H_Prestige
Banned
In FFXII, characters actually talked and acted like intelligent adults. That's not pretentious.
makingmusic476 said:Now I'm waiting to restart it in the hopes they release an HD version on ps3.
Dresden said:Pretty much. I liked XII. I don't like XIII.
Fimbulvetr said:If VII HD isn't happening then there's no way this is.
This, though he has a point. SE definitely re-releases their own games on their own schedule, and just because other studios are doing it doesn't mean they will.cosmicblizzard said:I think he/she just means a collection disc like GOW.
cosmicblizzard said:I think he/she just means a collection disc like GOW.
Oh my god me tooFimbulvetr said:I'd love an HD International collection.
makingmusic476 said:This, though he has a point. SE definitely re-releases their own games on their own schedule, and just because other studios are doing it doesn't mean they will.
Though FFVII/VIII/IX/VS/etc. hitting PSN in a relatively timely manner give me hope.
SilentProtagonist said:Since when were games in the 85% range considered 'bad'?
When every other game in the series gets higher than that.SilentProtagonist said:Since when were games in the 85% range considered 'bad'?
I liked it MORE before you got to Gran Pulse. How you like them apples?!Ledsen said:So does anyone actually like this game BEFORE you get to Gran Pulse and gain complete control of your characters and some amount of freedom?
Combichristoffersen said:This will end in tears.
Anyway, I thought XIII was OK, and certainly not as bad as GAF makes it out to be (besides Hope and Snow). But XII wasn't only a better FF game, but one of the best games I've ever played.
In the main series, I'm pretty sure MGS3 has the "worst" rating. So yeah reviews...hamchan said:When every other game in the series gets higher than that.
ChocolateCupcakes said:I agree with this guy. God, I really loved FF12. I will never understand the hate. And FF13 doesn't deserve the bashing it gets either.
Chamber said:I liked it MORE before you got to Gran Pulse. How you like them apples?!
SilentProtagonist said:Since when were games in the 85% range considered 'bad'?
H_Prestige said:In FFXII, characters actually talked and acted like intelligent adults. That's not pretentious.
Chamber said:I liked it MORE before you got to Gran Pulse. How you like them apples?!
Anticitizen One said:FF XIII looked more like a Phantasy Star game rather than a traditional Final Fantasy.
Ledsen said:Exactly. It seems like some people consider actual good writing to be pretentious?
ZephyrFate said:When you can actually form any argument worth a damn, believe me, I'll match you.
is this some new breed of comedy?ZephyrFate said:XII has a generic Star Wars plot layout with pretentious faux-British voice acting and dialogue, that goes wildly off-base halfway through due to its sick director. Many of the characters are totally extraneous to its plot.
FFXIII, for as shitty as it is, has at least some focus.
It's okay, FFXII just really isn't that great. I mean, the disc probably works best as a sleeping aid, really. Doctors should prescribe it as such.Rabbitwork said:is this some new breed of comedy?
ZephyrFate said:It's okay, FFXII just really isn't that great.
i was referring to the assertion that your arguments were on such a level as to be unmatched and then proved exactly the contrary.ZephyrFate said:It's okay, FFXII just really isn't that great.
You think that was me actually trying? My, you're the comedic one here.Rabbitwork said:i was referring to the assertion that your arguments were on such a level as to be unmatched and then proved exactly the contrary.
Logically, that would make it a below average final fantasy game, but not actually a bad game.. But... logic... videogames... reviews... Eh.hamchan said:When every other game in the series gets higher than that.
Fimbulvetr said:The similarities to starwars are cosmetic at best, XII uses it's themes and tropes in a way that greatly differentiates itself from the original trilogy.
The VA and dialog in XII are significantly ahead of XIII's. I'd understand "pretentious" if you were talking about WotL, but definitely not XII.
As opposed to XIII which goes nowhere because it's writer just sucks.
Yes, as opposed to XIII which treats most it's "characters" like tools to be immediately ignored after use.
Oh and Vaan, Penelo, and Fran aren't many.
Well you haven't done anything except that, so yes that looked like you were trying.ZephyrFate said:You think that was me actually trying? My, you're the comedic one here.
ZephyrFate said:You think that was me actually trying? My, you're the comedic one here.
But at least it hasn't dropped off halfway into complete ass in a twelve-esque fashion.Mr_Elysia said:This argument has now devolved into some thirteen-esque ridiculousness.
duckroll said:I think FFXIII's main problems is that the game bet too heavily on focusing exclusively on a tiny number of elements, so it is natural that if any of those elements fall short, and/or if the player does not respond well to one or more of the elements, the game starts to feel like a real drag.
The problem is not just that the game has no "towns" but that there is simply no variety in the gameplay. The game is designed like a SRPG instead of a regular RPG, but it is played like a RPG. This is confusing in terms of presentation to the player. The entire game is essentially dungeon -> battles -> dungeon -> cutscene -> dungeon -> battles -> cutscene etc. This is not entirely a negative thing on its own, but when players have a certain expectation for what to expect from a RPG in terms of pacing, this works out poorly because there is no down time at all. With no exploration and non-combat based down time, and no minigames whatsoever, the momentum becomes very stiff and it feels as if the entire game is just one long path. Even if the dungeons are literally one long path (FFX was basically like this), the presentation and pacing can make a huge difference to a player.
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ZephyrFate said:You think that was me actually trying? My, you're the comedic one here.
Fimbulvetr said:Oh joyous. Your usual <make assertion> <get called out on assertion> <act nonchalant because you can't form arguments> defense.
Matsuno's style is so, SO refreshing. I love 12 too, even though the lack of focus about 3/4 of the way through got me to quit.H_Prestige said:In FFXII, characters actually talked and acted like intelligent adults.
Isn't that pretty much any WRPG's? Honestly I never understood why they called it MMO combat it's pretty much the WRPG standard if anything.epmode said:But man did I enjoy that battle system. MMO combat in general has a lot of potential for single player games. Give me something that places a little more emphasis on positioning and it might be the best thing ever.
Combichristoffersen said:FF XIII has some glaring flaws, but it's not like it's the worst game ever made. But yeah, FF XII is superior.
Fran's ass <3
Majukun said:if it's not,it's pretty damn close
cosmicblizzard said:It actually seems like fans of XIII are generally not fans of XII and vice versa. Makes sense since they're polar opposites.
GhaleonQ said:Ermac, no offense, but you still haven't really said anything in your topic. "People don't like it, but I totes do," is not really interesting. I'm not suggesting you have to be all-business, refuting point-by-point, but you haven't backed a thing you said.
Like, why weren't the summons hideous and gaudy? Why wasn't the pacing for babies? Why did the story have a thematic and narrative throughline rather than being a poorly constructed animated kids show?
Ermac said:Hm, maybe I'm a simpleton, but I found that the pacing was fine. I considered reading the datalog, upgrading weapons, the crystruim, and just general exploring to be adequate downtime. All these kept me me relaxed. The battles and cutscenes were the tension, and definitely got my attention. Again, I was very very interested in the world, so I loved just sitting and reading the datalog and exploring the world (even if there weren't that many treasures).