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Media Create Sales: Week 41, 2015 (Oct 05 - Oct 11)

those are good reasoning, but I'd wonder why N pushed it so little. as you said, it's not that they have other big guns out there...plus, I agree with Zelda being perceived primarly as a single player game, so I wonder how they, that are the owners, weren't able to foresee this (as for Metroid Federation Force...)
Sometimes I really wonder how is in charge to greenlight projects and assign "mascottes/brands" to a gameplay concept...

They probably thought it would have sold thanks to the name itself (sometimes this happens). Also, it appears to be a very cheap project which reutilized plenty of assets from A Link Between Worlds and without a compelling single-player mode - really the definition of a filler game.
 

Aostia

El Capitan Todd
They probably thought it would have sold thanks to the name itself (sometimes this happens). Also, it appears to be a very cheap project which reutilized plenty of assets from A Link Between Worlds and without a compelling single-player mode - really the definition of a filler game.

all true, but this way they risk to create a negative aura around the good (to me) concept of increasing the number of games released exploiting existing assets.
Cap Toad was a very good example of doing it right, imho. This one risks to somehow ruin that approach
 

Fisico

Member
They released Four Swords anniversary edition for free during a few weeks two or three years ago I think (and it was the only way the game was made available for the console), could have been clever of them to do the same thing a few weeks/months ago to try to ignite the "zelda multiplayer" itch in some players.

Also it was bad idea sales wise, but from a gameplay point of view the games were ton of fun :<
 

sörine

Banned
Now that it's falling under Capcom Division 3 with Monster Hunter and Ace Attorney I sort of wonder if we'll see Sengoku Basara move to handhelds in the future? NX/Vita might go better than PS3/4 did?
 
zelda's never been a popular brand in Japan, dont understand the reactions about YSO predictions...

it's just the classic low budget / reuse previous assets / no marketing game released to fill the line-up

all teams are working on NX, it's so clear
 
zelda's never been a popular brand in Japan, dont understand the reactions about YSO predictions...

it's just the classic low budget / reuse previous assets / no marketing game released to fill the line-up

all teams are working on NX, it's so clear

While not being a juggernaut IP, The Legend of Zelda games have almost always sold quite well - so I'd say it's a quite popular IP, in line with, say, Tales of or Resident Evil (just with more hiccups).
 
zelda's never been a popular brand in Japan, dont understand the reactions about YSO predictions...

it's just the classic low budget / reuse previous assets / no marketing game released to fill the line-up

all teams are working on NX, it's so clear
Ocarina sold 600k and Majoras sold 500k, both on par with Metal Gear Solid and Tales Of.

The problem is, nobody asked for that Tri-Force game.

Plus... Dragon Quest of the Stars (released last week) surpassed 2 million downloads (it's currently on the Top 5 most grossing apps on the App Store).

http://www.jp.square-enix.com/company/ja/news/2015/html/3d3cf8db646a094d023f66b3e0458a2c.html
Oh it's out already? I'm gonna give it a try.
 

sörine

Banned
While not being a juggernaut IP, The Legend of Zelda games have almost always sold quite well - so I'd say it's a quite popular IP, in line with, say, Tales of or Resident Evil (just with more hiccups).
Sure, but how well do RE and Tales spinoffs sell? It'd be one thing if this was a core mainline Zelda like ALBW or even the OOT/MM 3Dmakes but it's not.
 

Mario007

Member
Ocarina sold 600k and Majoras sold 500k, both on par with Metal Gear Solid and Tales Of.

The problem is, nobody asked for that Tri-Force game.


Oh it's out already? I'm gonna give it a try.

Tales of I give you, but don't MGS reach around 800-1000k sales per entry?
 

hiska-kun

Member
sörine;182178914 said:
Sure, but how well do RE and Tales spinoffs sell? It'd be one thing if this was a core mainline Zelda like ALBW or even the OOT/MM 3Dmakes but it's not.

As Sammy said, Zelda Triforce is a game that nobody asked for. I said there was no hype.

