Yep, pulling my backing on torment, consortium and shovel knight.
You are going to stop supporting those guys because of this? That's unfortunate.
Yep, pulling my backing on torment, consortium and shovel knight.
You are going to stop supporting those guys because of this? That's unfortunate.
Why is this still up? Very disappointed in Kickstarter. Do their own rules not even matter or it's just up to their digression what gets in and out?
They dont set those up unless the goals are met and the torment guys support Kick it forward which means KS will continue getting cash indirectly even after the initial pledge is done.You are going to stop supporting those guys because of this? That's unfortunate.
You are going to stop supporting those guys because of this? That's unfortunate.
You have to be wary of Kickstarter when they blatantly refuse to enforce their own rules. As far as I can see this kickstarter has broken several Kickstarter rules yet Kickstarter are just letting it slide.
I personally never bothered much with Kickstarter (only ever backed one project) but I can say with absolute certainty the way Kickstarter has policed this thing makes it highly unlikely I will be backing any more projects on their site.
The issue is that it's framed as asking for $829 to pay for what effectively is tuition. This is against the ToS. But since its supposedly a 9 year old girl, and they're invoking gender issue stuff, that makes it okay.
It's this. As long as it's framed under the guise of "helping the underprivileged," any level of TOS violation / scam is acceptable.
Why is this still up? Very disappointed in Kickstarter. Do their own rules not even matter or it's just up to their digression what gets in and out?
Eh. I guess I see a fundamental difference between a child attending a camp for a short time (what, a week?) and an adult going to college for four years. I don't think that the former is "tuition."
Now, one could argue that if a kickstarter has a large backing, it justifies it's own existence. The project should go forward because hey, obviously there's an audience for it. Of course, there's the concern that maybe the supporters don't know any better, and that they're being ripped off.
But in this case I don't think any of the supporters are sincerely expecting to get a decent game in return for their investments.
That was cathartic.To whom it may concern,
I am writing in regards to Susan Wilson's project "9 Year Old Building an RPG to Prove Her Brothers Wrong!"(sic) 1 I have already reported this project, and clearly many others have also reported this project as violating several rules from your project guidelines. I was disappointed that there were no indications from your staff that these concerns were being addressed or even investigated. On Monday evening Eric Mack from Cnet published an article titled "Trolls take on 9-year-old girl's Kickstarter project...and lose"(sic) 2 , which contained a statement from a Kickstarter employee named Justin Kazmark. Justin is quoted as saying that "Kickstarter is a funding platform for creative projects. The goal of this project is to create a video game, which backers are offered for a $10 pledge. On Kickstarter backers ultimately decide the validity and worthiness of a project by whether they decide to fund it." I can only assume that this means that Kickstarter is not investigating this matter, and thus I feel it is necessary to fully outline my objections to this project and detail the potential negative consequences.
First, a brief overview of the nature of this project. This is a project created by Ms. Wilson for her daughter McKenzie (aged nine) to go to a summer camp where she will learn how to make a game using the RPG Maker development tool. RPG Maker is a very easy to use piece of software that requires little programming knowledge and comes with various assets and mechanics already pre-created for amateur game designers. This camp will apparently cost $829 and this is the amount of money that she has set as her project goal. The budget for the project would thus be earmarked entirely to cover the cost of the camp. Ms. Wilson states that further funds above $829 could go towards further weeks at camp and/or the purchase of a laptop. There is no indication as to the nature of the game whatsoever. In fact, the stated purpose of the project is to raise money to go to camp, and not to create a game: "I'm raising $829 to cover the cost of attending this RPG STEM Camp for kids 9-12 years old for a week." 1 The game is the primary reward for backers, however it is only the byproduct of attending camp and not the stated goal of the kickstarter.
