hooijdonk17
Member
Apparently LO sold 40K copies on Day 1, while Uncharted sold 7K.. In Japan..
hooijdonk17 said:Apparently LO sold 40K copies on Day 1, while Uncharted sold 7K.. In Japan..
llTll said:while i always believed LO will outsell uncharted. thats low for both games. very low
EDIT: Quick Question. if i import, will not Japanese gamer like me understand the game?
does it have English subs ? or just all japanese
EDIT #2 : fuck i forgot, is it region locked?
I'm a gamer who feels I got cheated paying $60 on Bioshock I demand the best for such insanely high game prices otherwise I'll buy it when it's cheaper. I held off on GoW because I heard it was rather short and it had some control issues. The IGN preview of the Japanese copy was enough to deter me from buying this game at launch. I doubt they will fix all of the games problems before american release.h3ro said:But it hasn't even been reviewed or anything in English? What are you basing crossing it off on?
dark steve said:Anyone who's qualified to give an opinion on the quality of the writing - I'd love to hear more impressions about it, especially the text-only bits.
FOR BONUS POINTS: Find and describe scenes which will be censored or otherwise altered, as well as intricacies that will obviously not make it through even the best localization intact!
Super story heavy, too. You start the game at level 10, and after all day played I am now only level 18 (although more on that below). Often you simply move across a room or enter a new location and another cutscene starts. It took three hours before I even really got to see the battle system properly, and it is only really now that I'm starting to the potential in it. I've still only got three characters. Story and Japanese script and voice acting are top notch, however, (and whatever you think of the story of BD, the second two of these were fantastic in BD, so here's hoping you get a decent translation of them).
The short stories scattered throughout are simply put, amazing. Really, really nicely written. No exposition, no events that we will come back to later, just a total of 30 (I've seen about 8 so far) incidents in the life of a man who has lived for 1000 years. It feels kind of cheap creating such a rich character in Kaim through these (his in-game persona is little more than cool, quiet, moody ROG stereotype A) but the stories are beautifully done. The text appears in interesting ways, floating onto the screen, with key words appearing and key phrases remaining after the other text fades, and they have music and backgrounds that change according to what is happening. I wasn't sure if I would enjoy these (and each is quite long) but they are wonderful. My wife asks to be called into the room when I reach a new one ^-^
Bebpo said:I gave in and played the first 30 mins or so without saving just to check it out.
So amazing. Outside the loading, which is a bit longer than is acceptable, it's the most incredible looking and sounding experience. This is what a next-gen rpg is. Can't really care much about FFXIII when I have LO.
duckroll said:Hmmm.... played 2 hours, ate dinner, I think I'll play more.
McDragon said:How do you like it so far?
duckroll said:The game just froze at the start of a battle. :/
I've been playing that lately, I doubt anything will come close to a "technical mess" as ME did, just terrible, bugs, errors, pop ups, a living nightmare for graphics whores.Quazar said:Yea how has framerate / tearing been Duck? Is framerate better than ME?
L0st Id3ntity said:I've been playing that lately, I doubt anything will come close to a "technical mess" as ME did, just terrible, bugs, errors, pop ups, a living nightmare for graphics whores.
The game is still among the best I've played this year though, yes, the frame rate is terrible, but is no deal breaker, at least for me, even though the game is fast paced most of the time.
Bebpo said:I gave in and played the first 30 mins or so without saving just to check it out.
So amazing. Outside the loading, which is a bit longer than is acceptable, it's the most incredible looking and sounding experience. This is what a next-gen rpg is. Can't really care much about FFXIII when I have LO.
Gamer @ Heart said:The IGN preview I read wasnt as positive as i was expecting...
GashPrex said:GAF impressions > IGN impressions
any day, and twice on sunday...
Hellraizer said:So, is the Tearing and Framerate dropping as bad as in Blue Dragon? I only saw the first 10 minutes of the Gamerysde Videos (I dont want to spoiler myself too much) and there was a decent amount of tearing allready...
STOP!RoboGeorgeForeman said:I still have a hard time trying to find tearing in most games I've played. Is it that noticeable of an experiance?
Psychotext said:STOP!
If you don't see it, don't look for it any more. Some people just don't notice it but once the genie is out of the bottle, it's not going back in. =/
Diablos54 said:Well? Any more impressions yet?
Jonnyram said:Maybe I'm high, but I'm not seeing any tearing in this game... dropped frames? yes, lots of them, but no tearing. I'm at 12 hours now. Absolutely awesome RPG. Story has developed very quickly and it's very interesting. Is this really a 20 hr RPG? That would make the last 3 discs about 3 hours each!
Jonnyram said:Maybe I'm high, but I'm not seeing any tearing in this game... dropped frames? yes, lots of them, but no tearing. I'm at 12 hours now. Absolutely awesome RPG. Story has developed very quickly and it's very interesting. Is this really a 20 hr RPG? That would make the last 3 discs about 3 hours each!
duckroll said:There's definitely tearing, but they've actually done a pretty good job of reducing it outside of certain battles. Because the fields use really nice fixed angles, they don't scroll as much and hence there isn't much tearing visible.
The dropped frames are pretty icky though, especially when it happens on certain boss attacks. :/
dirtmonkey37 said:But the framerate issues aren't anything that will break the timing minigame though, are they(where you have to align the concentric circles to deal critical damage on an attack)?
duckroll said:It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
dirtmonkey37 said:Wow, that's really disconcerting...I don't think I've ever experienced framerate like that in a video game, ever -- so much frame-dropping that you don't even see what the animation was originally created for :lol
duckroll said:It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
dirtmonkey37 said:So, answer me this:
Art style, lip-syncing (in Japanese, at least), framerate/tearing issues, and bugs aside, is it more compelling to play than Blue Dragon in the seven-or-so hours that you've played?
dirtmonkey37 said:So, answer me this:
Art style, lip-syncing (in Japanese, at least), framerate/tearing issues, and bugs aside, is it more compelling to play than Blue Dragon in the seven-or-so hours that you've played?
I've never actually had that specifically happen, but I've had similar things. I think basically the framerate is skipping while the disc is being accessed heavily. I don't think it's a graphics problem because there are times when the engine is doing a LOT more work (when your party hasduckroll said:It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
They probably had some problems with the engine like so many other developers. :\duckroll said:It's not really a framerate issue, it's.... I dunno. Sometimes when a boss does an attack, it charges up to you and you don't actually see the attack because the game is dropping frames like crazy. :lol
Waikis said:What's wrong with the art style?
jj984jj said:They probably had some problems with the engine like so many other developers. :\
i honestly couldnt say it any better. and i am buying LO day onePiper Az said:That's rather pathetic. I mean, it's a freakin RPG with 4-6 OK lookin characters in a fixed environment during battle - how difficult is it to make it smooth without tech glitches?
RoboGeorgeForeman said:I still have a hard time trying to find tearing in most games I've played. Is it that noticeable of an experiance?
Edit: Oh, and I'm definately stoked for this game!! I still got to play Blue Dragon and Eternal Sonata though.
SPEA said:Cmon Gaf! Don't fail me now. Any impressions for the ones who have it?
Jonnyram said:I've never actually had that specifically happen, but I've had similar things. I think basically the framerate is skipping while the disc is being accessed heavily. I don't think it's a graphics problem because there are times when the engine is doing a LOT more work (when your party hasmembers, for example, and it doesn't even blink. Also, if I get into a battle right after loading a game, the battle intro loops for ages while stuff loads.5