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Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

Sayad

Member
Good, her and Chris G can get in the fuckin bin
Is Morrigan a sexist racist now too?! :(

Also, due to how switching works Morringan's with the right lockdown partner could still make her really strong with hover dash mixup.

wait, did they take away the 1 hit armor on hulk's s.hp?
Armor on any move will be ridiculously OP since you could just throw it out and switch with minimal consequences.
 
When you're just waiting for the characters you want to play to get official reveals...

LOL Exactly my thoughts. Might not be a popular opinion but all that spam/zoning can go to the shit bin. Never been fond of people playing like that. As i said, not a popular opinion.
It's not going to be gone in this game.

Seemed like the MorriDoom stuff was what began to turn off viewers in general.

Brand new game with new meta. I'm good with this.
Nah, the game was just getting stale and predictable. ChrisG had nothing to do with it.

man I feel like being able to reflect projectiles by doing a well timed advance guard + not having assists already nerfs the fuck out of morrigan's game


now she can't even flight cancel fireballs



shit tier confirmed
On one hand, I feel the same way.

On the other hand, don't forget the SRK boards UMvC3 pre-release, and how wrong the entire Morrigan community was.

I REALLY want to see her new move (apparently a trap?) before I judge, and I think that Morrigan will be a support character to create pressure for her partner.
 

JAXXX

Member
Seemed like the MorriDoom stuff was what began to turn off viewers in general.

Brand new game with new meta. I'm good with this.
as a Morrigan player
neutering Morrigan's game sucks, Doom's not in the game anymore so there is no MorriDoom(i dont play MorriDoom anyway)
 

Dahbomb

Member
Morrigan is still going to be far more relevant in this game than Ryu.

Ryu looks so bad in this game right now. It's like they haven't learned from 2 decades of these games that they need to give Ryu actual tools to be playable. You can't do work in this game with just a basic Hadoken, SRK and Tatsus.
 
Nah, the game was just getting stale and predictable. ChrisG had nothing to do with it.

Then why was everyone always complaining about Soul Fist/Missiles being boring to watch? I'm not even talking about far into the game's span. This was happening in 2012. People were whining about it well before the game got stale. Between that, Zero May Cry, Doom TAC's, it turned people off.
 

Dahbomb

Member
That's typically Ryu in any Marvel game tho no?
Yeah but you are just wasting the game slot that way if you are just going to make a bad character that doesn't bring anything to the table.

And it's not that hard to make him good in these games. Better fireballs, angles on fireballs, charged fireballs, better Tatsus, give him a Focus Attack or Parry etc. Or hell use the MvC 1 multiple shoto transformation gimmick.
 
Then why was everyone always complaining about Soul Fist/Missiles being boring to watch? I'm not even talking about far into the game's span. This was happening in 2012. People were whining about it well before the game got stale. Between that, Zero May Cry, Doom TAC's, it turned people off.

So im going to speak my opinion here... It is because of that type of ish. It was boring and very unfair. If I hit you, those missiles should go away, not stay on screen. Thats horse turds. Youre making the game very unfun for the other person and the spectators. No one should have to chase you around the screen and pray to god if they lands a hit they can come out not getting hit by a soul fist or missile.

EDIT: So by god, im glad that ish is getting toned down and that we can reflect projectiles. This was SERIOUSLY needed.
 
The one great thing was to see how people would get around it. However, once you did that, you had to worry about Vergil.

F.Champ was a pretty good match for Chris G back then. He narrowly beat him at Evo 2012, but it really could've went either way. After that, it seemed to be entirely in Chris's favor.
 

Anth0ny

Member
You take missiles assist away and Morrigan no longer becomes a problem


Infinite is going like 5 steps further than necessary, it seems. lol
 
Exactly....

By the time you got rid of morrigan and doom, you were already chip damaged like crazy and barely hanging on..... Then here comes vergil with the condom on to.... You get the point.

...and don't get me started on vergil. New level of fuckery.
 

Dahbomb

Member
Morrigan and Missiles is a very unfair combination of duo and then putting in XF Vergil at the back was just cherry on top in terms of unfairness. If you could pick 4 characters in that game then ChrisG would have put in Zero to complete the cheap quadrilogy.