On the other side, Majora's Mask sold quite well, almost half a million and one of the best selling games this year. Very curious that there're people that still say that Zelda is a non popular brand.

It's not Dragon Quest, but it's a moderate IP.
 

sörine

Banned
Tales of I give you, but don't MGS reach around 800-1000k sales per entry?
Yes but Zelda can reach those figures too sometimes, like with Phantom Hourglass. Also OOT/MM are technically remakes, and the MGS remakes we've seen (TTS, HD Collection, SE3D) have never done especially well. All combined I believe they sold less than MM3D.

As Sammy said, Zelda Triforce is a game that nobody asked for. I said there was no hype.

On the other side, Majora's Mask sold quite well, almost half a million and one of the best selling games this year. Very curious that there're people that still say that Zelda is a non popular brand.

It's not Dragon Quest, but it's a moderate IP.
Sure, and I agree with the notion it's a pretty low priority schedule filler. It's outsourced to Grezzo and recycles a lot of it's assets and technology from ALBW. The numbers aren't really that surprising I think, something more comparable to it would probably be RE Mercenaries 3D.
 

NeonZ

Member
Like I said before, they really should have based this on the 3d games, rather than aLBWs. They could have recycled assets from those too, after all.
 
zelda's never been a popular brand in Japan

Come on, there is four Zelda game which sold more than 1 million in Japan, it's more than any Tales or Metal Gear Solid.

The thing with Zelda is that the brand has a huge popularity in the gamer communities like GAF, it's as big as Mario for us, so when people see that these games sold way less than the Mario games, there is a misunderstood as seeing them like a niche ip, but it's not, even in Japan.

And still today. The 3DS remake of Majora's Mask, which was at his time the lowest-selling home-console Zelda, was the third best-selling game for the first-half of this year in Japan. It sold more than games like Tales of Zestiria, Yakuza 0, or the last Super Robot Taisen.
 

Vena

Member
Like I said before, they really should have based this on the 3d games, rather than aLBWs. They could have recycled assets from those too, after all.

A 3D game in this style would be harder to make than ALBW. I would imagine the idea/game mechanics informed the graphics/art-style rather than the other way around.
 

Nirolak

Mrgrgr
yeah, I was expecting a low debut but that would be really low.
I don't know neither the reason: I tought that being on 3ds and multiplayer-centric would have helped it in Japan (in keeping decent sales even being a spinoff)

The game isn't structurally the type of co-op game that Japan loves.

I realize they tried to add in things like loot, but it's not a game you can purchase and play with your friends for 200+ hours with a very strong character and team progression arc.

Similarly, it's like comparing playing co-op in Gears versus playing co-op in Borderlands. There's a market for it, but if people don't want to play through the comparatively short campaign anyway, it's not the type of experience that's going to win over the long term co-op minded game market. Unlike Gears, there also isn't a strong competitive multiplayer scene where the campaign is just a bonus for a bunch of people.

Combining these factors, I think they're basically offering an experience the SP first Zelda fans thought would be subpar based on series history without offering anything to really entice a new market.
 

Mory Dunz

Member
Like I said before, they really should have based this on the 3d games, rather than aLBWs. They could have recycled assets from those too, after all.

That would require like 5x the budget though.*

*number pulled from my butt.

Come on, there is four Zelda game which sold more than 1 million in Japan, it's more than any Tales or Metal Gear Solid.

The thing with Zelda is that the brand has a huge popularity in the gamer communities like GAF, it's as big as Mario for us, so when people see that these games sold way less than the Mario games, there is a misunderstood as seeing them like a niche ip, but it's not, even in Japan.

And still today. The 3DS remake of Majora's Mask, which was at his time the lowest-selling home-console Zelda, was the third best-selling game for the first-half of this year in Japan. It sold more than games like Tales of Zestiria, Yakuza 0, or the last Super Robot Taisen.

Wait, 4? wow, which ones?
 

sörine

Banned
iirc there was only 1. With Phantom Hourglass coming close.

Though we don't have Link to the Past, Link's Awakening or Zelda 1 numbers.
Zelda I-II, ALTTP and OOT all sold over a million in Japan iirc. Or at least shipped for the former 3.
 

