Media Create Sales: June 29-July 5, 2009

Apr 18, 2005
18,797
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0
#1
Media Create June 29-July 5



01./01. [WII] Wii Sports Resort (Nintendo) - 154,617 / 514,000 (-57%)
02./00. [PSP] Hatsune Miku: Project Diva (SEGA) - 101,414 / NEW
03./02. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) - 63,111 / 237,000 (-12%)
04./00. [PSP] Boku no Natsuyasumi 4 (My Summer Vacation 4): Youth Detective Group in Seto - Me and the Secret Map (SCEI) - 49,680 / NEW
05./09. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 14,223 / 776,000 (+10%)
06./07. [NDS] Kingdom Hearts: 358/2 Days (Square Enix) - 13,392 / 492,000 (-39%)
07./10. [NDS] Sloane and MacHale's Mysterious Story (Level 5) - 11,941 / 168,000 (-5%)
08./04. [PSP] Ken to Mahou to Gakuen Mono. 2 (Sword & Magic & School 2) (Acquire) - 11,782 / 50,000 (-69%)
09./03. [PS3] Atelier Rorona: Alchemist of Arland (Gust) - 10,849 / 54,000 (-75%)
10./28. [NDS] Infinite Space (SEGA) - 9,654 / 56,000

11./12. [WII] Wii Fit (Nintendo)
12./14. [NDS] Pokemon Platinum (Pokemon Co.)
13./05. [PS3] BlazBlue (Arc System Works)
14./00. [WII] EA Sports Grand Slam Tennis (Electronic Arts Victor)
15./11. [PSP] Valhalla Knights 2: Battle Stance (Marvelous)
16./13. [NDS] Gyakuten Kenji (Ace Attorney Investigations: Miles Edgeworth) (Capcom)
17./23. [WII] Mario Kart Wii (Nintendo)
18./16. [NDS] Akira Tago's Mind Exercises (Atama no Taisou) Vol. 1: Puzzle Solving Journey Around the World (Level 5)
19./06. [360] BlazBlue (Arc System Works)
20./25. [WII] Taiko Drum Master Wii (Namco Bandai)
21./08. [PS3] Agarest Senki Zero (Compile Heart)
22./24. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Pokemon Co.)
23./27. [NDS] Mario & Luigi RPG 3!!! (Nintendo)
24./29. [PSP] Evangelion: Jo (Prologue) (Namco Bandai)
25./21. [PS3] Shin Sangoku Musou 5 Empires (Koei)
26./17. [PSP] Fate/Unlimited Codes Portable (Capcom)
27./32. [NDS] Metal Fight Beyblade (Hudson)
28./41. [NDS] New Super Mario Bros. (Nintendo)
29./36. [NDS] Dragon Ball Kai: Saiyajin Raishuu (Namco Bandai)
30./33. [NDS] Made in Ore (Wario Ware) (Nintendo)
31./34. [WII] Play on Wii: Pikmin 2 (Nintendo)
32./40. [NDS] Rhythm Tengoku Gold (Nintendo)
33./43. [NDS] Mario Kart DS (Nintendo)
34./48. [NDS] Inazuma Eleven (Level 5)
35./46. [PSP] Sengoku Basara: Battle Heroes (Capcom)
36./38. [NDS] Pro Yakyuu Team o Tsukurou! 2 (SEGA)
37./37. [PS3] Metal Gear Solid 4: Guns of the Patriot (BEST) (Konami)
38./45. [WII] Wii Play (Nintendo)
39./00. [NDS] Animal Crossing: Wild World (Nintendo)
40./44. [WII] Monster Hunter G (Capcom)
41./00. [NDS] Taiko Drum Master 2: The Seven Island Adventure (Namco Bandai)
42./39. [WII] Play on Wii: Chibi-Robo! (Nintendo)
43./42. [WII] Wii Sports (Nintendo)
44./30. [PS3] Wanted: Weapons of Fate (Spike)
45./00. [WII] Animal Crossing: City Folk (Nintendo)
46./00. [NDS] Pro Baseball Famista DS 2009 (Namco Bandai)
47./00. [NDS] Prof. Layton and the Last Time Travel (Level 5)
48./26. [PS3] Bionic Commando (Capcom)
49./00. [PS2] Jikkyou Powerful Pro Baseball 2009 (#15) (Konami)
50./00. [NDS] Wagamama Fashion: Girls Mode (Nintendo)

