Projectjustice
Banned
Patch 1.3.0 came out on Wii U. Does anyone know the patch notes?
My attempts to look online only really turned up general stuff for all versions. Either way, online is still broken I believe. Miiverse had people requesting to meet up posted minutes prior and I could still connect to no one.Patch 1.3.0 came out on Wii U. Does anyone know the patch notes?
My attempts to look online only really turned up general stuff for all versions. Either way, online is still broken I believe. Miiverse had people requesting to meet up posted minutes prior and I could still connect to no one.
Playing this game after Bioshock Inf and then The Last Of Us was disorientating. "Woah, look how many choices I can make. I'm actually deciding what to do. I can go over here, and over here, or up there, it's like Im playing the game!"
I enjoyed it thoroughly. Some good stealth gameplay mixed with some tight controls if you want to go loud.
Lots of stuff to do for 60 bucks as well.
I'm sure Derrick, who hasn't played it, will chime in soon and tell us stealth games are dead.
I spent so much time even on the basic elimination side-missions. They were my test labs, for each weapon type or new gadget, or trick or maneuver I wanted practice with. I tried to make a point of taking a different approach each time I played a mission, and it surprised the hell out of me just how many different ways you can work your way through them. That could be finding some ziplines that could be very handy for escape after going loud, or finding a way to climb a cliffside to creep into an area through an overlooking window or a new side passage to circumvent a patrol. Or of course all the different ways you can go about accomplishing the objectives with specialized gear like the tri-rotor and sticky camera. Seriously, try to approach replaying each mission by starting on the other side of the map and see what you find.Yeah the amount of content thrown into this game is pretty generous. You have a length, replayable campaign, you have side missions that each have a specific twist (survive x number of waves, neutralize all enemies, do not be detected), you have co-op missions, and you have competitive multiplayer. I doubt I'm going to touch the multiplayer very much but I expect to drop a ton of time into co-op.
I spent a lot of time on the Grimm missions. Damn if there weren't some frustrating moments due to the no check-pointing but it was really rewarding to finally beat the level. As you said, there is a wide variety and I found all of them to be fun.Yeah the amount of content thrown into this game is pretty generous. You have a length, replayable campaign, you have side missions that each have a specific twist (survive x number of waves, neutralize all enemies, do not be detected), you have co-op missions, and you have competitive multiplayer. I doubt I'm going to touch the multiplayer very much but I expect to drop a ton of time into co-op.
Metro: Last Light. Don't forget Last Light.
I would have preoredered if Ironside was voicing Fisher, but now it's a "wait for steam sale" game. The dude was so iconic in that role that it's hard to let it go.
Metro: Last Light. Don't forget Last Light.
I think it's really a damn shame how a group of folks made the game into something it wasn't. People saw it as the death of Splinter Cell...and it wasn't even close to being that. That's one thing about NeoGAF that I absolutely hate.
The AI also impressed me in other ways. If you leave doors open, or close previously open doors, the guards will get suspicious and will check out the room you're in. If you take out a guard on patrol, his friends will come looking for him after a while. Guards don't always react the same way to your actions: in one level I was infiltrating a mansion in South America and I was hiding behind a corner. I whistled to attract one guard, who swiftly got a knife to the throat. I hid his body away and returned to the same corner and whistled at another guard. Instead of coming over, he stared cautiously at the corner for a while before radioing his team to say he thinks there might be an intruder and that he was going to check it out, which put the whole level on increased alert. Blacklist also introduces dogs, which are annoying as they can sniff you out even if you're hidden out of sight. Later in the game you go up against "heavies," who can only be taken out from behind or above, and guards equipped with night vision goggles that can see you in the dark.
It would be pretty hard to make a worse game than Conviction. Seems like this is a competent stealth game....for a modern game's interpretation of stealth anyway. I'm still waiting for the PC version to get cheap enough so I don't feel like I'm pissing too much money away.
