Same gameplay we've been seeing for a while.Tomcat said:
Same gameplay we've been seeing for a while.Tomcat said:
GC 2009: Modern Warfare 2 Preview
Running and gunning in the special ops mode.
by Charles Onyett
August 19, 2009 - One of the biggest games of this holiday season, Infinity Ward's follow-up to Call of Duty 4: Modern Warfare, was shown off in a behind-closed-doors session at Gamescom 2009 this year, with a focus on the co-op special ops mode. From the main menu of the game you get single player, multiplayer, and special ops, which for Infinity Ward indicates special ops is just as important a mode as the other two. It's a completely separate mode, meaning it doesn't link with the others for unlocks or anything like that, and in it you've got the option to play split screen locally, solo, or online with a friend.
The mode is broken into different groups of missions, and for the demo in the Charlie group called Breach and Clear which is meant to be a high-intensity but brief segment of gameplay in the vein of something like the mile high club in Call of Duty 4. Regular, hardened, and veteran difficulties are available, and you earn stars by completing the mission on each difficulty setting, with veteran earning you three. These stars are then used to unlock more special ops missions. The Charlie group is the third group of missions, so they're more difficult, so the Infinity Ward player set it to regular.
The objective in breach and clear is simply to survive and make it to the end point of the level. There's a section in the beginning you can choose from a few different weapons strewn about on the ground, reminiscent of Left 4 Dead. After a red dot scope assault rifle was chosen, a charge was placed on a wall and the action kicked into gear. An explosion busted apart the wall and a slow motion effect took over to give the player a better look at the initial guards. Firing grenades from the launcher mounted under the gun, the slow motion effect wore off as enemies poured into what seemed to be a shower room that looked almost identical to the one from The Rock. Enemies took cover on the ground behind walls and fired from a balcony above, with laser sights making their line of sight more obvious.
Also in the stage was a riot shield, which could be picked up and used as mobile cover to enter into crowded rooms. It could also be used as a melee weapon, bumping into enemies to stun them, and slamming into them again to knock them out for good. Stun grenade detonations and melee knife kills rounded out the fight.
Then the demo player dropped down a hole in the floor and the stage was over. A stat screen showed the total run time had been two minutes, 20 kills were made, and the demo was over. While Infinity Ward isn't yet saying how many missions are being included in the game, it seems like there'll be quite a few. Unfortunately no details were made available concerning the rest of the single-player campaign or multiplayer, so we'll have to wait for more.
Kibbles said:Behind closed doors? Why the hell was 402 hyping this up if we aren't going to see it? Wow...
OT, but the writing in that article is atrocious.Stoney Mason said:Same details as the gamespot piece but I'll post anyway.
http://pc.ign.com/articles/101/1015608p1.html
Stoney Mason said:Same details as the gamespot piece but I'll post anyway.
(article snippet)
http://pc.ign.com/articles/101/1015608p1.html
Magik said:For me it was a way to help balance out the guns.
If it weren't for the BETA for MW1, the M4 Carbine would have been the most overpowered gun in MW1 by a mile. In the BETA it had the accuracy of the M16 along with its rapid-fire with barely any recoil.
NullPointer said:Not seeing the draw for this mode myself. No unlocks, no loadouts, and seems like small level chunklets.
Guess I was hoping for something more in the vein of GRAW co-op or Gears 2 Horde-ish gameplay.
Is that all there is to this mode or am I missing something?
Nizar said:Just a couple of quick questions to those of you who follow gaming news a little bit more in depth.
Does releasing a beta really effect the sales, I know it can have a positive impact if the game turns out better than expected, but I am talking here about mw2's case.
Another thing I was wondering about, the following has been tweeted by 402: ''Aiming our next Modern Warfare 2 multiplayer video for release next week. The focus will be on a new Perk that A LOT of you suggested! #MW2'', What could this be?
402 Tweet said:It's all coming together! Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David & Glenn Morshower's final voice work going into the game.