*. [ACC] Wii Motion+ (Nintendo) - 146000 / 442000 (-51%)

NDS - 22
WII - 11
PSP - 8
PS3 - 7
360 - 1
PS2 - 1



Code:
__________________________________________________________________
|System |  This Week  |  Last Week  |        YTD  |         LTD  |
------------------------------------------------------------------
|  NDS  |     54,362  |     45,480  |  1,710,439  |  26,830,074  |
|  PSP  |     32,849  |     26,789  |  1,194,654  |  12,552,757  |
|  WII  |     24,971  |     21,790  |    647,140  |   8,126,117  |
|  PS3  |     11,196  |     11,310  |    601,133  |   3,223,601  |
|  360  |      5,876  |      5,766  |    235,484  |   1,064,921  |
|  PS2  |      3,734  |      3,578  |    136,193  |  21,535,722  |
------------------------------------------------------------------
|  DSi  |     46,855  |     39,885  |  1,410,484  |   2,641,843  |
|  DSL  |      7,507  |      5,595  |    299,955  |  17,602,760  |
------------------------------------------------------------------

Previous Media-Create Threads
2005 | 2006 | 2007 | 2008 | 2009

Media Create Sales: 06/22 - 06/28
Media Create Sales: 06/15 - 06/21
Media Create Sales: 06/08 - 06/14
Media Create Sales: 06/01 - 06/07
 
Oct 23, 2007
18,025
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975
#9
VegaShinra said:
WiiSports Resort 1million+ by the end of July easily.
Is it suffering from a shortage right now, or are you being sarcastic? I don't see how it obtains 1000K at its current rate in the next few weeks. unless it is just out of stock at the moment... which it very well could be, considering it comes with a piece of hardware.
 

VegaShinra

Junior Member
Jul 29, 2006
2,712
0
0
#10
Soka said:
Is it suffering from a shortage right now, or are you being sarcastic? I don't see how it obtains 1000K at its current rate in the next few weeks. unless it is just out of stock at the moment... which it very well could be, considering it comes with a piece of hardware.
If it stays are the current pace is has, it'll be damn close to 1 million by the end of the month. It's one of those titles that stays around forever. WiiSports was around forever and it had massive sales. No reason this one won't.
 

HK-47

Oh, bitch bitch bitch.
Oct 24, 2007
49,170
0
1,010
#11
VegaShinra said:
If it stays are the current pace is has, it'll be damn close to 1 million by the end of the month. It's one of those titles that stays around forever. WiiSports was around forever and it had massive sales. No reason this one won't.
Yes but you werent talking about it saying around forever. He's questioning its ability to get to 1 mil by month's end.
 
Oct 23, 2007
18,025
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975
#12
VegaShinra said:
If it stays are the current pace is has, it'll be damn close to 1 million by the end of the month. It's one of those titles that stays around forever. WiiSports was around forever and it had massive sales. No reason this one won't.
I doubt it'll see 150K+ sales for 2-3 more weeks. It'll definitely hit 1 million, probably by the end of August or so, but by the end of July is pushing it in my opinion.
 
Jun 7, 2004
114,759
1
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37
#22
JDSN said:
I wonder if PG is scared at the thought of one of their games doing well. :lol
I don't really get what you're saying. Infinite Space is the first PG game released in Japan. I wonder what expectations Sega has for it though, the initial shipment was kinda low...
 

Danthrax

Batteries the CRISIS!
Nov 19, 2005
16,993
1
0
Northeast Ohio
www.dudebro2.com
#24
01./01. [WII] Wii Sports Resort (Nintendo) - 155,000 / 514,000 (-57%)
02./00. [PSP] Hatsune Miku: Project Diva (SEGA) - 101,000 / NEW
03./02. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) - 63,000 / 237,000 (-12%)
04./00. [PSP] Boku no Natsuyasumi 4 (My Summer Vacation 4): Youth Detective Group in Seto - Me and the Secret Map (SCEI) - 50,000 / NEW
05./09. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 14,000 / 776,000 (+8%)
06./07. [NDS] Kingdom Hearts: 358/2 Days (Square Enix) - 13,000 / 492,000 (-41%)
07./10. [NDS] Sloane and MacHale's Mysterious Story (Level 5) - 12,000 / 168,000 (-4%)
08./04. [PSP] Ken to Mahou to Gakuen Mono. 2 (Sword & Magic & School 2) (Acquire) - 12,000 / 50,000 (-69%)
09./03. [PS3] Atelier Rorona: Alchemist of Arland (Gust) - 11,000 / 54,000 (-75%)
10./28. [NDS] Infinite Space (SEGA) - 10,000 / 56,000


go go Sega! I'm pleasantly surprised Infinite Space climbed back into the top 10. A new shipment clearly went out.
 

