added to the game:
Separate Chromatic Abberation setting (Post Chromashift)
Invert X-axis option
Toggle target switching after killing an enemy option
A warning message when the user enables very high resolution textures (performance and stability issues)
List of fixed technical issues:
Damage value displayed in the inventory when a non-physical weapon is equipped
Sudden contrast changes at the outdoor areas
Missing cursor when displaying message boxes in the game
The splash screens timings that were incorrect on some machines
Scaling for weapons with an attribute requirement lower than 10
First tutorial issue with message box not popping up
Chinese localization issue
List of fixed game design issues:
Planetarium issue where you could get stuck if you died and killed a foe simultaneously
Improved the catacombs pit issue fix- if a player is stuck down there, he will get teleported
Boss extro cutscenes that were triggered when the player and the boss died simultaneously
Incorrect respawn position after death if the player skipped the tutorial
Improved targeting when using Right Stick/button wheel
Rune of Adyr' issue; The rune has been removed from the inventory when starting NG+
Player position when approaching the first tutorial foe
The Crippled Rhogar quest issues; The NPC will now offer the mission even after the player has rejected his initial offer; The NPC will now correctly accept humans skulls in his initial conversation with the player
The crippled Rhogar voice-over after its death
Gate leading to Commander arena; Yetka will no longer close the gate if the enemies are not on the arena
The issue concerning the final boss falling through the floor
The random death after respawn during the final boss encounter
The Guardian boss weapon issue
The issue with the key to the Gardens being dropped too early
Model of portal leading to the Hand of God was changed
Chest in the First Warden arena was removed
Curse weapon issue; The weapon no longer grants additional luck attribute points
Patch 1.3 is live, including a toggle for chromatic aberration!
Turbulence can cause crashes if not set on the CPU or disabled, be warned.
Tons of people on the Steam boards saying it was crashing constantly and had severe frame-rate issues. They just released another patch 2 days ago, and I'm hoping those issues got fixed.