How many bosses have you beaten so far? I ask because it is a pretty strange complaint. The gist of most Souls bosses (and ARPG bosses in general) can be described as learning the right timing to dodge, but Bloodborne's bosses felt anything but repetitive to me, especially the later ones.
I don't know if I'm describing the boss I just caught properly, but I think I beat them all up until that one as well as the 3 in the chalice dungeons.
What's repetitive is that the main way to beat a boss is to dodge ag the right time and know how many hits of counter you can get. Bosses all have different phases where they may do an extra attack which will almost always get you the first time, which may or may not instant kill.
It's harder than DeS, for sure, but it's a little tiring. When I "get" a boss after 3 to 5 tries, they can't touch me because I got their attack patterns down. I can't do this first try because I don't have that many cures (and the fact that healing in between fights is... Not the easiest thing in the world).
A Ninja Gaiden boss would work the same way, learn which attacks to go through, dodge, when to attack, but the timing in Bloodborne is strictly when to dodge as opposed to positioning.
Then there's the fact that, from what I am told, you can't parry certain enemies or certain attacks and it's not entirely clear why.
Coupled with the poor performance, it feels a little bit jank coupled with some hitbox gore, and while I don't dislike the game, it isn't fun enough to mitigate the frustration of being completely lost or finding put that I sort of wasted time fighting an optional boss.
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But tonight I am restless so perhaps, I'll load the game up for a bit. I don't really have anything else to play.
Nioh
And possibly Nier.
Definitely Bound too (in VR).