*cancels pre-order
bsauinvkmnsad,cov come on, let him try!
Yes that was what I had thought
apologizes for being curt
No need for apologies!
*cancels pre-order
Yes that was what I had thought
apologizes for being curt
I mean, does this really need to be answered?Another question is how she lost all her shit between Zero Mission and Metroid 2.
?????
For us in the back of the class, is he backtracking how she was in other M or what?
That's how I read it too. He can keep that other Samus.I think he's basically saying that he gets what people hated and won't give us any more of it, even if it's his vision of Samus. I hope so anyway.
It's the pinnacle of 2D Metroid for me (Even though Super Metroid has the better world design). Hopefully Samus Returns builds on it.In preparation for this, I just played Metroid: Zero Mission for the first time. Holy moly, what an amazing game. Can't wait for Samus Returns now!
On how criticism of Metroid: Other M has affected the depiction of Samus
Sakamoto: To be honest, as far as wanting to change that depiction of Samus, I made what I wanted to make. It did give me some momentum, I guess, and the ability to look at samus from a new viewpoint, and maybe reconsider what I wanted to show about her.
I have to admit I do not understand this quote. I think this may be a poor translation or something.
Is he saying that the criticism of Other M has caused him to change what he wanted to show about Samus, or that Other M was made as a result of him reconsidering what he wanted to show about her?
They skipped the first part of that question
Watching the Treehouse footage (both segments, over and over) has me feeling like this might be, straight-up, the most fun-to-play 2D Metroid ever.
Everything just looks so fast, fluid and dynamic on a level that the previous entries couldn't touch. And the flow within each area is so on point.
I'm loving this fall's one-two punch of Samus Returns and Odyssey. And then Evil Within 2 is the creme filling in an otherwise Nintendo Oreo!
the former
I think Other M was onto something interesting about Samus. The idea of Samus being a more vulnerable person, and having PTSD-like symptoms, isn't a bad one. It would certainly make things more interesting than her just being a dude-bro 4000, but actually a girl. The problem was they completely ruined the execution. Her big breasts, high heels, complacency with Adam, her constantly being thrown out of her suit, made the whole affair come off sexist af. If Sakamoto is as proud and excited about Metroid as he is right now, I actually wouldn't mind him exploring a Metroid Other M 2. One with a cinematic story, and action like the previous, but with real exploration, analog, and the other flaws removed. There was a good game under Other M, and part of me wants to see that vision realized. As long as we have Prime 4, I wouldn't mind an offshoot like that.
I doubt it would ever be titled Other M 2, but a game just like the above, would be cool to see. As long as we have Prime 4, for a more authentic experience.
Definitely, but I don't know if it's D-pad controlled or touch controlledIt seems like your aeon meter will also increase, possibly starting with 1000 and having increments of 50?
The game also has a aeon abilities tab right?
This game looks great but I have two reservations in the back of my mind preventing me from getting this so far:
1) It's a Mercury Steam game. Their castlevania game was trash.
2) Sakamoto lost all my trust after Other M. Only Tanabe has made good Metroid games over the past 15 years.
I agree with you. Sakamoto is not the person to write a story about PTSD, though. IMO. That tutorial beginning with scientists condescendingly talking to you "yes, Samus, that's how you do it!" is so, so backwards regarding mental health and its treatments.
This game looks great but I have two reservations in the back of my mind preventing me from getting this so far:
1) It's a Mercury Steam game. Their castlevania game was trash.
2) Sakamoto lost all my trust after Other M. Only Tanabe has made good Metroid games over the past 15 years.
The gameplay I saw made me feel comfortable with them making it. 2D Metroid has a template so as long as they stick to the script it should turn out well. With Nintendo over seeing this I'm thinking this will be another excellent installation in the 2D Metroid series.
BTW, how big is Mercury Steam now and do they only have the one team?
Nintendo didn't help out Team Ninja much with Other M. That game had more problems than it's script.Giving that Metroid is a really short experience (~6 hours tops), don't you think that journalist's good reception is an OK indicator? Like, the latter half of the game could be trash, yes, but that's probably not the case. Also remember that Konami handled Castlevania. I trust Nintendo would do a better job handling the staff.
Nintendo didn't help out Team Ninja much with Other M. That game had more problems than it's script.
Another question is how she lost all her shit between Zero Mission and Metroid 2.
funny to think that castlevania "had to die" for samus returns to be a thing lol
Can somebody explain to me what Mercury stream fucked up so badly? I watched reviews for the 2 castlevania games and although the second one seems like it had some bad stuff in it I still see it got ok reviews so it couldn't be as bad as some of you are making it out to be right?