near

Member
Dec 6, 2007
2,436
0
880
#25
Not really sure why some people are surprised with Infinite Space doing 10k this week. It was kind of obvious Sega undershiped the game or under-anticipated it's sales when it sold out first week, and then only went onto sell around 2k the next. It's been climbing since.
 
Jun 7, 2004
114,759
1
0
37
#26
Near said:
Not really sure why some people are surprised with Infinite Space doing 10k this week. It was kind of obvious Sega undershiped the game or under-anticipated it's sales when it sold out first week, and then only went onto sell around 2k the next. It's been climbing since.
It's surprising because Enterbrain tracked it at 6,500 sold for the same period. :p
 
Jul 31, 2007
24,446
1
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35
Kansas, USA
#27
HK-47 said:
To do the same thing it does every month...try to take over the world!
OnPoint said:
Victory lap. Saying "Hi." Blowing raspberries at you. Benchpressing a semi. You know, all the other things normal games either can't do or can't get away with because they're inferior.
Both of these posts made me chuckle. One is filled with nostalgia, and the other is inventive.

I give the gold to OnPoint for originality, but believe me viewers it was a close game. While OnPoints joke gets the gold he needs to work on delivery and pacing.

HK's has all the makings of a great one, which is why it is a great one. But that could just be the manchild raised on Animaniacs and Pinky and the Brain speaking.
 

GDGF

Soothsayer
Jun 6, 2004
23,924
0
0
42
Savannah, GA
#28
Thunder Monkey said:
Both of these posts made me chuckle. One is filled with nostalgia, and the other is inventive.

I give the gold to OnPoint for originality, but believe me viewers it was a close game. While OnPoints joke gets the gold he needs to work on delivery and pacing.

HK's has all the makings of a great one, which is why it is a great one. But that could just be the manchild raised on Animaniacs and Pinky and the Brain speaking.
:lol I appreciate your analysis
 
#29
Soka said:
Is it suffering from a shortage right now, or are you being sarcastic? I don't see how it obtains 1000K at its current rate in the next few weeks. unless it is just out of stock at the moment... which it very well could be, considering it comes with a piece of hardware.
It sold ~97% of its original shipment and we are not sure what the restock # has been. Could very well be getting 100k a week restock and selling out.

I do not think we will have a good gauge till next week to see it remains around the 100k mark or if it drops.
 

h3ro

Member
Aug 15, 2007
25,996
0
935
NY
#30
Dang, I thought Burei Brooo would hold on for another week in the top ten. Japan just doesn't like 2D fighting games on console this gen.
 
Mar 7, 2007
4,612
5
895
#34
donny2112 said:
Awesome.

  • 146K separate Wii Motion+ sales this week. Total Motion+ devices in the market (including WSR) is 956K.
  • Project Diva is 93.69% sell-through.
Both amazing data. How many days until Wii Black + MH3?
 
Aug 14, 2006
11,638
0
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#39
donny2112 said:
Awesome.

  • 146K separate Wii Motion+ sales this week. Total Motion+ devices in the market (including WSR) is 956K.
  • Project Diva is 93.69% sell-through.
Cool, what's the penetration rate for motionplus ATM? Isn't it at about 20 odd % now going off raw sales numbers?
 
Apr 18, 2005
18,797
0
0
#40
Nuclear Muffin said:
Cool, what's the penetration rate for motionplus ATM? Isn't it at about 20 odd % now going off raw sales numbers?
If you're asking about the % of Wii owners who now have Motion+ in Japan, it's probably best to go with the Wii Sports Resort total / Wii LTD, since the standalone Motion+ sales were probably ~100% to Wii Sports Resort owners. In that case, the penetration % is 6.3%. Probably ~ 5 out of 6 of those have multiple Motion+ devices, too.
 
