NeoHorizon
Member
Well these type of games (Monster Hunter-ish) are generally more popular in mobile devices so those numbers are expected from a console.Kinda sad watching SAO bomb on PS4.
Well these type of games (Monster Hunter-ish) are generally more popular in mobile devices so those numbers are expected from a console.Kinda sad watching SAO bomb on PS4.
Retailers have high expectations for this game by the time the movie will be released.
We'll see if it works or not.
It's not the only game they have to worry. Animal Crossing will follow it as it seems.
Well these type of games (Monster Hunter-ish) are generally more popular in mobile devices so those numbers are expected from a console.
Do you think that the PS4 baseline is ~25k now?So, does no one else notice this? Or are we just not going to talk about it?
That's some brutal saturation, or the baseline is a lot lower than some believe it to be.
YSO average for week one was 85k, so its hard to say how that affects the 2nd week predictions. How much did the other Battlefield games sell?Factor in YSO's week 2 predictions, and you'll be finding this in bins in a few weeks.
That's insane.XB1 has surpass 60,000 unit this week.
It's happened after 64 weeks.
For a comparation, the 360 has sold those numbers the first week.
XB1 has surpass 60,000 unit this week.
It's happened after 64 weeks.
For a comparation, the 360 has sold those numbers the first week.
This won't won't mean much is market is flooded with used and cheap copies. With famitsu sellthrough there are 70-160k unsold copies. If it's closer to the upper estimate good luck at retailers.
It's not the only game they have to worry. Animal Crossing will follow it as it seems.
where the hell is Shantae 3DS ???
can't believe Airship Q charted and not Shantae.......
Media Create First Week Sales
04./00. [PS4] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 35.907 / NEW
05./00. [PSV] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥6.264) - 32.904 / NEW
14./00. [PS3] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 10.416 / NEW
02./00. [PS4] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 30.759 / NEW
03./00. [PSV] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥6.264) - 25.805 / NEW
13./00. [PS3] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 11.542 / NEW
Media Create First Week Sales
04./00. [PS4] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 35.907 / NEW
05./00. [PSV] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥6.264) - 32.904 / NEW
14./00. [PS3] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 10.416 / NEW
02./00. [PS4] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 30.759 / NEW
03./00. [PSV] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥6.264) - 25.805 / NEW
13./00. [PS3] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 11.542 / NEW
Nice numbers for every console (not you Xbone and PS3) and nice software numbers too. But I'm starting to wonder if it's really smart for Nintendo to release a new console in Japan when PS4 is going to get the major bulk of Japanese support through software (if we don't include handhelds).
It's different with the next handheld but I cannot see their console selling more than Wii U. Also what's up with Vita not getting a HW boost? It got tons of games yet Wii U is above it? At least Vita will have a better YoY than last year thanks to DQB
Two more weeks and Splatoon will pass 1 million in Japan Physical + Digital
Wait for Dengeki numbers tomorrow and weep I guess?where the hell is Shantae 3DS ???
can't believe Airship Q charted and not Shantae.......
Do you think that the PS4 baseline is ~25k now?
Are we expecting the 3DS to hit 20M this year?
19.420.101
Serves them right for selling shortly cash-ins.Animal Crossing Sell-Through is less than 20% lol
Shantae shipment was supposed to be very small.
Airship Q on the other side is overshipped.
surprise ps4 beat vita for Atelier
With this year, you mean calendar year?
that's impossible, imho.
how many weeks left before the year end? 5?
that would mean being able to sell 100k average every week, for a console that imho will struggle to see such a spike even with the release of MHX.
ok, but last friday report said that Shantae was doing well, and if the shipment was so small as you said, it's still available everywhere after one week, so I'm really surprised it didn't chart... I mean, #30 charted with less than 2,5k
anyway, in the next days I will do my part, promise
Would have thought the vita version would have been the best selling so i am surprised
I really hope Nintendo is learning the correct lessons from Animal Crossing Amiibo Festival and soon Mario Tennis Ultra. Along with not getting a game like Star Wars Battlefront. Please let them realize the correct things here.
Ditto.
Wait for Dengeki numbers tomorrow and weep I guess?
