Anyone know if UWP supports VR? Would be interesting to see a future Xbox just piggy back on Oculus Rift or Vive. Gives those headsets much more value if you can use them on multiple devices as well.
With Oreo being complacent over their domination of hydrox in the creme sandwich cookie space, an Xbox creme sandwich cookie designed by the surface team could be the next big thing.
as long as i can go back and forth between games from console to pc seamlessly that will be a beautiful thing, curious how they will get into the modding area of things.
•Support for High Dynamic Range and Wide Color Gamut will be implemented, allowing for an improvement in detail “arguably more impactful than raw resolution itself.” If a game uses phisically based rendering, high dynamic range support can be added with a “very minimal engineering cost.” That’s because PBR already generates most of the data necessary for HDR.
Still not sold on the whole UWP thing. It sounds good on paper but so far we got Gears and ROTR running like trash, with ROTR having a far superior win32 version on Steam. Not to mention the lack of mod support and the whole walled garden thing MS is aiming for.
I get that it's still in its infancy, that it might get better with time but first impressions do not bode well so far.
Man, could you imagine the hype that would generate for Xbox?.. and not the short term forget-about-it-before-it's-even-out kind of hype console exclusives get you. With Sony's abysmal PSN charging subscription fees this gen. If Microsoft could open up and drop any kind of fees for Xbox Live this year, I feel like maybe that could be the push Microsoft needs to slowly start making up the market share gap.
You must not know MS investors very well. They let Ballmer drift rudderless for more than a decade with nary a peep.
I see lots of promises here, but at least they seem to have given up the ghost of Windows Phone and seem like they actually want to make UWA/UWP meaningful for the Xbox and PC platforms. We'll see, MS is known for big promises and cancelled projects a few years later.
Offsetting a revenue stream to open another, is not
giving up income. Imagine the US/UK market which MSFT concentrates the most for Xbox, having free online. The Battlefield/CoD/Destiny/Division/FIFA/NBA/Halo/Gears demographic would be interested in the X1 now (US X1 numbers aren't that far off from the PS4 IIRC), moreso with all the insane bundles (for both consoles tbh) popping up at random intervals in both regions.
Most of these consumers won't be having multiple platforms to play videogames. This move could potentially tie some of this userbase to Xbox this gen. Game royalty (digital & physical), DLC, on-demand services (Netflix, Hulu etc) cut, other proprietary Xbox services like Xbox video, Avatar marketplace DLC among others, in the long run will generate far more revenue than w/e they earn through LIVE Gold subs, as of "today".
See how they dodged the XBL Gold sub count again, with just updating MAU numbers? This has been happening for the past 6 years since (MSFT) Fiscal Year 2010, where they said "half of the 25M Xbox LIVE userbase pays for Gold" and "movies/TV shows exceeded Gold sub income for the first time". Various analysts, Bloomberg and several other outlets afterwards, automatically assumed "EVERYONE" of that 12.5M paid $50 for a yearly Gold sub, when there are 1,3 &12 month variants since the launch of X360. Rounding off at $600M for Gold subs and more than another $600M for digital content, they came up with this number of more than $1.2B for that FY. The internet started riding on this train ever since claiming "XBL GOLD ALONE BRINGS MSFT 1 BILLION DUUUULLAAAARS EVERY YEAR ITS BUSINESS PLEASE TRUST ME!!!". There's never been an update to Gold subscription numbers since this vague confirmation and its only been MAU's, 48M now. The worst case scenario, even assuming Gold subs made $600M that year, digital content that isn't behind the gold paywall is already more than Gold revenue, pretty much the reason they opened up the then behind paywall apps like Netflix and other on-demand services back on the X360, sometime before X1's launch.
Going free online, isn't gonna magically give them a tremendous boost in these regions, let alone catching up to PS4, at least in the UK. That isn't even their priority anymore as Spencer said sometime ago in an interview. But, at 48M MAU for LIVE now it just makes pure sense to open up the MP paywall, considering all reasons - digital content consumption + multiplat game royalty (again, dlc add-ons as well) with an even bigger install base > XBL gold sub revenue "today" in the long run, for which we don't have data for the past 6 six years nor confirmation that it exceeded 12.5M active "paying" consumers.
