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Mass Effect 3 Debut Trailer - Holiday 2011 - 360/PS3/PC

LCfiner said:
I’m not suggesting that they’d refuse to load your save because some people in your old team died.

just that it would require more effort to save earth (or, say, the galaxy) in ME3 if your old team is mostly dead.

but, that said, I don’t actually believe that Bioware will do this. I think it would be cool but I suspect the link to ME2 will be superficial at best (can’t wait to get another passive aggressive email from jack that I can immediately delete)

besides we all know it’s the Rachni that are key to saving earth.

Don't misunderstand me because I agree that there should be a price attached to limping away from the Collector Base with most of your team dead. Whatever form that penalty would take it would still be a welcome innovation on multiple levels. As long as it's not directly related to the composition of your squad in ME3, I don't have a problem with it. There are so many ways that BioWare could go with that type of consequence for player action, but I'm honestly not convinced that they have any interest in meandering down that path. *shrug*
 
I played the shit out of ME2 earlier this year, I put in over 120 hours before any of the DLC came out :lol so I got kind of burnt out on it and passed on all the DLC but now I got the itch again so I'm reinstalling and dl'ing all that stuff right now. I'm probably going to play through one more time as an engineer and finish off the dlc on my "canon" save file.

It seems likely that the squad members from ME2 will get the same treatment that Wrex got and simply be replaced by a new character filling whatever role would have drawn them out of your crew and taking on some position of leadership or influence. It'll be interesting to see what they do with Ashley and... whatsisface... Jaden? They completely went to waste in ME2,
not that they were particularly interesting or likable to begin with
so hopefully they will be more useful to the plot in ME3.

I'm also curious to see how the romantic interest plots pan out since there's already like 9 characters you could potentially hook up with and there will undoubtedly be a few new characters
species?
to get it on with in this game. :lol
 
ME3 will kick off with the unveil of the Lazarus Project 2.0 reviving none other than...


Navigator Pressley.

His first words will be "It's about goddamn time!"
 
Lostconfused said:
That's another thing! Normandy 2 definitely was missing a 2nd in command that you knew would keep the ship running in proper order.

I think that was supposed to be Miranda, but you never saw her do anything but flexing her glutes in her office. Or maybe it was supposed to be EDI.
 
Its nice to know that even with ME3's reveal we're still likely to get more ME2 DLC. Maybe something to truly fill the gap between the two games.

I wish they'd hurry up and announce it.
 
Best thing about the Reapers invading is that maybe we won't have to fight any more damn mercs. God I got so sick of them in ME2, they were so overused. I guess you could argue the same thing about ME1 with the geth but at least they had personality.
 
Wiggum2007 said:
Best thing about the Reapers invading is that maybe we won't have to fight any more damn mercs. God I got so sick of them in ME2, they were so overused. I guess you could argue the same thing about ME1 with the geth but at least they had personality.

I love the Geth much more but I liked that ME2 still had you fight them a few times along with Mercs and other baddies. ME2 had more variety, which I liked, but yeah the mercs were a bit bland as a whole. I think they tried to develop a subplot with the three rival merc bands, but I dont think they delivered.

Collectors were great as well, but waaay too underused. Should have been at least two more main missions involving them.
 
Wiggum2007 said:
Best thing about the Reapers invading is that maybe we won't have to fight any more damn mercs. God I got so sick of them in ME2, they were so overused. I guess you could argue the same thing about ME1 with the geth but at least they had personality.

I missed "I will DESTROY you!" and "GO, GO, GO!" in ME2. The mercs were much less chatty.
 
EatChildren said:
I love the Geth much more but I liked that ME2 still had you fight them a few times along with Mercs and other baddies. ME2 had more variety, which I liked, but yeah the mercs were a bit bland as a whole. I think they tried to develop a subplot with the three rival merc bands, but I dont think they delivered.

Collectors were great as well, but waaay too underused. Should have been at least two more main missions involving them.

Yeah I can see why they wanted fewer geth encounters after them being the primary enemy in ME1, but I would've liked more encounters with the Collectors, they were fun. The Collector Base could've used another Praetorian encounter or something too, I think there were only two in the whole game.
 
EatChildren said:
I think they tried to develop a subplot with the three rival merc bands, but I dont think they delivered.

There rarely ever seemed to be a difference between the three rivals. 'Cept for that one Asari exclusive squad of Blue Suns.
 
EatChildren said:
Collectors were great as well, but waaay too underused. Should have been at least two more main missions involving them.

That would have helped. There weren't enough main story missions, ala Theorem, Feros, Noveria, Virmire, and Illos.
 
