madmaxx350 said:As a matter of fact, what is he up to now?
He started a new studio called "Comcept" - I shit you not.
madmaxx350 said:As a matter of fact, what is he up to now?
ShockingAlberto said:It's not necessarily a lack of software, it's how the software that's announced is treated.
Konami clearly saw no financial viability in MGS3DS, so they yanked the budget. The result is a downgrade from a demo made in two weeks, on the actual hardware, that looks barely above the 2004 PS2 release, if noticeably at all.
Dream Drop Distance is barely being talked about. At this junction in Birth By Sleep's development, Sony showed that game off like crazy. Square and Nintendo have nothing to show. Square announced Chocobo Racing, with screenshots, and has hidden it away like Quasimodo since. Is it still ringing the bells over in Square's office? Who even fucking knows!
Capcom threw a quick cashgrab RE title with a 30 second demo and hilarious DRM at the system, a rushed port of a fighting game (where the next game in the series will not be coming to the 3DS, but is coming to the Vita with exclusive content), canceled a title they announced last year after pulling the promised demo from the 3DSware launch, announced a minigame collection that they refuse to acknowledge, and will maybe release an RE title middle-to-late next year that will likely get ported to other systems.
Time and time again, I see people saying "Well, Wii software would have had a chance if the developers put effort in!" Which is mostly true. A lot of that Wii software was shit or mis-marketed to the craziest possible aims. Those developers did not care to or want to treat those releases with respect, because they saw the system as a side-toy that could be used to siphon money from people who did not know better.
You see that same gleam in the eye of publishers on the 3DS. They're not going to respect the software like they do on HD consoles or like they did on the DS. They're going to find reasons not to develop on it, they're going to put out games that developers can work on in-between their HD projects or on their lunch breaks.
It's how it went down with the Wii.
It's how it will go down with the 3DS if something does not happen soon.
ShockingAlberto said:But definitely not the right people.
'Gamebaron said:This is a shame. The Megaman series practically put Capcom on the map. Now, it's been replaced by Street Fighter. Makes me wonder if Capcom will ever release another Megaman of any installment on any system ever...
ShockingAlberto said:It's not necessarily a lack of software, it's how the software that's announced is treated.
Konami clearly saw no financial viability in MGS3DS, so they yanked the budget. The result is a downgrade from a demo made in two weeks, on the actual hardware, that looks barely above the 2004 PS2 release, if noticeably at all.
Dream Drop Distance is barely being talked about. At this junction in Birth By Sleep's development, Sony showed that game off like crazy. Square and Nintendo have nothing to show. Square announced Chocobo Racing, with screenshots, and has hidden it away like Quasimodo since. Is it still ringing the bells over in Square's office? Who even fucking knows!
Capcom threw a quick cashgrab RE title with a 30 second demo and hilarious DRM at the system, a rushed port of a fighting game (where the next game in the series will not be coming to the 3DS, but is coming to the Vita with exclusive content), canceled a title they announced last year after pulling the promised demo from the 3DSware launch, announced a minigame collection that they refuse to acknowledge, and will maybe release an RE title middle-to-late next year that will likely get ported to other systems.
Time and time again, I see people saying "Well, Wii software would have had a chance if the developers put effort in!" Which is mostly true. A lot of that Wii software was shit or mis-marketed to the craziest possible aims. Those developers did not care to or want to treat those releases with respect, because they saw the system as a side-toy that could be used to siphon money from people who did not know better.
You see that same gleam in the eye of publishers on the 3DS. They're not going to respect the software like they do on HD consoles or like they did on the DS. They're going to find reasons not to develop on it, they're going to put out games that developers can work on in-between their HD projects or on their lunch breaks.
It's how it went down with the Wii.
It's how it will go down with the 3DS if something does not happen soon.
zoner said:Somewhere in Japan right now, Platinum games is calling Keiji and telling him they'll make the spiritual MML3 with him
TheMissingLink said:Anyone want to trade their iPad for my 3DS?
Capcom, how far you have fallen.
FTH said:But how crazy is that non? Digimon. More viable than Megaman.
I doubt it hits NA, I'll import if it looks good on release. BUT STILLLLL
Gamebaron said:This is a shame. The Megaman series practically put Capcom on the map. Now, it's been replaced by Street Fighter. Makes me wonder if Capcom will ever release another Megaman of any installment on any system ever...
