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Miyamoto: Pikmin 4 in development, "very close to completion"

I wonder why the quick turnaround for this new Pikmin? Usually a new Miyamoto game in a AAA franchise means new gameplay ideas, which makes me think NX and it's interface.....
 
Metroid, F-Zero, Star Fox, etc all get treated worse than Pikmin has in general, and all of them at some points were as big or bigger than Pikmin. Meanwhile Pikmin has representation in the system transfer process on an OS level and now 4 games in the series despite the general sales for them being closer to 1 million (I think only 1 sold near 2 million)

Really, the series has never released on a successful platform, but Splatoon will likely outsell all 3 of the existing Pikmin titles combined. I've just always felt the series had a bit of an unfair push compared to other bigger Nintendo IP. Thankfully, I really do like the series so it's not a personal problem, but I can see why some people ponder how they keep coming. Perhaps they are just low budget?

Between Pikmin 1 and 3 we had:

Metroid Prime
Metroid Prime 2: Echoes
Mwtroid Fusion
Metroid: Zero Mission
Classic NES Series: Metroid
Metroid Prime Pinball
Metroid Prime: Hunters
Metroid Prime 3: Corruption
Metroid Prime Trilogy
Metroid: Other M

Starfox Adventures
Starfox: Assault
Starfox:Combat
Starfox 64 3D

Pikmin 2
New Play Control! Pikmin
New Play Control! Pikmin 2

They surely keep coming
 
We should know how much Pikmin 3 sold, right? Aren't the numbers out there?

I have to imagine 4 will drop on NX.
Why? I'd have to think that if its "almost done" it wouldn't be an NX title, nor would it be casually announced even by Miyamoto.
 
regardless if Pikmin 3 sold or not above 1M, I love the fact that Nintendo also produces games that "doesn't sell as AAA expected" (it such thing exist)
 
The Metroid bitching in this thread is so annoying. I like the Metroid games I've played (Super Metroid, Prime and Other M) but the fanbase is so annoying. First they ruined DKCTF threads now this.

It's not like Retro or Sakamoto's team is doing Pikmin 4.
 
Why? I'd have to think that if its "almost done" it wouldn't be an NX title, nor would it be casually announced even by Miyamoto.

Games can be done but saved for release at the appropriate time.

If Nintendo plans for NX to do well, they'll need to have several big titles ready to go at launch.
 
The Metroid bitching in this thread is so annoying. I like the Metroid games I've played (Super Metroid, Prime and Other M) but the fanbase is so annoying. First they ruined DKCTF threads now this.

It's not like Retro or Sakamoto's team is doing Pikmin 4.

It's a bit fun! :) I love Metroid, DKC, Pikmin, Zelda, Mario and for me ANY OF THESE coming is such a great thing !!! I really don't see the point about being angry because X or Y came out lol

(although DKC Krew people suffered a lot waiting since DKC3 until Returns)
 
Games can be done but saved for release at the appropriate time.

If Nintendo plans for NX to do well, they'll need to have several big titles ready to go at launch.

Yup. And the way things are lining up the could possibly have Zelda, Pikmin, and even a new 3d mario at launch.

I'll keep my expectations in check, of course. But God, that'd be something.
 
Between Pikmin 1 and 3 we had:

Metroid Prime
Metroid Prime 2: Echoes
Mwtroid Fusion
Metroid: Zero Mission
Classic NES Series: Metroid
Metroid Prime Pinball
Metroid Prime: Hunters
Metroid Prime 3: Corruption
Metroid Prime Trilogy
Metroid: Other M

Starfox Adventures
Starfox: Assault
Starfox:Combat
Starfox 64 3D

Pikmin 2
New Play Control! Pikmin
New Play Control! Pikmin 2

They surely keep coming

Metroid did get a really big push for a bit that's for sure, but the well dried up in a really powerful way. Also, Other M wasn't even made in house entirely and is a turd. Star Fox? Same situation, there hasn't been an in house project in that series that was an original game since 64, with Adventures being a reskinned Dinosaur Planet.

Basically, whenever Nintendo makes a Pikmin game, they seem to take it serious and ensure it is a quality project, with Metroid, they did good to nurture Retro to handle that series, but the attention Metroid gets today is nothing compared to what Pikmin has been getting. Star fox, not even close, they have treated that game like shit since 64, and Command/Assault are awful games, you'll never see Nintendo allow that to happen to Pikmin.

I guess this is more my main issue, Nintendo not treating these series like they matter while keeping Pikmin internal, I have no idea why Pikmin skipped the Wii in the end, but it seems to me like they in general respect the series a lot more than some of their other higher selling properties.

