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Lost Odyssey (Xbox 360) Official Japanese Release Thread

Goodluck with the package, Blimblim

AndriaSang said:
Emotion doesn't just require the characters to act a certain way. You have to also get the players sympathizing with the characters. For me, this scene fails at doing this, as there's not nearly enough development prior to the sequence to get me feeling even slightly emotionally attached to the characters, and as a result I didn't care what was going on in the scene. Everything seems forced in this particular sequence -- like the writers are telling you to feel a certain way rather than persuading you.

I´m agreeing with Jinko even if i have not seen that funeral cutscene yet and i´ll just put the first dream/flashback from gamersyde videos as an example.

First hour or so in the game, barely know the characters yet i got touched emotionally by the dream sequence, watching in first person Kaims´s experience on the cliff. It was simple, subtle yet pretty hard if you think about it and because of the way is portrayed it got for me a more realistic flavour than in any other similar recent game sequences (like the one in Eternal Sonata i.e.).

Watching it, specially for being in first person view, makes you simpathize and feel the pain, the anger for the loss even if you dont know who they are yet.
 
Blimblim said:
My Lost Odyssey package was about 30 km from where I live on Saturday, and now fucking French post shipped it to the center of France 500 km from here. Stupid fuckers...

oh wow, whats up with that...?
 
nelsonroyale said:
oh wow, whats up with that...?

This is the average experience you get when you send more than a letter using the French post. They're completely worthless.

But hey, they installed TV in every post office so we can watch edutainment while waiting, that's what I want the post to spend my tax money on!
 
Blimblim said:
The "funny" part is that almost exactly one year ago they did the EXACT same thing, sent the package to the Limoges office and all...

I remember that, Blue Dragon right ? (perhaps they have a thing against mistwalker :S)

You must be well annoyed, hope you get it tomorrow.
 
Meant to post this earlier but kind of forgot *shrug*

This...

AndriaSang said:
Emotion doesn't just require the characters to act a certain way. You have to also get the players sympathizing with the characters. For me, this scene fails at doing this, as there's not nearly enough development prior to the sequence to get me feeling even slightly emotionally attached to the characters, and as a result I didn't care what was going on in the scene.

directly contradicts this...

The book is fantastic, though, and I'd suggest anyone read it. I've only read three or four Japanese books this year, but this is definitely the one I'll most remember.

This is probably because you are doing the two things completely separately, but the stories in the book actually make up a part of the game, and thus should have provided you with more than a smidgeon of attachment to Caim by the time that scene comes around. At that point in the game, you've probably read about 10 of Caim's "dreams".
 
Jonnyram said:
Meant to post this earlier but kind of forgot *shrug*

This...



directly contradicts this...



This is probably because you are doing the two things completely separately, but the stories in the book actually make up a part of the game, and thus should have provided you with more than a smidgeon of attachment to Caim by the time that scene comes around. At that point in the game, you've probably read about 10 of Caim's "dreams".


I'm not doing them completely separately. I prefer to read them in book form, but the game's passages are out of order with the book, and I was reading the book's stories out of order in the first place, so I have read about five of the passages as they were encountered in the game.

The Kaim in the game does not match up well with the Kaim in the stories. It's like he's lost some of his emotional maturity. I've also found some of the events in the game that triggered Kaim's memories to be weak, like someone was trying desperately to come up with some sort of connection to the stories.

Shigematsu's contribution aside, the game's storytelling is rough and poorly paced, and the story itself hasn't really amounted to much of note thus far.
 
Blimblim said:
The "funny" part is that almost exactly one year ago they did the EXACT same thing, sent the package to the Limoges office and all...

bizarre...they dont even send packages straight to the nearest hub....? Or have they just messed up?

On a side note, are there any summons in the game?
 
Jinko said:
I remember that, Blue Dragon right ? (perhaps they have a thing against mistwalker :S)

You must be well annoyed, hope you get it tomorrow.
Nah, they did it for DOAX2 the first time so I wasn't *that* pissed of.
For BD the postman simply didn't bother ringing at my door and just put a "come get the package at your post office" card in my mail box...

Anyway, a "small" artwork for you guys :D
http://images.gamersyde.com/gallery/public/7184/790_0001.jpg
 
Wow the story cutscenes are really impressive. The way the characters talk and how they move just looks so realistic. The English voice acting seems great in the sense that it doesn't sound like they are acting. It all sounds so natural. Is the Japanese voice acting just as good / better? I think I might have to play through the game twice to hear both tracks.
 