Oct 12, 2007
22,075
0
0
United States
#41
donny2112 said:
If you're asking about the % of Wii owners who now have Motion+ in Japan, it's probably best to go with the Wii Sports Resort total / Wii LTD, since the standalone Motion+ sales were probably ~100% to Wii Sports Resort owners. In that case, the penetration % is 6.3%.
Wouldn't it make more sense to compare the M+ sales to the sales of the Wiimote standalone, minus obviously those coming from the original purchase of the Wii (for the Wiimote) and those garnered by purchasing a game bundled with it (for M+)?

...


Did that make any sense?
 
Apr 18, 2005
18,797
0
0
#43
Vinci said:
Wouldn't it make more sense to compare the M+ sales to the sales of the Wiimote standalone, minus obviously those coming from the original purchase of the Wii (for the Wiimote) and those garnered by purchasing a game bundled with it (for M+)?

...


Did that make any sense?
I think you're saying how many Wiimotes in Japan now have Motion+ attached to them. In that case, we don't know how many Wiimotes have been sold in Japan, so we can't know the exact %. However, I think jvm did a Gamasutra article that came up with ~2.2 Wiimotes (including the one that came with the Wii and Wii Play) per Wii in the U.S. If we assume a similar ratio in Japan, that would mean ~18 million Wiimotes in Japan, which would make the Motion+ attach rate to those Wiimotes around 5-6%.

Is that more along the lines of what you were looking for?
 
Oct 12, 2007
22,075
0
0
United States
#44
donny2112 said:
I think you're saying how many Wiimotes in Japan now have Motion+ attached to them. In that case, we don't know how many Wiimotes have been sold in Japan, so we don't know the sell-through. However, I think jvm did a Gamasutra article that came up with ~2.2 Wiimotes (including the one that came with the Wii and Wii Play) per Wii in the U.S. If we assume a similar ratio in Japan, that would mean ~18 million Wiimotes in Japan, which would make the Motion+ attach rate to those Wiimotes around 5-6%.

Is that more along the lines of what you were looking for?
Pretty much. I was trying to get a clear picture as to M+'s full penetration of the userbase. From my point of view, that's indicated more by the number of Wiimote's with M+ attached than by the number of WSR to Wii's. In some sense anyway.
 
Apr 18, 2005
18,797
0
0
#45
Vinci said:
From my point of view, that's indicated more by the number of Wiimote's with M+ attached than by the number of WSR to Wii's. In some sense anyway.
For a single-player game that uses Motion+ (e.g. Red Steel 2, Zelda Next), it doesn't make a difference whether a household has 1 Motion+ for their 3 Wiimotes or 3 Motion+ for their 3 Wiimotes. In that case, the sell-through of Wii Sports Resort (at least, right now) compared to the Wii can still be useful. I do like the idea of knowing how many Wiimotes have a Motion+ device attached to them, though. It's been discussed before how Nintendo could, in the future, make the standard Wiimote have Motion+ built-in, and if that Motion+ % compared to the # of Wiimotes goes up enough, it could help make that idea become a reality. :)
 
Oct 12, 2007
22,075
0
0
United States
#46
donny2112 said:
For a single-player game that uses Motion+ (e.g. Red Steel 2, Zelda Next), it doesn't make a difference whether a household has 1 Motion+ for their 3 Wiimotes or 3 Motion+ for their 3 Wiimotes. In that case, the sell-through of Wii Sports Resort (at least, right now) compared to the Wii can still be useful. I do like the idea of knowing how many Wiimotes have a Motion+ device attached to them, though. It's been discussed before how Nintendo could, in the future, make the standard Wiimote have Motion+ built-in, and if that Motion+ % compared to the # of Wiimotes goes up enough, it could help make that idea become a reality. :)
That's my thing, trying to judge at what point (if ever) the M+ equipped remote becomes the standard. I'd be interested in a method for determining that somehow.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,410
1
0
#48
test_account said:
Is there any reasons why Monster Hunter 3 will be released on a Saturday (1st of August)? Normally games gets released on Thursday.
Seems like big games are getting saturday releases - just like dq9 this saturday and pokemon g/s in september
 
Apr 18, 2005
18,797
0
0
#49
test_account said:
Is there any reasons why Monster Hunter 3 will be released on a Saturday (1st of August)? Normally games gets released on Thursday.
Big games get released on Saturday (see Pokemon and Dragon Quest). Probably more to do with it being in a hardware bundle, though. New hardware is usually released on the weekend.