Media Create Sales: Week 19, 2015 (May 4 - May 10)

Mar 11, 2013
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My only quip would be that cameras don't really need hyper-optics or unique hardware anymore for doing what they do like they used to need, whereas control schemes are tantamount in a gaming experience.
Certain control schemes are important for certain genres, but genres themselves are not so much important for general crowd. Mobile just inventing their own genres or adapting existing with mobile controls in mind.

I just mean that the control limitations will preclude a great number of popular games/genres from appearing on mobile, and as a large market for those genres still exists pubs/devs will still cater for it
If mobile will win - those genres will just go for extinction (become niche). It's not the first time it happens - TBS/RTS was popular 20 years ago with a number of popular and successful franchises. Then PC lost much of its relevance in gaming space and those genres was not well received on consoles - they became a niche with a rare high profile games. Even MMO are on decline as mobile and MOBA eating away their audience.
 
Sep 18, 2014
215
0
0
Germany/Japan
nis america had a net income of $1.1m. it seems they make up 64% of all revenue for the company.

nis japan's plans for the new year:
-keep making new intellectual properties
-witch and the hundred knight ps4
-start supporting steam
-develop for mobile
-expand more overseas
-improve/strengthen relationship with nisa
-improve/strengthen human resources and management
Well thats a very pleasant suprise. Lets hopy that they choose the games that people acutally care about.
 
Jul 10, 2014
1,159
0
305
Manchester, UK
If mobile will win - those genres will just go for extinction (become niche). It's not the first time it happens - TBS/RTS was popular 20 years ago with a number of popular and successful franchises. Then PC lost much of its relevance in gaming space and those genres was not well received on consoles - they became a niche with a rare high profile games. Even MMO are on decline as mobile and MOBA eating away their audience.
Eh, id say TBS/RTS were always a niche genre with rare high profile games. And I don't think mobiles are the reasons MMO aren't as prevalent anymore.
 

L~A

Member
Jan 19, 2013
12,188
0
0
Where is Chris again?
XD
It's you, isn't it?

Cought it up. You poisoned him so you could make the MC thread instead of him. Don't think for one second you managed to fool me.

Yup, I wonder what's up. Hope it's not major, just some sh*tty internet again.
 
That's going into extremes though - while 2-3% conversion rates are often considered on the "failing" side (unless your audience is spectacularly large), 30% is on the other extreme that hardly anyone expects to hit (yea WoT did it, but they are exceptional in more ways than one).
Yeah, obviously they're notably on one end or the other, but I'm trying to use the major successes to illustrate the difference in approach.

You didn't call it out, but tons of games with low percentage monetization bases don't have players paying $8000+ a month either.

Thanks for the super detailed reply! I had forgotten about Hearthstone. That's one of the few F2P games I actually understand and respect.

What exactly is wrong with up front costs btw with software? I understand "free" is always really catchy, but what other products you get for free in the world? I feel the web started this "free" trend and mobile followed it. The idea that you now can get large apps like Microsoft Office for free on mobile is kind of absurd imo. As a software dev myself I find it makes no sense. I put in a bunch of work into something, and yet I can't actually charge any consumers for it (at least businesses generally pay up). Investing in a large game that keeps people engaged for 100s and 1000s of hours is really hard and it's possible for the player to never pay a dime even if they loved the game. I used to play the Korean MMO Maplestory and while I played it quite a bit, I didn't pay a dime to the developers. Sometimes a 1-time transaction is just nice to have =/.

I just feel like there's a middle ground that's mostly been lost between the mobile/web market and the ridiculous AAA budgets in the console realm (PC might be the one exception here) =/.
Generally speaking, the mobile audience feels they're not getting enough additional quality from purchasing a game versus downloading a free one for purchasing a game to make any sense.

Despite this, there are actually some titles that still sell large numbers of copies on mobile. Head's Up, Tetris, Five Nights At Freddy's, Minecraft, the Toca Boca series. Recently the ad free version of Trivia Crack had huge success and even Goat Simulator moved 1 million copies. These are all things that exist and do very well for themselves.

However, the money they tend to earn compared to free 2 play games is notably lower, since f2p games can reach that huge audience that feels paying for a game up front isn't worthwhile, but once they get hooked, might end up spending money.

Now, if you look at the prices of the games I listed that sold well, those are quite low as well. It's an industry where if you are making a paid app, you want to have a notably small team where making $5-$20 million is a huge success, or in other words, something similar to indie development.

As for why you don't see more premium games selling well on mobile, the tastes of enthusiast gamers - who are the audience that is interested in paying big money up front for a game - have all sorts of wants that mobile gaming doesn't fit. They want buttons. They want super shiny graphics. They want constant content that appeals to them. They want major multiplayer components. They want tons of features and giant open worlds. Their phone game isn't going to offer them this, so there aren't enough of them spending money on the platform to float these kinds of projects.

