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Mafia 3, nine months later

Kaelan

Member
Incredible game and very beautiful, the story and one of my favorites this generation IMO. But got held down by repetitive mission design and the annoying backtracking. Still I heavily enjoyed it. I remmeber I was playing it and a cutscene came on my friend thought it was a movie. Impeccable voice acting and motion capture
 
I played it for around 6 hours till I just couldn't bother to play anymore.

Graphics are great. I didn't like the driving physics, the story pacing, the world didn't feel believable to me (there was a racist demonstration, I got there and beat the crap of them all without any sign of resistance), the missions felt boring... I didn't like it at all.

I felt it was a shame, such good graphical work wasted in such an uninteresting game...
 

LAM09

Member
The story and acting was amongst the best I've seen in a game. Hope they take feedback on board for 4 and flesh out missions along with an engaging story.
 
dude with your spec NO GAME should run "just" fine... :)
say a more "generic" spec, like mine..
4790k, ssd, nvidia 970..
will it run rock solid 60fps at 1080 with everything active? or not?

Nope you cant run it at 1080p 60fps on a 970 you have to lock it to 30fps. I don't even think you can get 60fps locked on low lol.
 

Big_Al

Unconfirmed Member
Nope you cant run it at 1080p 60fps on a 970 you have to lock it to 30fps. I don't even think you can get 60fps locked on low lol.

You can get close to 60fps but yeah it's not constant, I was running it on mine and it fluctuated between 45fps - 60fps (i5 2500k and 970). Maybe having it on an SSD helps but I'm not sure. Definitely not 30fps at least.
 

dex3108

Member
As I said if you want to play game and never played it before (or stopped after few hours) buy/play complete pack you will have much better experience.
 
D

Deleted member 325805

Unconfirmed Member
Nope you cant run it at 1080p 60fps on a 970 you have to lock it to 30fps. I don't even think you can get 60fps locked on low lol.

I tried the demo and couldn't get 60fps solid on low with a 3570k @ 4.3GHz / GTX 970 so that sounds about right. Fuck playing at 30fps so I guess I'll just never play it.
 

WorldHero

Member
Great presentation, story and gunplay. Wonky graphic bugs at launch that got ironed out. The missions were repetitive but it was a good overall experience. I'm definitely interested in the next game.
 
I can't say I've noticed any issues during my playtime. Maybe at one time it was a mess, but it's not anymore.

Got some conflicting stories in this thread. One guy saying it runs fine on his i7 with 1080ti, and another guy saying it doesn't on a very similar setup. lol
 

Floody

Member
Will definitely be interested in a follow up from them with far more mission variety (more taking down the bosses like missions, way less everything else). There's ton of potential to deliver a excellent game, I'm hoping they learned from their mistakes with 3.
 
Nope you cant run it at 1080p 60fps on a 970 you have to lock it to 30fps. I don't even think you can get 60fps locked on low lol.
Well then that's that..
I'll update my rig next year, but seriously, if my rig cannot play at 1080 locked 60 fps with most setting in the upper sphere, I'd say the game is poorly optimized frankly :)
 
Well then that's that..
I'll update my rig next year, but seriously, if my rig cannot play at 1080 locked 60 fps with most setting in the upper sphere, I'd say the game is poorly optimized frankly :)

It won't run at locked 60fps. I get sudden dips from 60 to 45 enough for it to bother me on a 1080ti.... and I'm playing on a 1080p t.v. not the usual 2560x1080 res. I don't think brute forcing it with a high spec pc will fix the frame rate issues unfortunately. Fun game but I got bored after 4 hours.
 
This team had the balls to create a contemporary game with GTA3 that didn't have "open world gameplay" - missions were linear, just set in an open world. Same with 2. For the life of me, I can't figure out why the developers, after two critically and commercially successful entries, decided to change that strategy.

Open world bloat is a bit of a cancer in the industry. Some games can do it right, but too many developers feel pressured to do it and can't.
 
Does it stay at a solid 60fps? Mine tends to dip when driving enough to notice and bother me. I haven't played it in a couple months but I couldn't keep the frame rate from dipping.

It drops while driving fast but I installed a fast travel mod, I don't drive across the city anyway so it doesn't bother me. It's mostly solid otherwise.

I also have a g-sync monitor so I don't notice it when it does.
 

Mr Swine

Banned
I like the game buuut I really miss the realism from Mafia 1 "and" Mafia 2. The gameplay is fantastic (character) but the car gameplay is not as good as the 2 previous games.

I really hope they go back to the 30's and 40's on Mafia 4
 

iddqd

Member
Some of the replies here got me interested, is it worse then Mad Max with it's open world?
That game is so tough to get into, empty and repetitive.
 
Some of the replies here got me interested, is it worse then Mad Max with it's open world?
That game is so tough to get into, empty and repetitive.

It's better but only slightly. I feel like there is more progression and the world is way more lively than mad Max but it still feels a bit like you are doing the same thing over and over again. The variance in environment helps make things feel a little fresh. I'd get it for cheap if you love interesting story telling. The game goes hard with it's documentary style cutscenes and it excels on the story side because of it.
 