Ōkami

Member
The Legend of Zelda: 1.69m
Zelda II: Thr Adventure of Link: 1.61m
The Legend of Zelda: Ocarina of Time: 1.46m
The Legend of Zelda: A Link to the Past: 1.16m
 

Nirolak

Mrgrgr
I like the warnings on the bottom of the image:

002lojqn.jpg
 

Mory Dunz

Member
&#332;kami;182184197 said:
The Legend of Zelda: 1.69m
Zelda II: Thr Adventure of Link: 1.61m
The Legend of Zelda: Ocarina of Time: 1.46m
The Legend of Zelda: A Link to the Past: 1.16m

I didn't know Zelda II's sales were that close to the first.
 

Nirolak

Mrgrgr
Oh, we got some Japan specific data for who the biggest revenue earners were for August:


For those who can't see images...

Japanese companies that earned the most in Japan:
1.) Mixi (Monster Strike)
2.) Gung-Ho (Puzzle & Dragons)
3.) LINE (Platform with 80 zillion games)
4.) COLOPL (White Cat Project, Quiz RPG, and a variety of mid-tier hits)
5.) Bandai Namco
6.) Square Enix
7.) CyberAgent
8.) Sega Sammy
9.) DeNA (Final Fantasy: Record Keeper)
10.) KLab (Love Live)
 

Nirolak

Mrgrgr
Some context for this picture...? I guess revenues in billions of yen from gaming purchases and gaming-related activities...?

The article is in Japanese (the one linked in the post above mine), which is why I only referenced that they posted confidential data that was explicitly listed as "Please don't post this" (it's the first image in it).

That said, that's video game revenue, but I can't tell if it's global or Japan. Google Translate doesn't even give an inkling that they share whether it is global or not:

"In the first quarter of 2015, revenues of iOS games is 1.3 times year-on-year, Android games is increasing each and the same 1.4 times. On the other hand, a portable game machine, it is a result that nearly unchanged leveled off with the previous year. Thus, Sumahogemu market, it is read from the portable game machine is a large market of growth prospects. "

It might be written on the chart itself.
 
Oh, we got some Japan specific data for who the biggest revenue earners were for August:



For those who can't see images...

Japanese companies that earned the most in Japan:
1.) Mixi (Monster Strike)
2.) Gung-Ho (Puzzle & Dragons)
3.) LINE (Platform with 80 zillion games)
4.) COLOPL (White Cat Project, Quiz RPG, and a variety of mid-tier hits)
5.) Bandai Namco
6.) Square Enix
7.) CyberAgent
8.) Sega Sammy
9.) DeNA (Final Fantasy: Record Keeper)
10.) KLab (Love Live)

huh, interesting to see bamco is up there on top grossing internationally

does KLab include Love Live? I know they developed it but Bushiroad released it so would it fall under them? It would make sense unless Bleach is really really really that popular lol
 

Xbro

Member
sörine;182183648 said:
Zelda I-II, ALTTP and OOT all sold over a million in Japan iirc. Or at least shipped for the former 3.

Interesting to know.That means 25% of LttP's Worldwide sales came from Japan.
 

Nirolak

Mrgrgr
huh, interesting to see bamco is up there on top grossing internationally

does KLab include Love Live? I know they developed it but Bushiroad released it so would it fall under them? It would make sense unless Bleach is really really really that popular lol

They list the reasonings as (perhaps you can understand this much better than me):