We see the same issue on the Wii U. No one buys third party multiplatform core games there because the design of the platform doesn't fit the wants of that audience.

If you'll humor me (and I'll talk about Nintendo as they're effectively the only hardware manufacturer moving this way at current), I think this hits on what we're (going to be) seeing from Nintendo's forward approach with regards to NX, DeNA, and (in some part) the 3DS/WiiU before all is said and done. That is, an integration of mobile with the home/handheld device that tries to stave off or counter the shrinking pie by bringing in another arm of possible market share.

Consider the current scenario, the only market in which you can make a truly breakout hit akin to the millions sold from mobile's top sellers (Japan only), is to hit it big on the 3DS with some sort of phenomenon. That's hard... and it gets harder the older the 3DS gets and the more Nintendo moves forward. Consider, also, from the opposite end of the pool what mobile is like: a field of huge opportunity but filled to the brim with competition from the lowest commons in derivative works, and entrenched mega-titles that 'hold' attention for a long time and effectively try to monopolize it. (There's also, obviously, ever present OS future-proofing issues which, as we've seen from time to time, can completely crush an indie developer. In some ways, a console/handheld title can provide insurance against this.)

This is where I think Nintendo's current plans are looking to go: put the handheld and the mobile together into a nice package that promises cross-support (and for the developer, cross-growth). In this way, a smaller title that finds modicum of success on mobile can push into the handheld or vise-versa, on the pretense of either "more robust gameplay" or "more on-the-go tie ins/piecemeal treats" respectively. As it currently stands, aside from some lapsed forced app tie-ins for the Creeds or some other games, there's never really been an ecosystem for both and they've been at odds-ends with one another aside from the occasional iOS port of an indie game. Effectively, it would be an attempt to make P&D to P&DZ a mutually beneficial existence to all those involved rather than two companies trying to eat each other's pie (there's also plenty to be said about those who do not like to deal with free-to-play Skinner trappings, and would rather pay upfront for an experience. This is something largely absent on mobile due to the ecosystem of "free or bust", I feel. And is something that can be tapped (and obviously is being tapped) on handhelds). Now obviously, the mega-mobile hits don't really benefit from this as they are raking in millions on the day. But a smaller title that has found a modicum of success can push to make a new, more robust game, that grows the audience in a way that would benefit the mobile title but also grow a base on the handheld. Back and forth. It is what sequels used to do over several years to decades in building a base, now occurring between a "robust title" and "a lite mobile offering". Feed this into the idea of a singular platform rather a handheld/console separate world, and you can tap a market that wants its games on the go or a market that wants its games on the big screen. (Also take for instance the DQ games getting ported to iOS, these could now just be ported to iOS/NX, priced equally, and everyone can get them and, effectively, play them where ever they want whether that be on their phone, on their handheld, or on their console variant of said handheld. All of them aware of one another.)

Nintendo positions their new hardware as per the usual: "Nintendo is here, come play" with a hope to build the console/handheld into a place for more robust gameplay while also give-and-take dealings with mobile to keep gamers interested and invested. As it stands, handhelds on their own just can't survive (nor can consoles in the long run) against the growing and power arm of mobile, but they certainly can carve out a strong niche (as they always have been, really) to survive in the modern market. Eventually, though, I feel the ubiquity of high-grade hardware is going to lead a lot of things into obsolescence.

All that or perhaps I am too optimistic. :p

Edit: Also as per the discussion in the Q&A thread from Nintendo's IM, this sort of plan also lets them approach the Western audiences with the "big titles" by providing a console form-factor than can run third-party but also high-fidelity Nintendo titles without any increased development costs from Nintendo. Everything will be built to be modular and scalable, and this also leads to the options of having handheld titles be able to try and strike out on the "home front" with fairly low cost of only really having to develop scalable textures.
I think Puzzle & Dragons actually shows that it would ultimately make more sense to just have the f2p game on Nintendo's next system if they let it plug into the same backend as the mobile games do.

Was there money made off of P&D:Z? Sure, but it's still chump change compared to what the actual mobile title makes. Your average mobile port is also not going to have anywhere near the same level of appeal as a game that has been downloaded 34+ million times.

Similarly, they didn't manage to keep a lot of their audience from game to game. If instead they had just plugged in to the f2p setup, they might have actually been ongoing customers on the platform. From Nintendo's perspective, they win in this situation as well, since Gung-Ho doesn't care if they're giving 30% of their revenue to Apple, Google, or Nintendo, but Nintendo really does. We saw the old Million Arthur game get over 500,000 downloads on 3DS, so if it was sufficiently easy to shove mobile games onto the successor, you might see a lot more people show up to go after the enthusiast gamers who want to play on their handheld and are known money spenders. It also saves having to actually redesign the game to not use IAPs and instead you can put out what's basically the same product with a new user interface.

