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Lost Winds (WiiWare) = instabuy

Gigglepoo said:
Do you think I get paid based on page views?

Hits = advertisements = revenue = more content = more hits = more advertisements = more revenue.

This is how the internet and television market works.
 
BTRA said:
Hits = advertisements = revenue = more content = more hits = more advertisements = more revenue.

This is how the internet and television market works.

Yeah, I don't get a raise based on page views, though. If you have a problem with specific points from my review text, feel free to post them. Just take off the tinfoil hat first.
 
Gigglepoo said:
Yeah, I don't get a raise based on page views, though. If you have a problem with specific points from my review text, feel free to post them. Just take off the tinfoil hat first.

If your page only got 5 hits a week, I guarantee that you would be out of a job soon.

Anyways...let's get back to Lost Winds...woo its awesome!
 
Gigglepoo said:
Well, the video isn't supposed to be a review. I was just showing off the game for people. I think I explained my position in the review text. I was really looking forward to LostWinds, so I was disappointed that it didn't click with me. Everything is subjective, though. My main complaints were about the art and presentation. If you like the look of the underground sections and the music didn't lull you into a stupor, you'll like the game more than I did. It's far from a bad game. I tried to make the review pretty positive (despite the relatively low score) because of all the good ideas present. It just fell short as a game. Personally, I am looking forward to the sequel.
Its fucking retarded that they make you play the game while you talk about it. Neither thing gets done well then.
 
Gigglepoo said:
So has anyone actually take advantage of co-op play in this?
It's not really co-op as much as it is letting someone have their own remote to take part in the game. Much like the second controller does in Super Mario Galaxy.

I did try it briefly just to see what it was about but it's not something I would use.
 
can someone point me into the direction of the
last chest? the highest point of wither falls...
just how i get into the general area.
 
Gigglepoo said:
It's kind of terrifying playing and talking about a game on live video. I'm lucky I didn't lapse into Old English or something. With only five minutes, I was more concerned with just answering questions and showing off some different areas.
Ah, then I apologize. I didn't even mean to be so harsh when I said "idiot". That's just one of my mannerisms. Friends are used to it, random people I don't know, not so much. My bad!

I just thought it was funny that you didn't kill very many enemies. d:
 
Laeth said:
Who are you? :O
Just a Frontier fan that did a quick google stalking after you posted. :D

Glad to have you here. Congrats to you guys for making such a lovable game!
 
Alaluef said:
Just a Frontier fan that did a quick google stalking after you posted. :D

Glad to have you here. Congrats to you guys for making such a lovable game!

OoooOO, okies. Well yeah, I didn't work on LostWinds, but I know the guys are overjoyed with the response that it's been getting <3. I'll pass on your message to them *nods*.
 
Laeth said:
OoooOO, okies. Well yeah, I didn't work on LostWinds, but I know the guys are overjoyed with the response that it's been getting <3. I'll pass on your message to them *nods*.

Do you happen to know what results from finding all 24 of the items scattered across Mistralis?
 
Laeth said:
OoooOO, okies. Well yeah, I didn't work on LostWinds, but I know the guys are overjoyed with the response that it's been getting <3. I'll pass on your message to them *nods*.
Nice. :)

While you're at it, sneak us some info about the sequel!
 
Laeth said:
OoooOO, okies. Well yeah, I didn't work on LostWinds, but I know the guys are overjoyed with the response that it's been getting <3. I'll pass on your message to them *nods*.
There does seem to be a couple of bugs in LostWinds that you could pass along to the developers too, maybe they can issue a fix or something.
 
TheGrayGhost said:
Do you happen to know what results from finding all 24 of the items scattered across Mistralis?

AFAIK they are just there to encourage people to explore all the different areas; they're to let completionists know they have visted and explored every area.

Alaleuf said:
While you're at it, sneak us some info about the sequel!

I'm not commenting on anything else; having worked in Community Management, I know when to keep my mouth shut. Muahahaha.
 
Lee N said:
There does seem to be a couple of bugs in LostWinds that you could pass along to the developers too, maybe they can issue a fix or something.

He's not the only person on this forum, or even in this thread, who works for Frontier. I'm not going to 'out' them unless they want to do it themselves though.
 
The only real gripe I have with the GameSpot review is that attacking it for its length seems odd. What were you expecting from a $10 game? I suppose it gets back to the Calling All Cars! review that GameSpot did. What's the right amount of content for downloadable games? I think some reviewers are still struggling with how to approach that question.