&#21454;&#30410;&#12521;&#12531;&#12461;&#12531;&#12464;&#12391;&#12399;&#22269;&#20869;&#19978;&#20301;&#12399;&#30456;&#22793;&#12431;&#12425;&#12378;&#12384;&#12364;&#65292;&#12300;BLEACH Brave Souls&#12301;&#65288;iOS / Android&#65289;&#12434;&#12522;&#12522;&#12540;&#12473;&#12375;&#12383;KLab&#12364;&#12488;&#12483;&#12503;10&#20837;&#12426;&#12434;&#26524;&#12383;&#12375;&#12390;&#12356;&#12427;&#12290;&#19990;&#30028;&#20840;&#20307;&#12391;&#12399;&#12496;&#12531;&#12480;&#12452;&#12490;&#12512;&#12467;&#12456;&#12531;&#12479;&#12540;&#12486;&#12452;&#12531;&#12513;&#12531;&#12488;&#12364;&#38918;&#20301;&#12434;&#19978;&#12370;&#12390;&#12356;&#12427;&#12364;&#65292;&#12371;&#12428;&#12399;&#21271;&#31859;&#12391;&#12300;&#12489;&#12521;&#12468;&#12531;&#12508;&#12540;&#12523;Z &#12489;&#12483;&#12459;&#12531;&#12496;&#12488;&#12523;&#12301;&#65288;iOS / Android&#65289;&#12364;&#12522;&#12522;&#12540;&#12473;&#12373;&#12428;&#12383;&#24433;&#38911;&#12395;&#12424;&#12427;&#12418;&#12398;&#12392;&#12398;&#12371;&#12392;

Dragon Ball has been charting quite well in the West for Bandai Namco and One Piece doing decently.
 
The article is in Japanese (the one linked in the post above mine), which is why I only referenced that they posted confidential data that was explicitly listed as "Please don't post this" (it's the first image in it).

That said, that's video game revenue, but I can't tell if it's global or Japan. Google Translate doesn't even give an inkling that they share whether it is global or not:

"In the first quarter of 2015, revenues of iOS games is 1.3 times year-on-year, Android games is increasing each and the same 1.4 times. On the other hand, a portable game machine, it is a result that nearly unchanged leveled off with the previous year. Thus, Sumahogemu market, it is read from the portable game machine is a large market of growth prospects. "

It might be written on the chart itself.

Does AppAnnie have estimates about the digital market on handheld and home platforms as well?
 

Nirolak

Mrgrgr
Does AppAnnie has estimates about the digital market on handheld and home platforms as well?
I'd be really surprised if they did. I'm guessing they're just buying or sourcing data off of Media Create.

Their site only lists iOS, Android, Amazon, Windows Phone, Mac App Store, and Windows App Store.
 

Maniel

Banned
The article is in Japanese (the one linked in the post above mine), which is why I only referenced that they posted confidential data that was explicitly listed as "Please don't post this" (it's the first image in it).

That said, that's video game revenue, but I can't tell if it's global or Japan. Google Translate doesn't even give an inkling that they share whether it is global or not:

"In the first quarter of 2015, revenues of iOS games is 1.3 times year-on-year, Android games is increasing each and the same 1.4 times. On the other hand, a portable game machine, it is a result that nearly unchanged leveled off with the previous year. Thus, Sumahogemu market, it is read from the portable game machine is a large market of growth prospects. "

It might be written on the chart itself.
On the chart it says &#20840;&#19990;&#30028; which is worldwide.
 

Nirolak

Mrgrgr
The comparison seems iffy, then. Does MC estimate data about DLC and micro-transactions on dedicated devices?

Okay, I looked into this a bit more and I think the "& IDC" part refers to the handheld data.

Back in January 2012 IDC was putting out reports above handheld revenue still trouncing mobile at the time: http://www.macnn.com/articles/12/01/17/idc.sees.3ds.and.vita.surviving.apple.and.google/

That was also true at the time. The huge take-off happened during 2012 when we saw many of today's stalwarts emerge.

IDC has press releases about their research here:

http://www.idc.com/search/simple/pe...=Nintendo+Co.,+Ltd.&cmpT=10&pgT=10&_xpn=false

I'll see if I can find anything interesting, since they reference portables a lot.

On the chart it says &#20840;&#19990;&#30028; which is worldwide.
Thank you.
 
Ok, so IDC has data about the dedicated device market.

On the chart it says &#20840;&#19990;&#30028; which is worldwide.

Well, then handheld gaming revenues YOY are not even that bad per se, considering PSV is dead outside Japan and 3DS is in its twilight years. Mobile is growing which is not surprising.
 