Gattsu25

Banned
I love the combat in this game. Some of the best open world shooting there is. The feel of that shotgun is only matched by id software games.
 
D

Deleted member 471617

Unconfirmed Member
Literally just finished the third and final expansion for Mafia III two hours ago. The base game itself was an 8/10 for me personally with the story, characters, music, sound effects, voice acting, locale, atmosphere and immersion being the majority of my score. Visuals are good but there's a lot of pop-up/pop-in and lighting problems. Gameplay wise, it's not great but it's not horrible. Solid at best, repetitive at worst.

Expansions on the other hand were just average or above average for me. The best thing in all three expansions was rebuilding Sammy's Bar which took me maybe an hour to renovate 100% and should have been in the main game after finishing the story. Oh well.

Would definitely prefer Mafia 4 to be linear or open ended like Rise of the Tomb Raider / Deus Ex: Mankind Divided. Definitely don't want an open world because it does more harm than good even though I did 100% everything and enjoyed it for what it was.
 

Alexious

Member
Literally just finished the third and final expansion for Mafia III two hours ago. The base game itself was an 8/10 for me personally with the story, characters, music, sound effects, voice acting, locale, atmosphere and immersion being the majority of my score. Visuals are good but there's a lot of pop-up/pop-in and lighting problems. Gameplay wise, it's not great but it's not horrible. Solid at best, repetitive at worst.

Expansions on the other hand were just average or above average for me. The best thing in all three expansions was rebuilding Sammy's Bar which took me maybe an hour to renovate 100% and should have been in the main game after finishing the story. Oh well.

Would definitely prefer Mafia 4 to be linear or open ended like Rise of the Tomb Raider / Deus Ex: Mankind Divided. Definitely don't want an open world because it does more harm than good even though I did 100% everything and enjoyed it for what it was.

That might be for the best.
 
It's a beautiful game with some good character and story moments, but the loop of doing the same things over and over to gain territory to advance the story missions became a slog. At times, the game felt like something designed 10 years ago.
 

prudislav

Member
I like the game buuut I really miss the realism from Mafia 1 "and" Mafia 2.
its just part of the different devs kind of deal ... most of the devs behind M1/2 either did errand jobs for M3 dev or are now going full on with realism by making Kingdom Come Deluverance
 

Budi

Member
It was great to read your impressions OP! I played the game at launch and was faced with all the same problems as everyone else, but looking back to it my impression is positive. It does so many things really well like the already mentioned narrative, presentation and gunplay. Personally I'll add driving to this too, had the "simulated driving" or what it's called turned on. And played the game on easy as I took it somewhat as a power fantasy, helped with the repetition. Looking forward to picking up the DLC from sale.

Some of the replies here got me interested, is it worse then Mad Max with it's open world?
That game is so tough to get into, empty and repetitive.
Haven't played Mad Max yet, but's definitely repetitive but I liked the world in the Mafia 3 while there wasn't much to interact with and it's mostly window dressing.
 

canedaddy

Member
I had a great time with it. Superb storytelling/characters/voice acting and a nice setting. Fun to play... shooting and driving very good. Only negative is the repetitiveness.

I bought the version with the season pass but haven't played any of the DLC yet. Guess I should get back to it.
 

BosSin

Member
I am still trying to slog through the Mafia 3 story. It's so bland. A run of the mill revenge story in a game plagued with doing the same shit over and over and over again. Also it's glitchy as fuck.

I have resorted to making it my podcast game.

The only positive statement I can make about the game is that it is pretty.
 

Mister Wolf

Gold Member
It's a good game if you ignore the pointless side missions that bloat the game and add nothing to the experience or affect the outcome of the game. If the side mission seems boring don't force yourself to do it.
 

firehawk12

Subete no aware
The game sounded interesting in terms of the story it was trying to tell, but when people kept talking about the repetitive Ubisoft-style missions, it just killed my interest in it.

I don't get why people have to make open world games last 50 hours now by having pointless "kill 10 sub boses to kill the big boss to progress the story" type progression.
 
This game is so good that it's a shame they decided to pad it out the way they did. The driving and shooting is the best in the genre imo and the voice acting and facial animations can be breath taking.
 

dex3108

Member
What is consensus on dlc?

Did I hear right that you can play them anytime during the main campaign?

They are all good and more focused. And yes you can play them in any order whenever you want when you unlock first sitdown in game. You can even play one DLC mission then one main mission and so on. I think that you only can't play Stones Unturned that way because it takes place on completely separate map.
 
It’s repetative as fuck, but the gun play felt so damn good that I never minded it. Just getting into firefights felt incredible. The game fucking nails the weight and speed of gun battles.

The story missions were really great too.
 

ActWan

Member
I got it pre ordered and was pretty hyped, but I just couldn't play the game because the port was so bad...my PC could barely run it and it was so bug-infested.
Since then I've upgraded my PC and the game probably got patched a bit so I gotta pick it up again.
 