Morrigan has been winning tournaments even without Missiles. Both RyanLV and Terry Bogard have done well in tournaments lately (RyanLV won all but one tournament this year). So the character is obviously very good and it's not ChrisG's exclusive domain nor is it a "but but she is only good with Missiles!" type situation.

Like the whole fly cancel Soul Fist in AV was definitely not working as intended in that game. A lot of characters just could not play in that type of atmosphere. That's essentially what slowly killed the game... Morrigan pushed out the lower tiers harder than someone like Magneto and then you stratified the tiers into what we see today. Of course it alone was not going to kill off the game (TAC infinites, Doom, Zero, Vergil were just as bad) but it certainly did not help matters.

You can just watch the latest Angelic vs ChrisG match. Match is going fine but then at the end Angelic is put into a situation where he could never win from because ChrisG got to set up against Wolverine (both didn't have XF). That's a terrible situation to have in a competitive game.


To say that they were going to "nerf AV Soul Fist spam" in MvC I was an understatement though I am not sure how this new Morrigan is supposed to play. Seems more offensively inclined with the faster movement and better combos. It's hard to say how she will fit in with tags and stones in the game.
 
Morrigan and Missiles is a very unfair combination of duo and then putting in XF Vergil at the back was just cherry on top in terms of unfairness. If you could pick 4 characters in that game then ChrisG would have put in Zero to complete the cheap quadrilogy.

Morrigan has been winning tournaments even without Missiles. Both RyanLV and Terry Bogard have done well in tournaments lately (RyanLV won all but one tournament this year). So the character is obviously very good and it's not ChrisG's exclusive domain nor is it a "but but she is only good with Missiles!" type situation.

Like the whole fly cancel Soul Fist in AV was definitely not working as intended in that game. A lot of characters just could not play in that type of atmosphere. That's essentially what slowly killed the game... Morrigan pushed out the lower tiers harder than someone like Magneto and then you stratified the tiers into what we see today. Of course it alone was not going to kill off the game (TAC infinites, Doom, Zero, Vergil were just as bad) but it certainly did not help matters.

You can just watch the latest Angelic vs ChrisG match. Match is going fine but then at the end Angelic is put into a situation where he could never win from because ChrisG got to set up against Wolverine (both didn't have XF). That's a terrible situation to have in a competitive game.


To say that they were going to "nerf AV Soul Fist spam" in MvC I was an understatement though I am not sure how this new Morrigan is supposed to play. Seems more offensively inclined with the faster movement. It's hard to say how she will fit in with tags and stones in the game.

On this Dahbomb, we are on an agreement on.
 
People need to remember that Morridoom wasn't even a thing in Vanilla. It was only made possible through very very slight buffs in UMvC3 along with the Wolverine nerf, and it's in the top 3 hardest teams to play in the entire game.

Morrigan is still going to be far more relevant in this game than Ryu.

Ryu looks so bad in this game right now. It's like they haven't learned from 2 decades of these games that they need to give Ryu actual tools to be playable. You can't do work in this game with just a basic Hadoken, SRK and Tatsus.
I don't even know Ryu's moveset, lol. Did he get anything new?

Unfortunately bro.... Unfortunately. lol

What characters are you waiting to get revealed if you dont mind my asking?
There are 5 characters I'm interested in from the lists that have been floating around:
Dormammu (MvC3 and UMvC3 main, well over 10,000 matches with him)
Firebrand (on my main UMvC3 team, but I'm not set on him)
Jedah (#1 request of mine for Marvel)
Morrigan (off-team character I used a lot and enjoy, though she looks like shit here)
Venom (he's just cool)

Dormammu is an auto-include unless they reduce him to a heaping pile of trash that plays nothing like his former self. So then it's just about who I want to partner him with. I will probably like Jedah/Dormammu and main them together unless Morrigan has some secret sauce or Firebrand got a rework. Venom is the wild card - who knows how he will play if the leaks are right.

Then why was everyone always complaining about Soul Fist/Missiles being boring to watch? I'm not even talking about far into the game's span. This was happening in 2012. People were whining about it well before the game got stale. Between that, Zero May Cry, Doom TAC's, it turned people off.
People complained about ALL of those things being boring. That's my point. It wasn't ChrisG, it was the game becoming too predictable in general. To quote Yipes whenever Zero hit someone: "I think I've seen this movie before".

MvCi will eventually be the same way. People think the tag mechanic is going to be so open and amazing, but after a year matches will devolve into blockstring -> setup move -> tag -> mixup, and we'll see it over and over again along with the same bnbs.