Oh, we got some Japan specific data for who the biggest revenue earners were for August:



For those who can't see images...

Japanese companies that earned the most in Japan:
1.) Mixi (Monster Strike)
2.) Gung-Ho (Puzzle & Dragons)
3.) LINE (Platform with 80 zillion games)
4.) COLOPL (White Cat Project, Quiz RPG, and a variety of mid-tier hits)
5.) Bandai Namco
6.) Square Enix
7.) CyberAgent
8.) Sega Sammy
9.) DeNA (Final Fantasy: Record Keeper)
10.) KLab (Love Live)

The list seems identical to this

https://www.appannie.com/indexes/all-stores/rank/overall/?month=2015-08-01&country=JP

So Japan only revenue I guess.

Edit: Not sure I understand the table on the right. Sony at #3? Wat
 
They list the reasonings as (perhaps you can understand this much better than me):

&#21454;&#30410;&#12521;&#12531;&#12461;&#12531;&#12464;&#12391;&#12399;&#22269;&#20869;&#19978;&#20301;&#12399;&#30456;&#22793;&#12431;&#12425;&#12378;&#12384;&#12364;&#65292;&#12300;BLEACH Brave Souls&#12301;&#65288;iOS / Android&#65289;&#12434;&#12522;&#12522;&#12540;&#12473;&#12375;&#12383;KLab&#12364;&#12488;&#12483;&#12503;10&#20837;&#12426;&#12434;&#26524;&#12383;&#12375;&#12390;&#12356;&#12427;&#12290;&#19990;&#30028;&#20840;&#20307;&#12391;&#12399;&#12496;&#12531;&#12480;&#12452;&#12490;&#12512;&#12467;&#12456;&#12531;&#12479;&#12540;&#12486;&#12452;&#12531;&#12513;&#12531;&#12488;&#12364;&#38918;&#20301;&#12434;&#19978;&#12370;&#12390;&#12356;&#12427;&#12364;&#65292;&#12371;&#12428;&#12399;&#21271;&#31859;&#12391;&#12300;&#12489;&#12521;&#12468;&#12531;&#12508;&#12540;&#12523;Z &#12489;&#12483;&#12459;&#12531;&#12496;&#12488;&#12523;&#12301;&#65288;iOS / Android&#65289;&#12364;&#12522;&#12522;&#12540;&#12473;&#12373;&#12428;&#12383;&#24433;&#38911;&#12395;&#12424;&#12427;&#12418;&#12398;&#12392;&#12398;&#12371;&#12392;

Dragon Ball has been charting quite well in the West for Bandai Namco and One Piece doing decently.

it mentions the Bleach game doing well for Klab, being in the top 10 grossing so I guess that's what threw Klab to the top

EDIT: actually it does look like Love Live does fall under Klab so I guess Love Live and Bleach (unlikely combo) boosted Klab

and yeah, looks like they mention the Dragon Ball game doing well globally as well
 
Come on, there is four Zelda game which sold more than 1 million in Japan, it's more than any Tales or Metal Gear Solid.

The thing with Zelda is that the brand has a huge popularity in the gamer communities like GAF, it's as big as Mario for us, so when people see that these games sold way less than the Mario games, there is a misunderstood as seeing them like a niche ip, but it's not, even in Japan.

And still today. The 3DS remake of Majora's Mask, which was at his time the lowest-selling home-console Zelda, was the third best-selling game for the first-half of this year in Japan. It sold more than games like Tales of Zestiria, Yakuza 0, or the last Super Robot Taisen.

This doesn't change my statement.
Compared to Mario, Animal Crossing, Smash Bros, Kirby and even Donkey Kong, Zelda is not as popular as them
Zelda has always been a western hit, in the same way Metroid is, ehm, was.

if MM is the third best selling of the first half year with 430k it's just because the market is in terrible conditions, and just because Q1 for nintendo is always poor so people bought it cause not so much else interesting was put on the market as happens during Q2, Q3 and Q4, and the same happened with Ocarina.

and for "popular" I meant among nintendo titles, of course if you compare a 20mln system with another with half of that size it's natural that titles for the former platforms sells better than the latter ones, c'mon don't compare apples with oranges...

and I would like to remember that the last million seller Zelda was published 17 years ago iirc...
 

