I don't know if I was clear about what I was saying. I am NOT saying anything about new, tacked on functionality. That would be stupid. I'm just saying that as great as Wii IR pointer control is, perhaps it would be better if the position of the cursor was based on the orientation of the Wiimote (as is only possible with Motion Plus). That way you wouldn't necessarily have to be pointing at the screen to move the cursor. It would just be a different way to move the cursor on the screen. When it hits the edge of the screen, you turn, same as before. I'm just saying MAYBE it would be more precise (though maybe it wouldn't be...)upandaway said:Guns don't work that way though.
You point, you shoot. Done. It doesn't matter how you hold it.
Besides, the games are completed, and there is nothing in them that can make use of M+. Absolutely nothing. Anything added and it's just tacked on.
Now that I think about it, maybe they could have done something else with Motion Plus instead. Perhaps they could have eliminated the bounding box idea that has been essential to Wii first person games. Imagine this- IR control of the cursor itself, but the Wiimote's orientation moves your field of vision. Essentially, turn the Wiimote to turn, but you still point at the screen to shoot.
Again, I'm not saying Retro should have tacked on fundamentally different gameplay. I'm just saying maybe they could have used the benefits of Motion Plus to make Wii first person better than was possible in the days that IR dependence was the only feasible way to make it work (as was the case when MP3 came out).