Is this going to make the people who want to play mobile games without IAPs happy? No, but if that's the business scenario publishers cared about, they likely wouldn't be releasing IAP games in the first place. If you feel that's not sufficiently self evident however, I would point to how Square Enix and Sega are porting their mobile games to Vita and note that they're all still f2p.

Now, on your more general point of Nintendo's strategy, while the NX will obviously support f2p games, I feel the platform is much more about consolidating down to one system in order to be able to support it properly and use it to focus on their high spending core customers. They're not going to recapture the casual or general audience with this device. This generation transition has shown that the people who buy dedicated video game systems are enthusiasts, be they 5 year olds playing Skylanders, eyes lighting up as they scan in Stealth Elf, or 50 year olds nodding their head and going "Oh man, Michael is just like me!" in GTA. Their blue ocean strategy is through the DeNA partnership (since that's where their DS and Wii casual users have went), merchandizing/licensing to reach customers in other entertainment mediums, and QOL to try and gamify healthcare and lifestyle products (I'm bearish on this last one).

You should write professionally or something. All you posts are excellent.
I imagine a lot of people are waiting not for the bubble to pop but for mobile games to mature? Personally I am not against mobile games, I am just against most of the mobile games available right now as they don't provide the kind of entertainment I am interested in.
Thank you.
 
Sep 2, 2014
16,385
0
0
Gah, Niro gave a huge response. You'll have to give me a little while to get back to you with my reply/some clarification. Today is a busy work day in the labs. :p
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Media Create Sales: Week 19, 2015 (May 04 - May 10)

01./01. [3DS] Puzzle & Dragons: Super Mario Bros. Edition <RPG> (GungHo Online Entertainment) {2015.04.29} (¥4.320) - 38.914 / 218.839 (-78%)
02./05. [3DS] Style Savvy 3: Kira Kira Code <ETC> (Nintendo) {2015.04.16} (¥5.076) - 21.784 / 120.791 (+8%)
03./06. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.592) - 18.025 / 143.976 (+11%)
04./03. [WIU] Xenoblade Chronicles X # <RPG> (Nintendo) {2015.04.29} (¥8.316) - 11.689 / 97.275 (-86%)
05./10. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156) - 9.454 / 983.902 (+19%)
06./04. [3DS] Bravely Second: End Layer <RPG> (Square Enix) {2015.04.23} (¥6.458) - 9.403 / 129.645 (-53%)
07./13. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.937) - 8.557 / 2.618.841 (+33%)
08./12. [WIU] Mario Party 10 # <ETC> (Nintendo) {2015.03.12} (¥5.616) - 7.406 / 137.759 (+8%)
09./16. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616) - 7.057 / 2.227.583 (+34%)
10./15. [3DS] Yo-kai Watch 2: Shin Uchi <RPG> (Level 5) {2014.12.13} (¥4.968) - 6.163 / 2.603.483 (+10%)
11./24. [3DS] Theatrhythm Dragon Quest <ACT> (Square Enix) {2015.03.26} (¥6.264) - 4.866 / 115.089
12./02. [WIU] Dragon Quest X: Inishie no Ryuu no Denshou Online <RPG> (Square Enix) {2015.04.30} (¥4.104) - 4.719 / 103.042 (-95%)
13./26. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 4.687 / 3.970.494
14./32. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.776) - 4.483 / 634.070
15./11. [3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!! <ACT> (Bandai Namco Games) {2015.03.12} (¥6.145) - 3.767 / 67.581 (-47%)
16./34. [3DS] Future Card Buddy Fight: Yuujou no Jounetsu Fight! <TBL> (FuRyu) {2015.04.16} (¥5.378) - 3.654 / 26.948
17./28. [3DS] The Legend of Zelda: Majora's Mask 3D # <ADV> (Nintendo) {2015.02.14} (¥5.076) - 3.608 / 427.697
18./35. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 3.559 / 2.502.286
19./22. [3DS] Xenoblade Chronicles 3D |new 3DS| <RPG> (Nintendo) {2015.04.02} (¥3.996) - 3.511 / 82.403
20./38. [3DS] LEGO City Undercover: The Chase Begins <ADV> (Nintendo) {2015.03.05} (¥5.076) - 3.372 / 46.056
21./48. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
22./18. [PS3] One Piece: Pirate Warriors 3 <ACT> (Bandai Namco Games) {2015.03.26} (¥8.424)
23./29. [PSV] Sword Art Online: Lost Song # <RPG> (Bandai Namco Games) {2015.03.26} (¥6.664)
24./25. [PS3] Pro Baseball Spirits 2015 <SPT> (Konami) {2015.03.26} (¥8.208)
25./17. [PS3] BlazBlue: Chrono Phantasma Extend <FTG> (Arc System Works) {2015.04.23} (¥6.264)
26./33. [3DS] Monster Hunter 4 Ultimate # <ACT> (Capcom) {2014.10.11} (¥6.264)
27./39. [PSV] Pro Baseball Spirits 2015 <SPT> (Konami) {2015.03.26} (¥7.538)
28./43. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145)
29./41. [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937)
30./19. [PS4] Tropico 5 <SLG> (Square Enix) {2015.04.23} (¥8.424)
31./27. [PS4] Earth Defense Force 2025.1: The Shadow of New Despair <ACT> (D3 Publisher) {2015.04.02} (¥7.538)
32./30. [PSV] One Piece: Pirate Warriors 3 <ACT> (Bandai Namco Games) {2015.03.26} (¥7.344)
33./21. [PS4] Bloodborne # <RPG> (Sony Computer Entertainment) {2015.03.26} (¥7.452)
34./14. [PS4] Dying Light <ADV> (Warner Entertainment Japan) {2015.04.16} (¥8.208)
35./50. [PSV] Digimon Story: Cyber Sleuth <RPG> (Bandai Namco Games) {2015.03.12} (¥7.171)
36./08. [PSV] To Heart 2: Dungeon Travelers # <RPG> (Aqua Plus) {2015.04.30} (¥5.184)
37./00. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥5.184)
38./37. [PS4] Dark Souls II: Scholar of the First Sin <RPG> (From Software) {2015.04.09} (¥5.962)
39./00. [3DS] Kuroko's Basketball: Ties to the Future <SLG> (Bandai Namco Games) {2015.03.26} (¥6.145)
40./09. [PSV] New Tokyo Legacy: Operation Babel # <RPG> (5pb.) {2015.04.30} (¥6.264)
41./40. [PS3] Yakuza 0 <ADV> (Sega) {2015.03.12} (¥8.845)
42./00. [3DS] Tomodachi Life # <ETC> (Nintendo) {2013.04.18} (¥4.800)
43./47. [PS4] Battlefield: Hardline <ACT> (Electronic Arts) {2015.03.19} (¥7.884)
44./00. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥5.119)
45./00. [3DS] Mario Party: Island Tour <ETC> (Nintendo) {2014.03.20} (¥4.800)
46./00. [3DS] Nanatsu no Taizai: The Seven Deadly Sins - Unjust Sin <ADV> (Bandai Namco Games) {2015.02.11} (¥6.145)
47./00. [3DS] Mario Vs. Donkey Kong: Tipping Stars <PZL> (Nintendo) {2015.03.19} (¥3.024)
48./36. [PS3] Resident Evil: Revelations 2 <ADV> (Capcom) {2015.03.19} (¥5.389)
49./00. [3DS] Doraemon: Nobita no Uchuu Eiyuuki <ADV> (FuRyu) {2015.03.05} (¥5.378)
50./31. [PSV] 3rd Super Robot Wars Z: Tengoku-Hen <SLG> (Bandai Namco Games) {2015.04.02} (¥7.690)

