I really hope you are not including the superbly done MGS2?I hope Kojima Productions works on this until TPP is out. The thing that stood out the most when it came to graphics and engine in MGS, was always the wonky animations. Its the only thing that Kojimas team couldnt do right in 15 years of the series.
I really hope you are not including the superbly done MGS2?
Yeah, that was about the only good animation in the entire game. Still can't believe Kojima had the guts to take that gameplay, exclude the radar and put you into a jungle... What the hell was he thinking?MGS2 has still the best stairs climbing animations in videogames.
Yeah, that was about the only good animation in the entire game. Still can't believe Kojima had the guts to take that gameplay, exclude the radar and put you into a jungle... What the hell was he thinking?
Well, we'll see with GZ I guess. Don't think that TPP will be different than GZ in terms of animation.I dont know if he was thinking about animations in the first place. Some of them are very good but the normal ones, the transistions between simple movment were to robotic and were still in MGS4. Phantom Pains trailer looks promising with animations though. I guess the focus wasnt on this part of Snake for a very long time.
Well, we'll see with GZ I guess. Don't think that TPP will be different than GZ in terms of animation.
It's already better than in ND games since feet are actually grounded and not sliding all the time.Haha, I know you are sceptical about this for years and you were without a doubt right but I still believe in Kojima. I saw the player animations ins PES with Fox Engine, and they are brilliant, so he has to focus on this. But I dont expect Naughty Dog level of skill. GZ from what I've seen in the videos is a huge step up to previous MGS titles.
I know Drake was floating but the overall animations were superb. Something MGS lacks for a decade.It's already better than in ND games since feet are actually grounded and not sliding all the time.
I'd rather have them handle the basics right. Also, MGSV doesn't seem to lack quality animations.I know Drake was floating but the overall animations were superb. Something MGS lacks for a decade.
That's impressive, but I have a hard time believing that your play time reflects the average. There are a great deal of people who didn't even know the true ending existed.
I know Drake was floating but the overall animations were superb. Something MGS lacks for a decade.
I don't know why people are acting like this is a Kojima Productions released statement? It's not like claiming to have AI for fish in CoD
- Snake leaves footprints in the mud, which can be spotted by guards. This is just one of the things that adds to the difficulty, other things include better fields of visions for guards, randomized patrol routes and search lights; there are many things that can give your position away.
Did you accidentally read an old article about MGS 1 not MGS 5? Are they adding breath fog to the game?
Well if you look at a site like HL2B, I think the average is certainly well under 80 hours.
The game itself tells you during the credits there is a Chapter 5, and anyone with an internet connection can look up how to access it if they give up on finding it themselves.
Are you joking?Enemy footprints tracking was left out from the rest of the games in the series. Only MGS1 had it. It is only normal to bring it up again since it has been more than 15 years since the last time we had to worry about those footprints.
The preview is not stating it is a new feature in the series. It is just a feature that is making a return.
The feature never left. All the main console games have had footprint tracking.Enemy footprints tracking was left out from the rest of the games in the series. Only MGS1 had it. It is only normal to bring it up again since it has been more than 15 years since the last time we had to worry about those footprints.
The preview is not stating it is a new feature in the series. It is just a feature that is making a return.
Disappearing weapons didn't help immersion either, something that GZ alleviates by having the handgun and rifle always visible.
Enemy footprints tracking was left out from the rest of the games in the series. Only MGS1 had it. It is only normal to bring it up again since it has been more than 15 years since the last time we had to worry about those footprints.
The preview is not stating it is a new feature in the series. It is just a feature that is making a return.
Are you joking?
The feature never left. All the main console games have had footprint tracking.
Spreading that misinformation like butter.
It was not as significant as MGS1.
Yes it was, but I like how you went from saying only 1 had it to the rest just not being as significant.
It was hardly significant in MGS1 too.It was not as significant as MGS1.
I don't remember being caught or having a guard look for me because of my footprints in MGS2, MGS3, MGS4, MPO or PW.
blood yea footprints nope.guards look for wet footprints in 2. plus bleeding.
possibly mud in 3 and 4.
probably not in peace walker.
You don't remember the guards in Tanker tracking your footprints after getting indoors and out of the rain?
blood yea footprints nope.
Might have happened but it is not something you have to worry about in MGS2.
people pay 60 dollars for generic 6 hour shooters like COD
what's bad about paying 30 for 2-3 quality hours of MGS which is a series with actual artistic value?
quality >> quantity. when will people learn?[
Might have happened but it is not something you have to worry about in MGS2.
Dude... It was, like, one of the coolest things about MGS2. One of the many "little details" that fans praise MGS2 for.
Multiple rifles. Although the speed in which he takes the sniper rifle off his back and aims it (daytime demo) is rather far fetched.
Really? I had no idea BB had multiple rifles visible. Good news.
Batzi's job isn't to tell people how cool MGS2 is.
Dude... It was, like, one of the coolest things about MGS2. One of the many "little details" that fans praise MGS2 for.
Huh? I was just pointing it out that it is a feature in at least one other Metal Gear game.
On a side note, remember tomorrow is the embargo lift. Prepare to be spoiled.
Ignore me it was a lame attempt at a joke that didn't make sense.
Ignore me it was a lame attempt at a joke that didn't make sense.
Do we know what time? I can't seem to stop myself from absorbing anything about this. It's getting stupid how many times I've watched the night and day game play now.On a side note, remember tomorrow is the embargo lift. Prepare to be spoiled.
i thought this would happen before the bootcamp in japan, but pretty much all impressions out of the event are positive.I'm getting a lot of negative feels from the direction Kojima is taking with Metal Gear and especially GZ. I could see critics destroying the game making it the lowest scoring Metal Gear, thus making Kojima go into hiding to work harder on Phantom Pain. The pressure will get to him and the game will get many delays and probably miss this gen. It could be TLG/Versus of this gen.
I love Metal Gear but those feels man, they are not positive.
I am not questioning the little details that Kojima include in the games. All I am saying is that footprints to me was more significant in MGS1 than any of the other games in the series. If footprints are going to make our lives a living hell in GZ then be it, I will be looking forward to that challenge.
On a side note, remember tomorrow is the embargo lift. Prepare to be spoiled.
IolI'm getting a lot of negative feels from the direction Kojima is taking with Metal Gear and especially GZ. I could see critics destroying the game making it the lowest scoring Metal Gear, thus making Kojima go into hiding to work harder on Phantom Pain. The pressure will get to him and the game will get many delays and probably miss this gen. It could be TLG/Versus of this gen.
I love Metal Gear but those feels man, they are not positive.
i thought this would happen before the bootcamp in japan, but pretty much all impressions out of the event are positive.
i don't see ground zeroes losing points outside of content/length issues. i'm even optimistic about reflex mode, which sounded fucking awful from the september previews.