Sounds pretty good. I think $20 would have been a fair price. I may get it when it goes to that price for next-gen retail.
Some people are thinking with their MGS boner, others are thinking with their brain.
For GZ, you may be right with them opting for a simple healing system considering the magnitude of the game but for PP I don't think they have an excuse not to implement an evolution of the MGS3 healing system at the very least. Yes pausing can interrupt the flow of the game but they can do without the menus all together, instead they can focus on making a elaborate system that allows you to heal Snake in real time with an ingame inventory, or sort of a mini-game customizing different buttons to different body parts in that mode. I mean the open world of PP is begging for that kind of thing if they wanna create a sense of survival.I absolutely adore MGS3, but I'm perfectly content that the CURE menu didn't survive past 2005. It was a marvellous idea for that game, and it gelled so perfectly with the survival themes and the feeling of being all on your own out there with no chance of backup, but that didn't make it any less tedious to pause the game and Styptic, Disinfect, Suture Kit, Bandage five times in a boss battle. Similarly, I kind of like MGS3's crazy shooting controls that are completely different from gun to gun, because learning them makes you feel the same kind of master with guns that Big Boss was, but I'd still rather just press L1 and R1, y'know?
MGS2- Wet foot prints from the storm on the tanker, you leave wet foot prints indoors for a bit. Guards will notice these prints and follow them. Guards also follow blood trails.
MGS3- Footprints from mud, water in some parts I believe. Don't remember if guards track or follow the prints.
Twich Plays MGSV.One HUNDRED hours.. one the relative small GZ map...
I absolutely adore MGS3, but I'm perfectly content that the CURE menu didn't survive past 2005. It was a marvellous idea for that game, and it gelled so perfectly with the survival themes and the feeling of being all on your own out there with no chance of backup, but that didn't make it any less tedious to pause the game and Styptic, Disinfect, Suture Kit, Bandage five times in a boss battle.
If they made it real time without stopping the action they'd have to drastically scale down the damage effects so it wouldn't be obnoxious, which would make the whole thing more of a pointless chore than it already was.For GZ, you may be right with them opting for a simple healing system considering the magnitude of the game but for PP I don't think they have an excuse not to implement an evolution of the MGS3 healing system at the very least. Yes pausing can interrupt the flow of the game but they can do without the menus all together, instead they can focus on making a elaborate system that allows you to heal Snake in real time with an ingame inventory, or sort of a mini-game customizing different buttons to different body parts in that mode. I mean the open world of PP is begging for that kind of thing if they wanna create a sense of survival.
I mean the open world of PP is begging for that kind of thing if they wanna create a sense of survival.
I ripped through Sonic 2 on release day in 45 minutes. Full price retail release. No warning label on the box.
Fucking worst game ever. Fuck Sega.
And this is coming from a person who thinks MGS3 is one of the greatest games ever made.
Day1 patch will add 200 tapes to find>gameplay over 100 hours
- Snake leaves footprints in the mud, which can be spotted by guards. This is just one of the things that adds to the difficulty, other things include better fields of visions for guards, randomized patrol routes and search lights; there are many things that can give your position away.
WHOSE FOOTPRINTS ARE THESE?
might want to delete those pics Batzi, those are scans.
Oh, so there are proper animations for that? good.
Done. Damn I wish Konami would release direct feed images of these.
Indeed, there are also some really cool ones and new Shinkawa art from a spanish magazine, too bad we can't post this here.
You could also try to track the ends footprints in MGS3 by using thermal vision. Results may vary on that one.
Kojima is a genius.
i can put over a thousand hours in every game ever.
doesn't mean it isn't short.
i can put over a thousand hours in every game ever.
doesn't mean it isn't short.
[*]The writer doesnt feel Ground Zeroes is short, they think an average player can easily put 8-10 hours into the game. The best player at Kojima Productions spent more than 100 hours discovering all secrets.
Will the game have a Platinum?
That's all I need to sink hours and hours into a game...
So basically the game can be completed anywhere between 5 minutes and 100 hours.
RIGHT......
Is MGSV:GZ looking like a good place to jump in for new fans of the series?
This is also knowing that the game is basically a demo and yadda yadda yadda.
I'm sure the gameply aspect is fine but i'm unsure how Kojima is handling the story for new players....since in the past playing MGS out of order was always a bad idea unless it was MGS3.
Good one Kojima!
The Red Band trailer made it look like there was no animations showing Snake getting on or off the tank. I am glad there is and from the looks of it, it looks amazing! Those small details make a big difference to me.
GZ is a direct sequel to Peace Walker. You need to at least play that game to understand the story in GZ. I highly recommend you play Snake Eater and Peace Walker if you have the time. The latter is so much fun to play!
Interesting, it did give that impression, maybe they hadn't done that one yet.
Should have mentioned I played them.
I'm asking for my dad, who I want to play the game. The last MGS game he played was MGS2. Dunno if I could get him to play Peace Walker or MGS3. He's in the camp that basically forgets the previous system exists when he has the newest one. I think I might just convince him regardless since it is only 30 and he doesn't have much to play on the XBox One at the moment.