Splinter Cell level design was never ever in the same vein as TTLG stuff. If anything, SC levels were generally pretty linear, even most of Chaos Theory was moving from an area to another. Everyone just remembers Bank from CT and then assumes the whole game was like that.This is more or less how I feel. I JUST got done with Thief 2 and no what Blacklist has no chance of getting near that game's heights in terms of level design, but I'll be satisfied if I can at lest get something that drives towards the same idea in this day and age.
Splinter Cell level design was never ever in the same vein as TTLG stuff. If anything, SC levels were generally pretty linear, even most of Chaos Theory was moving from an area to another. Everyone just remembers Bank from CT and then assumes the whole game was like that.
Yep. Its even in the title of the OT and in the first post of it, with "traces of stealth" and gifs presenting assault as stealth.I think it's really a damn shame how a group of folks made the game into something it wasn't. People saw it as the death of Splinter Cell...and it wasn't even close to being that. That's one thing about NeoGAF that I absolutely hate.
You might've missed the part where I was pretty much the only actual advocate of the game and was trying to collect information about it before it released. I had always intended to write the OT as tongue in cheek. Stealth requires some thinking. If someone read my OT and took it as fact, well I doubt they would've gotten too far into the game anyway.I think it's really a damn shame how a group of folks made the game into something it wasn't. People saw it as the death of Splinter Cell...and it wasn't even close to being that. That's one thing about NeoGAF that I absolutely hate.
Interesting. I've actually never played a Splinter Cell game and never had any interest in the series really. Having (relatively) recently played DE:HR and Dishonored by stealth rather than all guns blazing I definitely think I'll pick up SC:Blacklist shortly.
I don't know about Dishonoured. I don't know how you can have proper stealth gamplay in first-person viewpoint.
The thing though, is that all of you people that are loving Blacklist now, I just have one question for you. Do you occasionally enjoy playing Panther style? If the answer is yes, then you have to admit that Conviction is also a fantastic game, because it's basically all Panther style. Blacklist has better level design, and mastered offering the choice of 3 styles, but the actual gameplay in Conviction isn't even bad; it's exactly the same as Blacklist really. And Conviction has a whole huge chunk of levels with Archer and Kestrel that are pretty much on par with Blacklist - full no detection levels with lasers and traps, co-op campaign, the works.
Maybe in time people will finally be able to admit that while Blacklist is definitely the better game, Conviction was always good too.
Have you tried the multiplayer at all? There's a separate thread about it, but it'd be good to hear the opinions of some who enjoyed the SP and are maybe carrying their experience through. The original SvM was something to write home about, so I hope it's made a triumphant return.
What might be fun is setting up custom GAF games, if there are still enough people playing the game. The concept of the multiplayer seems really fun and I do want to experience it before completely dismissing it.
Aside from the final fight (which I think really sucks), this game is really, really good.
What system?
I'm on 360. My gamertag is in my profile if anyone wants to hook up for some custom games or co-op.
You really think he'd like it anyway? He hates modern stealth conventions. He only has time for real games that totally aren't ruining stealth, like Assassin's Creed III and the Arkham series.
IvorB said:I don't know about Dishonoured. I don't know how you can have proper stealth gamplay in first-person viewpoint.
Well that blows. I too did a google search and came up empty.
I mean Dishonored was a really poor stealth game but not because it was first person.
You realize the greatest stealth game ever made was in first person view right? (Thief 2 in case you didn't guess right)
I mean Dishonored was a really poor stealth game but not because it was first person.
But stealth relies on being hidden. How can you know you are hidden if you cannot see yourself? If you have no visual awareness of your body how can you be stealthy?
But stealth relies on being hidden. How can you know you are hidden if you cannot see yourself? If you have no visual awareness of your body how can you be stealthy?
If you can see an enemy, the enemy can see you. That's the basic gist of stealth in first person. I actually think first person stealth is more exciting and thrilling than third person stealth because you don't have the ability to see around corners and behind you as you move around. You have to be a lot more methodical and careful in your approach.