So im going to speak my opinion here... It is because of that type of ish. It was boring and very unfair. If I hit you, those missiles should go away, not stay on screen. Thats horse turds. Youre making the game very unfun for the other person and the spectators. No one should have to chase you around the screen and pray to god if they lands a hit they can come out not getting hit by a soul fist or missile.

EDIT: So by god, im glad that ish is getting toned down and that we can reflect projectiles. This was SERIOUSLY needed.
Marvel is unfair. Morridoom was unfair, but so is everything else you saw at high level play. Period.

I play zoning characters, and I'm the opposite of you: I find rushdown into mixups very boring. ChrisG's gameplay was one of the few things I appreciated throughout the mature period of the game. His neutral ALWAYS had to adapt on the fly, but minds lacking experience and subtlety just saw spam. It's much more engaging than rinse and repeat setups that lead to 50/50s until someone guesses wrong.

Reflecting projectiles just means beams are king.

Hidden Missiles needed a small nerf, but you have to recall that it was buffed as a result of Vanilla Marvel being 100% rushdown where people dashed in, did something invincible into a mixup, etc. Vanilla Marvel was way worse as a result of not having viable zoners or keepaway. EVERY 2D fighter needs a mix of viable playstyles or it becomes degenerate.
 

Anth0ny

Member
I should have been more clear, when I say a "problem" I mean clearly overpowered, hard to watch/play against combination. It was such a problem that I think it actively hurt the game and made people not want to watch. That was morrigan with missiles.

Of course Morrigan in Ultimate is still a very strong character no matter what, but Ryan LV's playstyle is nowhere near as frustrating to watch or play against as Morridoom.



but the bottom line is they took a BUNCH of stuff away from morrigan in the transition to infinite and I can't fathom she'll be receiving enough tools to make up for it.
 

Sheroking

Member
I find it pretty difficult to make any kind of statements about what characters have or don't have when the engine is so vastly different.

It's gonna take some heavy lab time to tell whether or not a character has what it takes when the game is going to be centered so much on tag mix-ups.
 
Ryu didn't get anything new of note (he got some jank looking aerial normals), in fact he got stuff taken away. LOL!

I miss TvC Ryu. At least he had an airdash and wasn't completely terrible in that game. His assist being a great ground combo extender worked in his favor too. It's a shame he's been such a drag to play since then.
 

Risero

Banned
as a Morrigan player
neutering Morrigan's game sucks, Doom's not in the game anymore so there is no MorriDoom(i dont play MorriDoom anyway)

I'm sorry but I feel 0 sympathy to Morrigan players. Hopefully this game she's Phoenix Wright tier
 
Chris G doesn't seem to have an issue with Morrigan right now.

Shes sooooooo fast. Like sentinel marvel 2 fast. Heavy fly heavy dash light. Alot of fun.

Of course it's his first time trying her, but he'd have a better grasp of her than anyone else.
 

Dahbomb

Member
There's a big difference between watching Dormammu, Viper, Magneto, Zero, MODOK, Trish, Dante etc. play the zoning game versus watching Morrigan do the same.

I mean yeah ChrisG has to play immaculate and adapt etc. but there are many match ups and situations where he is in fact just in auto pilot mode because the other person can literally not do anything. This situation happens more with Morrigan than any other zoner in the game.

It's the polar opposite of the Zero situation on the rushdown vs zoning spectrum. Zero puts you in a situation after getting hit where you have to guess mix ups where as Morrigan puts you in a situation where you have to sit there and block taking unavoidable chip damage. Neither of these feels good to play against or to watch someone experience it. At a certain point it doesn't matter how hard the execution is, it's about the strategy and the player vs player interaction.


I find it pretty difficult to make any kind of statements about what characters have or don't have when the engine is so vastly different.

It's gonna take some heavy lab time to tell whether or not a character has what it takes when the game is going to be centered so much on tag mix-ups.
Yeah I wouldn't make any statements about tier placements on characters in this game yet.

Except Ryu, I would bet money on him not being top tier in the game.
 

IntelliHeath

As in "Heathcliff"
It seems clear to me that Gamora was chosen mainly for story purposes, given how closely associated she is with Thanos. She also nicely balances out the game's cosmic Marvel representation with two male heroes (Nova and Rocket Raccoon) and two women (Captain Marvel and Gamora).

