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Lost Odyssey (Xbox 360) Official Japanese Release Thread

while i always believed LO will outsell uncharted. thats low for both games. very low


EDIT: Quick Question. if i import, will not Japanese gamer like me understand the game?

does it have English subs ? or just all japanese

EDIT #2 : fuck i forgot, is it region locked?
 
llTll said:
while i always believed LO will outsell uncharted. thats low for both games. very low


EDIT: Quick Question. if i import, will not Japanese gamer like me understand the game?

does it have English subs ? or just all japanese

EDIT #2 : fuck i forgot, is it region locked?

Region lock: Yes (you need a Japanese / Asian console to play)
English subs: No (only English voices, no text)
 
h3ro said:
But it hasn't even been reviewed or anything in English? What are you basing crossing it off on?
I'm a gamer who feels I got cheated paying $60 on Bioshock I demand the best for such insanely high game prices otherwise I'll buy it when it's cheaper. I held off on GoW because I heard it was rather short and it had some control issues. The IGN preview of the Japanese copy was enough to deter me from buying this game at launch. I doubt they will fix all of the games problems before american release.
 
dark steve said:
Anyone who's qualified to give an opinion on the quality of the writing - I'd love to hear more impressions about it, especially the text-only bits.

FOR BONUS POINTS: Find and describe scenes which will be censored or otherwise altered, as well as intricacies that will obviously not make it through even the best localization intact!

From a previous post impressions:
Super story heavy, too. You start the game at level 10, and after all day played I am now only level 18 (although more on that below). Often you simply move across a room or enter a new location and another cutscene starts. It took three hours before I even really got to see the battle system properly, and it is only really now that I'm starting to the potential in it. I've still only got three characters. Story and Japanese script and voice acting are top notch, however, (and whatever you think of the story of BD, the second two of these were fantastic in BD, so here's hoping you get a decent translation of them).
The short stories scattered throughout are simply put, amazing. Really, really nicely written. No exposition, no events that we will come back to later, just a total of 30 (I've seen about 8 so far) incidents in the life of a man who has lived for 1000 years. It feels kind of cheap creating such a rich character in Kaim through these (his in-game persona is little more than cool, quiet, moody ROG stereotype A) but the stories are beautifully done. The text appears in interesting ways, floating onto the screen, with key words appearing and key phrases remaining after the other text fades, and they have music and backgrounds that change according to what is happening. I wasn't sure if I would enjoy these (and each is quite long) but they are wonderful. My wife asks to be called into the room when I reach a new one ^-^
 
Bebpo said:
I gave in and played the first 30 mins or so without saving just to check it out.

So amazing. Outside the loading, which is a bit longer than is acceptable, it's the most incredible looking and sounding experience. This is what a next-gen rpg is. Can't really care much about FFXIII when I have LO.

woa, i'm so glad reading that, heh. i was still annoyed because of the IGN article, but reading impressions like this make me feel better about LO heh
 
duckroll said:
The game just froze at the start of a battle. :/

I've had that happen several times, it normally comes good if you leave it though. (at least from my experience)

I'm on disc 2 so far and stuck on a puzzle I don't understand :(

Game has been awesome up to this point, some really amazing cutscenes the death/funeral one was seriously emtional and had quite an interesting twist which I didn't see coming.

Loading times have been pretty bad though which is probably my biggest gripe so far.
 
Nah, it was a hard freeze. I couldn't even access the dashboard or anything. Total lock up. Haven't had it happen since though, about 5 hours in now.
 
So, is the Tearing and Framerate dropping as bad as in Blue Dragon? I only saw the first 10 minutes of the Gamerysde Videos (I dont want to spoiler myself too much) and there was a decent amount of tearing allready...
 
Quazar said:
Yea how has framerate / tearing been Duck? Is framerate better than ME?
I've been playing that lately, I doubt anything will come close to a "technical mess" as ME did, just terrible, bugs, errors, pop ups, a living nightmare for graphics whores.

The game is still among the best I've played this year though, yes, the frame rate is terrible, but is no deal breaker, at least for me, even though the game is fast paced most of the time.

That's why I could care less if LO had technical issues, being slow paced, turn based battle system and all, I just hope the game itself is as good as I imagine it to be.
 
L0st Id3ntity said:
I've been playing that lately, I doubt anything will come close to a "technical mess" as ME did, just terrible, bugs, errors, pop ups, a living nightmare for graphics whores.

