Interfectum
Member
And you think the money loving EA will bend over for this?
They already did once.
And you think the money loving EA will bend over for this?
I gotta have less Dead Zone.
This is probably a good demonstration of the benefits of having the different OS VMs on the Bone. The Game OS that ships with each game means that no other game will be adversely affected by controller changes made such as the one described here. Sure, it might be an improvement, but games that came before were built with the other in mind, and as such could be negatively affected. Same for the upscaler as well. There are performance implications for doing it this way of course though.
Reread the quote: "it was a little overly twitchy with the current controls." Twitchy is generally used to describe hyper sensitive controls, responsiveness, and speed (e.g. Unreal Tournament is a twitch shooter). If the current controls are overly twitchy, this suggests the patch is increasing deadzone, thus making the controls more floaty and unresponsive. Perhaps this is what they want for TF to make it more casual friendly, but it's not something that should applied across the board. Objectively speaking, if the deadzone values are locked by the SDK and not available to developers (as is apparently the case, or they wouldn't have to work with MS on it) this will ultimately be a downgrade to the One pad just to suit one game.
Reread the quote: "it was a little overly twitchy with the current controls." Twitchy is generally used to describe hyper sensitive controls, responsiveness, and speed (e.g. Unreal Tournament is a twitch shooter). If the current controls are overly twitchy, this suggests the patch is increasing deadzone, thus making the controls more floaty and unresponsive. Perhaps this is what they want for TF to make it more casual friendly, but it's not something that should applied across the board. Objectively speaking, if the deadzone values are locked by the SDK and not available to developers (as is apparently the case, or they wouldn't have to work with MS on it) this will ultimately be a downgrade to the One pad just to suit one game.
I'm curious how it will affect Killer Instinct. The gamma level was brightened because of the scaler's black crush effect. If they don't readjust the gamma level, the game may look REALLY washed out.
Or maybe they are decreasing the dead zone size to offer more range of movement. Having to push farther to move at all could be causing the overly twitchy effect.
Seems Microsoft is pulling out all the stops to make sure Titanfall doesn't leave XBox One in the future.
It'll be interesting to see if they can lock this up - it'd be huge for them with the lack of titles across both new consoles right now.
I don't think it's a Mass Effect situation. MS is going all in with Titanfall. They aren't going to help build that brand up only to hand the sequel over to competitors. If MS thinks they still need the series to boost Xbox One they will secure another exclusive.
MS is ensuring that.
They are looking for the next Halo.
Yeah, letting Mass Effect go was a huge mistake for Microsoft.
The series sold very well on PS3 and every PS3 copy that was sold could have been a potential console sale for Microsoft.
They won't make the same mistake twice.
Microsoft, EA, and Titanfalls' current exclusivity doesn't involve heartfelt feelings and the varying scenarios, in regards to its sequel, don't merit being injected with drama or with emotive-worded conjecture. Business is business. Last time I checked the Xbox One wasn't falling off a precipice and is poised to maintain profitability. Of course anything can change and Sony's headquarters could suddenly be under 10 feet of radioactive water on Sunday, but as it stands today, it's business as usual for EA, Microsoft, Sony, and Respawn.
Microsoft went all in and has done and continues to do everything in it's power to make sure Titanfall is as successful for their brand, their console, and their catalog as they expect it to be. The suits over at Redmond chose wisely by making sure the first Titanfall was exclusive to the Xbox brand, and considering their close relationship with EA (historically/regionally speaking) and the fact that Respawn is an EA partner, not owned outright by EA, the deal for exclusivity wasn't as difficult, painstaking and desperate as some on these boards have insisted.
Now, will the sequel land on Sony's console? I wouldn't be surprised if it did since EA is in the business of making money and having the Xbox One as a launching pad for the start of the franchise wasn't a bad idea if you think about it. You get all the support of exclusivity from a company with unlimited resources in exchange to help spur the initial growth of a new console. When the dust settles come 2015, and both consoles are selling strong, but the PS4 is selling much better worldwide, not only will Titanfall 2 most likely come to the Playstation 4, but Microsoft won't shed a tear because they'll already have a substantial and loyal userbase who experienced Titanfall on their console, and Titanfall would already had helped the Xbox One get that boost it paid for through exclusivity.
So sit back, enjoy what Titanfall hopefully means (growth for the industry through what's expected to be some fun gameplay) and either wait for Titanfall 2 on your PS4, or buy it on PC, or buy that second console because you're itching to play and experience the hype. I think the whole "slap in the face" comments, and the passive-aggressive commenting on a the visuals of a game that still in alpha for the sake of being contrarian are not only transparent, but also grating to read at times--okay, they're entertaining too, which is why I can't stop reading GAF at times...infuriatingly entertaining
I don't think they are bending over backwards for respawn. They are bending over backwards to ensure the biggest exclusive title on their new console is a success. If a new game is released in 2-3 years (which is a reasonable timeline) I don't think that is a slap in the face of anyone. Respawn originally thought this game would make it to the PS4, EA and MS changed that, but it's not like they have this long standing relationship with them.MS bending over backwards for Respawn....
