Ogs said:Think it just got announced as a Steamworks title (but has the GFW branding) -
http://ve3d.ign.com/articles/news/53217/Metro-2033-Shipping-With-Steamworks
If the game looks and runs that well on 360, I expect good things on PC.miladesn said:Digital Foundry
Metro 2033: 4A Engine impresses
Much claim of threading. Wonder if anyone will do CPU Scaling benchmark for it.miladesn said:Digital Foundry
Metro 2033: 4A Engine impresses
wow yeah good on thq for going for the drm closest to what ubisoft are doing. bravoTouchMyBox said:THQ:1 - Ubisoft: 0
Joseph Merrick said:wow yeah good on thq for going for the drm closest to what ubisoft are doing. bravo
Joseph Merrick said:is the bus running on steam?
miladesn said:Digital Foundry
Metro 2033: 4A Engine impresses
Joseph Merrick said:wow yeah good on thq for going for the drm closest to what ubisoft are doing. bravo
DF said:Rendering
Using innovative visualisation technology, based on human visual system (HVS) perception and response.
The gamma-correct, linear colour space renderer
High dynamic range rendering (HDR) Using floating-point buffers, allowing for tone mapping, exposure adaption, and blue shift, for camera/eye perceptual rendering
Advanced deferred shading - allows hundreds of lights in frame, in huge, complex scenes
All lighting is fully dynamic (including sun and skies), ability to use light-shaders, with dozens of special effects
Umbra and penumbra - Correct soft shadows, including shadows correctly curved on bumped surface. Shadows from semi-transparent objects like particles.
Weather and day/night model, including light scattering model and god-rays
Volumetric fogging and lighting, even in animated, non-constant density media
Global illumination effects and real-time reflective lights
Parallax occlusion maps and real (geometric) displacement mapping
Hierarchical per-pixel occlusion culling
Real-time colour correction, film grain and noise, correct depth of field
Velocity preserving motion-blur on a scene with millions of polygons and complex shading detail (including object blur)
Deferred reflections - allows a lot of planar real time reflections in a single frame, like water, glass, etc.
Ambient occlusion calculated on both the global scale (pre-calculated) and in real-time in screen space (SSAO)
In addition to standard MSAA, the engine features analytical anti-aliasing (AAA) and "deferred super-sampling" modes which have much lower impact on frame-rate, while correctly ant-ialiasing all surfaces and not just edges
Renderer is highly multi-threaded for multiple CPU cores.
Plus: per-pixel lighting, bumpy reflections and refractions, animated and detail textures, shiny surfaces, cosmetic damage using albedo and bump blending, soft particles, etc.
Physics System
Powered by nVidia PhysX technology, can utilise multiple CPU cores, AGEIA PhysX hardware, or nVidia GPU hardware.
Tightly integrated into the content pipeline and the game itself, including physical materials on all surfaces, physically driven sound, physically driven animations
Rigid body and multi-jointed constructions. Breakable fences, walls , sheds and other objects. Thousands of different physical entities simulated per frame.
Cloth simulation, water physics (including cross-interactions)
Destruction and fracturing, physically based puzzles
Soft body physics on selected special game entities
On hardware-accelerated PhysX platforms engine implements full physically correct behaviour of particles such as smoke, debris, etc.
Audio
Multi-threaded high dynamic range Audio system with constant memory usage and data-driven design
3D sound positioning, spatialisation and attenuation
Sound path tracing and transfer approximation for correct occlusion and obstruction perceiving.
Reverb, low-pass/high-pass filtering, pitch shifting - all auto-calculated based on sound-path and adjustable by multi-layer environment zones, scripting or programmatically
Dynamically reconstructing audio graphs
OGG-vorbis compressed with adjustable quality, multi-threaded decompression
AI and Gameplay
Deep story-driven experience, dynamic and remarkable missions
Different gameplay styles stealth/brutal, different combat settings
Group behaviour (including support for information sharing and creating dynamic groups of agents that act together)
Designer-friendly visual scripting system, enables designers to script levels and control advanced AI behaviours using the Flow-Graph visual scripting system, placing most AI gameplay control in their hands.
Efficient pathfinding for dynamic environment
Advanced 3D topology dynamic analysis
Virtual vision, hearing, "smelling" - realistic, believable and time and memory efficient implementation enables characters to sense objects in a natural way, depending on the object velocity, luminocity, etc.