100% true. :)

The game is still among the best I've played this year though, yes, the frame rate is terrible, but is no deal breaker, at least for me, even though the game is fast paced most of the time.

Also totally true!
 
Bebpo said:
I gave in and played the first 30 mins or so without saving just to check it out.

So amazing. Outside the loading, which is a bit longer than is acceptable, it's the most incredible looking and sounding experience. This is what a next-gen rpg is. Can't really care much about FFXIII when I have LO.
:D I like the sound of this!
 
Cool thanks for quick responses. I love ME despite tech flaws. But I have been a little annoyed at times with the pop in / framerate.

One good thing to hear is the bosses are a challenge, fucking thank you! BD was boring as shit because of the lack of challenge. And LO seems to have an interesting plot/side plots. Another big flaw BD had. I'm just curious to see how the random encounters / combat system is. Hopefully combat can stay fresh through the game.
 
Hellraizer said:
So, is the Tearing and Framerate dropping as bad as in Blue Dragon? I only saw the first 10 minutes of the Gamerysde Videos (I dont want to spoiler myself too much) and there was a decent amount of tearing allready...

I still have a hard time trying to find tearing in most games I've played. Is it that noticeable of an experiance?

Edit: Oh, and I'm definately stoked for this game!! I still got to play Blue Dragon and Eternal Sonata though.
 
RoboGeorgeForeman said:
I still have a hard time trying to find tearing in most games I've played. Is it that noticeable of an experiance?
STOP!

If you don't see it, don't look for it any more. Some people just don't notice it but once the genie is out of the bottle, it's not going back in. =/
 
Psychotext said:
STOP!

If you don't see it, don't look for it any more. Some people just don't notice it but once the genie is out of the bottle, it's not going back in. =/

Well put...consider yourself lucky :)
 
Diablos54 said:
Well? Any more impressions yet?

Yeah, I'm waiting for some more as well. Everything so far has been extremely positive.

Of course, things were also very positive for Blue Dragon which I ended up thinking was a 8-ish game. Nothing terrible, but certainly not amazing as some of the other people had claimed it to be.
 
Maybe I'm high, but I'm not seeing any tearing in this game... dropped frames? yes, lots of them, but no tearing. I'm at 12 hours now. Absolutely awesome RPG. Story has developed very quickly and it's very interesting. Is this really a 20 hr RPG? That would make the last 3 discs about 3 hours each!
 
Jonnyram said:
Maybe I'm high, but I'm not seeing any tearing in this game... dropped frames? yes, lots of them, but no tearing. I'm at 12 hours now. Absolutely awesome RPG. Story has developed very quickly and it's very interesting. Is this really a 20 hr RPG? That would make the last 3 discs about 3 hours each!

Do you think it's better then Blue Dragon?
 
Jonnyram said:
Maybe I'm high, but I'm not seeing any tearing in this game... dropped frames? yes, lots of them, but no tearing. I'm at 12 hours now. Absolutely awesome RPG. Story has developed very quickly and it's very interesting. Is this really a 20 hr RPG? That would make the last 3 discs about 3 hours each!

There's definitely tearing, but they've actually done a pretty good job of reducing it outside of certain battles. Because the fields use really nice fixed angles, they don't scroll as much and hence there isn't much tearing visible.

The dropped frames are pretty icky though, especially when it happens on certain boss attacks. :/
 
duckroll said:
There's definitely tearing, but they've actually done a pretty good job of reducing it outside of certain battles. Because the fields use really nice fixed angles, they don't scroll as much and hence there isn't much tearing visible.

The dropped frames are pretty icky though, especially when it happens on certain boss attacks. :/

But the framerate issues aren't anything that will break the timing minigame though, are they(where you have to align the concentric circles to deal critical damage on an attack)?

EDIT: So it's a been a couple more hours: how are you liking it now? In terms of pure fun, does Lost Odyssey blow Blue Dragon out of the water?
 
dirtmonkey37 said:
But the framerate issues aren't anything that will break the timing minigame though, are they(where you have to align the concentric circles to deal critical damage on an attack)?