Can somebody explain to me what Mercury stream fucked up so badly? I watched reviews for the 2 castlevania games and although the second one seems like it had some bad stuff in it I still see it got ok reviews so it couldn't be as bad as some of you are making it out to be right?
they did a pretty bad 3ds game (which is the base of samus returns) so people are very skeptical
On how this whole thing came together:
Sakamoto: It started about two years ago. Ive been wanting to make a 2D Metroid game for quite a while, and Ive been thinking about what sort of team Id like to work with when creating such a game. At some point during all of this, I heard from our folks over at Nintendo of Europe that this developer MercurySteam was interested in making a remake of a classic Metroid game.
I heard MercurySteam and I knew theyd made some Castlevania titles, so I thought it was possible there was an affinity for our title as well. I said, Well, man, I gotta meet these guys, lets go to Spain. So we flew to Spain. MercurySteam had created a small prototype for me to take a look at. I looked at it, talked to them, got a sense of what their team was about, and said, Yeah, lets see what we can do together.
I mean, does this really need to be answered?
Super Metroid directly follows Metroid 2 and nobody cared about Samus randomly losing her power ups between games.
Yet people cared how she "lost" (or couldn't) use them in Other M. If it was taken at face value that the ability couldn't but used or even justified it another way, I wonder if Other M would have been received as poorly?
bsauinvkmnsad,cov come on, let him try!
In preparation for this, I just played Metroid: Zero Mission for the first time. Holy moly, what an amazing game. Can't wait for Samus Returns now!
Why its on the 3DS and not the Switch:
Sakamoto: That was really my decision. One of the big reasons for that is the 2DS/3DS family have two screens. That lent itself so well to the map screen functionality that Ive been wanting to put into the game that we hadnt seen before, the ability to have the map screen always on. So it was a very obvious choice.
Sakamoto ruining things again (kidding)
And yet it took 13 years after the release of the DS to put a new 2D Metroid game on a dual screen system.Why its on the 3DS and not the Switch:
Sakamoto: That was really my decision. One of the big reasons for that is the 2DS/3DS family have two screens. That lent itself so well to the map screen functionality that Ive been wanting to put into the game that we hadnt seen before, the ability to have the map screen always on. So it was a very obvious choice.
Sakamoto ruining things again (kidding)
I think the basic thing to take from it is that he presented what he wanted to present, and Other M still had the same Samus, we just heard her thoughts. So he's reconsidered how much of Samus' thoughts we should hear.I have to admit I do not understand this quote. I think this may be a poor translation or something.
Is he saying that the criticism of Other M has caused him to change what he wanted to show about Samus, or that Other M was made as a result of him reconsidering what he wanted to show about her?
Eh, what does that have to do with the PTSD? The PTSD came from Ridley murdering her parents when she was 3. That scientist isn't a psychologist and it's revealed that he's working for the evil faction within the Federation. There was nothing really wrong with the PTSD flashback, they just didn't explain Samus' backstory enough and most people didn't know about Ridley killing her parents or her having PTSD. If they just showed a full flashback to Samus' parents being murdered like in the commercial for the game everything would have been fine, but instead they decided to do an artsy fartsy technique where only Samus' form flashed back to the moment she was reliving in her head.I agree with you. Sakamoto is not the person to write a story about PTSD, though. IMO. That tutorial beginning with scientists condescendingly talking to you "yes, Samus, that's how you do it!" is so, so backwards regarding mental health and its treatments.
Honestly, the conceit of limiting her powers because she's so powerful that she might accidentally kill everyone else is a pretty good idea. It's just that it doesn't make logical sense for things like the Varia suit. But one of the big things people always wonder is why she loses her upgrades, and it would have been just as bad if she didn't have them because she just forgot to bring them. And then on top of that they would have had to figure out a reason for upgrades for her suit to be on the Bottle Ship.Other M is a very special case because not only the explanation to her "losing them" sound silly in-universe, but it feels patronizing for the player and forces the game to be even more linear as you regain these abilities not by finding them yourself, but by activating via plot triggers.
That being said (and I'm noticing this is said very regularly lol), that's only one of many of the issues with Other M, so I don't think it'd have changed /that/ much.
Personally I don't really care about the excuses the games make. Hell, you can not make one at all and I won't mind, but if you go out of your way to make it plot-relevant, please for the love of everything sacred don't make it like in Other M.
The Ridley PTSD doesnt even work in other M
Other M iscanon and takes place right before Fusion. She literally fought ridley countless other times and NOW she's suddenly freaking out?unfortunately
Why its on the 3DS and not the Switch:
Sakamoto: That was really my decision. One of the big reasons for that is the 2DS/3DS family have two screens. That lent itself so well to the map screen functionality that Ive been wanting to put into the game that we hadnt seen before, the ability to have the map screen always on. So it was a very obvious choice.
Sakamoto ruining things again (kidding)
PTSD isn't something that just goes away. It makes sense for her to have a relapse in Other M because she makes it clear in the introduction that she believes that she's finally seen the last of Ridley because she blew up the planet he was on. Even Batman would have a feakout.
Snip