I think expecting sequels to incorporate what was included in expansion packs (i.e. a lot of content and functionaliy) is silly. Although I agree that pets, even basic ones (cats, dogs, birds) not being there at day one in the fourth game is annoying.
However, what hurts me more is that what was considered basic features (and a major upgrade over the previous games in the series) was taken out of Sims 4. Create-a-style and open world were game changers in the Sims 3. Knowing that you can play within a single household and yet the world around you is changing (neighbors get older or die in accidents, kids get born, people break up or get into relationships) was great. And now we're back to a single parcel :/
That said, what does Sims 4 really bring to the table? Because other than revamped UI I don't see any major features that scream "this game is better than Sims 3 so you should totally buy it".
Basically, they're trying to sell you The Best Sims Ever (someday); "Imagine when they finally add create-a-style to this!" or "Imagine how cool it will be when they add pools with these awesome building tools!", because all of those things are coming and gee whiz, won't it be cool when they do... but at a price.
Thanks for this; my mistake. I figured it just wasn't there for the demo since you couldn't move sims into a house. Now that I know it's there, I am okay with it being that way. But I had no clue that it would just appear there when it wasn't there before so never thought to look at it.If you have more than one sim created, an additional button appears next to the slider where you choose sim's voice tone. You set relationships there. And yes, it's possible to set gay couples (I tried it on my first couple).
As I said, the UI is kind of chaotic and it's easy to miss functionality, especially if the button in question appears only in certain situations.
And it's shitty that the word "gay" is banned. I hope it's a mistake or a result of using some kind of automatic dictionary and not a conscious decision on someone's part.
I felt this way when they transitioned from Sims 1 to Sims 2. I was like; 'Uh, why is there so much less to do; where's everything from the expansions from Sims 1?'Well, I don't mean *every* feature because some features from previous games are either bad or rendered obsolete because of new features. But seasons, pets, and an option to focus on college (University expansion)? Those seemed pretty essential to "simulating life" and shouldn't have been removed IMO.
That said, what does Sims 4 really bring to the table? Because other than revamped UI I don't see any major features that scream "this game is better than Sims 3 so you should totally buy it".
Really enjoying the CAS demo, hope there's more options in the final game though. Hair styles are lacking again and I noticed there doesn't seem to be any 'full outfits' which I can only assume there will be in the main game, so that gives me hope for more content.
Some of the creations I've seen in the gallery are amazing. Here's a few of my favourites:
Base game Sims 2 has more to offer than Sims 1, and base game Sims 3 has more to offer than Sims 2. This seems to be backpedalling for Sims 4.
Base Sims 1 has more to offer than Sims 4.
Base Sims 2 has more to offer than Sims 4.
Base Sims 3 has more to offer than Sims 4.
Rumor now has it that firefighters aren't in Sims 4. But fires are. Well that could get interesting.
But there's a new feature for fires. A "Get away from the fire!" command. That seems useful until you remember... no firefighters means your Sim has to put out the fire on its own.
Rumor now has it that firefighters aren't in Sims 4. But fires are. Well that could get interesting.
But there's a new feature for fires. A "Get away from the fire!" command. That seems useful until you remember... no firefighters means your Sim has to put out the fire on its own.
Another removed feature to add to the list, no Family tree...
Maids and pizza delivery are confirmed as in the game. And... that's about it for service NPCs.Bullshit. Firefighters were in the "dying from laughter" video, weren't they?
Edit:Nope I dreamed that up. So basically, we can probably assume that visitors are killed off at all. No burglars, no repo man, no maid, no repairman, no firefighters...no services at all basically. (would that be the second feature cut from The Sims 1 after pools, or were there others?)
Bullshit. Firefighters were in the "dying from laughter" video, weren't they?
Edit:Nope I dreamed that up. So basically, we can probably assume that visitors are killed off at all. No burglars, no repo man, no maid, no repairman, no firefighters...no services at all basically. (would that be the second feature cut from The Sims 1 after pools, or were there others?)
If you don't pay your bills, your utilities get shut down. No running water, no electric items work. I actually like that one. Seems more realistic than a Repo Man with a zappy gun.If theres no Repo Man what happens if you dont pay the bills? I liked vistors whether good or bad it added immersion. Someone could come by and steal your shit.
At this stage what is the point of Sims 4 when the most basic features that were in every other Sims game to date are removed?
