I agree with a lot Sony is doing but software for the launch lineup is not one. I think they blew too much on PS3 this year and should have saved some games for PS4. The Last of Us or GT6 would have been great at launch. Thought for sure we would get at least a cross platform announcement.
Yes I did listen to what he said and yea when he was describing to the two methods they considered for bandwidth he was speaking to graphics capabilities. We're you listening? Also no I was not at E3 but in terms of what I saw I was not overly impressed. Not so much visually but from a performance side many of the games were lacking dropping below 30fps frequently.
Please link?Superior no hiss version is up I see.
I agree with a lot Sony is doing but software for the launch lineup is not one. I think they blew too much on PS3 this year and should have saved some games for PS4. The Last of Us or GT6 would have been great at launch. Thought for sure we would get at least a cross platform announcement.
But the entire launch lineup hasn't even been revealed yet.
Yes I did listen to what he said and yea when he was describing to the two methods they considered for bandwidth he was speaking to graphics capabilities. We're you listening? Also no I was not at E3 but in terms of what I saw I was not overly impressed. Not so much visually but from a performance side many of the games were lacking dropping below 30fps frequently.
This is my hope. I just keep going back to Knack and scratching my head though.Then I guess it's a good thing most of those games are damn near alpha, and most devs were shocked in February to discover the PS4 would be getting 8GB GDDR5 RAM, since they had been coding for much less.
Definitely not trying to pin anything on Cerny. I'm just more confused than anything considering this amazing "tool" they've been given and the progress and design choices that have been made.You dissatisfaction with design choices and priorities and progress made by developers has little to do with the philosophies Cerny discusses in the creation of the PS4. So GG are going with 30fps, Drive Club aint performing well 4/5 mths out of launch. Don't pin that on Cerny. There are already other threads to voice for premature concerns.
How long has shu been in charge of scej?
Definitely not trying to pin anything on Cerny. I'm just more confused than anything considering this amazing "tool" they've been given and the progress and design choices that have been made.
BOW BEFORE ME http://youtu.be/ns21_nMzVFM?t=2m35s
Awesome. Thanks!
eDRAM wouldn't have meant a more expensive APU at all, nor would it have implied a weaker one. The point being that you cannot currently manufacture eDRAM on a 28nm process node, as nobody does it. The smallest node for eDRAM currently is 32nm which would have implied a daughter die like the 360 setup - perhaps with the GPU ROPS on the daughter die also.
EDRAM at 32MB would have meant a much smaller die area than eSRAM at 32nm. It would have allowed Sony to go up to 64 or possibily even 128MB of eDRAM on the daughter die. Would have been far superior performance wise than MS' current XB1 setup, provided they had double or more embedded memory and in the terabits per second internal bandwidth to the ROPs. Just would have been more expensive.
The thing with eDRAM is that it requires special manufacturing steps and thus cannot be fabbed at every major fab. This ends up making it more expensive in the long run as you'd be exempt from any kind of ability to shop around and get the best deal at the major foundries. MS chose eSRAM because they wanted a solution that would be integrated on die from the offset. A solution which though it makes your APU more expensive to start with, as it will invariably affect yields (i.e. on-die high transistor density eSRAM adds another level of complexity making your APU even more prone defects), it does allow you to cost reduce your embedded memory alongside your main APU as you transition from one manufacturing process node to the next.
The main problem with a hypothetical PS4 that used eDRAM and a big main pool of DDR3 is that it would have meant a more complex system with a greater potential for performance bottlenecks. There would be no real way to get around the slow main memory bandwidth, which could tank performance for any application that cannot find its data in the finite pools of caches and the embedded memory.
I think the GDDR5 solution Sony chose was a good, solid and wise choice. And I think it is a system that will pay off for them in the long term, moreso than any system Sony has designed to date.
They won't. I've literally lost all faith in the American buying public, especially gamers. I'm calling it: Xbone wins NA by a wide margin.
But I'm doing my part. I just preordered Knack on Amazon.
I wonder what kind of embedded ram Sony was thinking about using. The esram in XboxOne has a 10th of the speed.
That was such a fantastic presentation. I couldn't stop listening.
God damn. Cerny almost comes off as arrogant at first, but it's clear he has a fairly high IQ and backs up his calm, yet ambitious, personality.
Right? I don't think I've ever seen any of the Big 3 be so candid about hardware development.Wow that was interesting as hell. I was riveted. And it's kind of refreshing to see a company be so transparent and admit past mistakes.
After watching this video. You know that PS4 was made 4GamersByGamers
Small correction, the hypothetical PS4 would have used GDDR5 + eDRAM. GDDR5 would have been 128bit bus and not 256bit, as seen here:
Lol at everyone trying to turn it into a dig at MS, it's not.
This setup would have been more complected to program for. They just choose to go with the easier to progrom for model, and added a few things that developers would need to explore as time moves on.
He's not head of SCEJ, he's head of Worldwide Studios which encompasses studios from Japan, Europe and America.
Small correction, the hypothetical PS4 would have used GDDR5 + eDRAM. GDDR5 would have been 128bit bus and not 256bit, as seen here:
Lol at everyone trying to turn it into a dig at MS, it's not.
This setup would have been more complected to program for. They just choose to go with the easier to progrom for model, and added a few things that developers would need to explore as time moves on.
oh
so Kawano is to blame for scej then?
Couldn't agree more.What Sony is doing is bringing back that old feeling of "I can't wait to see what's coming next". Instead of "oh god, what now?".
Interesting stories, perhaps in hindsight they chose the wrong guy to test out the Cell when building the PS3. The average programmer may have raised concerns about the complexity issue.