Goodluck with the package, Blimblim
I´m agreeing with Jinko even if i have not seen that funeral cutscene yet and i´ll just put the first dream/flashback from gamersyde videos as an example.
First hour or so in the game, barely know the characters yet i got touched emotionally by the dream sequence, watching in first person Kaims´s experience on the cliff. It was simple, subtle yet pretty hard if you think about it and because of the way is portrayed it got for me a more realistic flavour than in any other similar recent game sequences (like the one in Eternal Sonata i.e.).
Watching it, specially for being in first person view, makes you simpathize and feel the pain, the anger for the loss even if you dont know who they are yet.
AndriaSang said:Emotion doesn't just require the characters to act a certain way. You have to also get the players sympathizing with the characters. For me, this scene fails at doing this, as there's not nearly enough development prior to the sequence to get me feeling even slightly emotionally attached to the characters, and as a result I didn't care what was going on in the scene. Everything seems forced in this particular sequence -- like the writers are telling you to feel a certain way rather than persuading you.
I´m agreeing with Jinko even if i have not seen that funeral cutscene yet and i´ll just put the first dream/flashback from gamersyde videos as an example.
First hour or so in the game, barely know the characters yet i got touched emotionally by the dream sequence, watching in first person Kaims´s experience on the cliff. It was simple, subtle yet pretty hard if you think about it and because of the way is portrayed it got for me a more realistic flavour than in any other similar recent game sequences (like the one in Eternal Sonata i.e.).
Watching it, specially for being in first person view, makes you simpathize and feel the pain, the anger for the loss even if you dont know who they are yet.