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Mass Effect 3 Debut Trailer - Holiday 2011 - 360/PS3/PC

Kinyou said:
I remember Tali dying because I let her and not Legion hack the door.

It still confuses me though, because you'd think she'd be the at least the second best choice for a tech mission
She is a good choice for hacking the door.
Was she loyal in your game?
 
I had Tali as hacker.

Garrus as B-team leader both times.

Jack as shield.

Mordin as escort.

My final party was Legion and Miranda.

Everyone lived.
 
Lakitu said:
The final battle in Mass Effect 2 (besides the very last boss) was fantastic. Why? Because you actually felt like you were the commander, making important decisions, who would do what. It felt like the lives of the whole team were in your hands.

I liked the last level, sure. But the last fucking battle was awful.

The last boss was the fucking Terminator.
 
I might need to restart my ME2 savegame just to keep my romance with Ashley from ME1.
Although I don't feel like replaying. :(

Can I reload my savegame from before the final battle and reject Miranda or something ?
Someone told me it won't work, and that I need to replay until
I meet Ashley midgame after the colony attack, and tell her I still love her or whatever
.
 
theMrCravens said:
I might need to restart my ME2 savegame just to keep my romance with Ashley from ME1.
Although I don't feel like replaying. :(

Can I reload my savegame from before the final battle and reject Miranda or something ?
Someone told me it won't work, and that I need to replay until
I meet Ashley midgame after the colony attack, and tell her I still love her or whatever
.

If you have a save from before you enter the relay then it will work. Just talk to Miranda.

ME2's soundtrack was disappointing.

My final party is almost always, Thane/Miranda. Double unstable warp really makes things easy. I also adjust my suit to carry as much Cain ammo as possible.

The Viper is better than the Widow :(

I'm hoping ME3 will boost cloak snipe damage. The soldier is a far better sniper. Higher level powers should also add shield piercing.

Crunched said:
You still have to fight him.

Just keep lifting. It's not a fight as much as a custscene intermission.
 
Kurtofan said:
She is a good choice for hacking the door.
Was she loyal in your game?
Yes she was loyal, as were all the other team members.
Didn't know about that random factor though.

btw. You can even get Shepard killed during the mission right? How in the world are they going to implant that into ME3?
 
Kinyou said:
Yes she was loyal, as were all the other team members.
Didn't know about that random factor though.

btw. You can even get Shepard killed during the mission right? How in the world are they going to implant that into ME3?
If Shepard dies, no transfer.
 
Nirolak said:
BioWare and EA have finally decided to acknowledge the existence of the game. There wasn't much new information, but here's what we have.


Source: http://www.bioware.com/games/announced

As you can see here, they have not specified a player count.
I'm still having trouble imagining how multiplayer would be integrated in Mass Effect. Co-op? I take my time when I play these games, exploring and talking to everyone. It would be so boring to be my co-op partner. I have the image in my head of something like PSO, but no, that won't work: it's too structured. A completely separate multiplayer component would be most logical to me, but again I'm having trouble reconciling the RPG side of things with the idea of competitive play.

It's not that I'm against the idea of multiplayer, I'm just having trouble imagining where it would fit.
 
Kinyou said:
Yes she was loyal, as were all the other team members.
Didn't know about that random factor though.

It's not random. The only successful team leader choices are loyal Miranda, Garrus or Jacob. Anyone else and the tech dies. If the tech is not loyal he/she/it will die. Viable tech choices are loyal Tali, Legion or Kasumi. Any other choice will eat a rocket.
 
Crunched said:
I'm still having trouble imagining how multiplayer would be integrated in Mass Effect. Co-op? I take my time when I play these games, exploring and talking to everyone. It would be so boring to be my co-op partner. I have the image in my head of something like PSO, but no, that won't work: it's too structured. A completely separate multiplayer component would be most logical to me, but again I'm having trouble reconciling the RPG side of things with the idea of competitive play.

It's not that I'm against the idea of multiplayer, I'm just having trouble imagining where it would fit.
im not liking the idea of multiplayer or co-op, mass effect is focused sp experience. implementing mp will either detract resources from the sp, or it'll be poorly implemented.
 
Subitai said:
Oh yeah, why didn't I think of that. ><

Or, it would be cool if you could negotiate Specter status for 1 or 2 of your crew. :D

Hopefully, they would keep the loyalty missions and Garrus' mission would involve him in becoming a SPECTER. He always wanted to be one so he could do what was necessary to bring criminals to justice. It would be perfect for him. Everyone else I don't think should even try to do stuff on their own.

About the final level of ME1 and ME2, I loved both of them. In ME1, once you are done talking with Virgil, you pretty much go on a wild ride to and through the Conduit, arrive at the Citadel, and then make your way to the council chamber all while a battle takes place between the geth and the council forces and Sovereign looming before you and the Reaper gets bigger and bigger every time you see it. Then you fight Saren, Sovereign is destroyed, and the galaxy has been saved.