It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
 
duckroll said:
It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol

Wow, that's really disconcerting...I don't think I've ever experienced framerate like that in a video game, ever -- so much frame-dropping that you don't even see what the animation was originally created for :lol
 
dirtmonkey37 said:
Wow, that's really disconcerting...I don't think I've ever experienced framerate like that in a video game, ever -- so much frame-dropping that you don't even see what the animation was originally created for :lol

It's not often. When it does happen you kinda wonder why your 360 isn't powerful enough. :lol
 
So, answer me this:

Art style, lip-syncing (in Japanese, at least), framerate/tearing issues, and bugs aside, is it more compelling to play than Blue Dragon in the seven-or-so hours that you've played?
 
duckroll said:
It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol

That's rather pathetic. I mean, it's a freakin RPG with 4-6 OK lookin characters in a fixed environment during battle - how difficult is it to make it smooth without tech glitches?
 
dirtmonkey37 said:
So, answer me this:

Art style, lip-syncing (in Japanese, at least), framerate/tearing issues, and bugs aside, is it more compelling to play than Blue Dragon in the seven-or-so hours that you've played?

What's wrong with the art style?
 
dirtmonkey37 said:
So, answer me this:

Art style, lip-syncing (in Japanese, at least), framerate/tearing issues, and bugs aside, is it more compelling to play than Blue Dragon in the seven-or-so hours that you've played?

I really like the art style used in this game... It reminds me a lot of what FF VIII would look like if it was created for this generation of consoles...

Also, some of the artwork that has been shown (the Japanese Cover, various art books) has been amazing..
 
duckroll said:
It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
I've never actually had that specifically happen, but I've had similar things. I think basically the framerate is skipping while the disc is being accessed heavily. I don't think it's a graphics problem because there are times when the engine is doing a LOT more work (when your party has
5
members, for example, and it doesn't even blink. Also, if I get into a battle right after loading a game, the battle intro loops for ages while stuff loads.
 
duckroll said:
It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
They probably had some problems with the engine like so many other developers. :\
 
Waikis said:
What's wrong with the art style?

I merely said all that to do away with all of the ancillary aspects of the question, solely asking if it's compelling to play. I asked him to exclude art style from his reponse to my post because art is subjective and it has different effects on people -- I was just asking him to tell me whether it was compelling to play. I did not want these other qualities to dispose his response to whether the gameplay hooks the player in. In other words, I wanted him to boil the game down to its purest form and tell me if it was more compelling to play than Blue Dragon, ignoring all of the cosmetics that paint the facade of any game.

In example, I could have gone further and asked him to also exclude the music and the visuals from his judgement.

And yes, I enjoy the art style as well. The sci-fi touch is a very nice and some parts of the game remind me specifically of FFVII's Midgar, but this time with more realistic-looking characters. I also love the music; the main theme is better than most of the compositions of Blue Dragon (namely brilliant is Zola's Theme and the "Mysterious Cave"). Hell, Lost Odyssey's main theme is one of the best video game musical compositions I've heard in years.
 
Piper Az said:
That's rather pathetic. I mean, it's a freakin RPG with 4-6 OK lookin characters in a fixed environment during battle - how difficult is it to make it smooth without tech glitches?
i honestly couldnt say it any better. and i am buying LO day one
 
RoboGeorgeForeman said:
I still have a hard time trying to find tearing in most games I've played. Is it that noticeable of an experiance?

Edit: Oh, and I'm definately stoked for this game!! I still got to play Blue Dragon and Eternal Sonata though.

Once you start noticing it, you cannot stop so just do not look for it. I am not talking about this game in particular because I have not played it yet, but I never noticed tearing until I came to GAF, and now I notice it everywhere and it is quite annoying. Just try and forget that it even exists and you will be a happier individual.
 
SPEA said:
Cmon Gaf! Don't fail me now. Any impressions for the ones who have it?

Aside from battle system and gameplay value,which are good though.I can tell you what most Asian gamer would agree.

They are impressed by the plot through the game,Sakaguchi-san even use some trick/way that was full of sensibility to enhance the player's feeling.

A deeply moving game. Hope Western gamers would see a proper translation text to get the right atmoshpere about the original script. The word usage and description on the scene (short novel: 1000 years of Dream) is absolutely beautiful.
 
Jonnyram said:
I've never actually had that specifically happen, but I've had similar things. I think basically the framerate is skipping while the disc is being accessed heavily. I don't think it's a graphics problem because there are times when the engine is doing a LOT more work (when your party has
5
members, for example, and it doesn't even blink. Also, if I get into a battle right after loading a game, the battle intro loops for ages while stuff loads.

I don't think it's purely a graphics problem either. There are much more impressive things that happen where the engine is still rock solid. It just seems that on certain animations something chokes. Might just be bad memory caching or disc access issues. *shrug*

I'm pretty happy with all the fixes they've done since the demo, so there isn't much reason to complain.
 
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