Hell, Star Fox Zero still has Platinum helping, but I believe it's at least in part in house which is the only reason it probably has a chance at this point to not be a bad game.
 
The Metroid bitching in this thread is so annoying. I like the Metroid games I've played (Super Metroid, Prime and Other M) but the fanbase is so annoying. First they ruined DKCTF threads now this.

It's not like Retro or Sakamoto's team is doing Pikmin 4.

lol at singling out the metroid "fanbase". People just complain about everything.
 
On a more serious note, I doubt they have NX games "close to completion", especially of the caliber of Pikmin.

But at the same time, I don't see Wii U getting a new Pikmin game. Maybe it's a 3DS title? (don't @ me, Luigi's Mansion 2 slayed the charts)
 
Metroid did get a really big push for a bit that's for sure, but the well dried up in a really powerful way. Also, Other M wasn't even made in house entirely and is a turd. Star Fox? Same situation, there hasn't been an in house project in that series that was an original game since 64, with Adventures being a reskinned Dinosaur Planet.

Basically, whenever Nintendo makes a Pikmin game, they seem to take it serious and ensure it is a quality project, with Metroid, they did good to nurture Retro to handle that series, but the attention Metroid gets today is nothing compared to what Pikmin has been getting. Star fox, not even close, they have treated that game like shit since 64, and Command/Assault are awful games, you'll never see Nintendo allow that to happen to Pikmin.

I guess this is more my main issue, Nintendo not treating these series like they matter while keeping Pikmin internal, I have no idea why Pikmin skipped the Wii in the end, but it seems to me like they in general respect the series a lot more than some of their other higher selling properties.

Hell, Star Fox Zero still has Platinum helping, but I believe it's at least in part in house which is the only reason it probably has a chance at this point to not be a bad game.
Pikmin skipped a whole generation, Metroid and Star Fox didn't. You're being really arbitrary if you're saying that well dried up lol.

You're just arguing for Pikmin being a great game series? How is that bad? It's still not getting barely any attention at all, hence why the reveal was Miyamoto just saying "yeah Pikmin 4 will be out soon" in some random interview. You seem a little delusional.
 
On a more serious note, I doubt they have NX games "close to completion", especially of the caliber of Pikmin.

But at the same time, I don't see Wii U getting a new Pikmin game. Maybe it's a 3DS title? (don't @ me, Luigi's Mansion 2 slayed the charts)

I don't know, I was thinking about modern consoles... they going to be more of a modern PC, the architecture X64 is almost defined (my guess, based on the fact of third parties costs)...

And you can develop a game using a modern PC and then you can port it to the NX OS syscalls as well as GPU API. (or already using headers of such apis)

I think, nowdays devkits are mostly "set of apis" ...

By the way I would like to know if my assumptions are right? ^
 
also haven't the Pikmin games generally sold more than Metroid and Star Fox? I think people overestimate how popular those series really are.
 
Nighttime + Green glow-in-the-dark pikmin + crazy-ass nocturnal predators would be pretty great.
I like this alternative to the day night cycle. Keep it in but make it fit the storyline in a natural way. I just hate rushing back to the ship constantly. I suck at time limits/ time management in all the games any way. Just get rid of it and let us freely explore. Of course by changing so drastically the game would have to change the world layouts and perhaps make them bigger and maybe make enemies tougher. They could make enemies tougher at night, but also have tougher Pikmin to handle the greater hazards at night. I guess I'll keep dreaming.
 
Pikmin skipped a whole generation, Metroid and Star Fox didn't. You're being really arbitrary if you're saying that well dried up lol.

You're just arguing for Pikmin being a great game series? How is that bad? It's still not getting barely any attention at all, hence why the reveal was Miyamoto just saying "yeah Pikmin 4 will be out soon" in some random interview. You seem a little delusional.

No idea what is going on here, but metroid totally skipped a generation, and its going to be skipping this one as well.
 
No idea what is going on here, but metroid totally skipped a generation, and its going to be skipping this one as well.
I'm talking about since Pikmin's creation, and there's a new Metroid on the way that was formally announced at E3 instead of being revealed on a gaming website haha. Or is it not the Metroid you wanted so it doesn't count? 😩
 
Pikmin skipped a whole generation, Metroid and Star Fox didn't. You're being really arbitrary if you're saying that well dried up lol.

You're just arguing for Pikmin being a great game series? How is that bad? It's still not getting barely any attention at all, hence why the reveal was Miyamoto just saying "yeah Pikmin 4 will be out soon" in some random interview. You seem a little delusional.