In ME2, the final mission is more focused on humanity. On the surface, it was a human problem. The Collectors were only abducting humans from the colonies in the Terminus systems. Once you get to the Collector base, you see that they are using humans to create a Reaper that looks like human for some reason. The Collector base mission was epic and fun and it enabled to actually let you make decisions that could determine who lives and who dies. Then you fight the TermiReaper and the day is saved.

Although the final mission was fun, it really didn't push the narrative forward that was set in the first game. At the end of the first game, we know that the rest of the Reapers are coming. At the end of the second game, they are still coming, now we just know that they are coming at conventional speeds and will take a really long time until they even reach the edge of the galaxy. Instead of abducting humans to make Reaper babies, the Collectors should have been working on building another Relay that could connect to dark space. I think the recruiting could have been handled better as well. The recruiting should have had something to do with the main plot and then you do their loyalty missions.
 
Chinner said:
im not liking the idea of multiplayer or co-op, mass effect is focused sp experience. implementing mp will either detract resources from the sp, or it'll be poorly implemented.
You say this like it's an absolute, which I don't agree with. Could be that it turns out fantastic and moves the entire experience forward. Probably not, but who knows? Too early to say. We don't even know if it's a sure thing, do we?
 
Can't believe how generic the trailer looked. I want to see more futuristic metropolises or strange alien worlds, not a postapocalyptic, overly grey London. I'd love to see a game with the polished combat and control of ME2, with the sense of exploration of the first game (just don't give me the same 4 subquest dungeons over and over again!), but who knows what will happen?
 
Kinyou said:
I remember Tali dying because I let her and not Legion hack the door.

It still confuses me though, because you'd think she'd be the at least the second best choice for a tech mission


Tali is an acceptable choice for hacking. If she was loyal, then one of your other picks was wrong or unloyal.
 
Chinner said:
im not liking the idea of multiplayer or co-op, mass effect is focused sp experience. implementing mp will either detract resources from the sp, or it'll be poorly implemented.

yeah, like it was done in Uncharted 2.
 
Crunched said:
I'm still having trouble imagining how multiplayer would be integrated in Mass Effect. Co-op? I take my time when I play these games, exploring and talking to everyone. It would be so boring to be my co-op partner. I have the image in my head of something like PSO, but no, that won't work: it's too structured. A completely separate multiplayer component would be most logical to me, but again I'm having trouble reconciling the RPG side of things with the idea of competitive play.

It's not that I'm against the idea of multiplayer, I'm just having trouble imagining where it would fit.

I can definitely see how a multiplayer game in the Mass Effect universe would work, but I don't think the Shepard trilogy is the right time or place.

Because how would the combat pauses work? Wouldn't that just mess up another player who is taking aim at an enemy? And how does the third character operate? Do both players control them?
 
Also I really hope the game answers some more backstory questions... like the origins of the Reapers and all that... but I feel the game will be getting even further and further away from storytelling/lore and turn into one giant spectacle.
 
subversus said:
yeah, like it was done in Uncharted 2.
haven't played uncharted 2 mp so i don't get if you're being sarcastic or anything. i think its fair for me to say that me is a much more sp focused game than uncharted.
 
Patryn said:
I can definitely see how a multiplayer game in the Mass Effect universe would work, but I don't think the Shepard trilogy is the right time or place.

Because how would the combat pauses work? Wouldn't that just mess up another player who is taking aim at an enemy? And how does the third character operate? Do both players control them?
Yeah, that's where I'm seeing a problem. I mean, a completely separate multiplayer component might work, but without the RPG aspects you're just left with an okay third person shooter.
 
I'd imagine it'd incorporate the power wheel, just without the pause. Or it'd have "perks" which would be the same thing but mapped to the dpad or something.
 
I am guessing that the character introduced in the teaser is probably for multiplayer, meaning there will be an co-op "earth defense" campaign along with the main story.

The bad thing about this, IMO, is that it detracts from the single player experience. One of the Bioware QA guys said they had to go to great lengths to get ME2 to fit onto two discs. So adding a multiplayer component means less singleplayer content, unless Bioware is willing to go to 3 or even 4 discs. ME was supposed to originally be an RPG about exploring the galaxy while on your mission for the Spectres, and it's obviously gotten far away from that. I am probably in the minority in that I really, really enjoyed ME2, but I'm kind of dim on my hopes for ME3.
 
Chinner said:
haven't played uncharted 2 mp so i don't get if you're being sarcastic or anything. i think its fair for me to say that me is a much more sp focused game than uncharted.

Uncharted 2 MP is surprisingly good.