Nirolak

Mrgrgr
The comparison seems iffy, then. Does MC estimate data about DLC and micro-transactions on dedicated devices?
Ok, so IDC has data about the dedicated device market.



Well, then handheld gaming revenues YOY are not even that bad per se, considering PSV is dead outside Japan and 3DS is in its twilight years. Mobile is growing which is not surprising.
Thanks for pressing by the way, it lead me to find this: https://s3.amazonaws.com/files.appa...rPUfGjI4DTsFhI+SLDwEYGJlv6SgFSrfEMbFl3rgPUxU=

The information isn't super surprising, but we do get some slightly old data.

 
Mario, Animal Crossing, Smash Bros... Some of the most successful gaming IPs ever in Japan. Kirby and Donkey Kong have had hiccups as well and I would put them on par with Zelda in terms of popularity.

Zelda IS a popular IP - not one of the most popular ones, but definitely popular among gamers.
 

L~A

Member
Found this tidbit from a presentation by Hirokazu Hamamura (Kadokawa):

PS4: +191.5% YoY
Wii U: +146.6% YoY

&#12391;&#12399;&#12289;&#23478;&#24237;&#29992;&#12466;&#12540;&#12512;&#27231;&#12395;&#12388;&#12356;&#12390;&#12399;&#12393;&#12358;&#12363;&#12290;&#20882;&#38957;&#12391;&#12289;2015&#24180;&#19978;&#21322;&#26399;&#12395;&#12362;&#12369;&#12427;&#26085;&#26412;&#12398;&#23478;&#24237;&#29992;&#12466;&#12540;&#12512;&#24066;&#22580;&#12399;&#12420;&#12420;&#32302;&#23567;&#12375;&#12383;&#12289;&#12392;&#26360;&#12356;&#12383;&#12418;&#12398;&#12398;&#12289;&#12376;&#12388;&#12399;&#12495;&#12540;&#12489;&#12398;&#24066;&#22580;&#35215;&#27169;&#12399;&#12289;2014&#24180;&#19978;&#21322;&#26399;&#12424;&#12426;&#25313;&#22823;&#12375;&#12390;&#12356;&#12427;&#65288;2014&#24180;&#19978;&#21322;&#26399;&#12399;455.8&#20740;&#20870;&#12289;2015&#24180;&#19978;&#21322;&#26399;&#12399;475.2&#20740;&#20870;&#65289;&#12290;&#12466;&#12540;&#12512;&#12495;&#12540;&#12489;&#24066;&#22580;&#12395;&#12362;&#12356;&#12390;&#12289;PS4&#12392;Wii U&#12399;&#12289;2014&#24180;&#19978;&#21322;&#26399;&#12395;&#27604;&#12409;&#12390;&#36009;&#22770;&#21488;&#25968;&#12434;&#20280;&#12400;&#12375;&#12390;&#12356;&#12427;&#65288;PS4&#12399;&#21069;&#24180;&#27604;191.5&#65285;&#12289;Wii U&#12399;&#21069;&#24180;&#27604;146.6&#65285;&#65289;&#12290;

Source

Maybe someone could have a rundown of the full thing? Or at least, the part I quoted (not dealing with JP numbers, always get confused by those :p).
 

NeonZ

Member
This doesn't change my statement.
Compared to Mario, Animal Crossing, Smash Bros, Kirby and even Donkey Kong, Zelda is not as popular as them
Zelda has always been a western hit, in the same way Metroid is, ehm, was.

3d Country Returns had sold 370k in Japan last time we got numbers for it, so that's bellow even Majora 3d. Tropical Freeze obviously performed much worse (we saw it hitting only 70k before disappearing from the charts). Now, Donkey Kong Country Returns sold better than the more recent Zelda releases, but even so its sales would be comparable to Spirit Tracks (2009 vs 2010 games) in Japan and significantly bellow Phantom Hourglass. Unless you're just looking at the SNES numbers, I don't see anything indicating that Donkey Kong is bigger than Zelda in Japan.
 