Let us examine the ways in which Ms. Wilson's project violates Kickstarter's project guidelines. Kickstarter's eligibility requirements state that "Parents and teachers can launch projects in collaboration with children under 18 only if the adult . . . is in charge of running the project itself." 3
In Ms. Wilson's project description, which is incredibly vague as to the actual nature of the project, there is no mention of how Ms. Wilson will be involved with the project, let alone running it. It would appear that the entire burden of fulfilling the kickstarter would fall on her nine year old daughter. Which creates an awkward legal obligation on a nine year old girl considering Kickstarter's (correct) stance that creators must "fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. 4 Will Ms. Wilson make an RPG if her daughter discovers that she doesn't actually like programming or finds it too difficult? Is this something that Kickstarter should actually be involved with? If you feel that I am being unneccesarily pedantic, I would argue that you are setting dangerous precedents in this case.
The most dangerous precedent would be Kickstarter abandoning their prohibited uses clause from their project guidelines. As the stated goal of this kickstarter is to raise money to pay the tuition for a summer camp, this is a direct violation of kickstarter's prohibition on " 'fund my life' projects. Examples include projects to pay tuition or bills, go on vacation, or buy a new camera." 5 If you believe that the game created during the camp constitutes a sufficient project, then can a Digipen student create a Kickstarter project to cover his tuition where he will reward backers with a copy of his final student project? At what point does the rule cease to have any relevance or consistency in application? Ms. Wilson also violates the clause barring "charity or cause funding." such as "promoting the donation of funds raised." 5 Ms. Wilson did this explicitly in the seventh update to her project, which she has since edited. Frankly, I can't imagine any way that they could spend the excess money without it being a breach of the terms of service due to the fact that there is no project other than going to camp; excess money will either be spent on her daughter, herself, or given to charity.
Ms. Wilson further violated Kickstarter's community guidelines by spamming various celebrities, blogs, and websites about her project. Ms. Wilson's twitter account 6 fired off more than twenty unsolicited @-replies on twitter on March 20th in direct contravention to Kickstarter's rules regarding spam. 5 This seems especially egregious as the project had already surpassed its $829 goal at that point. While this would not be particularly problematic on its own, this is another straw added to this camel's strained and quivering back. So it is that Ms. Wilson's project breaks a multitude of kickstarter's own guidelines and terms of service. To say that this would warrant at least some investigation seems ludicrously obvious. But this is not even the end of the story.
In a vacuum, the project's deficiencies could be seen as simply the product of ignorance or misunderstanding, however the context of this project evokes a very clear sense that this is a scam looking to manipulate people and extract as much money as possible. First let's make it clear who exactly Ms. Wilson is. She is the founder and CEO of The Judgment Group and was named one of the ten most powerful women entrepreneurs in 2009 by CNN Money. 7 Prior to that she was the Executive Vice President of a firm that cybersquatted A on kinkos.com and eventually extracted $100,000,000 from Kinko's in a buyout. 8 She continues to use cybersquatting as a way to extort money from businesses and people as evidenced by a tweet from her @fundher account from March 16th which states: "Can u(sic) get Christian Grey info & help me sell fifty-shades.com, fiftyshades.me & fiftyshade.co URLs & split $.(sic)" 9 Why does Susan Wilson need $829 to send her daughter to camp? How can you possibly justify a $10,000 reward tier for a project that is requesting $829? Do I trust Susan Wilson to do the right thing with excess money raised by this campaign? Is Kickstarter.com willing to be an accomplice to a scam?
As if the financial vagaries of this project were not sufficiently slimy, this project also exploits and abuses children for profit. That a mother would publicly humiliate her sons in order to make a dollar is truly beyond the pale. For the $10,000 reward level, you will receive "a personal apology from her brothers." 1 What does this remotely have to do with the project and how is it appropriate to subject your sons to this humiliation? On the other end of the spectrum Ms. Wilson exploits the idea of her daughter fighting against some oppressive boogeyman, which she then embodies in her sons. Pitting her children against each other for her own gain.