And for now ME is just Uncharted 2 with choices, hub and dialogue wheel. Can't see why you think that it's a more SP-focused game. I share your concerns though.
 
djtiesto said:
Also I really hope the game answers some more backstory questions... like the origins of the Reapers and all that... but I feel the game will be getting even further and further away from storytelling/lore and turn into one giant spectacle.

Reapers = Robot Cthulu.

That's all you need to know.
 
I wonder what they'll do with those stats that showed the majority of players were playing the soldier class. I loved playing as adept and mixed (sentinel?). I hope they keep those or even pimp them out even more to sway people from playing boring ass soldier.
 
subversus said:
Uncharted 2 MP is surprisingly good.

And for now ME is just Uncharted 2 with choices, hub and dialogue wheel. Can't see why you think that it's a more SP-focused game. I share your concerns though.
you make those differences sound minor, but they're not. they're very different games.
 
careful said:
I wonder what they'll do with those stats that showed the majority of players were playing the soldier class. I loved playing as adept and mixed (sentinel?). I hope they keep those or even pimp them out even more to sway people from playing boring ass soldier.

I hope they'll take them and realize that maybe they need to give extra attention to the lesser-played classes. (I speak as a person who plays almost the most unpopular combination: FemShep Engineer)

I expect that they'll take them and decide to give more attention to soldier.
 
Oh man I just loaded up my last checkpoint for a few minutes. I completely forgot just how dumb the ending was.

Harbringer: "We are you salvation" "We are your destiny"

Absolutely awful.

Anyways on the topic of MP. The gameplay in mass effect is the most generic variety of a third person shooter you can imagine. Making a multiplayer on top of it is ridiculous. Unless they come up with some original design ideas, making asymmetric or they change up the gameplay in ME3 then tacking on MP would be a waste of time.
 
Lostconfused said:
Oh man I just loaded up my last checkpoint for a few minutes. I completely forgot just how dumb the ending was.

Harbringer: "We are you salvation" "We are your destiny"

Absolutely awful.
How is it dumb or awful?
 
Chinner said:
haven't played uncharted 2 mp so i don't get if you're being sarcastic or anything. i think its fair for me to say that me is a much more sp focused game than uncharted.

I seriously doubt that. U2 budget for single player was probably as big or bigger than for ME2. Infact, the experience I had with U2 single player left me a fair bit more impressed than I was with ME2. ME is only more single player focused in that it only offers sp. Uncharted's SP is every bit as fleshed out as ME, though. It just offers mp over and above with zero comprimizes on SP. Having waffled that, I cannot see any real draw of an ME multiplayer component...the mechanics just aren't as good as some other tps.
 
nelsonroyale said:
I seriously doubt that. U2 budget for single player was probably as big or bigger than for ME2. Infact, the experience I had with U2 single player left me a fair bit more impressed than I was with ME2. ME is only more single player focused in that it only offers sp. Uncharted's SP is every bit as fleshed out as ME, though. It just offers mp over and above with zero comprimizes on SP. Having waffled that, I cannot see any real draw of an ME multiplayer component...the mechanics just aren't as good as some other tps.
not sure what you're trying to get at. by saying mass effect was motr of a focused sp experience doesn't make mass effect better or uncharted worse, they're just two very different games.
 
Fimbulvetr said:
I had Tali as hacker.

Garrus as B-team leader both times.

Jack as shield.

Mordin as escort.

My final party was Legion and Miranda.

Everyone lived.

Pretty much the same here except I used Tali as escort and Legion as hacker

Everyone lived :D
 
Kurtofan said:
How is it dumb or awful?
Well for one it an extension of the Collector storyline in ME2. It has no basis in the plot of first game and borders on conflicting with it. Its a sudden change in the way the Reapers portray them selves and isn't provided anything more than a had wave explanation.

It goes from You will die because we demand it. To That which you know as reapers are your salvation.

Its a change in behavior that's almost schizophrenic. I am sure Bioware can write up some kind of an explanation but I doubt they will succeed any more than Kojima did.

Edit: I mean I guess you can make an argument that this displays some kind of a personality difference between Sovereign and Harbinger. But then that makes Harbinger a rather weak and boring villain. Vain threats and incomprehensible speeches are far less intimidating than Sovereigns implacability.
 
My hope is that we're seeing the intro of ME3. Earth gets destroyed, the Alliance is virtually shattered, and Shepard is the last best hope to unite the galaxy against the Reaper menace!

I know its cheese, but that's how I like my vidz.
 
Lostconfused said:
Well for one it an extension of the Collector storyline in ME2. It has no basis in the plot of first game and borders on conflicting with it. Its a sudden change in the way the Reapers portray them selves and isn't provided anything more than a had wave explanation.