Nirolak

Mrgrgr
This data is a bit old, but Zelda is a series that was huge, declined, recovered, and declined again:

zelda6ssmz.png


However, it's still clearly within the realm of the more popular dedicated device games in the region.

The games are at 22, 30, and 32 on the most popular 3DS games list as of last May.

The worst selling of the three (A Link Between Worlds) would be the second best selling Vita game after Minecraft, the best selling game on PS4, the sixth best selling game on Wii U, and the 25th best selling game on PS3.

Tri-Force Heroes' results are pretty terrible, but generally filler games have been doing poorly worldwide.

The IP could certainly be doing better than it is, and it has in the past, but we need some more decline before I'd consider its popularity unnotable compared to your average 100-200K release.
 

Mory Dunz

Member
I wondered if Wii U Zelda had a chance to match Skyward Sword before. Some 1st party games have done decently depsite the horrible install base, so I thought it might have a slim chance.


But with whatever NX possibilities for a port and the like, I'd say no now.
 

Ōkami

Member
Found this tidbit from a presentation by Hirokazu Hamamura (Kadokawa):
PS4: +191.5% YoY
Wii U: +146.6% YoY
Source
Maybe someone could have a rundown of the full thing? Or at least, the part I quoted (not dealing with JP numbers, always get confused by those :p).
They mentioned an increased performance of the home console market, comparing the first half of 2014 with the first half of 2015. (45.58b yen on 2014, to 47.52b yen on 2015) pretty sure they're excluding the PS3 from these comparisons.

The percentages used there are the increases of PS4 and WiiU software sales compared to last year (in terms of revenue I believe).

Later they mentioned how they expect the PS4 to do even better with the recent price cut on the later half of the year, Hamamura also expect WiiU to do even better thanks to Splatoon and Super Mario Maker (and yes, he does mention those 2 games in particular).

Famitsu forbid me from reading the article with your hyperlink, going there myself also found this.

Kiniro no Corda 4 coming to Vita on February 25th.

By the article it seems that Koei really wants you to preorder the game.
 

ZSaberLink

Media Create Maven
Also, the Four Swords idea is now very old. It's like "hey, 10 years after we realize it was a bad idea, let's try again!"

It's also the first time they've properly implemented the idea? The original Four Swords was super basic and was just a mode in a game. Four Swords Adventures was a ton of fun, but required way too much hardware to play. This is basically what FSA should have been, an online multiplayer adventure.
 

Vena

Member
&#332;kami;182194401 said:
The percentages used there are the increases of PS4 and WiiU software sales compared to last year (in terms of revenue I believe).

That's a bit of a wonky comparison, then, since the PS4 had barely any large software last year but has had an enormous library bump this year. If anything, I'd be more curious on the changes in tie-ratio.

Either way, both consoles are still a sliver of the market software and in no way healthy or indicative of health with their "growth".

&#332;kami;182194401 said:
Kiniro no Corda 4 coming to Vita on February 25th.

By the article it seems that Koei really wants you to preorder the game.

Maybe a loss in retailer confidence for stock/shipments for their titles?
 

Ryng_tolu

Banned
yeah, I was expecting a low debut but that would be really low.
I don't know neither the reason: I tought that being on 3ds and multiplayer-centric would have helped it in Japan (in keeping decent sales even being a spinoff)

I knew was not gonna sell much, at least in japan, but i predicted a bit more.
90,000 was my prediction, but with this YSO prediction now is unlucky.
 

test_account

XP-39C²
sörine;182176676 said:
RIP Hudson. Back in the day you used to make better Falcom games than Falcom did. :(
I had no idea that Faxanadu and Xanadu were related. Just looked it up on Wikipedia and it says that Faxanadu is a spin-off. I just thought it sounded similar because of the name. I also wasnt aware (or i must have forgotten it) that Hudson Soft developed it :) Its just a game that i remember well from my childhood.
 
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