Woo hoo. Made it to disc 3. The dungeon at the end of disc 2 was aggravating. >_<

On the plus side, I got another 125 gamer points for beating the disc! YAAAAAY!
 
duckroll said:
Woo hoo. Made it to disc 3. The dungeon at the end of disc 2 was aggravating. >_<

On the plus side, I got another 125 gamer points for beating the disc! YAAAAAY!

How's the game length duckroll? Are you enjoying what you've played?

Feel free to answer those questions with a single word each if you like.
 
McDragon said:
Oblivion?
Lots of games now I think about it. It's easy to see how long a game is loading for when you're looking at a youtube timer... but it rarely feels that bad when you're actually sat playing it unless it's frequent.
 
Mid-game impressions

Current Play Time is 20:24, start of Disc 3.

Overall I'm really enjoying Lost Odyssey. It's not without a fair share of problems though, both technical and story-wise. There are some slight design issues, but overall where the game really shines is in the gameplay. The battle system is fun and well thought out. The battles are pretty traditional, but balanced to be relatively challenging. There are random encounters, and the encounter rate is pretty similar to any other JRPG. Sakaguchi is a dirty liar for promising a low encounter rate. :(

The character customization options are pretty good, and there are tons of skills to learn from accessories and mortal party members. The ring making system is pretty interesting as well, and adds a certain tactical element to battles since you can change equipment in battles on the fly. There's no harm in making a bunch of rings that give different elemental or racial bonuses since you can swap them during battles depending on the enemies.

The dungeons and towns/cities are really well designed. They look good, and more importantly they play well. Each area has it's own unique little properties and gimmicks, and the puzzles and design logic on the maps and stuff are pretty neat. Areas are sizable and exploring corners or dead ends almost always reward you with items and stuff. The game also has various side events in each town/city and it always feels like there's something extra to do in the game.

Storywise, LO is a mixed bag. On one hand, the cutscenes are pretty well directed and the voice acting in both languages is pretty spot on. The characters are interesting and have unique personalities, and the worldview is pretty interesting and fleshed out. On the other hand, the game never really seems to want to take advantage of this, instead preferring to stay low-key most of the time. Even with the themes of immortals, great empires, betrayals and conspiricies, and high fantasy - the actual story remains muted and chooses instead to focus on more mundane interactions between characters showcasing their personalities and quirks.

A good comparison for this would be FF:TSW and Xenosaga Episode 1. The way the story and presentation is paced is very similar. The cutscenes and events focus more on the character side of things than the larger picture, and it never really tries to take hold of the viewer's attention to make the game more exciting or epic. It's not exactly negative, but it just seems odd that the game keeps throwing in epic otherworldly themes and elements but never really let them take center stage.... or any stage at all. They're just terms and throwaway dialogue pieces.

The Thousand Years of Dreams short stories are really fantastic, and there isn't really anything to say other than it's pretty much one of the best visual novel package I've seen. The way each story's text is presented with the background, text effects, sound and music - it's pretty much perfect in that aspect. Too bad it doesn't really have anything to do with the game. When it's well integrated into the game, the transition from game to visual novel is wonderful, but many a times I just feel that it's kinda forced into the game at certain points. They're always nice to read, but very often they have nothing at all to do with the game or the game's world, which is a little disappointing I guess.

In terms of technical aspects, the game is a lot better than I expected. All texture pop-in issues have been eradicated and there isn't really slowdown while moving around towns and dungeons. Unfortunately the game also has a shitload of LONGASS longing. It's long and there's a lot of it, no two ways around it. While the slowdown doesn't affect the movement part of the game, in battles and in cutscenes it's a whole different issue. Many cutscenes are filled with slowdown that hinder the true intention of the presented scenes, and make the animation seem more unnatural than it actually is. Several battles are also plagued with jerky pans and framedrops when enemy attacks interact with character models. When the slowdown occur, and they occur quite a bit throughout the game, it makes the entire presentation far more amatuerish than it should. It's a pity they couldn't iron out these issues.

