Actually, I played TLOU and it had the same issue as Tomb Raider. The shooting had no weight to it, precision and hit detection was mediocre at best, and it just felt janky when it came to PvP encounters in head to head gunfights. The maneuverability and precision was simply lacking as it does in so many 3rd person shooters that don't actually account and design their gunplay for PvP. TLOU shooting was fine and felt solid in the SP, but once you introduce the human element in PvP, the pacing and shooting mechanics start to get exposed. It certainly was different than your regular MP, but it was not a game you would play due to great shooting and gameplay mechanics. It is nothing compared to Gears of War a true 3rd person shooting game.
The only fanboy in here is you just like in every other thread where you have to white knight Sony's honor. Twitch is basically your trendsetter at this time and moment, something that is enjoyable and good to play will certainly be covered on twitch and garner a following, just saying if TLOU MP was so great as you said I certainly expect to see TLOU2 MP to be popular in today's gaming sphere and especially on twitch.
Well, it's clear that you've made stuff up as you were writing this post.
"The shooting had no weight to it"
Gears of War mechanics are made lighter due to how fast pace you're playing at online. You can literally aim a rile and it will not wobble at all, something that happens in TLOU. I played both and you cannot sit here and say the shooting had no weight it.
"The maneuverability and precision was simply lacking as it does in so many 3rd person"
Wait, you say the maneuverability and precision was simply lacking, yet the movement is literally more fluid in TLOU than it is in GoW? I played both. It's hard to change the movement in Gears because of it's hardcore fans, but to say TLOU maneuverability is lacking is downright hilarious.
Climbing, crouch walking, running, hopping over objects are all very fluid. Anyone who says it's lacking clearly doesn't know what they're talking about. Maneuverability is very important in this game, especially online.
"
once you introduce the human element in PvP, the pacing and shooting mechanics start to get exposed"
Pacing and shooting mechanics start to get exposed? What are you even talking about? The pacing is often slower online because it's strategic. Care to elaborate on this pacing issue because right now, it's like you don't know what you're even talking about.
"
but it was not a game you would play due to great shooting and gameplay mechanics."
People play it BECAUSE of the mechanics. It's a strategic 3rd person shooter that relies heavily on stealth. This is what makes it different than most 3rd person shooters online. You can't say the shooting is fine in SP and then say it gets exposed online because it's literally the same mechanics that do not change.
"The only fanboy in here is you just like in every other thread where you have to white knight Sony's honor. "
No, you literally trying to downplay multiplayer games from Sony without having little to no knowledge of how these games work.
"TLOU2 MP to be popular in today's gaming sphere and especially on twitch"
This is mere how casuals speak. Twich views has nothing to do with the mechanics of the game. This is the same argument many fanboys on here have made. TLOU multiplayer is over looked because many people focus on the single player, but that doesn't mean the multiplayer is not good. There are many people who have played it and enjoy it, which is a sign of a good multiplayer. There are many 2D fighters that get little to no twitch views, that doesn't mean it's a bad fighting game, it just means that it's not popular as the others. You're literally judging twitch views just to see how good a game is, and this is the type of stuff casuals like to pull.