tiggerkiddo
Member
Sorry, lol. I don't know where my head was!
I think I'll play some SSSC today!
I think I'll play some SSSC today!
WD is pretty infamous for adding pop cultures jokes and chancing part of the script they didn't like (image if every translator did it, brrr!), they get a free pass because of nostalgia, but unless you want Vic Ireland version of the game go with the xseed version.
No there isn't. It's in the Sega CD version, not the PSX version.
The fact that every time this comes up, people associate it with the wrong version of the game, makes it seem like they're just regurgitating internet stuff rather than it actually having any impact on their experience while playing.
EDIT: And for that matter, it's in Lunar 2, not Lunar 1.
The main characters name was Alex right?
Uh, the XSEED version script IS the Vic Ireland version, with some ill-fitting new stuff they added that's tonally not matched and a few pop culture things taken out. However, the bigger negatives are that the voice actors are different, the songs are different, and there are breaks in the music when you travel between areas.
It does.
Ramus.
Fun Fact: original Japanese romanization was Arhes.
I don't hate Ramus, I was merely suggesting the name for him.How could you hate Ramus? Maybe he's confusing it with Borgan in LUNAR2. There's a fat guy everyone hates.
BTW, Urban Dictionary entries for Borgan are pretty funny.
Victor Ireland, what are you up to these days?
You don't know how disappointed I was to find this when I bought the Japanese PSP version. What the hell is アレス??
I don't hate Ramus, I was merely suggesting the name for him.
Ramus is awesome.
Off to a roaring start bastardizing a whole new Japanese series into an enjoyable English RPG fan experience.
http://www.classofheroes2.com
There are more pics and tidbits in my twitter, gaijin4life .
Any rough release timeframe at this point?
We're in what I hope is the final round of testing right now, so Late Jan/Early Feb is most-likely. We're still trying to work out the details to offer a pre-order only physical UMD version+digital code bundle. We should know if it's going to work by the beginning of the second week in Jan. That aside, it will launch as a PSN game here and in Europe, though Europe will probably not be day and date with the US.
But nothing was removed from the PSX version? I'm leaning toward PSP version since PSX version isn't available on the PSN store. Is the PSP version that bad? Thanks.
Uh, the XSEED version script IS the Vic Ireland version, with some ill-fitting new stuff they added that's tonally not matched and a few pop culture things taken out. However, the bigger negatives are that the voice actors are different, the songs are different, and there are breaks in the music when you travel between areas.
I actually found this at a thrift store on the cheap for the Sega CD. I went to hell and back trying to get an affordable sega running again. Although I also own 2 on the PS1. I'm sort of unsure about whether to snag 2 for the sega CD or just grab 1 on the PS1. Or just stick to what I own.
What's the general consensus about which game is better for each system? I always see people in both camps.
Yeah. While I vastly prefer LSSSC to LSSH, I think XSEED's version of Luna's song is one area where their version comes out on top. I thought their voiceovers were fine too, though I was never particularly attached to the originals. To me, SSH's biggest problems were the lack of difficulty and the simplification of the world design - no more explorable world map, smaller towns/dungeons, etc.You speak like these are not important stuff. (especially the song that finally tackles Luna issues instead of random words about dreams and stars)
You speak like these are not important stuff. (especially the song that finally tackles Luna issues instead of random words about dreams and stars)
Grindy game is grindy.
I remember waiting with bated breath for this game when it was released. Saved up my goddamn lunch money for it and starved every day while I waited. Fucking High School was catered too, so I had to pass up pizza and tacos and all that good shit. First world problems, man.
Loved it from the first moment to the last, and then I waited until EB was released. By then I had a job, so I wasn't starving. I know it's not a popular opinion, but EB is a shitty game. It doesn't have the same great charm of the first cast, the storyline is very meh, and the gameplay is even MORE unforgiving than SSSC. The soundtrack is also bad when compared to the first.
I know Vic posts here so I don't want to offend him, but I truly think you guys went overboard on the localization and the pop culture references with that one. I could deal with it in the first game, but when you guys started throwing around Bill Clinton and Monica Lewinski jokes, as well as extremely dated references to the Rock? You guys lost me.