Man, could you imagine the hype that would generate for Xbox?.. and not the short term forget-about-it-before-it's-even-out kind of hype console exclusives get you. With Sony's abysmal PSN charging subscription fees this gen. If Microsoft could open up and drop any kind of fees for Xbox Live this year, I feel like maybe that could be the push Microsoft needs to slowly start making up the market share gap.
People really need to give up on thinking about this. It's just not going to happen. Subscription fees are not the issue with the Xbox one and never have been. The fact that the 360 sold so well whilst being the only console that had online sub fees tells you all you need to know.
Also, Microsoft will no longer see things in terms of traditional "console generations". It's all about expanding the Xbox ecosystem whilst growing and retaining a userbase from here on out.
Still not sold on the whole UWP thing. It sounds good on paper but so far we got Gears and ROTR running like trash, with ROTR having a far superior win32 version on Steam. Not to mention the lack of mod support and the whole walled garden thing MS is aiming for.
I get that it's still in its infancy, that it might get better with time but first impressions do not bode well so far.
Superior win32 version? Running like trash? Your posts smells like hyperbole, do you actually own the games on the UWP platform or did you just follow the clickbait headlines?
According to the few folks who own both version the UWP version actually runs a bit better, it only lacks third-party injection. I myself have completed ROTTR on UWP without a single issue.
Then they will continue to flop in the gaming space (except for producing Windows, of course. But Windows isn't successful due to the entertainment division's actions).
Superior win32 version? Running like trash? Your posts smells like hyperbole, do you actually own the games on the UWP platform or did you just follow the clickbait headlines?
According to the few folks who own both version the UWP version actually runs a bit better, it only lacks third-party injection. I myself have completed ROTTR on UWP without a single issue.
People really need to give up on thinking about this. It's just not going to happen. Subscription fees are not the issue with the Xbox one and never have been. The fact that the 360 sold so well whilst being the only console that had online sub fees tells you all you need to know.
Also, Microsoft will no longer see things in terms of traditional "console generations". It's all about expanding the Xbox ecosystem whilst growing and retaining a userbase from here on out.
They are leaving console gaming and turning the Xbox One into a low end gaming PC and encouraging developers to develop their games for the PC in a way that allows them to be compatible with the Xbox One albeit not tailored to it.
This way they can focus on PC gaming but nominally be supporting Xbox One development.
People really need to give up on thinking about this. It's just not going to happen. Subscription fees are not the issue with the Xbox one and never have been. The fact that the 360 sold so well whilst being the only console that had online sub fees tells you all you need to know.
Also, Microsoft will no longer see things in terms of traditional "console generations". It's all about expanding the Xbox ecosystem whilst growing and retaining a userbase from here on out.
Yup I agree but more and more good will can shift people's perception. I am totally with you though. Free Xbox live wouldn't "close the gap" it would be all of their efforts combined making Xbox a more appealing platform. Not closing the gap tho. That isn't going to happen
They are leaving console gaming and turning the Xbox One into a low end gaming PC and encouraging developers to develop their games for the PC in a way that allows them to be compatible with the Xbox One albeit not tailored to it.
This way they can focus on PC gaming but nominally be supporting Xbox One development.
TBH I could see them trying to implrment the xbl fee on PC as they get closer and closer to merging the platforms. It would backfire in their face though as everyone would drop uwp versions of games if they can't play online
However, if they make the bold move to make xbl free for all platforms instead, that could be huge.
Still not sold on the whole UWP thing. It sounds good on paper but so far we got Gears and ROTR running like trash, with ROTR having a far superior win32 version on Steam. Not to mention the lack of mod support and the whole walled garden thing MS is aiming for.
I get that it's still in its infancy, that it might get better with time but first impressions do not bode well so far.
Those games were probably hamstrung by being primarily aimed at the Xbox One, in future games will be primarily aimed at the PC and probably run a lot better as UWP improves, whereas the Xbox One version are likely to be the one's running poorly and there might be some dodgy graphics issues with scaling down for the hardware etc.