Yeah, only two Praetorian encounters in the game from memory, which is a bit weak. Its beating the dead horse, but they should have cut two or three characters and dedicated the development time for their recruit and loyalty missions towards Collector based plot missions. The balance would have been much nicer.
 
EatChildren said:
Yeah, only two Praetorian encounters in the game from memory, which is a bit weak. Its beating the dead horse, but they should have cut two or three characters and dedicated the development time for their recruit and loyalty missions towards Collector based plot missions. The balance would have been much nicer.
I could have done without Zaeed completely if it meant even a short Collector-oriented DLC. Not sure who else I would cut, though. Grunt I guess, and then Samara. My two least favorite besides Zaeed, who's basically just a cardboard cutout and remains in a shit league all his own. Next? I dunno. I wasn't a fan of Jack, but she was characterized well and had some importance plot-wise.

Basically, I agree. I would've liked more Collector-based stuff, maybe another enemy type or two to fill in the gaps between harbinger-possessed Collectors and the Praetorians. High-weak to medium-strong guys. Something to differentiate between grunts and bosses.

I find myself torn on which side of the fence I'm on. On one hand, I fucking despised playing Mass Effect 1. But I played it, what? Three times? Maybe four? I put over 100 hours into it. On the other hand is ME2, which I played for about 30 but enjoyed consistently all the way through. I don't know what kept drawing me back to ME1, because I thought (and still do, mostly) that moment-to-moment it is mostly shit sandwiched in between brief glimpses of brilliance. ME2 is gameplay-wise on a much higher caliber. But damn if I don't miss the heavier RPG elements. I want even more than what ME1 offered. But I fear that Mass Effect is not the series that will scratch that itch.

And while I loved the characters and loyalty missions in ME2, I completely understand the complaints about it not moving forward the plot. It's a middle chapter, so it's natural that it would be mostly build-up (with the first being expository and the final concluding). But it really did nothing to further things, did it? It's like a stagnation of the story. It introduces the Collectors and does almost nothing with them. It does increase the breadth of the Mass Effect verse, which is great, but it would be nice if it continued the horizontal movement the first game began. In a way that frustrates me, since it seems like an unnecessary stopgap between games 1 and 3.
 
I've had this idea since the first Mass Effect. I'm always curious as to how Earth is in the future and all the events that have happened in like the past 200 years. Now that we get to see it, I would love for there to be like some A.I construct we get to talk to that details human history. Similar to the library scene in the movie "The Time Machine"

http://www.youtube.com/watch?v=CQbkhYg2DzM

It would be interactive where you walk around and ask questions. I think something like this would be totally awesome in ME3. :D
 
Where was the rumor that it was this song? :F

Mass Effect: Skyrim

Everything is terrible.

Fimbulvetr said:
There rarely ever seemed to be a difference between the three rivals. 'Cept for that one Asari exclusive squad of Blue Suns.

Blood Pack - Armor
Blue Suns - Shield
Eclipse - Barrier

choose squad accordingly
void where prohibited
 
ME1
In ME1
Everything dies really quickly.
On insanity the constant immunity can really drag out fights.

ME2
In ME2
On less than Hardcore a Vanguard just strolls around Shockwaving absolutely everything.
On Insanity a Vanguard flies around the map on the verge of death smashing faces.

Mass Effect 3 love theme
 
Dark Stalkers said:
What's the difference between Insanity and the lower difficulties in ME1?

Every enemy and their mother has immunity. Take someone who has warp, you'll either need it or someone who can spam an assault rifle like no one's business.
 
Rocwell said:
I played the shit out of ME2 earlier this year, I put in over 120 hours before any of the DLC came out :lol so I got kind of burnt out on it and passed on all the DLC but now I got the itch again so I'm reinstalling and dl'ing all that stuff right now. I'm probably going to play through one more time as an engineer and finish off the dlc on my "canon" save file.

It seems likely that the squad members from ME2 will get the same treatment that Wrex got and simply be replaced by a new character filling whatever role would have drawn them out of your crew and taking on some position of leadership or influence. It'll be interesting to see what they do with Ashley and... whatsisface... Jaden? They completely went to waste in ME2,
not that they were particularly interesting or likable to begin with
so hopefully they will be more useful to the plot in ME3.

I'm also curious to see how the romantic interest plots pan out since there's already like 9 characters you could potentially hook up with and there will undoubtedly be a few new characters
species?
to get it on with in this game. :lol

How do you even do that? There isn't that much content in the game. I did every sidequest and story mission and got all the upgrades for my ship and that was only 20 hours.
 
