OP, I hope you choose the correct maiden for Geralt:
Nope, I won't stand for that.
I go for the one I wasn't cursed with and knows what empathy looks like.
Though Yenn was getting better as the game went on.
OP, I hope you choose the correct maiden for Geralt:
I just finished this game and both its DLC expansions this weekend. Steam has it clocked at 139 hours. It was actually my second playthrough of the main game, and the first for the DLCs. Did every single quest except for those related to Gwent, which I ignored completely.
The Witcher 3 is truly something special, a groundbreaking RPG that has already changed the rules of not only the RPG genre, but open world games in general. Even Ubisoft has made changes to its Ubisoft: The Game approach to world building thanks to this. Here is proof that you can have an absolutely massive open-world game where every single aspect of it feels lovingly hand-crafted and unique.
I don't get, it doesn't do anything that Morrowind or New Vegas didn't do already and if anything the RPG system is even more shallow than TW1 and 2 and said games, but OK.
Gaunter O'Dimm is quite frankly one of the best written characters ever. He'd easily make up for an entire game on his own and to see that such a great char being in a DLC...CDP are kings.Play till you can get to the DLC. Heart's of Stone especially is probably the best quest line in the game. Just wait till you meet Gaunter O'Dimm... ;D
Official word is 2017I have read the main 7 books through fan-translation, which btw are fantastic imo, but I'm waiting on Lady of the Lake to be translated to get all of for my collection. Any clue on when they are going to do that?
I don't get, it doesn't do anything that Morrowind or New Vegas didn't do already and if anything the RPG system is even more shallow than TW1 and 2 and said games, but OK.
But it does - it offers a lot more choices throughout the main campaign, as well as much more high quality side content. On top that, the combat and crafting systems (while often criticized and certainly not the industry's most amazing) absolutely blow away anything most other open world RPGs offer.
Lastly, while it isn't explicitly "content," after a point you simply can't ignore the production values. Witcher III has so much quality writing and cutscene direction in places that, so often, most players won't even see. Custom areas, cutscene, journal entries, and voice clips are designed for even the smallest side quests and, considered as a whole, I think it's on a level that is pretty much unprecedented outside of maybe Rockstar's titles.
There is no way it offers more choices than New Vegas, that has like a stat check per line of dialog, (especially if you also take in consideration the gameplay outside of quests, New Vegas offer several different character builds) and the quality of the side content is highly opinion-able. I would argue it has much worse side content than Vegas due to the repetitive and simple quest design and the game world overflowing with stuff like bandit camps and monster nests. And the really, the combat and the crafting system lol... the itemization is also pretty bad.
What you are describing already happened in Morrowing and New Vegas, everything is hand-craft to the smaller detail. Journal entries, random notes, etc are a stable in the genre, it's literally nothing new. It just has better production value, but it pays off by being much more simpler game, mechanics wise.
I don't agree at all, that statement is so "fucking bad" (and a tired one at that). Just because it's not souls does not make it bad. It's a better batman simulator than the batman games. That's pretty much what a witcher is. Yeah he's faster than *almost any human but still the underdog against the baddies he faces. It's the meticulous planning and use of tools that makes him come out on top and higher difficulties requires just that.Combat is so fucking bad.
Opinions and all but as an RPG W3 wins hands down. How can you speak for combat when your #1 is the jankiest first person combat and your #2 is the jankiest FPS? I agree that lore wise Morrowind is definitely up there for me but not for its combat. New Vegas while being the best fallout (of the FPS variety) the lore and story is nothing to write home about.Not as good as Morrowind or New Vegas, but when it comes to open world RPGs no game is. Those two are pretty easily #1 and #2. W3 is not far off though. Good combat would have made elevated this game to godlike status.
Opinions and all but as an RPG W3 wins hands down.
Honestly they're very different games outside of being open world RPGs. Morrowind and NV are very much about total freedom and letting you role play as any character and personality, while Witcher is about role playing as a very specific character with more defined personality. It's simply not trying to do what Morrowind and NV are doing; your criticisms come across as striking the game because it's not something that it's not trying to be.No it doesn't in my opinion. Morrowind and New Vegas are the best RPGs in the genre as I said.
Yes, you can change the difficulty on the fly. The only thing that affects are the 'difficulty' trophies for finishing on certain difficulty levels. If you want the Deathmarch trophy (for example) then you have to start on Deathmarch difficulty and never change it.Can I change the difficulty after starting the game? I'm about 15 hours in, but still in the first area being thorough. I'm finding the game way too easy; one death to underwater Drowners at the question mark above the army fort.