Top 50

3DS - 26
PSV - 8
PS4 - 6
PS3 - 5
WIU - 5

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    392.000 |    752.000 |    440.000 | 12.731.000 | 15.106.000 |
+-------+------------+------------+------------+------------+------------+
HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # |     26.092 |     25.948 |     35.943 |    778.453 |    877.242 |  18.616.898 |
| PSV # |     17.938 |     18.435 |     18.494 |    405.766 |    537.785 |   3.929.693 |
|  PS4  |     15.992 |     19.782 |      8.480 |    494.362 |    566.847 |   1.465.029 |
|  WIU  |     11.137 |     22.898 |      7.613 |    180.258 |    204.384 |   2.323.838 |
|  PS3  |      4.351 |      3.956 |      7.684 |    131.339 |    246.382 |  10.300.330 |
|  XB1  |        187 |        341 |            |      7.879 |            |      51.146 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     75.697 |     91.360 |     80.469 |  1.998.057 |  2.507.319 |  36.686.934 |
+-------+------------+------------+------------+------------+------------+-------------+
| PSVTV |        665 |        687 |      1.351 |     12.845 |     34.736 |     163.058 |
|  PSV  |     17.273 |     17.748 |     17.143 |    392.921 |    503.049 |   3.766.635 |
|n-3DSLL|     17.875 |     17.062 |            |    463.343 |            |   1.330.401 |
| n-3DS |      5.446 |      5.901 |            |    180.025 |            |     549.331 |
| 3DSLL |      1.358 |      1.465 |     28.414 |     69.808 |    621.896 |   6.902.431 |
|  3DS  |      1.413 |      1.520 |      7.529 |     65.277 |    255.346 |   9.834.735 |
+-------+------------+------------+------------+------------+------------+-------------+

Famitsu Sales: Week 19, 2015 (May 04 - May 10)