So, the question might be at this point: "Why do you care so much? Why not let the girl go to camp and buy a laptop? I want to support a girl going to camp." My response to that would be that there is nothing wrong with MacKenzie going to RPG camp. She should go, and hopefully she continues to learn and grow as a developer. I wouldn't even necessarily be opposed to her seeking crowd-funding to pay for the camp (however distasteful it is for a woman who buys $1500 shoes to beg for $829 to send her daughter to camp.) However, Kickstarter is supposed to be a site for artists and creators to receive the funding they need to bring their art to life. It is not a charity website. Ms. Wilson's project could be on another site that allows charity fundraising.
Ultimately, this is a question about the integrity of Kickstarter.com and whether I can trust Kickstarter to even uphold their own rules, let alone manage more nuanced cases when something goes worng. And when it comes to crowdfunding there is nothing more important than trust. This is still the number one objection that I see from detractors of crowdfunding sites. How do I know what I'm going to get from this project? What happens when these guys can't deliver on their promises? Many people consider every single project on kickstarter to be a scam. If you are not willing to remove projects that clearly are scams, how can I trust that other projects are not scams? If Kickstarter is not actually doing any due diligence and is actually looking to profit from scams then I cannot abide this state of affairs. Despite having backed multiple projects and being a firm believer in the positive capability of crowdfunding, I will no longer support any projects on Kickstarter and I will be certain to inform anyone who asks me about Kickstarter to refrain from using your service as either a backer or a creator. I am greatly troubled by this, but I do not see any other recourse if Kickstarter is as ethically bankrupt as this situation has led me to believe.
KickStarter are looking at the % ($) they're going to get from this, and placing that above their "reputation". Disgusting.
21k now, too. whatthefuckamireadingronaldmacdonald.jpg
Literally, someone could use KickStarter to get a 3-month vacation to Fiji using a sob story. Then while there, write a simple flash game/make a t-shirt/make a greeting card/anything, send it to the contributors, then boom it's not against the rules.
Like I said, as long as KS gets their kickback, they don't really care.
Jac_Solar said:Yeah, I agree.
However, it seems like a well known person *could* take advantage of that quite easily by setting a very low goal and making a spectacle out of it.
A celebrity could set a low, but interesting goal that wouldn't require much work, and make a decent amount of of "free money" due to the PR that is bound to appear around the project of a celebrity.
(I don't think that is the case in this instance.)
charlequin said:Kickstarter projects are expected only to deliver what they promise upfront. There's no requirement that their initial goal be exactly what it will cost to do that (in fact, smart projects bake in a margin even for the initial request); nothing they raise above that is required to be rolled back into the project at all (and even stretch goals are unofficial and not required.)
border said:It would be pretty fucktarded to demand that creators expand the scope of their project if they get over-funded. The actual backers are paying for a product with a defined scope, and shouldn't expect any more than the originally promised project plus stretch goals.
First Draft of my letter. Any comments are appreciated. I may have borked some of the links in transferring it over to GAF.
That was cathartic.
Ricardo Arroyo said:I have a lengthy history of backing on Kickstarter, and like others I see this as questionable, not because Susan is wealthy, not because I believe she invented a family (I'm more than sure they exist), not because I don't support her daughters interest in making games, I do. Nor am I telling people what to do with their money. They can pull or invest as they see fit. My issues with this campaign are in several areas.
-Regardless of whether a game is the product, really this was created to fund the camp. Susan made that clear, she also made clear that once it took off, she made several moves (spamming twitter, adding tiers) to attract MORE donors, because she believed this was "bigger than them." I believe this is bigger than them as well and that brings me too my second concern.
-This entire idea was created by the apparent bullying of her older brothers, and according to Susan began because she was sending her daughter to camp ALREADY and they didn't appreciate it. According to her own writing they didn't even say she COULDN'T make a game, only that she couldn't make a good one. Which probably had more to do with her being nine years old with no game making experience, than with her being a girl. She then in some way connected that to sexism rather than a family matter. The public shaming of her kids, was unsavory, the truth is, and she knows this, that she manipulated that situation into a box that falsely pretends that somehow this project is a strike against sexism, it is not, in any way. Its a Kickstarter to send her daughter to camp. Beyond that she has already stated she has no clue what she will do with the extra, and for me that is troubling. When there are other organizations that are built for tackling this specific issue and could use this money far more effectively than someone who has stated shes over her head.