Repetitive mission design in the city takeover activities betray the very, very well acted and presented story, and overshadow the more involved set-piece style missions. I'd go so far as saying it has one of the best core stories in any open world game, and EASILY outclasses any recent title in this crime-action sub-genre (might have to go as far back as Mafia 2 for some real competition). The controls, gunplay, and driving model are also top of their class which should not be understated.

The problem was stretching what could've been a top notch 20 hour tale into this big 45+ hour checklist game. I think the solution is to meet somewhere in the middle with 25-30 hours of linear, A quality, main mission, story heavy gameplay surrounded by a city that's highly dynamic and extends the life of the game when you decide to do your OPTIONAL (much less repetitive) racket activities. The idea of what they tried to do in Mafia 3 was fine, but the execution of making each business a checklist rather than a true story arc shot the game in its kneecaps and tied a cement block to its ankles while pushing it into the ocean.
 

dex3108

Member
Repetitive mission design in the city takeover activities betray the very, very well acted and presented story, and overshadow the more involved set-piece style missions. I'd go so far as saying it has one of the best core stories in any open world game, and EASILY outclasses any recent title in this crime-action sub-genre (might have to go as far back as Mafia 2 for some real competition). The controls, gunplay, and driving model are also top of their class which should not be understated.

The problem was stretching what could've been a top notch 20 hour tale into this big 45+ hour checklist game. I think the solution is to meet somewhere in the middle with 25-30 hours of linear, A quality, main mission, story heavy gameplay surrounded by a city that's highly dynamic and extends the life of the game when you decide to do your OPTIONAL (much less repetitive) racket activities. The idea of what they tried to do in Mafia 3 was fine, but the execution of making each business a checklist rather than a true story arc shot the game in its kneecaps and tied a cement block to its ankles while pushing it into the ocean.

Mafia 4 set in early days of Vegas that keeps managing mechanic and adds new features to make it work with managing hotels and casinos. Multiple factions that are your competition and you need to deal with them but you have a choice (to rig their machines in stealth missions to make them lose money or to plan and rob casinos in action missions or to find somebody and pay them/make them to attack casino to make it insecure and drive away customers...)... There is huge potential.
 

Moff

Member
I tried to replay it a few weeks ago

still by far the biggest disappointment in recent memory. The only thing worse than the poor gunplay is the insultingly bad mission design. Terrible game.
 

dex3108

Member
I tried to replay it a few weeks ago

still by far the biggest disappointment in recent memory. The only thing worse than the poor gunplay is the insultingly bad mission design. Terrible game.

I really can't agree with this.
 

Bedlam

Member
Would love to play it for the presentation and in particular the stellar soundtrack but I just can't stand open-world games with repetitive mission design anymore. And this seems to be even worse than the usual offenders from Ubisoft.

Too bad. Maybe the devs learn from this; just give me 20 hours of great campaign content and make all that open-world tedioum optional. Don't try to stretch the campaign to 40+ hours.
 
Story was good.

But it just became a chore to complete. Boring repetitive missions. I was planning on buying the dlc before playing it too.
 
I loved Mafia 1, really liked Mafia 2, was very interested in Mafia 3 but its inability to hit 60 fps even on powerful PCs instantly killed any interest I had. I will buy it once I have a PC that can brute force 60 fps and the game is dirt cheap. They lost a sure full price sale from me.
 

UrbanRats

Member
Repetitive mission design in the city takeover activities betray the very, very well acted and presented story, and overshadow the more involved set-piece style missions. I'd go so far as saying it has one of the best core stories in any open world game, and EASILY outclasses any recent title in this crime-action sub-genre (might have to go as far back as Mafia 2 for some real competition). The controls, gunplay, and driving model are also top of their class which should not be understated.

Mafia 2's story was pretty lame, tho.
 
Is there a mod that gets rid of the grinding and repetition of missions yet?

I'd love to play it for the story. I'm not sitting through hours of shite to do that.
 

Stiler

Member
I actually think that Mafia 2 hurt this game.

Let me explain, when Mafia 2 came out it attracted a lot more people to it that came from the GTA games and other "open world" designed games.

A LOT of people complained that the world was "empty" and that the game didn't have a ton of side-things to do.

However this is exactly what Mafia 1 was like and what separated it from GTA and similar games. Instead of filling the world with a lot of busy-work and copy + paste side stuff the Mafia series traditionally focused on the storyline and characters, the world was there but it was never the "focus" of the game, rather it was the backdrop that let the world feel alive from which the story took place.

With Mafia 3 they most likely got a lot of people telling them "You need to fill the world up with a bunch of things to do" instead of them focusing on the narrative like Mafia I/II did.

This was a huge mistake imo, as many people absolutely loved the opening to Mafia III and it's story and then after a few hours in when the game finally "opens" up and you get into doing the same copy + paste designed things over and over and overo it really bogged down the game.

I think they would have been 100x better of just letting Mafia be Mafia, keep it different from GTA/Saint's Row and all those other games and let people enjoy it for its story and characters.
 
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