A slight bump? Have you done the math? It's significantly more pixels.
921,600 pixels vs 2,073,600 pixels.
Yes, it's ~2.2x as many pixels. It's a pretty intense jump.
A slight bump? Have you done the math? It's significantly more pixels.
921,600 pixels vs 2,073,600 pixels.
I don't agree. It is literally more than double the image quality.Going from 720p60 to 1080p60 is what I would indeed classify as "marginally better". It's just a slight bump in resolution, which most casual gamers would be hard pressed to even notice.
But that's the thing... your field of view is so small that the resolution difference wouldn't matter that much...
So if you tell the Switch to output to TV at 720p, does it still render 1080p and downscale to 720p or does it simply output the same 720p from handheld mode?
it will still render at whatever resolution it's supposed to in docked mode and just send it over in 720p.So if you tell the Switch to output to TV at 720p, does it still render 1080p and downscale to 720p or does it simply output the same 720p from handheld mode?
Smash on Wii U was 1080p60fps, so Nintendo at least could have their Switch games at thst. Will depend on priorities. Breath of the Wild is 900p on Switch and 720p in Wii U.How is that even possible given Switch is a handheld and only marginally better than Wii U?
Can we expect a game like Mario Odyssey to be 1080p60fps as well? That would be insane
I don't think og MK8 was dropping a frame. Wasn't it outputting the 59th frame twice?
Disclaimer: Idk how this works
Smash on Wii U was 1080p60fps, so Nintendo at least could have their Switch games at thst. Will depend on priorities. Breath of the Wild is 900p on Switch and 720p in Wii U.
If you mean LAN mode (either Ethernet or local wireless) I don't think you can have more than 2 people in a single Switch console.With four player splitscreen can another person with the game on Switch race those 4 locally? Two Switchs connected together with four playing on one while the other is played in handheld mode.
it showed a duplicate frame every 64 frames - that means that it would run at 59fps for 14 seconds, 60fps for one second, then back to 59fps for 14 seconds etc.correct, the game still ran at 60fps it just repeated a single frame when there were CPU players present
Wish they would offer a 720p/60fps for 3-4 players
They should have chose 900p or even 720p to get 3-4 player play at 60 FPS. The screen is split so it's not like people will really notice the resolution drop.
Doesn't seem like a smart decision to drop it to 30 FPS just to keep it 1080p.
Doesn't seem like a smart decision to drop it to 30 FPS just to keep it 1080p.
I would say that the split screen would actually increase noticing the resolution drop. It's a matter of 360p vs 540p per player.They should have chose 900p or even 720p to get 3-4 player play at 60 FPS. The screen is split so it's not like people will really notice the resolution drop.
Doesn't seem like a smart decision to drop it to 30 FPS just to keep it 1080p.
hmm?900p and 60fps in 4 Player mode?? How? Lol. That would be almost 90 million pixels/s
Isnt this 2 months old? http://www.neogaf.com/forum/showthread.php?t=1333637
Agreed but people would complain either way. The past couple of years have been rife with people loudly complaining about sub-1080p games on here and elsewhere. It appears Nintendo feels that there may be less complaining about framerate than resolution, since they seem to prioritize resolution so far.
I would say that the split screen would actually increase noticing the resolution drop. It's a matter of 360p vs 540p per player.
True unless people believe it's 1080p per player screen lolI would say that the split screen would actually increase noticing the resolution drop. It's a matter of 360p vs 540p per player.
Wish they would offer a 720p/60fps for 3-4 players
Wish they would offer a 720p/60fps for 3-4 players
it still has no aa :/So this means no more jaggies right?? MK8 is one of, if not the most beautiful looking Nintendo game ever but those damn jaggies all over ruined everything.
it still has no aa :/
it'll be much, much sharper though. but still prickly.
Splitscreen places additional load on CPU/GPU with regards to geometry, so changing resolution may not have helped here.
Yeah. I thought someone bumped an old thread.Isnt this 2 months old? http://www.neogaf.com/forum/showthread.php?t=1333637
Should have gotten Shin'en for this port lol.
2.25x the pixel count is a "weak ass upgrade"?That's one weak ass upgrade from the Wii U.. wtf
921,600 pixels vs 2,073,600 pixels.That's one weak ass upgrade from the Wii U.. wtf
2.25x the pixel count is a "weak ass upgrade"?
Ok but there's still a 2.25x upgrade in pixel count in mp.I'm talking about the 30fps mp
How is that even possible given Switch is a handheld and only marginally better than Wii U?
Can we expect a game like Mario Odyssey to be 1080p60fps as well? That would be insane
cpu load is different, as different players see different things, and i imagine the player physics is of slightly higher fidelity than npc physics.So why 1080p/30 instead of 720p/60 ? This doesnt make sense imo. The pixel density goes down by the factor 2 but the display size per player gets down by 4. So there is no loss in pixel density for a player. (unless my math is false)
55 inch 1Player 1080p = 40,05 ppi
55 inch 4Players 720p = 65,27 ppi per player
Ok but there's still a 2.25x upgrade in pixel count in mp.
921,600 pixels vs 2,073,600 pixels. In mp and sp.
Your point still makes exactly zero (0) (cero) sense.
I am impressed by your ability to make points and discuss.Dude I don't care about pixels make that shit 60 fps sp and mp. Local mp is where it'll get the most play time for me. Switch is weak period. Mario kart was never about graphics.
I think your math is wrong. I'm too lazy to do diagonal length math, so let's just use logic.So why 1080p/30 instead of 720p/60 ? This doesnt make sense imo. The pixel density goes down by the factor 2 but the display size per player gets down by 4. So there is no loss in pixel density for a player. (unless my math is false)
55 inch 1Player 1080p = 40,05 ppi
55 inch 4Players 720p = 65,27 ppi per player
DF have analysed their footage and the 59fps jank has gone. It's smooth full 60 here.
I am impressed by your ability to make points and discuss.
They probably could have made the game 720p60FPS in MP, just because they decided to boost resolution instead of framerate doesn't make the switch weaker, you still need the extra power for that.
But whatever, I forgot I am on the Internet. Ok, you can keep thinking the Switch isn't considerably more powerful than Wii U. I mean, whatever is in your mind won't change reality
Yes. It's called stuttering. I noticed it on Wii U. It didn't bother me at all, but if I look for it I can see it.What's the 59fps jank? Can the human eye even detect the difference between 59 and 60?