-As an uncle of three girls, all of color, I am more than familiar with the obstacles they face, and contribute in all ways possible to anything that can remotely make their future better, and more equal to their male counterparts. But this paired with her FundHer campaign that piggybacked on the Occupy movement shows me that she is well aware of the ability to tap into hot button issues for personal and private gain. The messaging was not a coincidence, it was a savvy marketing decision. These things however are less important to me than this.
-It is clear that Susan has rather openly skated past Kickstarter Terms of Service. In several areas in her main plea for money, and updates regarding a new laptop and clearly stating this was for camp numerous times. Too me that lowers the barrier of entry and sets a terrible precedent for the site. It detracts money from other projects and by tapping into outrage at sexism takes away money from actual organizations that are created and built for dealing with and attacking that extremely worthy cause. I have tried to find a way to define this project in a way that does not boil down to a "fund my life" project, in the end there was no way to reconcile that her own language clearly states the purpose was for that very goal. This project is also CLEARLY the definition of open ended. There is no plan, or art, or story that would be demanded from most any other project. Seemingly the updates seem to hint that she only began to tackle those things when she realized that simply paying for a camp was not allowed. As nothing in the main pitch outlines a plan or design.
-As I believe this project will not be pulled I strongly suggest that backers send their money here instead.
http://www.globalfundforwomen.org, I just did. I think honest dialogue is important, Susan has more than surpassed her goal, and has no plan in place for that extra money. Nor will she in any way be more suited to attack sexism, which I believe is the real driver here, than the organization I shared, or any other, that specializes in attacking that important issue. Ask yourself if your money is truly better served in the hands of Susan Wilson, who has already achieved her goal by a longshot, than one of these organizations.
-Lastly I believe at the very least Susan owes her backers full transparency. Every single dollar should be tracked and concrete evidence should be shown as to where it all goes, Double Fine for example has done an amazing job of that if you want an example you can follow. I want to believe you Susan, that this isn't a greed push, and I think others do too. If you truly want to clear your name in regards to this being a scam, you need to proactively push that transparency and leave no doubts as too where all your hardworking backers are truly sending their money.
And call off your friends, as someone who has simply observed this conversation throughout the weekend watching Julie out where people are from, their occupations, and telling people that she "knows their emails" while calling them names, has been severely off putting. As the only way she could have access is if your sharing that information. That is a violation of what I believe Kickstarter should be, and since Julie has nothing to do with this project other than being a backer, she really shouldn't be accessing backer emails.
Great piece of work.
I like what this commentor on the KS page had to say about it. You could maybe add some stuff about the gender issues in the project to your letter:
For a nine year old girl, I guess it could be hard if she was a "hard core gamer" like she claims. Once she's in high school, every nerdy guy in the school will be crushing on her though
The saddest thing about all of this is that something which would encourage young girls to pursue an interest in making games would be a totally worthy and excellent cause I'd like to support.
I wish someone would start one up we could all support to show the backlash against this isn't all from the horrible Reddit men's rights idiots whining about misandry.
Kickstarter said:Prohibited uses:
No charity or cause funding.
Examples of prohibited use include raising money for the Red Cross, funding an awareness campaign, funding a scholarship, or promoting the donation of funds raised, or future profits, to a charity or cause.
Ricardo Arroyo/Ricardo Neftali said:As I believe this project will not be pulled I strongly suggest that backers send their money here instead.
http://www.globalfundforwomen.org, I just did. I think honest dialogue is important, Susan has more than surpassed her goal, and has no plan in place for that extra money. Nor will she in any way be more suited to attack sexism, which I believe is the real driver here, than the organization I shared, or any other, that specializes in attacking that important issue. Ask yourself if your money is truly better served in the hands of Susan Wilson, who has already achieved her goal by a longshot, than one of these organizations.
