Bluemercury said:So no tin case for EUR? NOE continues its lack of effort....
Embargo doesn't just mean a reviewupandaway said:Wait, if it's under embargo, where are all these reviews coming from?
Well, um, I don't wanna add fuel now, but if it's a feature that can be excluded when reviewing and scoring the game.... it's not a feature related to the core game itself......? It's a logical conclusion.... right?ShockingAlberto said:Embargo doesn't just mean a review
More than likely, when Matt was Retro, they mentioned a feature to him but asked him not to talk about it.
Matt comes back and says "OMG EMBARGO"
And internet further extrapolates that as "OMG HIDDEN DEMO POSSIBLE"
Bluemercury said:So no tin case for EUR? NOE continues its lack of effort....
My best guess is it's some history of Metroid featurette like was on the Prime 2 demo disc, but more fleshed out.upandaway said:Well, um, I don't wanna add fuel now, but if it's a feature that can be excluded when reviewing and scoring the game.... it's not a feature related to the core game itself......? It's a logical conclusion.... right?
Demo? Trailer? Picture? Lore?
If by "more logically" you mean "more contrived", I wholly agree. Symmetry alone does not necessarily mean good design. Sure you can eventually get to any area from another, but you often have to take extremely circuitous routes. Despite being "a pile of spaghetti" the map in Prime is ultimately more memorable and easier to navigate. Echoes is full of bottlenecks.ZealousD said:It's not totally needless and obtuse. The overall Echoes world is actually shaped more logically than its predecessor. You have the center area with its own central area on top, and then three distinct branches. The center area and the branches are all connected to each other, so you can eventually reach any area from any other area.
The first game's world is a lot more jumbled by comparison, like a pile of spaghetti.
Yeah, that would be like packing an Echoes demo with copies of Metroid Prime. Nintendo would never do anything like that!OMG Aero said:Guys, come on. It is FAR too early for there to be an Other M demo. Not to mention that Nintendo isn't a big fan of demos.
I'm thinking the special item is a code. Probably used to download something from the Wii Shop Channel. Could be a demo, like a few have suggested, or it could simply be the original Metroid game, like what NOE is doing.So what about Australia? We dont even know if well be getting the steel book as of yet, however back in July Rose Lappin, the Managing Director of Nintendo Australia did hint that when we get the game its got a little special item in the book. Whats exactly is this special item? Just a little something in the book, but we need people to wait for that. - Vooks
upandaway said:ZealousD: Prime's overworld is a mess only if you're progressing out of order (in which case, you will know the overworld well enough for this not to be an issue). For a first time player the game is like a straight road up until at least two thirds in. The magic is that you never even notice.
GrotesqueBeauty said:If by "more logically" you mean "more contrived", I wholly agree. Symmetry alone does not necessarily mean good design. Sure you can eventually get to any area from another, but you often have to take extremely circuitous routes. Despite being "a pile of spaghetti" the map in Prime is ultimately more memorable and easier to navigate. Echoes is full of bottlenecks.
I agree.Osuwari said:also, mp2>mp1>mp3 *puts on flame suit and grabs jetpack*
Would Retro really be the one to have a say about the demo, though? They aren't behind Other M, so it is more than likely something totally unrelated. Metroid Dred perhaps....ShockingAlberto said:Embargo doesn't just mean a review
More than likely, when Matt was Retro, they mentioned a feature to him but asked him not to talk about it.
Matt comes back and says "OMG EMBARGO"
And internet further extrapolates that as "OMG HIDDEN DEMO POSSIBLE"
etiolate said:The first game's world and level design trumps the second's. The second suffered from caving into the cries of the dumbasses. Multiplayer, more flowchart-like world design, etc.
Opinions are law in the land of Gaf.OnPoint said:I'm so glad there's a voice of reason here.
Osuwari said:also, mp2>mp1>mp3 *puts on flame suit and grabs jetpack*
Jangaroo said:Opinions are law in the land of Gaf.
I don't see it. What's appealing about such a thing?Refreshment.01 said:This compilation is great but Nintendo missed an opportunity here.
Imagine a sort of "EX mode" with the 3 games linked in a consecutive play but without the "filler" artifacts, key or cell quests. Just like the traditional games.
May I ask which parts?Gamer @ Heart said:Parts of 2 > 1 > 3 > the rest of 2
Minamu said:May I ask which parts?
I can understand that it didn't bother you personally.upandaway said:I don't see it. What's appealing about such a thing?
In the case that you want a new challenge to speedrun, that's simply insane. Just one of the primes is one hour of non-stop intensity, and the artifacts have almost no weight at all to be an issue.
In the case that you want to play the games for exploration/experience, why is it any different/better than the normal 3 games? The artifacts never disturbed me at all. They were in really awesome rooms and puzzles. In a game that requires such an amount of traveling across the overworld, the enjoyment comes from trying to go through rooms as fast as possible or to go as long as possible without looking at the map. To me, at least.
In short, I don't think it's a missed opportunity, but rather a filler mode that could have replaced something nicer like the achievement implementation into 1 and 2.
Can't the same be said to almost every first trilogy ever?EatChildren said:As Ive said before, I always like Prime and Echoes to Ocarina of Time and Majoras Mask.
In both instances, the first entry is very traditional. It takes very common game design elements from the franchise and successfully transports them to a 3D world, reworking many mechanics to function on a new axis. The games feel both fresh and familiar.
Then, in the case of Echoes and Majoras Mask, they take the foundations laid by their predecessor and decide to ditch being overly traditional in favour of something different. They still function, on a base level, similar to their original 3D entries, but decide to try new things that are both new to the franchise and new to the 3D entries.
IR Pointer is not the same as waggle, buddy. Get it right!KittyKittyBangBang said:MP1 and 2 with waggle is enough for me, I thought MP3 was easily the best controlling FPS on Wii
Guns don't work that way though.Flangus said:Has anyone else thought about what could have been had they tried to add Motion Plus support? Don't get me wrong... I'm really excited for the pointer controls, but had Motion Plus come out earlier, perhaps Metroid Prime Trilogy could have been a paradigm shift for Wii shooters leading to dependence more on wrist orientation to move the cursor than on pointing at the screen. Oh well...
Harumph!Ekgar said:I would get this collection if it allowed Gamecube controls, because the Wiimote controls suck ass.
Ekgar said:I would get this collection if it allowed Gamecube controls, because the Wiimote controls suck ass.
Ekgar said:I would get this collection if it allowed Gamecube controls, because the Wiimote controls suck ass.
Haha, no.Ekgar said:I would get this collection if it allowed Gamecube controls, because the Wiimote controls suck ass.
Prime Blue said:...oh wait, you play World of Warcraft. Sorry.
Ekgar said:I would get this collection if it allowed Gamecube controls, because the Wiimote controls suck ass.
Ekgar said:I would get this collection if it allowed Gamecube controls, because the Wiimote controls suck ass.