Yep!
Thanks that is great to know, best feature of the wii game for me.
Yep!
For new page![]()
If you play online with two players, does the second player still have to be a "Guest" or can you log in with another WiiU account?
Guest most likely.
Git dammit thought these were real!!For new page![]()
Rejoice, Guys
EDGE final score from Mario Kart 8: ---- 9!!
from the EDGE content thread:
http://www.neogaf.com/forum/showthread.php?t=815074
There so many types of bundles for this game it's crazy. Look for the bundle that has the cure for cancer being announced tomorrow!
I just noticed that when karts are spinning in the air the rear wheels don't spin as fast as the front wheels do because the karts are front wheel drive. so many little details.
time stamp
Anyone else disappointed that there is no Gamepad + TV splitscreen? It's great that the game runs at 60fps in standard two player split screen after MKWii, but I was really looking forward to having my own screen in multi. It's such a great feature on Wii U for stuff like CoD and it's disappointing that Nintendo isn't supporting it. I would have at least liked the option even if there would be a dip in resolution or framerate.
Anyway can May 30th just get here already?
Would've been nice to have Kamek playable.
Also MK7 & MK8 have the exact same score from EDGE which is really strange.
Also MK7 & MK8 have the exact same score from EDGE which is really strange.
Question about the promotion and the WiiU. If I register my game on my fake Nintendo Club account (I live in Sweden) and use the digital code I get on a second UK based account/user on my WiiU, will my main, Swedish account be able to access that game? Like you do on the Ps3/4 with one US and one EU account?
Yeah, MK7's score is strange.
Are you sure Sweden is eligible for the offer? Nintendo UK website only mentions United Kingdom, Ireland, Germany, Austria, France, Spain, Italy, Belgium, the Netherlands, Portugal, Switzerland, South Africa, or Russia.
I don't think Edge is anything special at all but they tend to give lower scores more often than other places so it's cool to see the game off to a good start but you can pretty much tell how good the game is by all the videos.
I'm glad they have kept the craziness but at the same time, have made a concerted effort in balancing the very unstable franchise.
CVG picked out a few quotes, starting with the following:
Even 2011′s effervescent 3DS outing, Mario Kart 7, feels somewhat lifeless by comparison. The new HD visuals are gorgeous, but Nintendo has also built on 7′s neatly interlaced mechanics and introduced a nuanced handling model to create the greatest Mario Kart yet.
EDGE had some criticism for Mario Kart 8′s Balloon Battle modes arenas, but the publication still said that the game is as essential a purchase as Super Mario 3D World.
The Mario Kart series battle arenas were designed to funnel players into each other, but now youll spend long stretches of time without even catching sight of a potential target as you trek round the circuit.
But even this isnt enough to detract from an otherwise-joyous follow-up to the series excellent 3DS outing. That it offers as much of its own innovation again speaks volumes; Mario Kart 8 is as essential a purchase as Super Mario 3D World.
Digital game menu and Pink Gold Peach video coming up shortly. Sorry for the delay.
I hope we get an update/patch so we can have an option to put the map on the tv screen instead off or as well as the gamepad. And on the gamepad when playing off tv.
I hope we get an update/patch so we can have an option to put the map on the tv screen instead off or as well as the gamepad. And on the gamepad when playing off tv.
I think I kinda understand now why they don't put a small transparent map on the main screen:
![]()
With anti-gravity, the maps don't make any fucking sense in this game :lol
See Nintendo, this is what you do to us! Damn it!![]()
Poor guy.![]()
Just a random question.
Did they confirm that all those characters that they showed are all there is to is for this MK?
No secrets or leaks ? LOL
It's going to be difficult to return to previous Mario Karts after this...Nintendo has built on 7's neatly interlaced mechanics and nuanced handling model to create the greatest Mario Kart yet
While 7's drift was immediate....8's will see you likely to sail off the track the first few trys. Fear not. You'll soon get used to it. Deeply and rewarding system. Spin boost more controversial addition. Far from a balance ruining disaster. Must be strung together with other techniques in your repertoire to be effective.