01./01. [3DS] Puzzle & Dragons: Super Mario Bros. Edition <RPG> (GungHo Online Entertainment) {2015.04.29} (¥4.320) - 50.420 / 228.383 <60-80%> (-72%)
02./06. [3DS] Style Savvy 3: Kira Kira Code <ETC> (Nintendo) {2015.04.16} (¥5.076) - 21.633 / 132.032 <80-100%> (-15%)
03./07. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.592) - 16.091 / 144.326 <80-100%> (+10%)
04./03. [WIU] Xenoblade Chronicles X # <RPG> (Nintendo) {2015.04.29} (¥8.316) - 11.579 / 100.123 <80-100%> (-87%)
05./05. [3DS] Bravely Second: End Layer <RPG> (Square Enix) {2015.04.23} (¥6.458) - 11.536 / 134.173 <60-80%> (-55%)
06./12. [WIU] Mario Party 10 # <ETC> (Nintendo) {2015.03.12} (¥5.616) - 7.858 / 145.194 <60-80%> (+3%)
07./15. [3DS] Yo-kai Watch 2: Shin Uchi <RPG> (Level 5) {2014.12.13} (¥4.968) - 7.832 / 2.587.495 <80-100%> (+10%)
08./11. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156) - 7.596 / 980.243 <80-100%> (-1%)
09./17. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616) - 6.643 / 2.320.294 <80-100%> (+15%)
10./13. [3DS] Theatrhythm Dragon Quest <ACT> (Square Enix) {2015.03.26} (¥6.264) - 6.474 / 102.974 <60-80%> (-13%)
11./19. [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.937) - 6.151 / 2.797.626 <80-100%> (+26%)
12./02. [WIU] Dragon Quest X: Inishie no Ryuu no Denshou Online <RPG> (Square Enix) {2015.04.30} (¥4.104) - 4.490 / 101.814 <80-100%> (-95%)
13./23. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 4.448 / 4.330.183 <80-100%> (+28%)
14./14. [3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!! <ACT> (Bandai Namco Games) {2015.03.12} (¥6.145) - 3.949 / 67.503 <80-100%> (-45%)
15./04. [WII] Dragon Quest X: Inishie no Ryuu no Denshou Online <RPG> (Square Enix) {2015.04.30} (¥4.104) - 3.883 / 88.068 <80-100%> (-95%)
16./24. [3DS] LEGO City Undercover: The Chase Begins <ADV> (Nintendo) {2015.03.05} (¥5.076) - 3.696 / 46.770 <80-100%> (+7%)
17./18. [PS3] One Piece: Pirate Warriors 3 <ACT> (Bandai Namco Games) {2015.03.26} (¥8.424) - 3.564 / 140.160 <80-100%> (-31%)
18./00. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 3.374 / 2.408.667 <80-100%>
19./00. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800) - 3.306 / 731.368 <80-100%>
20./00. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.776) - 3.110 / 641.186 <80-100%>
21./22. [PS3] Pro Baseball Spirits 2015 <SPT> (Konami) {2015.03.26} (¥8.208) - 2.882 / 103.462 <80-100%> (-18%)
22./00. [3DS] The Legend of Zelda: Majora's Mask 3D # <ADV> (Nintendo) {2015.02.14} (¥5.076) - 2.868 / 431.166 <80-100%>
23./08. [PSV] To Heart 2: Dungeon Travelers # <RPG> (Aqua Plus) {2015.04.30} (¥5.184) - 2.832 / 16.431 <60-80%> (-79%)
24./29. [PSV] Sword Art Online: Lost Song # <RPG> (Bandai Namco Games) {2015.03.26} (¥6.664) - 2.790 / 172.581 <80-100%> (-13%)
25./16. [PS4] Dying Light <ADV> (Warner Entertainment Japan) {2015.04.16} (¥8.208) - 2.756 / 42.725 <80-100%> (-58%)
26./00. [3DS] Monster Hunter 4 Ultimate # <ACT> (Capcom) {2014.10.11} (¥6.264) - 2.686 / 2.545.125 <80-100%>
27./21. [3DS] Xenoblade Chronicles 3D |new 3DS| <RPG> (Nintendo) {2015.04.02} (¥3.996) - 2.675 / 70.837 <80-100%> (-26%)
28./25. [3DS] Future Card Buddy Fight: Yuujou no Jounetsu Fight! <TBL> (FuRyu) {2015.04.16} (¥5.378) - 2.575 / 23.037 <80-100%> (-25%)
29./00. [PSV] Pro Baseball Spirits 2015 <SPT> (Konami) {2015.03.26} (¥7.538) - 2.433 / 65.140 <80-100%>
30./00. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145) - 2.413 / 206.237 <80-100%>