Craig Fairbrass
Character- Ghost
Movies,TV Shows- The Bank Job, The Terminator, The Unit, Far Cry, East Enders,
Other info- He was the voice of Gaz in Call of Duty 4: Modern Warfare and is the voice of Ghost in MW2.
http://www.imdb.com/name/nm0265492/
Barry Pepper
Character- Unknown
Movies/TV Shows- Saving Private Ryan (Pvt. Daniel Jackson-The Sniper), Protoype, Seven Pounds, We Were Soldiers, Dead Silence, Titanic, Knock Around Guys, Flags Of Our Fathers
http://www.imdb.com/name/nm0001608/
Kevin McKidd
Character- Soap MacTavish
Movies/TV Shows- Grey's Anatomy, Rome, GTA Vice City, North Square
http://www.imdb.com/name/nm0571727/
Keith David
Character- Unknown
Movies/TV Shows- Platoon, Behind Enemy lines- Columbia, Saints Row 2 (Voice), Superhero Movie, Mass Effect (Voice), Halo 3 (Voice)
http://www.imdb.com/name/nm0202966/
Glenn Morshower
Character- Unknown
Movies/ TV Shows- Black Hawk Down , Mental, Transformers: Revenge of the Fallen, Friday Night Lights, Delta Farce, Hostage, ER, Godzilla, 24, Pearl Harbor, Air Force One, Under Seige
http://www.imdb.com/name/nm0607703/
Modern Warfare 2: Texture Streaming
How important are graphics to you? Regardless of who wins in the endless Graphics VS Gameplay argument, when you buy a new game, especially a direct sequel to a previous game, you have certain expectations of what that game should offer.
Innovation in gameplay, new features, new weapons, new maps, and of course, a leap in visual fidelity.
Ive shown you some of the new innovations in gameplay (like the Customizable Killstreak Rewards video) and of course new weapons, perks, and levels within those videos; with more to come as we get closer to launch. Right now though, I wanted to take a look at the visual enhancements weve made to Modern Warfare 2.
A major component in the new engine tech that has the greatest impact on these enhancements is our new hi-res Texture Streaming functionality. Texture streaming allows our designers the freedom to make much larger environments, like the scene below, while also increasing the amount of detail on the characters, and environments in the vicinity of the player.
Take this screenshot that we released at GamesCom this week for example. Enlarge the screenshots to really see what Im talking about here.
ENLARGE - Before & After Texture Streaming Comparison)
Notice the major difference on the character model in this shot, specifically the head of Soap MacTavish and the fabric texture of his uniform.
You can tell even more in this full version of the screenshot:
BELOW: View Full Screenshot with Hi-res Texture Streaming (Enabled)
BELOW: Compared to Full Screenshot without Hi-res Texture Streaming (Disabled)
You can see how this new feature allows to us to further push the amount of detail we can add to our characters, their gear, and especially the environment thanks to the memory allotment improvements it provides. Allowing more space for weather effects, dynamic destructible objects, and other details that are just as crucial to the total immersion of the game.
F#A#Oo said:I have a £50 voucher...should I get Prestige edition?
Or I could just get Ninja Gaiden Sigma 2 and part pay for Uncharted 2 also with the credit?
The latter is common sense...but I don't know why I'm attracted to the Prestige additions.. So stupid.
Tomcat said:
Tomcat said:Buy the games
Ths week they are gonna release a new video. Lets hope its today.
Landed in Vegas. In town till Weds then back to Los Angeles only to return to Vegas again next Saturday. 2x Vegas could be lethal.
Eric WK said:Yeah, I would hope 402 isn't the only guy at Infinity Ward with the ability to upload a video. :lol
F#A#Oo said:Anyone having reservations about MW2?
The lack of beta, the way they hype up their trailers for a trailer really madly (we don't help either ofcourse ). IW haven't been all that informative actually thinking about even after CoD4 was released. They trickle stuff out as if their a government dept.
Listening to ListenUp this afternoon really brought it home for me during their MW2 chat session. We wanted co-op and they have given us it but not what we wanted. Which sums up just how much listening IW do and have done really. It's interesting to hear that they plan on showing off things which they said they have listened to the community and have implemented in the game...
Since more and more co-op games have been released I have found it very difficult to make my way through single player FPS games solo (KZ2 most recently)...Gears of War 2 and L4D have really set the way to reinvigorating the single player experience for the player...the community shouted, demanded and cried for co-op and they seem to be giving us some de-formed Mile High Club-esque co-op...