I want to comment on that. I do recalled that one of Capcom head said that they mostly chose characters based on the story mode? Did I recalled that wrong? I'm trying to find the article at the moment.

Any info on how Gamora plays?

She's not playable in demo yet.

Dat Rocket fuckery at hand. lol More and more, I love playing with Rocket. Hes that one character I had no interest in the last installment, and find myself loving him.

giphy.gif

I love that! haha!
 

Risero

Banned
You take missiles assist away and Morrigan no longer becomes a problem


Infinite is going like 5 steps further than necessary, it seems. lol

That's 5 steps to short IMO they should get rid of her specials, normal, hypers, and health pool. Picking Morrigan should just instantly take you to the lose screen

I'm not serious
At least not completely
 
Marvel has always been cheap, but never unfair. (unless you count infinites). You can zone all you like, but when I catch you, that should be the end of it. It becomes unfair when a single missile in the air almost GUARANTEES you about to come out with a combo on me. I can handle foot dives all day. But not the missiles... Thats truly god material and not good for any other character on the game.
 

Seyavesh

Member
Marvel has always been cheap, but never unfair. (unless you count infinites).

out of all the scrubby shit said, this is probably the funniest

like literally every marvel series game has insanely stratified tiering and omega-fucked up level shit.

except MSHvsSF i guess supposedly? i always hear about how neutered that game is but frankly i wouldn't know since the only thing i've ever seen for it is combo vid infinite garbage
 
out of all the scrubby shit said, this is probably the funniest

I was talking about the moveset in general.. hence why i said what i said. I notice an insult instead of actually backing up a point.

And so not only did you try to insult me, you actually just revealed you havent played any marvel game before MVC1... lol... ok guy.
 

JAXXX

Member
I should have been more clear, when I say a "problem" I mean clearly overpowered, hard to watch/play against combination. It was such a problem that I think it actively hurt the game and made people not want to watch. That was morrigan with missiles.

Of course Morrigan in Ultimate is still a very strong character no matter what, but Ryan LV's playstyle is nowhere near as frustrating to watch or play against as Morridoom.



but the bottom line is they took a BUNCH of stuff away from morrigan in the transition to infinite and I can't fathom she'll be receiving enough tools to make up for it.

i think some people are looking at it in a vacuum. There were many imitators of Chris G w/ morridoom. he (and to a lesser degree Cosmos)was the ONLY successful Morridoom player. Most "Morridoom"'players could be handled/beaten. There are more level 3 Virgils that takes 1/3 the work, making UMVC3 a 1 player game than morrigan and doom.

Doom missiles needed to go away on hit, Morrigan shouldn't gain meter while in astral. those are fair imo.

missiles made morridoom brain dead not astral vision and unfly
morrigan by herself is very manageable, even w/ varja or jam session as assist
 

Dahbomb

Member
except MSHvsSF i guess supposedly? i always hear about how neutered that game is but frankly i wouldn't know since the only thing i've ever seen for it is combo vid infinite garbage
No that game is for sure omega busted as well. Everyone has infinites off of everything at high level. But people didn't even care enough about the game over another jank game like X Men vs SF.

The pattern is that Marvel games get less broken and imbalanced with each iteration. Marvel 3 is fairly well balanced (within the versus series) despite all this talk about Morrigan and Doom.
 

Risero

Banned
Mvc will always be super bullshit. Just because Morrigan got nerfed harder than a 10 year old in a nerf war, it doesn't mean that Capcom is taking away the broken bullshit we all love and love to hate, they're just giving the non Morrigan players
Online scrubs
what we've been begging to be patched in since 2013. I guarantee that somebody (hopefully monster hunter) will be just as broken in infinite as Morrigan was in 3 especially now with stones
 

Dahbomb

Member
I just hope that resets are an actual thing in MvC again.

My other concern about the game is that losing a character is such a big hit in this game. Like the difference between able to use the Tag ability and not is night and day. It's significantly worse than losing one character in Marvel 2/3.

I really hope the meta doesn't devolve into who gets the first hit into a kill combo/mix up set up that leads into death because that would result in a very snowball type game. I am not convinced that the gems would make enough of a difference to counteract the loss of Tag.
 