Honestly they're very different games outside of being open world RPGs. Morrowind and NV are very much about total freedom and letting you role play as any character and personality, while Witcher is about role playing as a very specific character with more defined personality. It's simply not trying to do what Morrowind and NV are doing; your criticisms come across as striking the game because it's not something that it's not trying to be.
Many RPGs don't make you play as a character in the first place, so The Witcher is already unique and different in that regard. In that aspect alone, TW3 is better than MW or NV for me. Playing as Geralt is infinitely more engrossing than as a moldable blank slate in those other games
I strongly disagree with most of this. TW3 shares very little in common with either Morrowind or New Vegas, and as much as I liked the setting of TW1 and TW2, I didn't enjoy either of the first two games very much. They were much more in the school of BioWare games, whereas TW3 is much more in the school of Rockstar games. I just don't see the comparison.I don't get, it doesn't do anything that Morrowind or New Vegas didn't do already and if anything the RPG system is even more shallow than TW1 and 2 and said games, but OK.
Do you consider Banner Saga or Final Fantasy to be RPGs?These sorts of assessments always fall under the particularly prickly discussion of what exactly does "RPG" mean. Personally, I've never accepted the argument "well, you're roleplaying this character" as a defense for why games like The Witcher are RPG, because you could easily extend that argument to make any game an RPG. In Halo, you roleplay as Master Chief by choosing his actions during combat. Hell, given the sheer amount of options you have in Halo's combat areas, you can roleplay Master Chief's combat personality far more deeply than many RPG.
Do you consider Banner Saga or Final Fantasy to be RPGs?
And on that other point, I tend to agree. I'd argue a game like STALKER is more of a (literal definition) role-playing game than some games actually labelled as such
I think you're overstating the degree of choice available in those games. It's all relative; there's always a limit. You're afforded the same sort of options in The Witcher to a lesser extent. The trade off is usually greater detail. If a distinction is made, maybe they could be categorized by character creation. "COCRPGs" (create-a-character) and "PDCRPGs" (predetermined character). The problem with that is sometimes RPGs that allow a custom avatar really don't have much more choice than the Witcher, or the PC is still mostly predetermined but has a different face and/or gender. It also intersects with the term "CRPG."They're more tactics games aren't they? I've only played Banner Saga, and from my experience you do get to make fairly weighty decisions that define your personality, but they are all in a linear narrative where you play pre-existing characters. It, as well as Witcher, Mass Effect, and a number of other games are in this weird echelon of RPG where they tighten and loosen roleplaying restrictions in different areas, so deciding if it's RPG or not can be a tough one. Even my definition of "game which facilitates player-determined character" is quite loose because just about every game does that, even if it facilitates it to 0.0001th degree, so there does need to be some arbitrary cutoff somewhere.
In the case of Banner Saga and Witcher, I really think there needs to be a definitive category other than RPG, because the game's do offer player choice, but they constrain them to a definitive plot or even a definitive character arc. In many ways I see these games as some other genre of game (i.e. Tactics game for Banner Saga and Action/Adventure for Witcher) with some degree of character choice added in. I think there needs to be a genre or genre modifier that equates to that "degree of character choice added in," because there is a clear difference in design priorities. Games like Morrowind, New Vegas, and Planescape are designed around player choice; you can be whoever you want to be, kill enemies with any kind of discipline, and complete most missions in whichever way you please (or not completing them at all). In The Witcher, you're only a swordsman (with other supplemental specialties) expected to play through Geralt's narrative making decisions within his frame of mind.[/B]
I think you're overstating the degree of choice available in those games. It's all relative; there's always a limit. You're afforded the same sort of options in The Witcher to a lesser extent. The trade off is usually greater detail. If a distinction is made, maybe they could be categorized by character creation. "COCRPGs" (create-a-character) and "PDCRPGs" (predetermined character). The problem with that is sometimes RPGs that allow a custom avatar really don't have much more choice than the Witcher, or the PC is still mostly predetermined but has a different face and/or gender. It also intersects with the term "CRPG."
I really kinda like the combat. It flows nicely and it's easy to do combos. Just wish the swords had different movesets. Maybe they will as I progress.
A game that highlights interactable objects is significantly better than one that has you mindlessly clicking on random things that may or may not be interactable.Any game that forces you to spend half the game in Witcher sense mode playing detective has its balance off.
I really think a lot of people are obsessed with this game because they have latent desires for Geralt. Otherwise I don't get it.