Top 30

3DS - 17
WIU - 5
PSV - 4
PS3 - 2
PS4 - 1
WII - 1

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # |     24.711 |     27.210 |     40.068 |    785.214 |    885.535 |  18.632.270 |
| PSV # |     17.199 |     18.163 |     17.888 |    403.398 |    532.506 |   3.826.473 |
|  PS4  |     14.591 |     17.671 |      8.680 |    461.274 |    562.513 |   1.386.844 |
|  WIU  |      8.864 |     22.936 |      8.065 |    181.018 |    216.555 |   2.304.301 |
|  PS3  |      3.480 |      3.894 |      8.099 |    117.071 |    252.074 |  10.135.605 |
|  XB1  |        256 |        403 |            |      8.678 |            |      54.636 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     69.101 |     90.277 |     84.715 |  1.956.653 |  2.521.631 |  36.340.129 |
+-------+------------+------------+------------+------------+------------+-------------+
D a t a b a s e
Japanese Sales database <-download it here

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Media Create Sales: Week 18, 2015 (Apr 27 - May 03)
 

Chris1964

Sales-Age Genius
Dec 17, 2008
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new releases {2015.05.21}

[PSV] Lovely x Cation 1 & 2 <Lovely x Cation \ Lovely x Cation 2> # <ADV> (5pb.) (¥7.344)
[PSV] Lovely x Cation 1 & 2 <Lovely x Cation \ Lovely x Cation 2> (1/1)(Limited Edition) <ADV> (5pb.) (¥9.504)
[PSV] Abunai: Koi no Sousa Shitsu - Eternal Happiness # <ADV> (Asgard) (¥7.344)
[PSV] Abunai: Koi no Sousa Shitsu - Eternal Happiness (1/1)(Deluxe Edition) <ADV> (Asgard) (¥9.504)
[PSV] 12-Ji no Kane to Cinderella: Cinderella Series Triple Whole Volume Pack <0-ji no Kane to Cinderella: Halloween Wedding \ 12-Ji no Kane to Cinderella: Halloween Wedding \ 24-ji no Kane to Cinderella: Halloween Wedding> # <ADV> (QuinRose) (¥7.992)
[PSV] 12-Ji no Kane to Cinderella: Cinderella Series Triple Whole Volume Pack <0-ji no Kane to Cinderella: Halloween Wedding \ 12-Ji no Kane to Cinderella: Halloween Wedding \ 24-ji no Kane to Cinderella: Halloween Wedding> (1/1)(Deluxe Edition) <ADV> (QuinRose) (¥9.936)
[PSV] Kaeru Batake de Tsukamaete: Natsu Senbokuryou Sansen! <ADV> (Takuyo) (¥6.858)

[PS4] The Witcher 3: Wild Hunt <RPG> (Spike Chunsoft) (¥8.856)

[XB1] The Witcher 3: Wild Hunt <RPG> (Spike Chunsoft) (¥8.856)
 
Sep 1, 2013
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Hard to say. It depends on how much expanded content there is.
And it's going to be the best looking RPG on the system.They really can't remake it to make it look better.
I think the Yokai Watch games are better looking tbh. Maybe Xenoblade too although 240p takes a bite of out that game. We'll have to see how DQVIII's conversion goes.
 
sörine;164116099 said:
I think the Yokai Watch games are better looking tbh. Maybe Xenoblade too although 240p takes a bite of out that game. We'll have to see how DQVIII's conversion goes.
Yokai Watch is smaller in scope no? Also Xenoblade has the advantage of being N3DS exclusive so it's not fair to compare to standard 3DS games I think.
 
Jul 29, 2010
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Thoughts Zhuge and others?
http://gonintendo.com/stories/23342...e-kingdoms-ii-nobunaga-s-ambition-ds-being-re
Seems like they're rereleasing Nobunaga's ambition DS & Romance of the 3 Kingdoms as a single packaged 3DS game along with some additional content in both games.

Also some Fashion game releasing on 3DS later this year? http://gonintendo.com/stories/233410-japan-fashion-magazine-getting-its-own-3ds-game
Is this what Iwata meant by capitalizing on female gamers in Japan (along with Style Savvy 3 & Rhythm Heaven)?

Comgnet retail store chain: preorders stats / comparisons, as of May 15th, 2015.

[3DS] Hatsune Miku: Project Mirai - 134pt + 24pt = 158pt*
[PSV] Hatsune Miku: Project Diva f - 127pt*
[PS3] Hatsune Miku: Project Diva F - 134pt*
[PSV] Hatsune Miku: Project Diva F 2nd - 117pt
[PS3] Hatsune Miku: Project Diva F 2nd - 75pt
[3DS] Hatsune Miku: Project Mirai 2 - 68pt + 50pt= 118pt
[3DS] Hatsune Miku: Project Mirai Deluxe - 63pt

[PS4] The Witcher 3: The Wild Hunt - 44pt

[WiiU] Pikmin 3 - 44pt*
[WiiU] Super Mario 3D World - 22pt / < 22pt*
[WiiU] Mario Kart 8 - 141pt
[WiiU] Super Smash Bros. for Wii U - 133pt + 32pt = 165pt
[WiiU] Splatoon - 43pt