Overall im very happy with the tagging in the game. Makes mix ups great. I've done the same rocket mix up with captain america by cartwheeling behind my enemy, then tagging.
 

Dahbomb

Member
Yeah Zero definitely has a few new tools.

Which is funny because his toolset was already so complete in Marvel 3.


Yet we got Capcom taking away tools from Ryu... LOL!
 

Seyavesh

Member
I was talking about the moveset in general.. hence why i said what i said. I notice an insult instead of actually backing up a point.

And so not only did you try to insult me, you actually just revealed you havent played any marvel game before MVC1... lol... ok guy.

it's interesting that you single out MVC1 specifically- why is that? it's such a common breakpoint for folks who pretend like old games were these bastions of good design over 'newer' games.

that you think morrigan is somehow more unfair than any old versus series game where you just outright lose off throws or confirmable hits against competent players is very intriguing. i don't know what universe you come from where morrigan's fireball hell is worse than everyone being able to effectively firebrand-style unblockable you off common confirms into one-touch-kills.

and like i said, the singling out of her moveset is hilarious considering how stratified tiering is in every other marvel game, including MSHvSF accordin' to those folks. every game has it's asshole chars, that's what marvel always has been and infinite will be no different. how many characters did cable and sentinel render unplayable vs. how many morrigan does? i really want to know because i am not a marvel 2 player so a veteran like you would know, right?

My other concern about the game is that losing a character is such a big hit in this game. Like the difference between able to use the Tag ability and not is night and day. It's significantly worse than losing one character in Marvel 2/3.

not only do you lose tag, you also lose the ability to burst. if one of the gems is a revive gem i really can't see that not being the best one given how the game seems to function. being able to restore functionality to your team is like guaranteed going to always be the best choice unless the other games are XF3 level stupidity in terms of comeback potential.

also, am i insane or do level 3 supers scale now? every combo i've seen into level 3s make them do very little damage.
 

JAXXX

Member
Overall im very happy with the tagging in the game. Makes mix ups great. I've done the same rocket mix up with captain america by cartwheeling behind my enemy, then tagging.

yeah i think the new tag mechanic is a very nice addition. ultimately freedom and creativity is marvel.

i just need to get use to not being able to cancel the new dash animations .. the characters seem to have extra momentum-lol
 

Sheroking

Member
I mean, Ryu sucks in MVC3, but I wouldn't say he isn't fun.

Comboing out of his level 3 is sick. Those corner combos with the donkey kick are sick.
 

Dahbomb

Member
not only do you lose tag, you also lose the ability to burst. if one of the gems is a revive gem i really can't see that not being the best one given how the game seems to function. being able to restore functionality to your team is like guaranteed going to always be the best choice unless the other games are XF3 level stupidity in terms of comeback potential.

also, am i insane or do level 3 supers scale now? every combo i've seen into level 3s make them do very little damage.
Yeah I very much suspect that LVL3 scale now. I am probably OK with that given that you can get a free LVL3 from Gem activation.

Some of the Gems do have XF like comeback potential. Stuff like Time gem into quick movement into mash one button for an easy TOD or Space Cube into forced mix up city or Reality gem which leads to force "eat my shit" situations.


And so not only did you try to insult me, you actually just revealed you havent played any marvel game before MVC1... lol... ok guy.
Most people have not played Marvel games before MVC1, hell or even Marvel 2.

When people say "when's Mahvel?" they sure as hell aren't talking about X Men Children of the Atom.
 

Seyavesh

Member
thinking on it i should probably be less inflammatory since i'm mostly fuckin' around.
if you're gettin' the idea that i'm actually attacking your character or integrity or whatever newniverse that's my bad! sorry 'bout that, it's just shittalk.
seriously though i really don't get the idea that morrigan is worse than like, COTA storm or wolverine in like every single game i've had to fight his dumb ass in

anyhow, here's some footage finally coming out of CEO 2017.
this time it's from imashbuttons, who's a midwest firebrand player. it's just 10min of dudes tryin' the game out so you can see that kinda initial experimentation

https://www.youtube.com/watch?v=f6IsXeRwgqE

I mean, Ryu sucks in MVC3, but I wouldn't say he isn't fun.

Comboing out of his level 3 is sick. Those corner combos with the donkey kick are sick.

that's one thing i really hope sticks around in marvel inf- the really shitty chars in 3 are still super fun and unique (except hsienko)
 
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