On a related note, I think at this point, Capcom has pretty much followed through on all of their stated goals from May 2014:
Consumer Games:
1).) "Reinforce the DLC (digital download contents) strategy
So this one was a bit different than normal in that it basically referred to both traditional DLC along with both full game downloads and microtransactions when you actually dug into what they were talking about. That said, they've overwhelmingly switched to games that have extra downloadable content, microtransactions, or are simply downloadable games up front. Monster Hunter on 3DS in the main exception.
2.) "Upgrade quality and accumulate know-how by developing more titles internally"
Quality is subjective, but they have moved significantly more of their development in house, and with the exception of Capcom Vancouver still existing, they develop almost everything in Japan as well.
3.) "Realign the lineup of titles"
They realigned most of them out the window, and the remaining ones sure do look a lot different than they used to.
Online Games:
1.) "Reinforce marketing activities and measure to monetize these games"
Well, they seem to actually put out pretty frequent marketing materials for their online games these days, and they seem to get a lot of downloads. Hard for me to say how this compares exactly since I don't live in Japan nor a view of their internal marketing metrics. I'll give them the benefit of the doubt.
2.) "Realign the lineup of titles"
They threw out the vast majority of their outsourced efforts and these days Capcom Online Games seems to make up half the company, including helming many of their major projects, which have since been turned from traditional consumer products into online service games. I believe mobile also falls into this category where they've refocused on a selective, but high investment suite of internally developed titles.
3.) "Aim for growth of the PC Online business outside Japan"
Well, they said "aim", not "achieve", so efforts like Monster Hunter Online and their various Korean and South-East Asian arms are undeniably part of this effort.
Cross Media/Merchandizing:
Yep, we're talking about it right now.