Star Fox skipped the Wii, Metroid skipped the Wii U and F-Zero skipped both. It getting a portable release that was ass doesn't really count as servicing fans of the IP, command is the worst game in the series and is about as much a real star fox game as Mario Tennis was to Mario 64 (aside Tennis actually being good, of course)

I'm not trying to pick a fight, I just feel Nintendo discards these series that deserve similar treatment to the Pikmin series. Throwing the properties at Namco or other random companies and producing shit entries doesn't really keep the fans happy you know?
 
I don't know, I was thinking about modern consoles... they going to be more of a modern PC, the architecture X64 is almost defined (my guess, based on the fact of third parties costs)...

And you can develop a game using a modern PC and then you can port it to the NX OS syscalls as well as GPU API. (or already using headers of such apis)

I think, nowdays devkits are mostly "set of apis" ...

By the way I would like to know if my assumptions are right? ^

CPU architecture is largely irrelevant to modern game development. It is largely handled by compilers now. Incidentally, Nintendo is more likely to pick ARM than x86_64, since they've suggested the console and handheld will be very similar architecturally, and ARM scales up better than x86_64 scales down.

While I don't have experience working specifically with consoles, what you describe for porting is probably the biggest task, but there'd probably be some other stuff to do, as well. Lots of interesting things can go wrong during porting.

You're wrong about devkits, though. I don't know what specifically is included for console devkits, but they'd probably have, at minimum:
*Libraries/Header Files
*Documentation
*Compilers
*Test hardware
*Probably some other dev tools.
*Probably some other thing I'm forgetting
 
I'm talking about since Pikmin's creation, and there's a new Metroid on the way that was formally announced at E3 instead of being revealed on a gaming website haha. Or is it not the Metroid you wanted so it doesn't count? ��

Look, I liked final fantasy crystal bearers. I liked it enough to put it on my top 5 wii games list in that thread.

Heck, I liked it better than ff XIII, a mainline Final Fantasy game.

No matter how much I like it, I would never try to make any kind of statement like crystal bearers was a final fantasy game while blatantly pointing at the mainline franchise, as opposed to what it actually was, a game with the FF name put on it. Having links to the story and world in the actual series does not change this. Trying to insinuate otherwise, is disingenious, and kind of skeezy.


In the same common sense way, federation forces is not a metroid game, and no matter how good or bad it is, that will never change. Its a game, that had the metroid name put on it.
 
Pumpkin 3 local multiplayer (both missions and bingo battle) are so goddamn fun and replayable. I hope 4 includes all that if it's a console game.
 
On a more serious note, I doubt they have NX games "close to completion", especially of the caliber of Pikmin.

But at the same time, I don't see Wii U getting a new Pikmin game. Maybe it's a 3DS title? (don't @ me, Luigi's Mansion 2 slayed the charts)

I don't see what's so unrealistic about a Wii U Pikmin game. It certainly makes more sense than a 3DS version (The 3DS's screen is probably too small to show individual pikmin very well, unless they wanted to decrease the amount of pikmin you can have onscreen).

I'm guessing that it will reuse a lot of assets from Pikmin 3, but touched up enough to impress us.

I'm really excited for the game because I'm getting a Super Mario Galaxy 2 vibe in the sense that this kind of thing (2 mainline releases for a franchise on the same console) happens whenever the team that made the game had a lot of great ideas that they couldn't fit in the first game in time for release.
 
CPU architecture is largely irrelevant to modern game development. It is largely handled by compilers now. Incidentally, Nintendo is more likely to pick ARM than x86_64, since they've suggested the console and handheld will be very similar architecturally, and ARM scales up better than x86_64 scales down.

While I don't have experience working specifically with consoles, what you describe for porting is probably the biggest task, but there'd probably be some other stuff to do, as well. Lots of interesting things can go wrong during porting.

You're wrong about devkits, though. I don't know what specifically is included for console devkits, but they'd probably have, at minimum:
*Libraries/Header Files
*Documentation
*Compilers
*Test hardware
*Probably some other dev tools.
*Probably some other thing I'm forgetting

Thanks a lot :D
 
Sure, but could Pikmin 4 count for that? And they still didn't specify for which platform it is, for all we know it could be for 3DS even.

Pikmin is a large game, with a grand adventure and tons of content. I see no reason why a great entry in the series wouldnt.

3ds? There is no way the 3ds cpu could handle an actual pikmin game. Not even the new 3ds cpu.
 