Gamebaron said:This is a shame. The Megaman series practically put Capcom on the map. Now, it's been replaced by Street Fighter. Makes me wonder if Capcom will ever release another Megaman of any installment on any system ever...
And I would buy the fuck out of it.zoner said:Somewhere in Japan right now, Platinum games is calling Keiji and telling him they'll make the spiritual MML3 with him
Somebody get Kazuma Kujo on the line. They can team up and make the Bumpy Trot/Legends sequel that the world deserves.zoner said:Somewhere in Japan right now, Platinum games is calling Keiji and telling him they'll make the spiritual MML3 with him
I'm already on board. And it's a Kamen Rider game so he gets power ups like Megaman but they're activated via belt. And there's a minigame where you have to sell toysGravijah said:Starring their new mascot, RapMan.
ShockingAlberto said:It's not necessarily a lack of software, it's how the software that's announced is treated.
Konami clearly saw no financial viability in MGS3DS, so they yanked the budget. The result is a downgrade from a demo made in two weeks, on the actual hardware, that looks barely above the 2004 PS2 release, if noticeably at all.
Dream Drop Distance is barely being talked about. At this junction in Birth By Sleep's development, Sony showed that game off like crazy. Square and Nintendo have nothing to show. Square announced Chocobo Racing, with screenshots, and has hidden it away like Quasimodo since. Is it still ringing the bells over in Square's office? Who even fucking knows!
Capcom threw a quick cashgrab RE title with a 30 second demo and hilarious DRM at the system, a rushed port of a fighting game (where the next game in the series will not be coming to the 3DS, but is coming to the Vita with exclusive content), canceled a title they announced last year after pulling the promised demo from the 3DSware launch, announced a minigame collection that they refuse to acknowledge, and will maybe release an RE title middle-to-late next year that will likely get ported to other systems.
Time and time again, I see people saying "Well, Wii software would have had a chance if the developers put effort in!" Which is mostly true. A lot of that Wii software was shit or mis-marketed to the craziest possible aims. Those developers did not care to or want to treat those releases with respect, because they saw the system as a side-toy that could be used to siphon money from people who did not know better.
You see that same gleam in the eye of publishers on the 3DS. They're not going to respect the software like they do on HD consoles or like they did on the DS. They're going to find reasons not to develop on it, they're going to put out games that developers can work on in-between their HD projects or on their lunch breaks.
It's how it went down with the Wii.
It's how it will go down with the 3DS if something does not happen soon.
Key2001 said:Not sure how big Digimon is in Japan, but I could see how a Digimon game(at least this one in particular in Japan) could be more viable than Megaman Legends.
Hasn't the majority Digimon game been released outside of Japan(at least I believe a much better track record than 'Tales of' games? Just by looking at it, this one seems to have a much higher budget than the past Digimon games. Unless it ends up taking up 2 UMDs I wouldn't rule out a release outside of Japan.
It has really sucked to be a fan of Japanese games these past few years. There are still quite a few announced/planned, but as we see here with ML3 that means nothing.
zoner said:Somewhere in Japan right now, Platinum games is calling Keiji and telling him they'll make the spiritual MML3 with him
ShockingAlberto said:It's not necessarily a lack of software, it's how the software that's announced is treated.
Konami clearly saw no financial viability in MGS3DS, so they yanked the budget. The result is a downgrade from a demo made in two weeks, on the actual hardware, that looks barely above the 2004 PS2 release, if noticeably at all.
Dream Drop Distance is barely being talked about. At this junction in Birth By Sleep's development, Sony showed that game off like crazy. Square and Nintendo have nothing to show. Square announced Chocobo Racing, with screenshots, and has hidden it away like Quasimodo since. Is it still ringing the bells over in Square's office? Who even fucking knows!
Capcom threw a quick cashgrab RE title with a 30 second demo and hilarious DRM at the system, a rushed port of a fighting game (where the next game in the series will not be coming to the 3DS, but is coming to the Vita with exclusive content), canceled a title they announced last year after pulling the promised demo from the 3DSware launch, announced a minigame collection that they refuse to acknowledge, and will maybe release an RE title middle-to-late next year that will likely get ported to other systems.
Time and time again, I see people saying "Well, Wii software would have had a chance if the developers put effort in!" Which is mostly true. A lot of that Wii software was shit or mis-marketed to the craziest possible aims. Those developers did not care to or want to treat those releases with respect, because they saw the system as a side-toy that could be used to siphon money from people who did not know better.
You see that same gleam in the eye of publishers on the 3DS. They're not going to respect the software like they do on HD consoles or like they did on the DS. They're going to find reasons not to develop on it, they're going to put out games that developers can work on in-between their HD projects or on their lunch breaks.
It's how it went down with the Wii.
It's how it will go down with the 3DS if something does not happen soon.
Vanquish is a spiritual Casshern gameLiK said:You mean Vanquish?
Balb said:At least put MML and MML2 on PSN rather than teasing us with dumb gamer pics.
miladesn said:I hope Inafune comments on this, would be interesting seeing what he thinks about this :|
Balb said:At least put MML and MML2 on PSN rather than teasing us with dumb gamer pics.
BlueWord said:What the fuck is this shit? I mean, fuck, Capcom, you've already thrown dollars behind this thing
ShockingAlberto said:It's not necessarily a lack of software, it's how the software that's announced is treated.
Konami clearly saw no financial viability in MGS3DS, so they yanked the budget. The result is a downgrade from a demo made in two weeks, on the actual hardware, that looks barely above the 2004 PS2 release, if noticeably at all.
Dream Drop Distance is barely being talked about. At this junction in Birth By Sleep's development, Sony showed that game off like crazy. Square and Nintendo have nothing to show. Square announced Chocobo Racing, with screenshots, and has hidden it away like Quasimodo since. Is it still ringing the bells over in Square's office? Who even fucking knows!
Capcom threw a quick cashgrab RE title with a 30 second demo and hilarious DRM at the system, a rushed port of a fighting game (where the next game in the series will not be coming to the 3DS, but is coming to the Vita with exclusive content), canceled a title they announced last year after pulling the promised demo from the 3DSware launch, announced a minigame collection that they refuse to acknowledge, and will maybe release an RE title middle-to-late next year that will likely get ported to other systems.
Time and time again, I see people saying "Well, Wii software would have had a chance if the developers put effort in!" Which is mostly true. A lot of that Wii software was shit or mis-marketed to the craziest possible aims. Those developers did not care to or want to treat those releases with respect, because they saw the system as a side-toy that could be used to siphon money from people who did not know better.
You see that same gleam in the eye of publishers on the 3DS. They're not going to respect the software like they do on HD consoles or like they did on the DS. They're going to find reasons not to develop on it, they're going to put out games that developers can work on in-between their HD projects or on their lunch breaks.
It's how it went down with the Wii.
It's how it will go down with the 3DS if something does not happen soon.
RedSwirl said:Mega Man has been niche at least since the end of the PS1 era.
There wasn't a lot of competition before. And I think third parties were giving the PSP a lot of support at the start of last gen before the DS became a juggernaut. They're currently salivating over Vita, we'll see if history repeats itself, but I doubt it, the market has changed too much.RedSwirl said:But why is this happening to a Nintendo HANDHELD? I know we should still probably be waiting until how the thing fairs this fall, but Nintendo handheld's have always had reliable third party support. That has been a bedrock that you could depend on through three hardware generations. What the hell happened?
RedSwirl said:But why is this happening to a Nintendo HANDHELD? I know we should still probably be waiting until how the thing fairs this fall, but Nintendo handheld's have always had reliable third party support. That has been a bedrock that you could depend on through three hardware generations. What the hell happened?
The M.O.B said:The Battle Network and Star Force series on GBA/DS sold very well, those were certainly not niche. Each one of them sold around ~500k in Japan alone.
In Japan at least, Mega Man was still very popular well into the late 2000's.
Amir0x said:fuck. one of the main games I wanted for 3DS :/
down to like four games now
LiK said:what's the other 4?
Brazil said:What a sad, sad day.
BlueWord said:FUCKING BULLSHIT.
Not necessarily. It is likely not a personal vendetta, but an analysis of reputation.Sennorin said:Pardon, shockingalberto, but are you saying that after all these years, conspiracy theorists have been right? I mean the supposed conspiracy in which third parties *want* Nintendo systems to fail. Because that is what I get from reading your above post. Developers cutting budgets on 3DS-games or simply canceling them, without any explicit reasoning.
It´s saddening to see it summarized all in your post.
LiK said:what's the other 4?