If EA brings the sequel to PS4 (they will) that would be a huge slap in the face for MS....
I don't think they are bending over backwards for respawn. They are bending over backwards to ensure the biggest exclusive title on their new console is a success. If a new game is released in 2-3 years (which is a reasonable timeline) I don't think that is a slap in the face of anyone. Respawn originally thought this game would make it to the PS4, EA and MS changed that, but it's not like they have this long standing relationship with them.
Unless MS is going to buy the series or studio outright that's not going to happen
I don't doubt it will leave it just as Bungie collaborated with Sony while Destiny was multiplat, but Microsoft undoubtedly wants the experience to be as good as it can be on XB1 so people don't want to leave.Seems Microsoft is pulling out all the stops to make sure Titanfall doesn't leave XBox One in the future.
It'll be interesting to see if they can lock this up - it'd be huge for them with the lack of titles across both new consoles right now.
I don't think it sold that well on PS3. ME3 on 360 outsold PS3 4:1, but it's still a loss for MS.Microsoft definitely would have been a better fit for BioWare though. Unfortunately with Elevation (abd Riccotello) that probably wasnt possible.Yeah, letting Mass Effect go was a huge mistake for Microsoft.
The series sold very well on PS3 and every PS3 copy that was sold could have been a potential console sale for Microsoft.
They won't make the same mistake twice.
What's the source for worldwide sales figures?Patching a controller. That's an odd bit of news.
I don't think it sold that well on PS3. ME3 on 360 outsold PS3 4:1, but it's still a loss for MS.Microsoft definitely would have been a better fit for BioWare though. Unfortunately with Elevation (abd Riccotello) that probably wasnt possible.
Sorry, dont know. Was just going off this tweet, which is just NPD.What's the source for worldwide sales figures?
Sorry, dont know. Was just going off this tweet, which is just NPD.
US =/= world etc.
Still MS did likely benefit from having ME1 be exclusive console wise on 360 for so long.
But yeah that ratio is mainly because the 360 sold what 20 million more consoles in the US than Sony did?
Yeah, didn't realize it was just NPD when I first mentioned it. Should have checked before I posted. There's also the PAL charts topic.
Gonna be interesting to see how TitanFall does world wide.
MS bending over backwards for Respawn....
If EA brings the sequel to PS4 (they will) that would be a huge slap in the face for MS....
I guess the $100 million wasn't enough then?
I guess the $100 million wasn't enough then?
Well that $100 million may have gone toward future proofing the controller by allowing firmware updates. That's pretty cool.
EDIT: The controller is also damn good. I've gone on and on in other threads about how much I love it, but you really need to give it 100+ hours and then go back to other controllers to understand how awesome it is. DS4 is definitely a smoother transition from the 360 controller, though.
One controller is the same as 360,what you mean it isn't as smooth of a transition?
It's not at all. The thumbstick resistance and range on the DS4 feels closer to 360 for me. Also, the bumpers on XB1 are a drastic change from 360.
It's not at all. The thumbstick resistance and range on the DS4 feels closer to 360 for me. Also, the bumpers on XB1 are a drastic change from 360.
Strange the sticks and range on ds4 don't feel like 360 to me. Also my thumbs slip easy on ds4 where they didn't on 360. Bumpers are the same just a tad harder to push.
So did the controller have a dead zone issue or something before? Surprised no one else has picked up on this.
There was quite a few people saying the XB1 sticks were too loose I think
How will a patch "fix" that?
Or maybe they are decreasing the dead zone size to offer more range of movement. Having to push farther to move at all could be causing the overly twitchy effect.
Bingo, it's a nightmare to play call of duty with a huge gap of me pushing the stick and when my guy actually reacts. That jerk nature to get your character to aim would be considered twitch movement instead of precise.
There was quite a few people saying the XB1 sticks were too loose I think
I could however, easily see complaints from the fat thumbed or less coordinated, that it's too twitchy, and increasing the deadzone would go a long way in solving that.
The only thing I could see them doing is not to increase the deadzone, which would surely be counter productive with what they have done, but perhaps creating an undead zone, with reduced sensitivity.
Alternatively they may just be altering the data that is produced so the game can interpret the inputs however the developer wants, But I would have thought they could have done that anyway.
and good on MS for listening to dev feedback and taking action.I'm glad Titanfall has served as a deadline to motivate Microsoft to address the console's firmware shortcomings.