Well, not available everywhere (Ikebukuro Bic Camera Main shop)
I dont think anything is wrong or is out of the ordinary. Its normal that games within the same genre will appeal to the same audience. I look at it differently, i look at the total number instead. It being up 1k or down 1k doesnt make any difference, in my opinion. If these games havnt been released, i dont think that the PS4 would be close to that hardware number.Let's look at it this way and only using the Battlefront figures (it obviously gets worse if you factor in BLOPSIII, but let's assume that any one buying a console is generally also buying it week one of a big release).
This week is 29.052 (Δ = 1741 units, week-over-week) and Battlefront is 123.908. The effect size (as Δ/RST, Release Sell Through) here ends up being ~0.008. This is nearly an order of magnitude lower than other big releases (looking referentially at BLOPSIII and MGSV).
If you want to assume no saturation on genre/appeal, then the baseline would have to fall to ~20k, for Battlefront's convoluted 'bump' to be ~9k and bring the effect size up to and in line with the other releases. Of course, the convolution of data and factors makes it hard to disentangle and there were other releases at the same time. However the fact that you see a minimal growth week over week on a large-ish release, means something is wrong. (Last week, BLOPSIII and AC:Syndicate would also match up in effect size on new audience adoption if you set a baseline somewhere around 20-22k.)
Let's look at it this way and only using the Battlefront figures (it obviously gets worse if you factor in BLOPSIII, but let's assume that any one buying a console is generally also buying it week one of a big release).
This week is 29.052 (Δ = 1741 units, week-over-week) and Battlefront is 123.908. The effect size (as Δ/RST, Release Sell Through) here ends up being ~0.008. This is nearly an order of magnitude lower than other big releases (looking referentially at BLOPSIII and MGSV).
If you want to assume no saturation on genre/appeal, then the baseline would have to fall to ~20k, for Battlefront's convoluted 'bump' to be ~9k and bring the effect size up to and in line with the other releases. Of course, the convolution of data and factors makes it hard to disentangle and there were other releases at the same time. However the fact that you see a minimal growth week over week on a large-ish release, means something is wrong. (Last week, BLOPSIII and AC:Syndicate would also match up in effect size on new audience adoption if you set a baseline somewhere around 20-22k.)
I dont think anything is wrong or is out of the ordinary. Its normal that games within the same genre will appeal to the same audience. I look at it differently, i look at the total number instead. It being up 1k or down 1k doesnt make any difference, in my opinion. If these games havnt been released, i dont think that the PS4 would be close to that hardware number.
If i understand you correctly, you're expecting the PS4 to keep selling 20k-22k in slow weeks?
christ....
So shipment number that the blog guy posted (and immediately deleted) seems right after all. (I wouldn't post it either but it was quite large..)
I didnt take your use of the word "wrong" as something severe, i'm just saying that i dont think anything is out of the ordinary How games have overlapping audicences are being brought up from time to time, and there is truth to it of course. When you say that something is wrong, i read that as you mean that something is out of the ordinary, or that something happened that wasnt expected. Personally, i dont think theres anything really surprising or something that sticks out about this current situation. Maybe it could be expected the PS4 to sell like 35k or so, but would it really make that much of a difference? To me, its more interesting to see how the total number holds up over time.I don't mean "wrong" as in "The Titanic is sinking!" I meant as in something isn't being accounted for as the numbers are effectively flat on the heels of a "large" release. Taking Occam's razor, the solution is simply one of saturation on either FPS or the western-aligned consumer, or the baseline is lower. That would be what was 'wrong' with the numbers.
I do not know why people assign such severity to the word 'wrong'. And, yes, you understand me correctly but this is based on simple numerics around a singular data point referenced across previous events. It was an observation of something that sticks out.
Saturation, in general, is something we regularly discuss with the 3DS.
Media Create First Week Sales
04./00. [PS4] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 35.907 / NEW
05./00. [PSV] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥6.264) - 32.904 / NEW
14./00. [PS3] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 10.416 / NEW
02./00. [PS4] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 30.759 / NEW
03./00. [PSV] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥6.264) - 25.805 / NEW
13./00. [PS3] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 11.542 / NEW
Kinda sad watching SAO bomb on PS4.
An appropriate showing for that Animal Crossing game. Hopefully their other junk releases bomb as hard.
You people told me Star Fox's delay didn't matter, that Animal Crossing was going to be the Wii U's big holiday game anyway. So much for that. At least Splatoon is stepping up to save the day. Again. Battlefront seems a bit lower than I hoped for.
Will last top only a week, the vita version has better legs.Surprised PS4 came out on top for both...