I'll keep playing, but most of these observations have been consistant across two discs, so even if anything changes, they still apply for pretty much half the game. I do expect the story to get more interesting, it just isn't as deep and complex as I expected. It's actually rather simplistic, with a ton of offbeat humor injected in the scenes. Interesting combination....
 
duckroll said:
A good comparison for this would be FF:TSW and Xenosaga Episode 1. The way the story and presentation is paced is very similar. The cutscenes and events focus more on the character side of things than the larger picture, and it never really tries to take hold of the viewer's attention to make the game more exciting or epic. It's not exactly negative, but it just seems odd that the game keeps throwing in epic otherworldly themes and elements but never really let them take center stage.... or any stage at all. They're just terms and throwaway dialogue pieces.
I can see that to not get the backlash that FFXII got. Focused on the nations and the larger groups of it and less on your characters. So to many, this is probably the better choice I suppose?
 
Desiderus said:
I can see that to not get the backlash that FFXII got. Focused on the nations and the larger groups of it and less on your characters. So to many, this is probably the better choice I suppose?

hmmm, even ffx felt epic though. The game sounds more SH than ff anyway from duckrolls impressions...though it sounds better than SH games at least
 
nelsonroyale said:
hmmm, even ffx felt epic though. The game sounds more SH than ff anyway from duckrolls impressions...though it sounds better than SH games at least
Hm? I am not understanding then. Duckroll was talking about the use of the characters over what is actually happening to the world and everyone in it. X focused more on your team and rarely on the big picture with Yevon being full of heretics (kitase dropped the ball there). Not epic to me but to you yes?
 
nelsonroyale said:
hmmm, even ffx felt epic though. The game sounds more SH than ff anyway from duckrolls impressions...though it sounds better than SH games at least

Shadow Hearts and especially Shadow Hearts 2 were phenomenal. If this is better than Shadow Hearts 2, or even close - then thats a big deal. Im holding out till some of the jgaffers beat it here first. I just hope this ain't no Blue Dragon - after the hype from GAF for BD I expected an amazing game which was more like a solid 8 at best for me. This is looking hot though.
 
Desiderus said:
Hm? I am not understanding then. Duckroll was talking about the use of the characters over what is actually happening to the world and everyone in it. X focused more on your team and rarely on the big picture with Yevon being full of heretics (kitase dropped the ball there). Not epic to me but to you yes?

Im pretty sure he was saying that the game didnt really feel epic, there is little reference to the 'complex' themes hinted at, so far as he played....

Not sure were you are tripping on FFX though, the game was linear, but did feel like you were partaking on an epic quest, the game wasnt always focused though....Yevon and heritics...? what are you talking about?

Fady K: I found covenant, the only SH I played far from phenomonal...it was a mixed bag..some good humour, but a quite terrible plot, and the gameplay was solid...the villains, were just terrible though, I got to the last boss, and didnt bother finishing
 
My impression regarding the story have changed dramatically, I was loving the direction the first disc went the second was pretty good but the third has been boring as hell.

Like Duckroll says it seems to concentrate too much on the characters interactions with one another, and not enough on the progression of the story, it could just be that disc 4 is waiting to stir things up but there just seems to be so much missing especially where Gangora is concerned.

I'm basically at the end of disc 3 and have no memorable moments of this disc at all really.

On the bright side the battle engine is brilliant and even now the precision aiming concept is still keeping me entertained, its still providing a decent challenge, one good thing is the way XP is delt means you can never become too powerful and your characters are always equally leveled.

I put up a couple vids on youtube, qaulity isn't great though, http://www.youtube.com/profile?user=Jollipop
 
I do not know if I like what I am hearing about this game. Let me explain myself:

One of the things that I loved about Sakaguchi´s games was how he was able to tell personal stories of the characters while at the same time, participating in some great, huge events (wars, conspiracies, the end of the world, etc). It seems that now that epic element has gone... I hope that the characters are good and fleshed out enough to keep me interesting during the story.

However, I am loving what I am listening about the combat. No level grinding required, strategic planning, challenging boss fights... sound really, really good. I just hope that loading times doesn´t screw it too much.

And it seems that the game´s focus and plot keeps changing as you advance trough the different discs... so please guys, post impressions of the end game too. Thanks!
 
nelsonroyale said:
Fady K: I found covenant, the only SH I played far from phenomonal...it was a mixed bag..some good humour, but a quite terrible plot, and the gameplay was solid...the villains, were just terrible though, I got to the last boss, and didnt bother finishing

I see, honestly I think if you played the first one first though you would have liked it better. I personally loved the characters and plot. Sorry that you didnt like it. Though in regards to Lost Odyssey, I am saddened by duckroll's impressions where he states the plot isn't taken advantage of, given such a rich setting and such, and I hope by the end of the game this changes, as lost odyssey seems to have quite some potential for a plot.
 
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