Gee, I hope so! I just got to the first town after getting through the dungeon with the white dragon. I totally forgot how hard RPG's were back in the day. Like, shit is a cake walk in comparison these days.
They're just like - hey, we should go here and there's no mini map, arrows, quest markers, or anything. Gotta actually pay attention and expect to get lost repeatedly trying to figure things outNot to mention I died at least half a dozen times in that first dungeon as the enemies kicked my ass. I had no healing items and was barely hanging on for dear life for a while there. I'm glad you have the option of avoiding (most) enemies in this game.
Victor, I know you've probably shared them before, but, what are your thoughts on Lunar Legend for GBA anyway? Obviously many of the down sides are readily apparent even without having yet played the PS1 version to compare, but, given that I've played through the GBA version, but have the PS1 version sitting there just waiting for me to play it, I'm probably in for practically a whole new experience, aren't I?
You're not the first. Others were very disappointed to find that the hicks from Meryod, and in fact the hillbilly, backwoods, sister-is-my-girlfriend tone of the whole town, was a complete fabrication on our end. Doesn't exist in any of the Japanese releases. Just punched up to bring a boring semi-important waypoint town to life and make it memorable.
Since I didn't sign any sort of disclosure agreements and I've never worked for a video game company, I'll say what Vic wants to say but cannot.You're in for a whole different, and significantly better, experience on the PS1 version. I can't dog on any of the blatantly obvious problems with other versions in too much detail. Game Arts made that provision a part of the deal to buy back the LUNAR English rights. Literally in the contract. They knew what was coming. I don't know if that's even enforcable any more since WD is gone, but I'm still being much more gentle than I would normally be as a result (and hoping, like all fans of the series, for a rebirth that will never come).
Vic did you happen to catch that other thread with the guy who got a weird message saying not to try and rip music from EB? Can you confirm something was there? Dude said he couldn't recreate it....?
That's a great story, I love when games do such things.It's a message I hid in the XA audio stream to freak kids out in the middle of the night when they're hacking the discs. Basically the devil commending you for coming to his side. You can hear it on youtube. Someone ripped it and put it up:
http://www.youtube.com/watch?v=iDunXSSQu9o
You could only hear it if you were ripping the audio externally from the game on a PC. I've hidden things in almost all the games for fans to find. Some have been found, some haven't. This was one of my favorites, though. Just hearing back about the stories of kids that were freaked out when they found it was worth all the effort.
Fun fact: People often mistake the voice as Zophar, but it's actually me with a real-time pitch shifter (Eventide, for those that are into rack mount electronics) doing it live. 1 take freestyled after a long day.
It's a message I hid in the XA audio stream to freak kids out in the middle of the night when they're hacking the discs. Basically the devil commending you for coming to his side. You can hear it on youtube. Someone ripped it and put it up:
http://www.youtube.com/watch?v=iDunXSSQu9o
You could only hear it if you were ripping the audio externally from the game on a PC. I've hidden things in almost all the games for fans to find. Some have been found, some haven't. This was one of my favorites, though. Just hearing back about the stories of kids that were freaked out when they found it was worth all the effort.
Fun fact: People often mistake the voice as Zophar, but it's actually me with a real-time pitch shifter (Eventide, for those that are into rack mount electronics) doing it live. 1 take freestyled after a long day.
Since I didn't sign any sort of disclosure agreements and I've never worked for a video game company, I'll say what Vic wants to say but cannot.
MAN, THEY FUCKED IT ALL UP.
I don't have a list off the top of my head, but some Google searching led me to a reasonable post on the GameFAQs forums:I guess the main thing I'm curious about is - obviously I know the graphics, movies, music, voices, translation, and such like that are all changed/different/worse/missing entirely, that much is pretty apparent even without really having played the PS1 version yet (I mean, I started it up for like 10 minutes when I got it to make sure it worked, but that was about it). Other than that stuff though (which granted, of course, is pretty major), what else is there that I should be aware of?
GameFAQs said:Here is what the PlayStation version offered off the top of my head.
- Full motion video on the PlayStation. GBA version took stills from these videos.
- Luna's boat song http://youtu.be/FZ8nyFGuqBo
- You don't meet Nash until way later.
- The white dragon cave was a lot bigger.
