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Miyamoto checks out the oculus rift

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Holy shit lmao.

Fuck.... That is embarrassing. I guess if anything highlight what Miyamoto is really like, that was it. I guess he is definitely a traditional, and "quite" typical, a strict Japanese boss. Definitely, if you are Japanese, don't slack nor forget the minor details if ever you work for him for he will blatantly let you know about them.
 
I wonder how the oculus team acted in the presence of a fuckin legend. I would be nervous as hell.

Can you imagine how they would have behaved when they heard he wanted to try it?

"Jesus fucking Christ! Put this demo on!"

"No no fucking no, put this demo on!"
 
Fuck.... That is embarrassing. I guess it anything can highlight what Miyamoto is really like, that was it. He is definitely a traditional and "quite" typical Japanese boss. Definitely, if you are Japanese, don't slack nor forget the minor details if ever you work for him for he will blatantly let you know about them.

I'm sure Myamoto enforces a strict worth ethic on his employees, but I don;t think that would necessarily make him an asshole.
 
I'm sure Myamoto enforces a strict worth ethic on his employees, but I don;t think that would necessarily make him an asshole.

No, it definitely doesn't. As I said, he is like a typical strict Japanese boss and if you are Japanese, it is likely he will be more strict on you compared to a westerner.
 
"Oh. Why havent anyone told me about that? I am just sitting here, making a bad-looking Robot Game. I could have made a robot-game in which we are sitting inside the robot!"

Good that you understand that Sony and Nintendo (and the latest to join them, Oculus) are actually moving into the same direction. And as it turns out, motion controls are an important part of VR, a stepping stone so to speak.

Read these impressions of Morpheus and OR:

www.neogaf.com/forum/showthread.php?t=835814

The "bad-looking robot" game provides better immersion because it contains both the visual and the tactile aspects. Something the tech by Oculus is lacking.

Who knew, the pricey Wii U was actually Nintendo's attempt to keep the move towards VR affordable.
 
I wonder if he even knew that VR was a thing again before he sat down with that.
Nintendo people are usually seriously out of touch with what's going on in games outside their walls.

You honestly don't think they've been toying with this tech for years already? They're not that insular.

Well, we know that the hardware in Wii U is designed to handle 3D since Gamecube... so I imagine Oculus support would not be hard to add

I wouldn't count on it
 
I can assure you the Gamepad isn't in the same universe as the OR.

They're comparable, although each is lacking an important aspect of immersion. With the gamepad you see the world through a window, like with previous TVs. With the OR you see something that you aren't actually doing. Both are obstacles to full immersion.

The Wii U is also much less expensive than a PC and OR. Price always has held back this kind of tech, OR and Morpheus seem to be able to finally make the jump. But only consoles already have the controls for VR in place.

I'm also sure the follow up to Wii U will be the N64 to Morpheus' PS1.
 
oculus rift + wiimote = perfect for metroid prime, just imagine the immersion you could get with this, pointing up and the arm cannon replicating the same movement as your arm
 
Pretty sure he will give some pessimistic comments such as either the gamers aren't ready or too early to be fun, but he appreciates their vain effort to improve gaming since it is only about gameplay rather than feelings.

He will probably say it's behind the curve. Even the Virtualboy was stereoscopic 3D and that was nearly 20 years ago.
 
Fuck.... That is embarrassing. I guess if anything highlight what Miyamoto is really like, that was it. I guess he is definitely a traditional, and "quite" typical, a strict Japanese boss. Definitely, if you are Japanese, don't slack nor forget the minor details if ever you work for him for he will blatantly let you know about them.
I think that's just the Japanese culture.
 
Well, we know that the hardware in Wii U is designed to handle 3D since Gamecube... so I imagine Oculus support would not be hard to add

If you're interested in VR, I suggest taking the time to look up what's involved in the process and how it works. The Wii U certainly doesn't have the hardware to properly support VR. Hell, I don't know what Sony expects to pull off with the Morpheus, quite honestly. (though I am excited that they're trying, and so long as the companies take it seriously, the more the merrier)
 
Yeah seriously, if you thought Steve Jobs was strict. This guy instilled respect from EVERYONE when he walked in the room. And I mean the fearful kind of respect.
Slightly off-topic, but from what I've heard Steve Jobs wasn't that strict at Pixar at all, he just let everyone get on with it and trusted their judgement. Whereas at Apple he was (started to apparently mellow out a tad though).
 
I think that's just the Japanese culture.

I know. I live in Japan, after all. Of course, you don't need to be in or from Japan to know that. However, it really does depend on how the person was trained, i,e. who was Miyamoto's boss. All of those are factors but let's not get too deep in this.
 
The guy doesnt look his age at all. He is 61 and looks like in his 40s...

Hope he has some more years of games in his body before he retires :-)

Hopefully Sakurai can become the "new" Miyamoto

At least I guess we can agree that Sakurai must have the same anti-age stuff inside of him as well because he's still looking very young! :P
 
"Oh. Why havent anyone told me about that? I am just sitting here, making a bad-looking Robot Game. I could have made a robot-game in which we are sitting inside the robot!"

Steel Battalion (or any other mecha game) with Oculus (head trackings) + Steel Battalion controler = drool
 
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i bet he's a strict guy.

Nah. In that situation he needed to bow to greet. That's just the Japanese etiquette. But he was super nervous, they even said that during the livestream, so he forgot. Miyamoto just reminded him. But who knows, maybe backstage Miyamoto whipped out his belt or something...
 
Try Iwata Asks. I remember that one story, where a developer showed him a game or something. Miyamoto completely teared it apart, made the developer cry.

That was Shigesato Itoi for his first draft of MOTHER. He's not exactly a developer, but a famous person on his own right.
 
Slightly off-topic, but from what I've heard Steve Jobs wasn't that strict at Pixar at all, he just let everyone get on with it and trusted their judgement. Whereas at Apple he was (started to apparently mellow out a tad though).

I've heard the exact opposite. He shut down ideas he perceived as bad quick and hard. I have nothing but respect for the man though. He was really good at picking ideas that would make good consumer products. Come to think of it, that's the mark of any good business leader, so it doesn't come as a surprise to me that Miyamoto exhibits some of those traits as well.
 
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