Options increased. D-Pad control. Handle throttle and break via right analog stick if that's your fancy. Motion controls well implemented. Gamepad feels slightly less responsive due to its weight
Retains 7's liking for alternate routes. Anti-Grav has done for Kart what Galaxy's rejection of gravity did for Mario. Spectacularly imaginative track designs are the result. Great updates of old circuits. If MK7's re-interpretations made old circuits feel planar, MK8's makes them feel positively one dimensional. Some tracks offer branching routes. Choice between tarmac and anti-grav. Toad's Turnpike still wide but most tracks relatively tight and frantic
Highlight reel can be sped up / slowed down with sticks. You can tweak settings to make it focus on different things, like items, drifting or hits. Can choose which drivers to focus on. Can choose 30, 45 or 60 second clips or play out entire race. Algorithms driving MKTV are amazing pieces of wizardry with keen eye for drama. Example: Camera focuses on banana skin held by Mario. Once thrown, camera sticks with the dropped peel as Mario disappears from frame, cuts to Peach pulling into focus as she runs into it. Highlights can be saved, watched in a theatre accessed from main menu. You can also view friends' clips from here as well as most recent or most popular globally. Progressive approach to internet. When create a tournament, associated MiiVerse community is automatically created so you can stay in touch during the tourney.
No noticeable drop in quality or framerate for 2 player split screen. Wii U starts to wheeze a little in 4 player local splitscreen. Not unplayable but neither is it particularly stable. Decision to drop battle arenas is a confusing one. This is their main criticism of the game really. Tracks don't work as well. Spend long stretches encountering nobody.
MK8 takes things even further than 3D World for Wii U visuals. So much detail. DK fur glistens after being in water. Dat mustache movement. Dose shiny chrome bumpers. Crowds gather at side of tracks. Throw coins on track. Driver reactions are great and entertaining to watch.
Joyous follow up to MK7. As essential as 3D World if you have a Wii U. Unsure as to whether it will provide a significant sales uptick. Shows promise for Nintendo's online / community asperations - beyond MiiVerse with Youtube uploads. Whatever happens, MK8 is a hugely powerful argument for Nintendo's idiosyncratic design sensibilities.
Hopefully there will be a full blown battle mode as DLC....
I would love more impressions of 4-player multi. I have no idea what "the Wii U starts to wheeze a little" means or fear "stable" means. It's locked at 30fps, right? Do the visuals take a significant hit? And what is it like in comparison to MK Wii's 4-player mode? The same? Improved?
Highlight reel can be sped up / slowed down with sticks. You can tweak settings to make it focus on different things, like items, drifting or hits. Can choose which drivers to focus on. Can choose 30, 45 or 60 second clips or play out entire race. Algorithms driving MKTV are amazing pieces of wizardry with keen eye for drama. Example: Camera focuses on banana skin held by Mario. Once thrown, camera sticks with the dropped peel as Mario disappears from frame, cuts to Peach pulling into focus as she runs into it. Highlights can be saved, watched in a theatre accessed from main menu. You can also view friends' clips from here as well as most recent or most popular globally. Progressive approach to internet. When create a tournament, associated MiiVerse community is automatically created so you can stay in touch during the tourney.
I would love more impressions of 4-player multi. I have no idea what "the Wii U starts to wheeze a little" means or what "stable" means. It's locked at 30fps, right? Do the visuals take a significant hit? And what is it like in comparison to MK Wii's 4-player mode? The same? Improved?
Wait. Creating a Tournament = creating a Miiverse community just for it?
...User-made Miiverse groups plan, is that you, more or less? O__O
Already happens with Wii Fit U, so don't see why not.![]()
I thought it would be a good idea to record a simple clip of the Mushroom cup showing a lap of each track with good ol' Mario.
https://www.youtube.com/watch?v=c4h1h_wQpV4
Requests are being taken care of
Shout out to ohohdave for recording and editing.