- There are no "limit break" moves on the PlayStation version.
- Characters can walk during battles, therefore, they all had a range stat. The GBA version went for a more traditional "stand at either side of the screen while swinging at the air" approach.
- You can see the enemies on screen on the PlayStation so you can avoid random battles.
- No "save and reload with full HP and MP" glitch like on the GBA.
- Sexy bromides.
- Funny outtakes:
--- Part 1 http://youtu.be/AdpuIA2pyBc
--- Part 2 http://youtu.be/yCBqLC5PWYo
--- Part 3 http://youtu.be/zymfKx-BnOU
---
This is me or something like it . . .
I don't have a list off the top of my head, but some Google searching led me to a reasonable post on the GameFAQs forums:
You can see the enemies on screen on the PlayStation so you can avoid random battles.
The white dragon cave was a lot bigger.
Characters can walk during battles, therefore, they all had a range stat. The GBA version went for a more traditional "stand at either side of the screen while swinging at the air" approach.
The way LSSSC handles movement in battles is very well done. It's probably not what you think.Ah. Yeah, that's the sort of thing I was wondering about, major changes to the actual structure of the game. The first two there are pretty big things to make me think I'll enjoy the PS1 version even more. Not as sure about that third one, since I do tend to prefer more traditional battle systems, but, it doesn't sound too dramatic, not like it's all of a sudden an action game or something.
I know I've needed to for a while, but I really should play through the PS1 version.
HAHA! That was hilariously awesome! =DIt's a message I hid in the XA audio stream to freak kids out in the middle of the night when they're hacking the discs. Basically the devil commending you for coming to his side. You can hear it on youtube. Someone ripped it and put it up:
http://www.youtube.com/watch?v=iDunXSSQu9o
You could only hear it if you were ripping the audio externally from the game on a PC. I've hidden things in almost all the games for fans to find. Some have been found, some haven't. This was one of my favorites, though. Just hearing back about the stories of kids that were freaked out when they found it was worth all the effort.
Fun fact: People often mistake the voice as Zophar, but it's actually me with a real-time pitch shifter (Eventide, for those that are into rack mount electronics) doing it live. 1 take freestyled after a long day.
Did you miss my post? I pointed out most of that stuff. Basically, the Sega CD has one set of levels, with random battles, etc (see my other post above).Ah. Yeah, that's the sort of thing I was wondering about, major changes to the actual structure of the game. The first two there are pretty big things to make me think I'll enjoy the PS1 version even more. Not as sure about that third one, since I do tend to prefer more traditional battle systems, but, it doesn't sound too dramatic, not like it's all of a sudden an action game or something.
I know I've needed to for a while, but I really should play through the PS1 version.
Yeah, Lunar 1/2's standard battle system is pretty simple for a battle system with movement. It's not a full tactical system with specific location-based movement, you just tell your character to attack an enemy and they'll move towards them and such. It works well and is a great battle system for sure; I like strategic combat, and while this isn't quite that, it's got some depth to it while also being simple and fun. They found a good balance.The way LSSSC handles movement in battles is very well done. It's probably not what you think.
Did you miss my post? I pointed out most of that stuff. Basically, the Sega CD has one set of levels, with random battles, etc (see my other post above).
The PS1/Saturn version tells a similar story, but has all-new (and, yes, smaller) level maps, removes overworld battles and shrinks travel times significantly (though explorable areas have been added in some places, so you're not only fighting in dungeons), has visible enemies in the map, etc (see my other post for more).
Then the GBA version again has all-new maps, except this time with much less interesting traditional JRPG battles, and random battles return too.
The PSP version has new maps for the fourth time, with smaller areas than ever, but visible enemies and the original battle system do return, at least.
All Lunar games, I should mention, have save anywhere. That is something consistent through all releases in the franchise: Lunar games always let you save anytime you're not in battle. Pretty great.
Ya, I would even say the PS1 games are difficult to a fault.i love the psp version. it's soooo pretty! i also heard it's a little easier than the other versions, but i'm ok with that.
Oh and the Luna boat song scene was fantastic. I really liked the song itself, as well as the atmosphere of the cut scene. It's definitely going up there with some other game songs in my favorites list.