Multi-threaded Animation system controlled via visual scripting and flow graph
The game looks spectacular, I hope gameplay and voice acting is as good. Poor VA really ruined STALKER for me.brain_stew said:And that's the 360 version!?
Holy crap, this game is going to be seriously glorious on PC then and its bound to perform well considering what they've managed to get out of the Xbox 360. A Crysis contender with top tier performance to boot? Sign me up!
Get out of here Stalkermiladesn said:The game looks spectacular, I hope gameplay and voice acting is as good. Poor VA really ruined STALKER for me.
They've said they want it to be highly scalable, so I don't think it'll crushing cards. Get it for PC.burgerdog said:What the hell, only reason I found out about this game is because of the article DF did it on today. Day 1 for sure, it looks amazing. So 360 or PC? e8400/4850/4gb ram/W7. I mean, if I can get at least high at 30fps that would be awesome. If I'm just going to pull off medium settings then I'll probably get it for 360.
There has to be a ton of people that don't know about this game yet. This thread should be much bigger than it is, the game looks amazing and gaf in general loves good graphics.
brain_stew
I saw the 4 screenshots from the article, are they truly from the 360 version? It looks pretty damn amazing.
vocab said:Those screens are 720p. I'm pretty sure that's the games native res.
Mr_Brit said:So is the game running with any AA on the 360. Can you guys work out what the native res of the game is from the screens Eurogamer just put up?
Macmanus said:Is it weird that this actually does sound rather appealing?
A lot of people tend to hold their opinion back when it comes to eastern-european games; gamers have been burnt a few times after all.burgerdog said:There has to be a ton of people that don't know about this game yet. This thread should be much bigger than it is, the game looks amazing and gaf in general loves good graphics.
Mr_Brit said:So is the game running with any AA on the 360. Can you guys work out what the native res of the game is from the screens Eurogamer just put up?
miladesn said:Nobody is as bad as Square-Enix, those look proper 720p, otherwise DF article would have mentioned that.
burgerdog said:What the hell, only reason I found out about this game is because of the article DF did it on today. Day 1 for sure, it looks amazing. So 360 or PC? e8400/4850/4gb ram/W7. I mean, if I can get at least high at 30fps that would be awesome. If I'm just going to pull off medium settings then I'll probably get it for 360.
There has to be a ton of people that don't know about this game yet. This thread should be much bigger than it is, the game looks amazing and gaf in general loves good graphics.
brain_stew
I saw the 4 screenshots from the article, are they truly from the 360 version? It looks pretty damn amazing.
burgerdog said:What the hell, only reason I found out about this game is because of the article DF did it on today. Day 1 for sure, it looks amazing. So 360 or PC? e8400/4850/4gb ram/W7. I mean, if I can get at least high at 30fps that would be awesome. If I'm just going to pull off medium settings then I'll probably get it for 360.
There has to be a ton of people that don't know about this game yet. This thread should be much bigger than it is, the game looks amazing and gaf in general loves good graphics.
brain_stew
I saw the 4 screenshots from the article, are they truly from the 360 version? It looks pretty damn amazing.
Mr_Brit said:Cool. Any word on AA as the screens posted do seem a bit jaggy.
Best pic quoted for the new pageDennisK4 said:
miladesn said:The game looks spectacular, I hope gameplay and voice acting is as good. Poor VA really ruined STALKER for me.
miladesn said:^ Does this come in 1080p? I need a new wallpaper
Maybe. But that's a game design decision more than anything else.Neuromancer said:Do you guys think the problem that keeps coming up in the previews- an almost complete lack of ammo- can be fixed by the time the game is released?
Nabs said:will buy
I don't mind the sound of limited ammo. It's everyone running out constantly that sounds like an issue.Lostconfused said:Maybe. But that's a game design decision more than anything else.
Edit: But mods/cheats/trainers can probably fix that if its a big deal for you.
DennisK4 said:Valve Software's Steamworks suite will power all PC copies of 4A's post-apocalyptic shooter Metro 2033, Valve and publisher THQ announced today...Steamworks will give provide "auto-updating, Steam Achievements, Steam support for in-game DLC, and more" while requiring Metro 2033 be played through Steam...
http://www.shacknews.com/onearticle.x/62440
_tetsuo_ said:Don't know if this has been posted yet but here's a 5 minute preview. It's in German, lol. Love the map. Pull out a hand drawn piece and look at it by candlelight, basically.
http://www.youtube.com/watch?v=0MuLbLLM1tk&feature=related