[3DS] Dragon Ball Heroes: Ultimate Mission - 69pt*
[3DS] Dragon Ball Heroes: Ultimate Mission 2 - 58pt
[3DS] Dragon Ball Z: Extreme Butoden - 30pt

* = Comg preorder pts from 2012/2013
** = Comg preorder pts up to 2010/2011

Note: Comgnet's ratio between actual sales and pts has grown overall in the past year / years, and older preorder points are not as reliable for comparisons as most recent ones, especially if they are from years and years ago

Splatoon is doing about as well as Pikmin 3? If that ends up suggesting a 100K opening -> 200K LTD, that's about what folks here are expecting, right?
 
Sep 1, 2013
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Yokai Watch is smaller in scope no? Also Xenoblade has the advantage of being N3DS exclusive so it's not fair to compare to standard 3DS games I think.
Yokai Watch is smaller in scope, but it's also much denser and more detailed. DQVIII is pretty barren tbh.

Ha, Xenoblade is not a 3DS game!
True, slipped my mind! Only n3DS master race matters to me now. :)
 
Jul 29, 2010
4,242
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Extreme Butouden has Dragon Ball Super to back it up, so even if it debuts comparatively soft it should have some legs.
That's what I've been thinking too. Considering the legs on the previous DB games on 3DS, I'd assume this one would have legs, especially if the show is still going on. Then again, DB Kai 2014 is going on now as well, but I figure a brand new show would help more.

Comgnet retail store chain: preorders stats / comparisons, as of May 15th, 2015.[/B]
Any #s for Fire Emblem If vs. Awakening?
 
So two mobile updates.

One is that Dragon Quest seems to have taken a large upswing in general lately that's holding pretty well.

I investigated since it seemed a bit long for a mobile event, and it appears that back in April they added a multiplayer mode for five people to play together.

I suspect something about this mode was activated recently based on the app description, but I can't read Japanese and don't want to overly trust Google Translate.

The second is something I made a separate thread for but will post in here in case it dies: http://www.neogaf.com/forum/showthread.php?t=1047418

Basically mobile conversion rate (the percentage of people who spend money on f2p games) is 5-10x higher than it is in the US, and hits between 15-20%.

This means there are a lot more people interested in spending on mobile in Japan and a lot more people who aren't whales that are spending money, which helps explain why they make so much on mobile in Japan (IIRC they're slightly above the US in raw spending).

 
Jun 7, 2004
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One is that Dragon Quest seems to have taken a large upswing in general lately that's holding pretty well.

I investigated since it seemed a bit long for a mobile event, and it appears that back in April they added a multiplayer mode for five people to play together.

I suspect something about this mode was activated recently based on the app description, but I can't read Japanese and don't want to overly trust Google Translate.
I checked the official site. Don't play the game so I can't really give extra insight, but the recent spike seems to be a combination of factors - they started a DQIV event, they had a full schedule of Golden Week festivities, and they opened the Dragon Quest Monsters Super Light Cafe.

The mode you mentioned seems to have been patched in with the Version 2 major patch at the start of April, so that was the earlier smaller spikes from April 9 onwards.
 
I checked the official site. Don't play the game so I can't really give extra insight, but the recent spike seems to be a combination of factors - they started a DQIV event, they had a full schedule of Golden Week festivities, and they opened the Dragon Quest Monsters Super Light Cafe.

The mode you mentioned seems to have been patched in with the Version 2 major patch at the start of April, so that was the earlier smaller spikes from April 9 onwards.
Thank you. That makes a lot of sense.

So it does still seem to be notably event driven as opposed to the new features, unless they perhaps tie into one another, but the feature itself was clearly not enough to bring it back up to the top of the charts.
 
Jun 7, 2004
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Thank you. That makes a lot of sense.

So it does still seem to be notably event driven as opposed to the new features, unless they perhaps tie into one another, but the feature itself was clearly not enough to bring it back up to the top of the charts.
I would expect that with the launch of any new major overhaul, it takes a bit of time to recapture the attention of the audience which might have stopped actively playing (and spending). They seem to have been very aggressive with weekly version updates and content driven events since Golden Week though, so that's probably the main reason.

Now if only Sakaguchi would work as fast.... T_T
 
Sep 2, 2014
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I think Puzzle & Dragons actually shows that it would ultimately make more sense to just have the f2p game on Nintendo's next system if they let it plug into the same backend as the mobile games do.

