Man, Grim's missions are brilliant. I love working out the optimum routes through them. I've managed to get some pretty nifty completion times on them, too .
I haven't tried to ghost that level yet, because the last time I played it I got so mad at the ambush section that I murdered everyone in the level that I came across. I can see how that would be frustrating though... You could always finish the game and come back to it later.
I'm playing this at the minute. It's pretty hard!
But yeah, I'm having fun, it's an enjoyable game. I think I probably prefer Conviction at this point, but it's early days, I've only done a handful of missions.
For sure. I've just been hitting the Grim missions one after another. Honestly the best thing about them is the "game over" fail state which forces you to play proper stealth. You really can't dick around. The first time I got spotted and I went right back to the beginning of the level I was honestly shocked but then I was like, yeah, I can respect that.
I'm on Xbox for SC:B Meat.
My handle is the same if you want to shoot me an FR, have a few games of spies v mercs and whatnot. Plus, I can finally see what's behind those co-op breach doors!
I'm on Xbox for SC:B Meat.
My handle is the same if you want to shoot me an FR, have a few games of spies v mercs and whatnot. Plus, I can finally see what's behind those co-op breach doors!
I could do that, I suppose... but that's exactly what Special Mission HQ wants me to do! I won't let that son of a beehatch get the better of me.
Expect a FR from me too. Maybe the 3 of us can storm some SvM games and wreck stuff up GAF style.
Edit: Damn, you're both on England time it seems. :/
Haha yeahhh, that mission is pure evil I tells ya! The next mission is also pretty annoying, but I don't think it's as difficult to ghost.
I'm a night owl at weekends, so we may be able to get a few games in then, if you're about?
I've got a fairly good route through SMHQ but that damn evasion/evade bug... I'll do some more experiments and see what happens.
Cool ilnadmy, more the merrier!
Meat, CHEEZMO is up for it too.
He's going to send out FR's and try and organise something over the weekend. Yiss.
I'm at my mates tomorrow, so it depends when I get back and how fucked I am!
I wish there were more of those smaller, self contained stealth missions available. I'm saving the yacht DLC for after I've completed the game. Little treat.
I've actually been using the DualShock 4 on my PS3 to plat this and I'm convinced their is no going back to the DS3. This controller is so great and Blacklist was the perfect game to play to get accustomed to the controller.
Maybe get baked and play the whole of Saturday .
Hahaha! I tried another stealth speed-run of Special Missions HQ in that 'state' last night. It uh didn't work out. Stoned Fisher is a bumbling idiot.
Splinter Cell Conviction had balance problems to be sure (ie, it was basically an action game.... actually, it would have made a damn good Jason Bourne game), but it was probably the first time where Sam Fisher actually felt POWERFUL, as opposed to a fragile old man that stood no chance against even the most standard of soldiers unless he approached completely unseen.
You just nailed the problem with modern stealth titles; the player should be, in fact needs to be, the weakest character on the board so as to make the reliance on stealth prominent and worthwhile. Fortunately, Blacklist caters for both.
That's not entirely true. Being able to solo 12 guards is going too far, but there isn't a problem when you're individually more powerful than one or even two enemies. SC3 adding the melee takedowns / knife was a very good change, and in that game you feel competent without being overpowered.
It is possible to take a powerful character and put them into situations that they still have to be careful in. But any scenario where highly-trained Sam Fisher is unable to knock a generic military thug out cause the guy happened to see him approach at the last second, is a bad game.Those were the bad old days of the original Splinter Cell that Chaos Theory thankfully set us free from.
Oh, btw, am I the only one who really liked those little Gone Dark mini-missons?
Where they give you clues and you have to figure out what country to look in next for the next lead?
It's a really simple diversion, but it felt like an homage to Where in the World is Carmen Sandiago, only with a military thriller theme.
If they could some how tie those into the main narrative, make the player figure out where the next lead is in order to start the next story mission, that would be pretty cool.
Maybe I'm the odd one out in these parts, I find the Panther playstyle more fun than Ghost.
Splinter Cell Conviction had balance problems to be sure (ie, it was basically an action game.... actually, it would have made a damn good Jason Bourne game), but it was probably the first time where Sam Fisher actually felt POWERFUL, as opposed to a fragile old man that stood no chance against even the most standard of soldiers unless he approached completely unseen.
I like Panther style because it allows you to use stealth in an aggressive way, and even if you do get seen at the very last second, you can just gank the dude and move on, nobody the wiser....versus a passive 'please don't see me, please don't see me, I'm so weak, and scared, and if you see me I'm going to die' kind of stealth.
I agree with you and I like to play a lethal style of stealth. Especially since the stealth kills on this game are just so amazing.
I don't understand how those work.
Are we meant to scan the map to look for the same shaped landmass? Then what? Is there a scan button? Nothing was explained and I have no idea what I'm supposed to do.
Checking in for Panther style too, haha, I loved being a fast, deadly bastard. When you come around that corner I'm waiting with my knife at the ready.
(-_- )-^
And I rarely say this but I want them to milk this style of SC for sequels and sequels. I don't care if they make no major stylistic or gameplay changes, and just give me more levels. I hate waiting three years for a new SC game and then having it be totally different from what you expected (Double Agent and Conviction I'm looking at you)....
Finally beat Special Mission HQ on Ghost/Perfectionist without getting stupid Panther points for evasion. I did have to knock out one dog, unfortunately, but at least I can move on now...
That dumb dog at the very end?
Yup. He found my arrival positively... Shocking. Yeah, I went there.
Funny thing I noticed:if you manage to escape the ambush without being spotted, taking down any guards and without restarting the checkpoint, you get awarded the Ghost points, but it doesn't come up with the indicator at the bottom of the screen.
So, in a week or so I will no longer have a 360, where I've done most of my gaming and all of my Splinter Cell Blacklist action.
Should I pick up Blacklist for my PS3? Or hold out for a possible PS4 version?
I'd assume next gen versions were always in the cards. Is that more or less likely considering the game's sales? Any thoughts?
LOL. Such bad puns.
I didn't realize that. What if you restart the checkpoint? Do you not get ghost points?
If it's good enough for Bond...
If you restart the checkpoint and do the same thing, you get Panther points. You'd have to KO everyone to get the Ghost points, which'd affect the amount you end up with.
What the... That's weird.
I think I'll try to hold out. I can't speak for the actual size of the stealth+Splinter Cell audience out there, but this is a great Splinter Cell and the game deserves a second chance to find out.The game didn't do great on current gen systems which have a large install base, I doubt they will spend the money to port it over to next gen.
That being said, I will be the first to pre-order a next gen Blacklist. If I ever get around to building a gaming PC the first thing I will do is play through Blacklist on max settings.
I don't understand how those work.
Are we meant to scan the map to look for the same shaped landmass? Then what? Is there a scan button? Nothing was explained and I have no idea what I'm supposed to do.
Also, for anybody that has mastered Ghost style on perfectionist, how have you been dealing with dogs.
It was pretty easy in panther style. I just shoot the fuckers or sticky-shocker them.
The game TELLS you that you can distract them using noise-makers, but I'm on the mansion level in the opening courtyard, and let me tell you, that fucking dog could not be less interested in any of the sticky shockers I throw to try and get him to move.
He also has an annoying habit of barking at me from clear across the map, with none of the usual sniffing-and-gradual-approach.
Did that make sense? Hope it helps. The dog you encounter later is the real problem...
I hate that damn dog by the pool, I ended up shocking him when he almost found me.