It has literally the worst character writing I've ever seen on TV. And I've seen Keeping Up with the Kardashians. Hell, I've even seen Dexter.
I quit after Season 3 though, so maybe they replaced their staff or something and I'm not up to date with an overhaul.
Nothing has changed, honestly.
I've been reading the Walking Dead comic for damn near 10 years now, and the show isn't even a shell of that series. The characters in the show are insufferable, and unrelatable. They are assholes to the ninth degree. I've watched all seasons except for this latest one (I don't have cable, so I wait for it to show up on Netflix or Amazon Prime), and while the last season I watched (I think 5?) was better than the 2nd and 3rd, it still suffers from an unlikable, idiotic cast that don't have any redeemable qualities. And I'm pretty much over them killing every single minority male on the show. It's just irksome to me.
The comic is still brilliant, but the show is mediocre at best.
On topic: The Last of Us is a fantastic game. It's not for everybody, but it's still fantastic. I find its pacing, difficulty, and narrative incredibly well executed, and is one of, in my opinion, a masterclass in game design as far as marrying gameplay, narrative, and gameplay systems into a cohesive package. Some games do some things very well. I think TLOU does everything it sets out to do with a confident, polished hand. I've played both the PS3, and the PS4 version multiple times, and it blows me away each time I play it. I seriously think it should be used to teach classes in game design, and telling a story though gameplay, as well as traditional methods (cutscenes). So much of the impact of The Last of Us is due to what happens in between cutscenes.
Those "forced" walking sections aren't any more forced than a roller coaster. It's an intended decision on the part of the creators, and the reasons for those sections are for world building, exploration, and character development. How those can be considered bad or boring is truly a mystery to me. If those forced sections were taken out of the game, sure, the pace would have been sped up significantly, but the game would have been incredibly hollow on the part of characterization and story. If I had to rely on just the cutscenes to establish why I should give a damn about Joel and Ellie and the supporting characters, I'd be left wanting. The combination of how Naughty Dog used the entire medium of gaming (controls, art design, audio design, level design, writing, voice acting, etc, etc) to craft The Last of Us is the reason why it's held in such high regard by many.
When I think of games that are masterclasses in their respective genres, I think of games like Chrono Trigger, Castlevania: Symphony of the Night, Ico, Shadow of the Colossus, Metal Gear Solid 3, Super Mario World (and 3, actually), The Legend of Zelda: A Link to the Past, and The Last of Us. And that's only naming a few (I could go on and on including games like Resident Evil 4, Beyond Good & Evil, Halo 1, etc, etc).
A good game is more than just how much of a visceral thrill you get from playing a game. If The Last of Us was an actual "zombie game," where the zombies were the central conflict in the piece, and not a framing mechanism for the relationship between Joel and Ellie, it wouldn't have garnered a second look. I distinctly remember the attitude towards TLOU when it was first revealed, and how completely disinterested many people were because they had dismissed it as a "zombie game." It is far from it, but no one is obligated to like it, nor is the praise the game gets an indication that it's overhyped.
Bloodborne and the Souls series aren't for everybody either, but that doesn't mean the praise they get is unwarranted or over hyped. I can't stand the Gears of War series. Doesn't mean those games are terrible or overrated. Just not for me.
The Last of Us is like a favorite movie. I've watched Back to the Future, Jurassic Park, The Matrix, To Kill a Mockingbird, Ghostbusters, Friday, etc, etc, so many times I can recite them by heart. But I can still pop them in the disc tray (or boot them up on Netflix), and watch them over and over and over again. I feel the same way about The Last of Us and my other favorite games (I've been playing Castlevania: Symphony of the Night every year since 1997, and each time I play it, it feels like the first time all over again).