Was there money made off of P&D:Z? Sure, but it's still chump change compared to what the actual mobile title makes. Your average mobile port is also not going to have anywhere near the same level of appeal as a game that has been downloaded 34+ million times.
Oh I don't disagree that just slapping the F2P games onto the platform in general, I meant more in the sense that P&DZ helps expand to audiences that may, simply (as you noted) not touch the series at all initially with all the IAP (let's use myself as an example: I have downloaded and played all of the 'big' mobile games, given them their college try, but I have not spent a cent... but I will buy P&DZ. Why? Because I like games that don't feel like they are preying on my addictive instincts). They can later on transition to the F2P game or not, and depending on the support and success of the "full game", you could build two strong audiences. (And we know IAP/Free games can do fine on the 3DS, I mean Shuffle is a pretty big success from what I've seen/heard/read on the subject, though it may not actually be making any money. Who knows, it does have a LOT of downloads though.)

I think the problem with P&DSM was, simply, that slapping Mario onto the game doesn't really make anything new. P&DZ was actually a new form of P&D in a lot of ways and it attracted an audience, but P&DSM doesn't really bring up anything other than a Mario skinned, IAP-free P&D. But what if they had, instead, made P&DZ2 which was an even bigger RPG? Would it have done better or worse? Wouldn't such a tactic be good diversification for a company if they found decent to good success off the first game?

Now, on your more general point of Nintendo's strategy, while the NX will obviously support f2p games, I feel the platform is much more about consolidating down to one system in order to be able to support it properly and use it to focus on their high spending core customers. They're not going to recapture the casual or general audience with this device. This generation transition has shown that the people who buy dedicated video game systems are enthusiasts, be they 5 year olds playing Skylanders, eyes lighting up as they scan in Stealth Elf, or 50 year olds nodding their head and going "Oh man, Michael is just like me!" in GTA. Their blue ocean strategy is through the DeNA partnership (since that's where their DS and Wii casual users have went), merchandizing/licensing to reach customers in other entertainment mediums, and QOL to try and gamify healthcare and lifestyle products (I'm bearish on this last one).
I think its a consolidation of their development resources but the thing itself will be a "modular" platform, you can buy the handheld version, the console version, etc. Games almost uniformly shared and cross-buy (maybe), and such a scenario frees up their development resources from being spread too thin across two platforms (and mobile).

The second is something I made a separate thread for but will post in here in case it dies: http://www.neogaf.com/forum/showthread.php?t=1047418

Basically mobile conversion rate (the percentage of people who spend money on f2p games) is 5-10x higher than it is in the US, and hits between 15-20%.

This means there are a lot more people interested in spending on mobile in Japan and a lot more people who aren't whales that are spending money, which helps explain why they make so much on mobile in Japan (IIRC they're slightly above the US in raw spending).
That's actually really surprising, and I wonder what the average spends per game and if it ultimately ends up being more than even just straight up buying a game on the handheld platforms.

But wow, no wonder the transition is almost at breakneck speeds.
 
Jun 7, 2004
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This means there are a lot more people interested in spending on mobile in Japan and a lot more people who aren't whales that are spending money, which helps explain why they make so much on mobile in Japan (IIRC they're slightly above the US in raw spending).
Regarding this point, I think that people also have to understand just how entrenched mobile games are in Japanese gaming culture these days. Mobile is big everywhere, but in Japan the gaming media being a huge supporter of it directly is probably a large factor too.

For example, while you Game Informer or major gaming outlets might cover big mobile games and keep people updated on major happenings, in Japan mobile is pushed super hard in mainstream gaming press. Magazines like Famitsu, V Jump, etc contain codes every issue for a wide variety of the more popular mobile titles in Japan. There is active coverage of upcoming updates and events, exclusive scoops, and even more importantly, the social streaming platforms in Japan embrace mobile titles just like anything else. There are live streams on Nico from mobile developers making announcements from time to time, there are special official streaming events where net celebrities play the games, there are unofficial streams were streamers play mobile games, etc. I would say a good comparison is, you would expect an English speaking streamer on Twitch to be playing DOTA2 or LoL, and in the same way, it would not be unusual to find Japanese streams on Nico of people playing Monster Strike, FFRK, etc.
 
Jul 29, 2010
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Sep 1, 2013
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what other games are releasing this month?
Big-ish May 2015 releases:

05.14.15 [3DS] Code Name S.T.E.A.M. (Nintendo)
05.14.15 [PS4] Final Fantasy X / X-2 HD Remaster (Square Enix)
05.28.15 [3DS] Hatsune Miku: Project Mirai Deluxe (Sega)
05.28.15 [WIU] Splatoon (Nintendo)

It's a pretty light month. April was stacked in comparison.
 
Jul 10, 2014
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Manchester, UK
sörine;164266702 said:
Big-ish May 2015 releases:

05.14.15 [3DS] Code Name S.T.E.A.M. (Nintendo)
05.14.15 [PS4] Final Fantasy X / X-2 HD Remaster (Square Enix)
05.28.15 [3DS] Hatsune Miku: Project Mirai Deluxe (Sega)
05.28.15 [WIU] Splatoon (Nintendo)

It's a pretty light month. April was stacked in comparison.
Witcher 3 too