Sometimes the bigger the company the later you get your payment. I am still waiting for a payment from April. Every time I write the company it is just some standard text with "we are doing the best we can to bla".
A company as big as MS, yeah, they probably waiting for the last day to make the payment.
but nvm, aparently it was tech issue.
also, is not uncommon for some Companis use This business practice, It was basically the first chapter on a Cash Management certification I took like 8 years ago, basically you Collect-maintain balance - pay 3rd parties, by maintaining the balance on a especial account that pays you interest overnight, you hold the payments as much as you can so you earn more money like this.
This is perfectly legal as well, BTW, I dont longer work in the company that gave me this certification.
The "disgusting" thing is that we know there have been indie devs that have written, threatened, etc. MS due to the late payments. They knew of these late payments (unless you believe these letters just never got there or whoever handles mail in their office just shreds them upon receipt), but it's only once a journalist decides to publish an article about it and it hits the public that they make this tweet.
Think about it for a moment. Is this tweet for the indie devs who this issue matters to or is this for PR to prospective buyers and the public so MS doesn't get a bad reputation? Remember they can (and certainly will or have) just send a mass email or for a more classy way, actual letters to each and every XBLIG developer with this exact message.
Well, the point is that whether or not something is wrong is not connected to measuring the harm that it causes.
I believe this is wrong, it should be fixed, and it's scummy that they're doing this on a somewhat regular basis.
I also recognize that we're referring to a tiny, vanishingly small program that's about to be shut down and has been understaffed for three or four years now and whose target audience is (largely) hobbyist developers rather than people trying to make a career of it--so the evocations of "people won't make rent" is a bit of a mismatch with the general audience of the program, even though there are a few cases for whom that's true. In fact that's the essential tension here. There's a program and it's being managed for the bulk of its target audience, which are basically tinkerers who don't care much about the commercial side, but it's also attracted a variety of professionals doing top tier work and who need ongoing income from it. Even when MS was paying the bills, there were complaints from this tier of devs because their work wasn't being promoted effectively. So it's a long-simmering tension. This isn't ID@XBOX, anything on Xbox One, or XBLA. This is referring to XBLIG.
Again, it's still wrong, it should still be fixed, it's not right, it's not defensible. But defining the parameters of the harm is also important for approaching issues lucidly. In the same way, if Valve didn't pay TF2 item makers for a few months, that would be wrong, and something that should be solved, but it would also hardly make sense to respond with "WOW STEAM IS THE PRIMARY LIVELIHOOD FOR MOST OF THE GAME INDUSTRY AND VALVE ARE THIEVES". That doesn't mean standing against the people who deserve to be paid. It just means that one's sensitivity to wrong is in part based on the magnitude of the harm caused by the wrong.
One moral of the story here is that contracts that are insignificant to one partner in the contract and extremely important to the other partner in the contract are the most likely ones to have harms resulting from delivery issues. Clearly it's not right to treat smaller partners badly at all, of course, and I don't think anyone is going to disagree.
Setting aside this particular issue, I think in general MS has mismanaged their relationship with indies a number of times over the years. That's true for XBLIG, which has always been an also-ran for them, and their more professional-oriented programs. If any XBLIG devs can feasibly do so, they should be at least working to supplement their income with mobile and PC offerings (and maybe even PS Minis if that's possible at this point?) And then for the sort of more professional XBLIG devs who can qualify for ID@XBOX or Wii U or PS4 development, to look into that seriously if they plan on doing this stuff professionally rather than as a hobby. If not for their own sake, then at least so their games can still be played in a few years. I know the Zeboyd guys have already done this.
I hope MS fixes this soon and if they intend to end the program, they should just end it rather than dicking people around for no reason.
I guess I understand this when it's explained this way. Still, I think the "measuring the harm it causes" is much less important than the "addressing the harm it did cause", and I think reading your response you pretty much agree.
I read comments in here and it gets my blood boiling when people try to downplay an issue because it's "less important" devs or that they are not owed a terribly large sum of money. To me, knowing how difficult it is for so many to make ends meet, I know how big a difference even a small check can make.
Not that this part is addressed to you, there's no way I'm educating you on this shit. You're way too on point.
Because Xbox 360 is on the way out, while MS is still actively trying to sell the Xbox One. You want devs to think there are no issues on the Xbone so that they continue to make games with ID@Xbox, while essentially sacrificing the 360 XBLIG where the majority of the business is not going to be done anyway. For the general public, it's better if people have a bad perception of the 360 than the One.
Also kind of unbelievable when we have devs here and on twitter saying they've contacted MS directly and even sent some letters threatening legal action and whatnot. Seems a bit strange that MS "recently learned" of this on the exact same day an article was written about it no? I mean if the department just "recently learned" of this from the article itself then it's not really due to technical issues, but just because MS reads game articles rather than dev emails and correspondence.
Also kind of unbelievable when we have devs here and on twitter saying they've contacted MS directly and even sent some letters threatening legal action and whatnot. Seems a bit strange that MS "just learned" of this on the exact same day an article was written about it no?