I completely disagree with Gigglepoo on the audio/video presentation, but hell, those are completely subjective and he feels what he feels. Life goes on!
 
jarosh said:
can someone point me into the direction of the
last chest? the highest point of wither falls...
just how i get into the general area.
If you've already gotten the
chest in the abandoned village, you might be stuck in a sequence-breaking bug. But from what I recall, to get to the chest above wither falls, go to where Deo is, then I think just keep to the high roads as you go left. There's a spot where you may have seen before with a long vertical shaft you passed under, when you reach this shaft after getting the cape, the game will remind you how to use your cape, that's how you know you're in the right area.
 
ArtG said:
The only real gripe I have with the GameSpot review is that attacking it for its length seems odd. What were you expecting from a $10 game? I suppose it gets back to the Calling All Cars! review that GameSpot did. What's the right amount of content for downloadable games? I think some reviewers are still struggling with how to approach that question.

It is difficult to determine value based on game length - that's one of the reasons I didn't dwell on LostWinds taking me only 3 hours to finish. It's only brought up two times in my review. It's listed in The Bad so people know right away that this is a 3 hour game. If they don't care about length, they can remove that from my complaints. The only other time I brought it up was in my paragraph about presentation when I said, "It's a shame that half of this three-hour adventure takes place in the dank underbelly of this fantastic little village."

The length did not figure prominently in my review score. But, as a comparison, the last game I reviewed was Assault Heroes 2. It is also $10 but it took about 10 hours to finish the single player campaign. Usually, I would rather have a short game that never loses focus rather than one that artificially extends the experience by adding unnecessary quests. I just don't think LostWinds provided an amazing 3 hour experience.

ArtG said:
I completely disagree with Gigglepoo on the audio/video presentation, but hell, those are completely subjective and he feels what he feels. Life goes on!

That's the spirit! I made sure to include a screenshot from the pretty sections and one from the, um, less pretty sections in my review so people could judge for themselves.

TheOneGuy said:
Ah, then I apologize. I didn't even mean to be so harsh when I said "idiot". That's just one of my mannerisms. Friends are used to it, random people I don't know, not so much. My bad!

I just thought it was funny that you didn't kill very many enemies. d:

No offense taken. I've heard far worse things directed at me because of this review. Someone on another board said I should go back to playing 'roided up FPS! Ugh... I hope people don't get the impression I like crap because LostWinds didn't tickle my fancy.
 
Gigglepoo said:
I hope people don't get the impression I like crap because LostWinds didn't tickle my fancy.

The only impression you gave me is that your opinion on games is so much different from mine that I'll likely ignore future reviews from you. Not that your writing or explanations were bad, but you seem to have much different standards for what makes a game good from my own, and that doesn't help me figure out if I'll like a game.
 
Chumly said:
When did you start reviewing games at gamespot Gigglepoo? After the mass exodus?

Earlier this month, though I've been reviewing games for 8 years already.

Soka said:
The only impression you gave me is that your opinion on games is so much different from mine that I'll likely ignore future reviews from you. Not that your writing or explanations were bad, but you seem to have much different standards for what makes a game good from my own, and that doesn't help me figure out if I'll like a game.

That's fair enough. 2D platformers are my favorite genre, but not everyone can agree about every game.
 
Gigglepoo said:
I hope people don't get the impression I like crap because LostWinds didn't tickle my fancy.
well, you review does raise the question 'what (the fuck) does the review consider a worthy wiiware game?'. apparently LW met (or even overshot) most people's expectations, whereas in your case it was the opposite. so out of curiosity, what kind of LW-style production would've earned a, say, 8+ from you?
 
Gigglepoo said:
It is difficult to determine value based on game length - that's one of the reasons I didn't dwell on LostWinds taking me only 3 hours to finish. It's only brought up two times in my review. It's listed in The Bad so people know right away that this is a 3 hour game. If they don't care about length, they can remove that from my complaints. The only other time I brought it up was in my paragraph about presentation when I said, "It's a shame that half of this three-hour adventure takes place in the dank underbelly of this fantastic little village."

The length did not figure prominently in my review score. But, as a comparison, the last game I reviewed was Assault Heroes 2. It is also $10 but it took about 10 hours to finish the single player campaign. Usually, I would rather have a short game that never loses focus rather than one that artificially extends the experience by adding unnecessary quests. I just don't think LostWinds provided an amazing 3 hour experience.

Definitely true. I much prefer tighter experience. There's less chance for hitting a string of fluff quests that kill a game's flow. Thanks for clarifying. Good review, even though I disagree. I gave it an 8 in a user review I posted at GameSpot.

No offense taken. I've heard far worse things directed at me because of this review. Someone on another board said I should go back to playing 'roided up FPS! Ugh... I hope people don't get the impression I like crap because LostWinds didn't tickle my fancy.

Well, I see that as one of the hurdles that gaming "journalism" needs to jump over. And it doesn't really have a lot to do with the journalists themselves, per se, but the audience that reads them. It seems like some readers take personal offense when I reviewer sees a game differently than them, and then usually attack the reviewer personally because of it. So, on one hand, you've potentially got PR breathing down your necks, and then some readers joining in on that mess. I'd be interested to hear how that can effect your mindset when you're going into a review. Obviously, you're not going to give a game a score you don't think it deserves; but at the end of the day, reader reaction is something that is in the back of your mind, is it not?
 
blu said:
well, you review does raise the question 'what (the fuck) does the review consider a worthy wiiware game?'. apparently LW met (or even overshot) most people's expectations, whereas in your case it was the opposite. so out of curiosity, what kind of LW-style production would've earned a, say, 8+ from you?

LostWinds had three problems that combined to make the experience less than entertaining for me. The ease of the puzzles combined with the oftentimes drab environments and sleepy music made the game kind of boring. I usually don't require challenge in my games, but everything just kind of combined to put me in a stupor. I hope the sequel is longer (5 hours would be nice) with a few really challenging puzzles thrown into the mix. A few different musical tracks and more focus on beautiful (instead of the underground) environments would make me quite pleased.

As I said, I think it's brimming with potential, but they just didn't live up to it.

ArtG said:
I'd be interested to hear how that can effect your mindset when you're going into a review. Obviously, you're not going to give a game a score you don't think it deserves; but at the end of the day, reader reaction is something that is in the back of your mind, is it not?

I can't worry about what other people may think of the game or my review. If I start trying to please everyone, I won't please anyone and my reviews will be completely worthless (though I'm sure some people already think that). If I could go back to change anything, I would make sure people know that I love 2D platformers above all else and this just missed the boat for me. Other than that, I think I did a good job explaining why I didn't enjoy LostWinds so other people could determine whether or not they would be interested.
 
Bought it yesterday, it's a nice little game, I quite like the controls. I was inspired to do fanart even.
TokuLostWindsTS.png
 
Well, I had to clear out my Wii for this. When I downloaded the Nintendo channel the other day, it said I would have 260 blocks free, but it was actually around 200 it seems. So that's Starfox 64 and my NES games onto the SD card now. So much for me being worried that 48 channel spaces wouldn't be enough for VC, I've got 17 spare. Absolutely terrible decision by Nintendo. They need to either let you load VC titles off the SD card (as they can't be guaranteed on the speeds, presumably they could just pre-load them into RAM, similar to the Gamecube Master Quest disc) or release some kind of external storage device, it's getting ridiculous.

Anyway, I wasn't sure about this but figured it was only $10 so why not? Absolutely love it! :D The style is great, the music is nice and laid back, and it isn't punishing at all.

My only real complaint is that it was popping up tutorials on how to do things after I had already done them, both early on and near the end of the game. Finished it in just under 3 hours (2:56) and I don't feel ‘cheated’ at all. Seems like the perfect price for a game as good as this.

If you liked Super Metroid, Knytt, ICO etc, you should just buy it without thinking. It reminds me of all of these games, in a good way.

Very glad to hear that there's a sequel in development, looking forward to it! Hopefully we'll see some different environments. Not that the ones in this weren't good, but I'd like to see some variety.
 
Picking this up as soon as I find another 2000 WiiPoints card. I don't know what camp I'm in yet, but at ten dollars, I think I'd like this better than say...any movies out right now, or two cups of Starbucks coffee.
 
pakkit said:
Picking this up as soon as I find another 2000 WiiPoints card. I don't know what camp I'm in yet, but at ten dollars, I think I'd like this better than say...any movies out right now, or two cups of Starbucks coffee.
make that two large starbucks and a chocolate cookie.

seriously, not getting LW makes no sense.

NakedCosmonaut, can you rehost the hires, please? i'm getting an 404 from the original link.
 
LW is definitely one of the best WiiWare games out now.

The game is more of Ico in platforming, but the control method is very unique and is only possible with the Wii.
The art style of the game is just so beautiful and the background music is just luscious.


The game definitely has its own issues due to backtracking and some glitches, but overeall, the game is a must if you're a fan of any of this game:
* Platformers
* Puzzles
* Ico
* Portal

It doesn't hurt it's only $10 anyway.
 
To Frontier: Since there is someone, if not multiple people that worked on the game in this thread, I just want to say directly to you that it's fantastic and I loved it. I really hope the Gamespot review doesn't deter a lot of people from playing the game. Gigglepoo, I honestly wonder if you have issues with the controller you used or the area it was in (light interference), because I never had those problems with the game (wind blowing the wrong way or difficulty picking up objects). Anyway, back to Frontier. The game is gorgeous and all that, but more importantly, I really think the mechanics you use make the game really fun to play as well as the Metroid-style progression. It works so beautifully and I can't wait to see what the sequel and future Frontier games bring. The presentation really brings a lot of immersion to the game, too.

Keep up the good work, guys!
 
I will defend GigglePoo on this one. We for so long are used to 8 - 10 scores for games even crap ones we have forgoten what numbers mean. A 5 is an average game not a garbage game. 7+ means we are starting to see more magical things.

While I agree the game should have a higher score, because I'm yet to play it I wont say much.
 
Arde5643 said:
LW is definitely one of the best WiiWare games out now.

The game is more of Ico in platforming, but the control method is very unique and is only possible with the Wii.
The art style of the game is just so beautiful and the background music is just luscious.


The game definitely has its own issues due to backtracking and some glitches, but overeall, the game is a must if you're a fan of any of this game:
* Platformers
* Puzzles
* Ico
* Portal

It doesn't hurt it's only $10 anyway.

Guess i'll just make a purchase on Monday. Thats when Dr Mario RX buster or whatever releases too right?
 
Gigglepoo said:
Well, the video isn't supposed to be a review. I was just showing off the game for people. I think I explained my position in the review text. I was really looking forward to LostWinds, so I was disappointed that it didn't click with me. Everything is subjective, though. My main complaints were about the art and presentation. If you like the look of the underground sections and the music didn't lull you into a stupor, you'll like the game more than I did. It's far from a bad game. I tried to make the review pretty positive (despite the relatively low score) because of all the good ideas present. It just fell short as a game. Personally, I am looking forward to the sequel.

Mmm.. for me, art and presentation were a big plus in this game, especially for a downloadable game. I love how the game looks, and I also love the music (even though more songs would've been nice). Beside of it, most Wii games look very bland and uninspired.
 
Dragmire said:
Keep up the good work, guys!

I'll echo this one. I'm definitely interested to see how the next one turns out. If anyone missed it, Jeff Green from 1UP gave it a B. I guess I'm the only one who didn't really dig the game. Oh well, it's why there are so many reviewers on the internets. Gotta get every possible opinion covered, right?

trinest said:
I will defend GigglePoo on this one. We for so long are used to 8 - 10 scores for games even crap ones we have forgoten what numbers mean. A 5 is an average game not a garbage game. 7+ means we are starting to see more magical things.

While I agree the game should have a higher score, because I'm yet to play it I wont say much.

Thanks, I am a reviewer who not only uses the whole scale, but thinks 5 represents an average game. Compared to other platformers, I thought LostWinds was slightly above average. That's not a bad thing.
 
Arde5643 said:
LW is definitely one of the best WiiWare games out now.

The game is more of Ico in platforming, but the control method is very unique and is only possible with the Wii.
I think DS could have handled this control method more effectively and accurately. That said, as a retail release it wouldn't be long enough for the price, and the developer would have had to eat the cost of production, so WiiWare was probably the necessary vehicle here.
 
Gigglepoo said:
Thanks, I am a reviewer who not only uses the whole scale, but thinks 5 represents an average game. Compared to other platformers, I thought LostWinds was slightly above average. That's not a bad thing.
Hmm, I wouldn't really have called the game a platformer at all, I think that might be your problem with it. Would you call games like ICO or Knytt platformers?
 
Gigglepoo said:
Thanks, I am a reviewer who not only uses the whole scale, but thinks 5 represents an average game. Compared to other platformers, I thought LostWinds was slightly above average. That's not a bad thing.

But did you compare it with $50-$60 platformers? I don't think that's fair. Obviously Lostwinds isn't going to stack up to say Mario Galaxy, that is why it is priced the way it is. I definitely think there should be different review standards for the 2. If Lostwinds were $50, I still would have disagreed with your review but I would acknowledge you had some valid points, especially with game length. Not so much with a $10 game.
 
evilchicken said:
Has anyone figured out what collecting all 24 wind idols does? I have 23 and I want to know if it's worth hunting down the last one.
collecting all the idols serves to feed your OCD. it also looks cool on your savefile gauge.

OTOH, not collecting them serves an an indicator of your weak-sauce-ness ; )
 
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