Star Fox skipped the Wii, Metroid skipped the Wii U and F-Zero skipped both. It getting a portable release that was ass doesn't really count as servicing fans of the IP, command is the worst game in the series and is about as much a real star fox game as Mario Tennis was to Mario 64 (aside Tennis actually being good, of course)

I'm not trying to pick a fight, I just feel Nintendo discards these series that deserve similar treatment to the Pikmin series. Throwing the properties at Namco or other random companies and producing shit entries doesn't really keep the fans happy you know?
I would argue that portable releases certainly count haha, why would we just ignore them? It's also really weird to single out Pikmin as getting preferential treatment to the other two when all three have games on the way in the near future (Pikmin 4 might not even be til NX), and the other two have had more games in less time than Pikmin. It's just a bizarre argument. I mean shit dude, Sakamoto was in charge of Other M while Prime was relegated to a nobody studio. They gave Smash to Namco too, but it was fine. They didn't try to make bad games I don't think.
 
Games can be done but saved for release at the appropriate time.

If Nintendo plans for NX to do well, they'll need to have several big titles ready to go at launch.
So Nintendo is going to sit on a niche sequel to a niche game (that is in no way a system seller) for a year+ so that it can be released on a new, unproven platform.

This is also a game that already has the bulk of its Wii U asset work done, making for a low-risk sequel to put out during the Wii U's last full year of support. Majora's Mask, Galaxy 2, and FE: Fates were other sequels with quick turnaround times released on the same platform as their predecessor that shared a lot of the same assets.
 
Pikmin is a large game, with a grand adventure and tons of content. I see no reason why a great entry in the series wouldnt.

I get that, but what I mean is, is the general concensus that a Pikmin game is a "big game" like heavy hitter game(for example a Mario Kart, 2D Mario, Zelda, Pokémon, Animal Crossing to name some Nintendo games)?

3ds? There is no way the 3ds cpu could handle an actual pikmin game. Not even the new 3ds cpu.

I guess it can't be outruled just yet.
 
I would argue that portable releases certainly count haha, why would we just ignore them? It's also really weird to single out Pikmin as getting preferential treatment to the other two when all three have games on the way in the near future (Pikmin 4 might not even be til NX), and the other two have had more games in less time than Pikmin. It's just a bizarre argument. I mean shit dude, Sakamoto was in charge of Other M while Prime was relegated to a nobody studio. They gave Smash to Namco too, but it was fine. They didn't try to make bad games I don't think.

So you are purposefully ignoring his points and pretending to be obtuse about them in order to make strawmen?

Like where you ignore how he says command didnt service fans of the ip because it was a shitty game that didnt do the things starfox was about... But responded to it as if he said command didnt count because it was portable.

Thats a pretty shitty thing to do.... I dont think I need to see how this started to see whats going on.
 
So you are purposefully ignoring his points and pretending to be obtuse about them in order to make strawmen?

Like where you ignore how he says command didnt service fans of the ip because it was a shitty game that didnt do the things starfox was about... But responded to it as if he said command didnt count because it was portable.

Thats a pretty shitty thing to do.... I dont think I need to see how this started to see whats going on.
I don't think that's a valid criticism about Command, but even if it was we have a Star Fox Wii U on the way 😳

Plus we got 64 again, which is all Star fox fans really want.

Also, he did say portable games don't count.
 
I get that, but what I mean is, is the general concensus that a Pikmin game is a "big game" like heavy hitter game(for example a Mario Kart, 2D Mario, Zelda, Pokémon, Animal Crossing to name some Nintendo games)?

You might as well remove Zelda from that list then, since you are clearly saying heavy hitter = sales volume, and Zeldas best sales day gets curb stomped by those others you listed.


I guess it can't be outruled just yet.

No, it can absolutely be ruled out, there is no way the n3ds cpu can handle a pikmin game, as in real time strategy action game where you command 100 pikmin. If it was for 3ds, it would be a spinoff. Like pikmin commandos or something. That would actually be kinda cool.
 
pikmin 3 assets confirmed.

lets just hope its more like pikmin 2 in terms of the piklopedia/pokedex aspect and insane amounts of levels via caves.
i hated the time limit and easyness of 3 (electricity doesn't kill you, enemies are much easier to kill, all pikmin bulbs are mixed into one to save time when it comes to summoning pikmin even if it meant nixing some of the coolest design in a nintendo game).

long pikmin game plz miyamoto
 
I really hope the new game has 3 and 4 player Bingo Battle. The single player mode wasn't anything special for me, but multiplayer has been a solid favourite every time I go to see my friends. It's so gloriously chaotic, and we've all now got such firm strategies, the only downside is the limit on the number of players. Get three or four of us in an arena at once, ramp up the number of enemies/items available depending on the number of players, and let havoc be unleashed. Same goes for Spla2oon, although for that, they should concentrate on making local multiplayer GOOD, not the gimped version of main game it is now (and have splitscreen, rather than forcing one person onto the gamepad).
 
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