It goes from You will die because we demand it. To That which you know as reapers are your salvation.

Its a change in behavior that's almost schizophrenic. I am sure Bioware can write up some kind of an explanation but I doubt they will succeed any more than Kojima did.

I think we can all agree that Bioware did the right thing by trimming Harbinger's speech. :lol

In the end I don't really think there is as much as a problem in the way they behave as you do. Every Reaper is a nation, independant after all and I would say their behaviour reflected that. They would still kill us all in any case, it's just that Soveriegn was more blunt about it while Harbinger tried to reason it with vague statements.

Damn, Soveriegn was so awesome :(
 
Lostconfused said:
Well for one it an extension of the Collector storyline in ME2. It has no basis in the plot of first game and borders on conflicting with it. Its a sudden change in the way the Reapers portray them selves and isn't provided anything more than a had wave explanation.

It goes from You will die because we demand it. To That which you know as reapers are your salvation.

Its a change in behavior that's almost schizophrenic. I am sure Bioware can write up some kind of an explanation but I doubt they will succeed any more than Kojima did.

Edit: I mean I guess you can make an argument that this displays some kind of a personality difference between Sovereign and Harbinger. But then that makes Harbinger a rather weak and boring villain. Vain threats and incomprehensible speeches are far less intimidating than Sovereigns implacability.
"Your salvation" means humanity's salvation, the preservation of their genes.
It doesn't mean they're going to spare Shepard or mankind:they will die but their genes(the only important thing for them) will persist through the reapers.
This is pretty clear cut to me, especially since they are building a human reaper.
 
Gui_PT said:
I like Ashley the most too! When I rolled soldier on my 3rd run with her and Wrex we were indestructible human tanks. It will be nice to do missions again with an unsquishy human.

Seriously, though I liked all the other babes too, but Ashley resonated the most with me for some reason.
heliosRAzi said:
Hopefully, they would keep the loyalty missions and Garrus' mission would involve him in becoming a SPECTER. He always wanted to be one so he could do what was necessary to bring criminals to justice. It would be perfect for him. Everyone else I don't think should even try to do stuff on their own.

About the final level of ME1 and ME2, I loved both of them. In ME1, once you are done talking with Virgil, you pretty much go on a wild ride to and through the Conduit, arrive at the Citadel, and then make your way to the council chamber all while a battle takes place between the geth and the council forces and Sovereign looming before you and the Reaper gets bigger and bigger every time you see it. Then you fight Saren, Sovereign is destroyed, and the galaxy has been saved.

In ME2, the final mission is more focused on humanity. On the surface, it was a human problem. The Collectors were only abducting humans from the colonies in the Terminus systems. Once you get to the Collector base, you see that they are using humans to create a Reaper that looks like human for some reason. The Collector base mission was epic and fun and it enabled to actually let you make decisions that could determine who lives and who dies. Then you fight the TermiReaper and the day is saved.

Although the final mission was fun, it really didn't push the narrative forward that was set in the first game. At the end of the first game, we know that the rest of the Reapers are coming. At the end of the second game, they are still coming, now we just know that they are coming at conventional speeds and will take a really long time until they even reach the edge of the galaxy. Instead of abducting humans to make Reaper babies, the Collectors should have been working on building another Relay that could connect to dark space. I think the recruiting could have been handled better as well. The recruiting should have had something to do with the main plot and then you do their loyalty missions.
Yeah, them building a new relay would have made things connected and smoothed things out a lot. That's why I wrongly chose to keep the collector base my 1st time through cause I thought there had to be something in it that exposed a Reaper weakness in ME3. When even Miranda 2nd guessed me after wards I got a little miffed.
 
Kurtofan said:
"Your salvation" means humanity's salvation, the preservation of their genes.
It doesn't mean they're going to spare Shepard or mankind:they will die but their genes(the only important thing for them) will persist through the reapers.
This is pretty clear cut to me, especially since they are building a human reaper.
No that part is pretty clear. My point was that story went from.

Sheppard: "What do you want from us"
Sovereign: "You couldn't possibly understand"

To

Harbinger: "We want to turn you into goo"

If they talked up the Reapers so much that they couldn't possibly provide at least a somewhat decent explanation, they should have just left it a mystery.

Edit:
Subitai said:
Yeah, them building a new relay would have made things connected and smoothed things out a lot. That's why I wrongly chose to keep the collector base my 1st time through cause I thought there had to be something in it that exposed a Reaper weakness in ME3. When even Miranda 2nd guessed me after wards I got a little miffed.
Does anyone besides Legion tell you to keep it?
 
Lostconfused said:
Does anyone besides Legion tell you to keep it?
I had Thane and Samara with me and I forget what they said. :lol

Funny thing is that every run since, I always have Legion in the party.
 
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