Microsoft is switching it's focus to PC gaming and turning the Xbox One into a low end gaming PC so if you want the best experience with these games then I would imagine you'll find it on a high end gaming PC.
Oh shit, this is the reason why they're focusing on active users instead of console sales. They're reporting Xbox Live, which inflates their numbers because of active 360 users (and eventually active PC users once they merge the PC store with the Xbox Live store).
They are leaving console gaming and turning the Xbox One into a low end gaming PC and encouraging developers to develop their games for the PC in a way that allows them to be compatible with the Xbox One albeit not tailored to it.
This way they can focus on PC gaming but nominally be supporting Xbox One development.
Creating unification and a common toolset/execution for their platforms doesn't mean they're leaving one. Why bother unifying if they were going to drop a huge part of the puzzle?
They're just making it easier for developers, and trying to solve their app problem.
Microsoft is switching it's focus to PC gaming and turning the Xbox One into a low end gaming PC so if you want the best experience with these games then I would imagine you'll find it on a high end gaming PC.
Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
1. Intend to do botched stuff
2. Defend their stance on botched stuff by saying people just don't understand
3. Reverse their stance on doing said botched stuff after a huge backlash from consumers
4. Do some cool stuff, but by this point it doesn't matter because most people won't trust them
How about just do cool stuff from the start without creating an uphill battle for yourself? We all know they are capable of doing cool stuff so why go through this every single time? That's what makes all of this UWA thing so frustrating.
Bingo, and you're pretty much proving his point. Since you think GWG and the "extra things" make a gold subscription worth it, you can continue to pay for it. Nobody's suddenly asking to stop the GWG program or the "extra things".
People are just asking to remove the paywall for online MP, which has nothing to do with GWG. In your own words, people are asking for the Gold subscription "without the online playing part", just like PS+ was on PS3.
I think they not unify things quick enough, it's been so long since Win10 release, they still in fix this and that phase.
Their plan need to work like yesterday, can't believe software giant like MS do thing so slow.
Exactly how I feel. Their integration plan seems ambitious if properly executed, but it marks a departure from the traditional console paradigm...I don't see how a next machine could possibly fit in. I would like to be proven wrong though...
Come at me!
Exactly how I feel. Their integration plan seems ambitious if properly executed, but it marks a departure from the traditional console paradigm...I don't see how a next machine could possibly fit in. I would like to be proven wrong though...
Come at me!
Just because it doesn't fit the traditional console model doesn't mean it isn't the right move. The console business model is outdated, I'm so happy one of the big 3 has seen this and is taking steps to modernize the gaming business. This is a smart move for the future of the gaming. Everyone should be stoked.
How does that make any sense? Microsoft is delivering on a service basis, they rather you have things early and need some small fixes than delay for months. You are free to just not buy the game until you are ready and let others have fun....
Can't wait for the universal app marketplace. Hopefully it will be easy for any dev to submit his software. Also I hope the console store will benefit from features that should be standard, like filters and detailed user reviews.
1. Intend to do botched stuff
2. Defend their stance on botched stuff by saying people just don't understand
3. Reverse their stance on doing said botched stuff after a huge backlash from consumers
4. Do some cool stuff, but by this point it doesn't matter because most people won't trust them
How about just do cool stuff from the start without creating an uphill battle for yourself? We all know they are capable of doing cool stuff so why go through this every single time? That's what makes all of this UWA thing so frustrating.
I think they not unify things quick enough, it's been so long since Win10 release, they still in fix this and that phase.
Their plan need to work like yesterday, can't believe software giant like MS do thing so slow.
Well I agree that they should have everything happen faster, but being a big company has more chances of slowing things down than the opposite, it adds a lot of inertia to anything. That's why fast innovations are usually carried by small start-ups first.
Also it may seem long compared to console cycles that are 5 years long in average, but this is a bigger project, dealing with a major OS and multiple platforms. I'm not entirely surprised it takes a lot of time to finalize.