First Draft of my letter. Any comments are appreciated. I may have borked some of the links in transferring it over to GAF.
That was cathartic.
Yeah.Does anybody know if money made in a Kickstarter is taxed by the government?
forgot to sign it with your name
Exactly. Why have just one sugar daddy like Donald Trump, when you can have 1000+ "daddies", who gives you money ... and you don't even have to give up any "sugga". Brilliant!
Is there anything we can do to take this down?
The saddest thing about all of this is that something which would encourage young girls to pursue an interest in making games would be a totally worthy and excellent cause I'd like to support.
I wish someone would start one up we could all support to show the backlash against this isn't all from the horrible Reddit men's rights idiots whining about misandry.
So, I'm extremely poor, so whenever we all band together to make a fake kickstarter in protest, count me in.
Otherwise, I would've contributed to this one if the 10,000 dollar level also included a vial of delicious boy tears. Mmmmm boy tears.
I do too, as a person of color who grew up in a very lower middle class home technology was simply not a path I was really introduced to or made available to me. Nor was it taught in my public schools or even understood as a real career path in my community or by my peers, it was completely nonexistent. They were obviously consumers of the industry, but lessons in coding and what makes a computer or video game tick was just not presented or easily accessible. Money was an issue. I was privileged in that I had a Polish friend whose dad was actually a programmer and this was like 1993 when the field was young. So he would dissect things and talk programming with his young son and I'd absorb it. As I understand it that is how most famous developers were introduced to the field. By their fathers/family.
As an adult its easy to see that tech is the future. Yet those same communities don't really have access too the kind of money an RPG camp asks for. Never mind the ability to purchase the tools necessary to really dig into it and learn. And coming from a generation of parents who were never truly introduced to it they don't have adults fostering or cultivating the interest. Obviously this is an issue that is bigger than just women. Its an access issue.
For example its not that women aren't being hired on purpose and are getting turned away. It's that they aren't being brought into the world to even be in that pool. Just like most children of color who I was around growing up. It's access not necessarily oppression. I truly do not believe the industry is simply blackballing people. They just aren't doing a whole lot to provide that ground level access, and they can probably say that isn't really their job, and to a degree they are right, but I do believe more access and more people with different life experiences lead to better games and different ideas that can help mature the industry and profits.
So I would WHOLEHEARTEDLY love something that did this, and that truly provided and cultivated children of all colors and sexes and allowed them to dream about and know that those fields exist and are attainable if that's what they love.
Again I don't support women hating, and I do see some disturbingly immature presentations of women in certain video games, over sexualization helplessness etc. and I completely understand where women take issue with that, or with the whole women on covers don't sell thing that developers are facing from publishers. When they send death threats or sexist comments, it derails valid criticisms, like its doing with this Kickstarter, and makes it incredibly easy to dismiss the whole uproar the way they have been trying to do. Which is made more infuriating because I haven't seen a sexist comment on that Kickstarter comment board.
At the end of the day this project doesn't address ANY of that, the buzz will not reach those neighborhoods or children (for example my sister and nieces will not hear or be inspired by this) and the mother is clearly someone who was providing this access from the get go. She had already researched and paid for this camp. Its not even helping HER access the field, since she was already fully able and knowledgeable to it. The fact that she may very well take the excess and line her pockets is just icing on the cake.
Moral of the story is I agree with you, I wish someone would create an organization that worked on this, or if one exists that it get the publicity and backing it truly deserves.
Oh and, CNET's article is fucking disgusting. "Crave's Eric Mack investigates".
Fucking hell. The things that pass for "journalism" these days.
It's amazing how he adresses none of the issues and just labels everyone as troll.Fucking hell. The things that pass for "journalism" these days.
I'm not suggesting something for Kickstarter. Just something specific to encouraging girls to follow an interest in game development.But that is against the Kickstarter guidelines:
So better do what Ricardo said instead: