Agent Unknown
Member
I love Ancel but I still can't believe how lame his level is, like it was made by a kid taking their first stab at a level editor.
Nintendo UK did a live stream with the guys from Playtonic.
http://www.twitch.tv/nintendouk/v/14237264
Wait, Cape Mario is in? Thought they left that one out...
There's no Frog, right?
Wait, Cape Mario is in? Thought they left that one out...
There's no Frog, right?
I love Ancel but I still can't believe how lame his level is, like it was made by a kid taking their first stab at a level editor.
I love Ancel but I still can't believe how lame his level is, like it was made by a kid taking their first stab at a level editor.
Has anyone else noticed that the 1-up mushroom sound in Mario Maker is wrong? It's like they never even listened to the original or something...
Original: E0 G0 E1 C1 D1 G1
Mario Maker: E0 G0 C1 G0 D1 E1
Even messed up in NSMB style...
Original
Mario Maker
The hell is going on here?!
Is there a video of his level?
Is there a video of his level?
I don't think it's that bad but it would have only worked if that was a sub-level or just part of a level.
Ancel:
"I will tell you something terrible -- I don't really enjoy playing Mario games," he confessed. "I don't like gliding, I don't like its inertia, and I don't like not being able to give some slaps! It's a fabulous series, and I understand that people love it, but it's not my cup of tea.
"I used to prefer Ghosts n' Goblins, Heart of Darkness, Another World -- games with a focus on the narrative side. Beyond that, I find Mario's controls very interesting, but I don't buy it. I can't help but seeing the ropes of the game, even if it works. The game is thrilling, obviously."
It sounds intentional and not a mistake. Maybe because lives are meaningless in this game?
I noticed this in a few videos of 10/100-Mario Challenge as well, but I'm pretty sure it's intentional. In level, the 1-Up sound effects are off, but at the end of the level when you're actually given the 1-Ups, the sound effect is right. I may be wrong, but I believe you can get many 1-Up Mushrooms in a level, but you can only get up to 3 extra lives per level, right? If that's the case, I imagine that's what happens at the end of the level, when it totals up the 1-Up Mushrooms and Coins collected (I think?) and gives you up to 3 "real" 1-Ups, which is when the original sound effect plays. I've not played the game yet, of course, and I'm going off of memory from what I've seen in levels, so I'm not certain, but maybe someone else can confirm if this is correct? That would explain the "fake" 1-Up sound effects.Has anyone else noticed that the 1-up mushroom sound in Mario Maker is wrong? It's like they never even listened to the original or something...
Original: E0 G0 E1 C1 D1 G1
Mario Maker: E0 G0 C1 G0 D1 E1
Even messed up in NSMB style...
Original
Mario Maker
The hell is going on here?!
A level can be physically long but not be long gameplay-wise. You can make an infinite number of levels which would fill the whole area given to you by SMM, that yet wouldn't feel long because their design would allow you to run the whole time (or find powerup backups). Contrariwise, you can make very short and dense levels that'd feel way too long gameplay-wise. The length in SMM is ideal for a level without checkpoints, people just have to design levels with this limitation. They all should fit into the rhythm of the 100 Mario Challenge.The issue here, I think, is that despite the logic of what you are saying, longer levels, which the editor does allow for, are disincentivized in their creation because players may not want to play long levels with no checkpoints. That is to say, if the game itself allows long levels, there is no reason for the game to then discourage creation of such levels by not including checkpoints.
That's not the point, is it? The point is, do we allow checkpoints or not. And if we allow checkpoints, why just one? It's sort of weird to lament for checkpoints, and then happily decide it should be just one checkpoint. Why no checkpoints at all, then, and make two levels instead of one? It's the exact same bloody thing.What 2D mario games did you ever play with more than 1 checkpoint?
Because here Nintendo isn't doing the levels, and reverting everything back could result into trolling situations or situations overseen by the creator, and you can't allow this? Because it'd complicate things needlessly?Of course if you die everything reverts back to normal. That is how it works in every single Mario game. Again why would that magically change now?
Well:Plain and simple Mario Maker discourages long and challenging levels because mistakes are punished with having to start levels completely from scratch.
Would have been wayyyyyy better if this game had leaderboards.I love Ancel but I still can't believe how lame his level is, like it was made by a kid taking their first stab at a level editor.
Has anyone else noticed that the 1-up mushroom sound in Mario Maker is wrong? It's like they never even listened to the original or something...
Original: E0 G0 E1 C1 D1 G1
Mario Maker: E0 G0 C1 G0 D1 E1
Even messed up in NSMB style...
Original
Mario Maker
The hell is going on here?!
What's not include?
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What's not include?
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What's not include?
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Technically, the mega mushroom is in, but requires the 30th aniversary amiibo.
What's not include?
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What's not include?
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Eh the point was the ability to add a checkpoint will encourage people to use the full extent of the tools available. The other point is you allow 1 checkpoint because that is consistent with SMB1, 2, World and NSMB1 through U allow which are the games Mario Maker allows toolsets from. The other other point is that making 2 separate levels then requires users to actually play both of the same theme to get the same experience and the levels are not going to be ordered as such online. It's pretty straight forward. 1 checkpoint is consistent with then entire series. 0 checkpoints is not.That's not the point, is it? The point is, do we allow checkpoints or not. And if we allow checkpoints, why just one? It's sort of weird to lament for checkpoints, and then happily decide it should be just one checkpoint. Why no checkpoints at all, then, and make two levels instead of one? It's the exact same bloody thing.
Because here Nintendo isn't doing the levels, and reverting everything back could result into trolling situations or situations overseen by the creator, and you can't allow this? Because it'd complicate things needlessly?
Say, I make a Metroid level where you have to grab the fire flower and then the Kuribo shoe. I put a checkpoint at each powerup. But when you die near the Kuribo shoe, you can get the shoe but not the fire flower any more. And I can find you tons of issues like this.
1) New Super Luigi U and Super Mario Bros. 3 have no checkpoint and they're IMO among the greatest and hardest 2D Mario games ever.
2) The levels that people say could benefit from checkpoints could also benefit from better designed difficulty, length, and extra powerups. Do they feature this? No. Why people overlooking those things not overlook checkpoints? Put a powerup instead of a checkpoint and set correctly your difficulty and you're done.
can you watch replays of people playing your level? if not, huge missed opportunity. making a level is fun, but without seeing anyone play it half the satisfaction is missing.
Almost sure that this is what the "check it out" means
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Sorry if this was already asked.
Can you set an automatic power up based on what size Mario is? For example, can I have a block set to a mushroom when Mario is small and a Feather when Mario is big? Or do you have to place the specific one?
Heya, has off-TV play been confirmed for this?
can you watch replays of people playing your level? if not, huge missed opportunity. making a level is fun, but without seeing anyone play it half the satisfaction is missing.
Nintendo UK did a live stream with the guys from Playtonic.
http://www.twitch.tv/nintendouk/v/14237264
Almost sure that this is what the "check it out" means
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While I agree there are many features missing, what would the ! switch add? It's an alternative flagpole.What's not include?
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I'm pretty sure there are no replays. Nobody has mentioned anything about that so far. I think it just takes you to your course to see the stats or something like that.
Maybe it's embargoed? I've watched some streams and lots of them allude to stuff they can't talk about.
Mario Maker is technically even missing themes from SMB1, like the 1-3 variation of the ground theme (no bushes or hills lower on the screen, but clouds can appear much lower - it's also used by all bridge levels)
I liked the Playtonic stream, some cool levels there.
I would also like to see coloured blocks and coloured pipes added.
I liked the Playtonic stream, some cool levels there.
What's not include?
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