All that cut scenes are pre recorded video right?
I don't think so. I've seen lighting flashes that shouldn't happen but randomly can happen, Lincoln's coat and dog tags tend to "drop" every time the camera cuts to him as if there are active physics on him, etc.
I don't think so. I've seen lighting flashes that shouldn't happen but randomly can happen, Lincoln's coat and dog tags tend to "drop" every time the camera cuts to him as if there are active physics on him, etc.
Quick question, does anyone know how to hide HUD elements. I feel like it's really cluttered.
They're videos, at lease the vast majority of the cutscenes should be videos.
Exactly. Thanks to this Reshade and downsampling I finally have it looking quite decent even with the AA on.
The saturation looks better than the base game but I'm not sure if it's TOO much. Either way I think it looks pretty great:
Despite the sharpening artefacts of course.
Does anyone know why developers still do that these days? Why not real time rendering, and IF pre-rendered why not with high quality blu-ray quality? I hate when the IQ in cutscenes is much lower than in-game due to compression artefacts.They're videos
PLEASE report back. I had 3 subscribers report something very similar yesterday but without reboots and each of them separate seemed like isolated cases
Don't expect one until late tomorrow.Stll no patch? Im waiting on patch performance to see if i jump in
Can you share your reshade settings? Thanks
It's this: https://sfx.thelazy.net/games/preset/6205/ but I turned sharp_strength down to 2.0 and Vibrance down to 0.20. Not a similar picture by any means but here's a current picture that I thought looked amazing.
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Guess we'll see if it actually works or not.Thank fucking Christ.
You are misunderstanding what I am saying, I am saying it's not the developers fault, they are constrained by what the publishers want, which is playing it safe, if the developers had more creative freedom we would see more passion and love in these games.
I am not saying developers do not care (well some don't clearly) but I am simply saying that without the constraints their talents would shine through more, they may be passionate about the work they do even if it is constrained and I appreciate that but I am saying when developers had more creative freedom games were better (IMO.)
I worded it wrong but I think you know what I mean.
Tried monitoring everthing. It's definitely a CPU bottleneck.
Went to a stressfull area (which brings fps down to 23) and GPU usage is around 70% while CPU usage is 98% and around 6gb ram is being used.
I can't overclock my i5 4460 with my mobo, so I guess I can only wait and see if they optmize with patches.![]()
Doubt it'l include the Phenom CPU fix.
Well the Phenom cpu was way below their minimum requirements so technically they don't have to fix it, people were warned.
The NMS and Deus Ex devs fixed it, I can max those games out with my 1100t @ 4.1Ghz and it doesn't bottleneck my 970, it's an old CPU but it sure isn't below the minimum requirements.
The minimum cpu required was the AMD FX-8120 which is newer than the Phenom if I'm not mistaken. I wouldn't buy the game if the devs told me that they needed a newer cpu to run the game at minimum settings. I know it's bullshit but the requirements were there for people to see.
3PM PT, so really soon.
How long is that from now?
If I request a refund on steam can I buy it later again cheap?
Game looks and runs like garbage, even though the core gameplay itself might be quite fun. Want to refund and just buy in a steam sale at this point. Hugely disappointed in this game.
1.2GB patch to fix FPS?
Okay
I imagine there's bug fixes included too
Patch notes up?
Man, I love Reshade. It can greatly change the look of a game.
No more vaseline filter!