BladeoftheImmortal said:
How do you even do that? There isn't that much content in the game. I did every sidequest and story mission and got all the upgrades for my ship and that was only 20 hours.

Crazy. Different pacing. To me doing everything in ME2 in 20 hours is very, very quick. I did the main mission, loyalty quests, all additional side quests, and read through most of the codex and I think it took me at least 40 hours.
 
EatChildren said:
Crazy. Different pacing. To me doing everything in ME2 in 20 hours is very, very quick. I did the main mission, loyalty quests, all additional side quests, and read through most of the codex and I think it took me at least 40 hours.

Well, not 20 hours, but I know I didn't top 30. Maybe 26 was where the clock was at. Still, I didn't feel like I was rushing (except when mining for ore. I did the rapidly press the RT button so that it would go a little faster than just holding it). I checked every corner of most maps(even though there wasn't shit there) and yeah. I just don't see how you could get more than 30 hours out of that game without the DLC.
 
EatChildren said:
Crazy. Different pacing. To me doing everything in ME2 in 20 hours is very, very quick. I did the main mission, loyalty quests, all additional side quests, and read through most of the codex and I think it took me at least 40 hours.
It took me 53 hours to completely 100% it my first time through. I played through it in my first three days.

I didn't sleep much.
 
Mutanthands said:
I missed "I will DESTROY you!" and "GO, GO, GO!" in ME2. The mercs were much less chatty.
When I played through Insanity in ME1 I had to mute my TV so many times because I literally could not fucking stand to hear "I will destroy you!" even one more time. Certain enemies would get into loops of just repeating it over and over and over and having to just hold my crosshairs over them for minutes at a time as I slowly chipped away at their Immunity while they were shouting it was too much for me.

I will gladly accept a game full of mute enemies.
 
BladeoftheImmortal said:
How do you even do that? There isn't that much content in the game. I did every sidequest and story mission and got all the upgrades for my ship and that was only 20 hours.
Oh I did multiple playthroughs, 4 or 5 I think. One male paragon infiltrator run
plus rifle training
one female renegade vangaurd run, a middle of the road sentinel, and an insanity run on infiltrator
with the widowmaker
Sorry if that wasn't clear.
 
FStop7 said:
I think that was supposed to be Miranda, but you never saw her do anything but flexing her glutes in her office. Or maybe it was supposed to be EDI.

I still can't get over how they made EDI's mouth a flapping vagina. You're supposed to use the vertical like Kitt, not the horizontal.

I think they tried to develop a subplot with the three rival merc bands, but I dont think they delivered.

I got a real GTA2 vibe from that.
 
I wonder if this is a taste of things to come or not.

Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."

I just spotted this in the description of one of the planets from ME1.
 
Dilly said:
I wonder if this is a taste of things to come or not.



I just spotted this in the description of one of the planets from ME1.
It's been remarked. Considering they made a big deal out of a minor planet from ME1 in ME2 (Klendagon), it's certainly possibly we'll be visiting Klencory during ME3.

Their names both even start with Klen-. It's a conspiracy!
 
An idea I've been toying around with for the game, that would be awesome (at least to me), is a shorter game but with a lot more replay value, with vast differences in storyline, endings, and areas you go to to, depending on your actions in the first 2 games (saving the Rachni, saving the Collector Base, who survived the suicide run, keeping Wrex alive, sending either Kaiden or Ashley to die, etc). Of course, there's a "default", canon state which you play in when you don't import a save game.

But when you beat the game, you unlock the typical RPG "New Game Plus" mode, but this time you can toggle tags on and off depending on what you did in the past games, to get a radically different experience.
 
So I've decided to jump to conclusions and blame Casey Hudson for the lack of M4 Part II in ME2's credits, because according to interviews he's the one that personally handpicked it to be the ME1 credits song. Don't let me down again Casey, you hear me!?
 
I didn't buy any of the DLC for ME 2, shouhld I buy them all? Or were some a bust? Did they raise the level cap in any of the DLCs? All of this ME3 talk makes me hyped...
 
Major Williams said:
I didn't buy any of the DLC for ME 2, shouhld I buy them all? Or were some a bust? Did they raise the level cap in any of the DLCs? All of this ME3 talk makes me hyped...
OMG, the DLC is great. They all give you something extra for the core game and the stories are all excellent.
 
Major Williams said:
I didn't buy any of the DLC for ME 2, shouhld I buy them all? Or were some a bust? Did they raise the level cap in any of the DLCs? All of this ME3 talk makes me hyped...

It's very overpriced stuff.

I bought Lair of the Shadow Broker and it's just 2-3 hours of gameplay, at best.

AFAIK the level cap stays the same.
 
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