Wha? I was sort of kidding when I made this post sarcastically asking if firefighters are still in the game. Are there really no firefighters? I become increasingly confused about this game.Rumor now has it that firefighters aren't in Sims 4. But fires are. Well that could get interesting.
But there's a new feature for fires. A "Get away from the fire!" command. That seems useful until you remember... no firefighters means your Sim has to put out the fire on its own.
I don't have a 100% confirmation on the firefighters, but it does seem like it. The Services phone list only listed Maid and Pizza. Maybe the people playing the preview build haven't found them, like they could only be summoned during a fire, but for now, they look MIA.Wha? I was sort of kidding when I made this post sarcastically asking if firefighters are still in the game. Are there really no firefighters? I become increasingly confused about this game.
I do like the get away from fire command though. I get tired of my sims standing right on top of a fire screaming their heads off when they should be getting out of the house. But I guess the whole thing is pointless if they have to go put out the fire themselves. Geez, will insurance still cover my losses if I just let the fire burn itself out or did they remove that feature too?
Just found this preview which mentions it as well. Couldn't call firefighters even during a fire.I don't have a 100% confirmation on the firefighters, but it does seem like it. The Services phone list only listed Maid and Pizza. Maybe the people playing the preview build haven't found them, like they could only be summoned during a fire, but for now, they look MIA.
I have no idea. I mean for a lot of the missing content, I could kind of, sort of, see a reason to cut it. If pools and hot tubs aren't in, no need for swimwear. If the burglar is out and the only thing a police officer does is catch burglars, then that's a logical cut, too.Maybe preview builds are missing content? It just seems too far, to remove even those basic elements.
Even if they added some of that stuff in, surely the game is already a massive disappointment by pulling back a ton on the scale compared to the Sims 3?
Don't worry. In five years, you'll have a third of it back for fifteen times the price.
Unlikely for a game this close to release. Have to assume all that will ever be in there is in there by now.Maybe preview builds are missing content? It just seems too far, to remove even those basic elements.
Not the point.
Then maybe you missed my point? I was trying to say how irrelevant future add-ons will be![]()
Even if they added some of that stuff in, surely the game is already a massive disappointment by pulling back a ton on the scale compared to the Sims 3?
It sounds like a SimCity type of problem. The foundation is flawed and bare bones so any future expansions wony be able to fix that foundation.Yeah this is basically what i was arguing before.
The very foundations of the game seem flawed, no matter what they'll try to lay on top of it, to use an apt metaphor.
Yeah this is basically what i was arguing before.
The very foundations of the game seem flawed, no matter what they'll try to lay on top of it, to use an apt metaphor.
A meteor should kill everyone! =PHope the randomness of death isn't toned down too much. I've had some really funny/coincidental ones. Like the time my Sim graduated from university and as she was standing outside tossing her diploma, got struck by a meteorite and died. A bunch of other students and random sims died as well, it was quite the scene.
Also EA, your support reps have to tell my girlfriend all of this info, as I'm sure as hell staying out of it, she literally only plays the sims and you're destroying it for her.
Between SimCity and this, I'm really confused as to what Maxis' goal is as a studio. It's one thing to rush a game out and soak it in microtransaction sauce, but these games are fundamentally flawed at the conceptual level. I have no idea why they thought this would be a good idea from the outset. Especially after SimCity.
Really disappointing to, but I doubt I get this.
They didn't think it would be a good idea, but they didn't have a choice. It was designed first and foremost as an online game, which was scrapped after the SimCity disaster.
They had to retool and redesign the whole game from scratch using an engine that wasn't designed for the purposes of the game they were making, all in basically a year and a half because EA won't move the game's release.
So they're rushing just to get the game in a playable state and will be releasing what's basically a glorified beta as final release.
I feel bad for the developers, I really do (the individuals, that is). Can't be very proud of their work when you're stuck between a rock and a hard place.
2004 – The Sims 2
2008 – Spore
2011 – Darkspore
2013 – SimCity
2014 – The Sims 4
I seriously doubt that's up to them anymore and would be honestly surprised if there was any sort of long-term business model from EA.Between SimCity and this, I'm really confused as to what Maxis' goal is as a studio.
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In comparison, reviews for The Sims 3 came out on June 1st when the game launched June 2nd.
http://www.eurogamer.net/articles/the-sims-3-review
http://www.gamespot.com/reviews/the-sims-3-review/1900-6210540/