The grim medieval fantasy storytelling and atmosphere is compelling and complex. The landscapes are sprawling and vibrant, with those dense dark forests and trees swaying in the wind and the misty swamps and rolling seas. The lively settlements feel medieval: cramped and muddy and clustered around pitted dirt roads
I don't get, it doesn't do anything that Morrowind or New Vegas didn't do already and if anything the RPG system is even more shallow than TW1 and 2 and said games, but OK.
People use the term rpg here, but that is misguided, this approach is more akin to Red Dead Redemption, and in a narrative sense, to a point and click Adventure games. You don't play because you want to solve more puzzles, but because you really want to know what happens next. And in TW3 making every important piece of content look important is what delivers it.
Any game that forces you to spend half the game in Witcher sense mode playing detective has its balance off.
Any game that forces you to spend half the game in Witcher sense mode playing detective has its balance off.
I really think a lot of people are obsessed with this game because they have latent desires for Geralt. Otherwise I don't get it.
Choices matter more in the Witcher than they do in The Elder Scrolls.
The thing is that the Witcher 3's progression and leveling system is terrible. These elements feel almost vestigial. The game would have been better had it been cut out and just made an open world action game. It's hard to call it an ideal RPG when this is the case. Oh and the loot is terrible too, especially how it scales with level.
Well now you've gone and triggered me.I don't agree at all, that statement is so "fucking bad" (and a tired one at that). Just because it's not souls does not make it bad. It's a better batman simulator than the batman games. That's pretty much what a witcher is. Yeah he's faster than *almost any human but still the underdog against the baddies he faces. It's the meticulous planning and use of tools that makes him come out on top and higher difficulties requires just that.
Opinions and all but as an RPG W3 wins hands down. How can you speak for combat when your #1 is the jankiest first person combat and your #2 is the jankiest FPS? I agree that lore wise Morrowind is definitely up there for me but not for its combat. New Vegas while being the best fallout (of the FPS variety) the lore and story is nothing to write home about.
Couldn't agree more, but I always feel like an old man screaming at clouds when I mention it.Funny, as i consider leveling a vestigial element in RPGs.
Which is why as an RPG it fails. Don't get me wrong it is a good game, great even. But as people have mentioned before it feels like Red Dead Redemption with dialog choices. And when I think of what I want as the inspiration for the RPG genre I don't think of a game with bad action combat, terrible leveling, few mechanical ways to approach objectives, terrible loot etc.Couldn't agree more, but I always feel like an old man screaming at clouds when I mention it.
The Witcher 3 especially would have been far better without leveling and its gobs and gobs of inventory management. It simply doesn't need it.
Funny, as i consider leveling a vestigial element in RPGs. You can make games where you play a role without gaining xp.
It was always an incredibly accessory element, even in p&p rpgs.
Maybe technically for what people usually refer to as RPGs, but as an old school PnP Role-player who ditched most rules and die roles, a Witcher 3 without levels would be a better RPG than most others for my tastes.Which is why as an RPG it fails.
I mean maybe a better game but like mechanically its RPG elements are all widely agreed to be pretty sub-par.Maybe technically for what people usually refer to as RPGs, but as an old school PnP Role-player who ditched most rules and die roles, a Witcher 3 without levels would be a better RPG than most others for my tastes.
Again, it depends upon what you consider to be RPG elements. Stats and levels and loot do not an RPG make in my universe, though I'm well aware that's all you need to classify a game as such.I mean maybe a better game but like mechanically its RPG elements are all widely agreed to be pretty sub-par.
It shouldn't. That would be ridiculous, and I don't think anyone is actually saying that. Just because I want more RPGS like W3 doesn't mean I want all RPGs to be like W3Which is why it bothers me when people hold up W3 as the framework that all other RPGs should be based upon.
Over 25 hours in now, just finished Redania's Most Wanted
Officially the most time I put into any RPG, and it'll definitely be the most time I put into any game by next week
Does Firestream get more powerful once it's fully upgraded? It looks and feels awesome to use, but seems like it should do way more damage.
To you people that say the combat is atrocious must hate Skyrim with a passion. The combat in that game is basura. I've been debating on getting the complete edition of this game and I might jump on it now being 30 dollars.
Over 25 hours in now, just finished Redania's Most Wanted
Officially the most time I put into any RPG, and it'll definitely be the most time I put into any game by next week
Does Firestream get more powerful once it's fully upgraded? It looks and feels awesome to use, but seems like it should do way more damage.