I play CoD4 every night...I just can't see how they can better it...and I have some strange feeling I'm going to cherish my copy even more post-MW2 release.
F#A#Oo said:Anyone having reservations about MW2?
The lack of beta, the way they hype up their trailers for a trailer really madly (we don't help either ofcourse ). IW haven't been all that informative actually thinking about even after CoD4 was released. They trickle stuff out as if their a government dept.
Listening to ListenUp this afternoon really brought it home for me during their MW2 chat session. We wanted co-op and they have given us it but not what we wanted. Which sums up just how much listening IW do and have done really. It's interesting to hear that they plan on showing off things which they said they have listened to the community and have implemented in the game...
Since more and more co-op games have been released I have found it very difficult to make my way through single player FPS games solo (KZ2 most recently)...Gears of War 2 and L4D have really set the way to reinvigorating the single player experience for the player...the community shouted, demanded and cried for co-op and they seem to be giving us some de-formed Mile High Club-esque co-op...
I play CoD4 every night...I just can't see how they can better it...and I have some strange feeling I'm going to cherish my copy even more post-MW2 release.
F#A#Oo said:Since more and more co-op games have been released I have found it very difficult to make my way through single player FPS games solo (KZ2 most recently)...Gears of War 2 and L4D have really set the way to reinvigorating the single player experience for the player...the community shouted, demanded and cried for co-op and they seem to be giving us some de-formed Mile High Club-esque co-op...
F#A#Oo said:Anyone having reservations about MW2?
Eric WK said:Not at all. I'm extremely annoyed with the way they've handled the release of information (it honestly comes off as arrogant), but that's about it. I'll take Spec Ops over story co-op hands down and the multiplayer will undoubtedly surpass COD4's by a good margin.
Quite frankly I don't know what the hell you're talking about.
Stoney Mason said:Although I very much understand the perfectly normal gamer desire to have information sooner rather than later.
Stoney Mason said:I think you sort of hit it on the head. People take the lack of release of information and get annoyed. Which is understandable. And then they sort of speculate in the mean time on random odd things in the place of information. Which is why it is to the benefit of IW or any dev to constantly sort of leak little information. It doesn't even have to be huge stuff. Just little things. If they did that every week or two weeks that would be much more preferable to monthly videos. Since it's been almost a month now since the last video. Hopefully 402 keeps his promise of more video/info etc.
Eric WK said:Yeah. It's just silly. I think one could make the argument that Infinity Ward is sort of the Blizzard of the console space now (at least in terms of popularity - the sales figures of Call of Duty 4 are very similar to the subscription numbers for World of Warcraft), and yet there's an incredibly stark contrast in the way they handle this kind of thing. I mean, here we are probably ten to sixteen months from the release of the next Warcraft expansion and on the day it's announced fans already have a laundry list of information about it. I would argue that we know more about Diablo 3, which won't see release for two to three years most likely :'( than we do about Modern Warfare 2.
Two and a half months out from Modern Warfare 2 and we actually know very little. They announced the game with a teaser trailer, followed with a gameplay trailer and then a near-useless Game Informer feature. A "blowout" in which the only mention of multiplayer is that they have no information. Over the next three months we've had the E3 demo and an 80 second multiplayer video that really only revealed one or two things. I don't see why they can't couple something like that multiplayer video with a short article about the dozen things the community immediately begins speculating on.
In a lot of ways it's trivial and not worth getting pissed off about and I probably look like a whiny neckbeard for doing so, but I don't know any other high profile developers who handle their projects this way. Bungie doesn't handle things in this manner, Valve doesn't, Blizzard doesn't, and on and on. Obviously there's a bit of teasing and a constructed system of reveals, but at this point it's ridiculous. I said before that it came off as arrogant and it really does. They're just being manipulative and I'm not sure what the point is.
*goes back to playing Call of Duty 4*
(In case it wasn't clear, I wasn't directing any of that at you, Stoney. Or anyone else, for that matter.)
don't waste your money on the Prestige edition, just get the regular game and Uncharted 2.F#A#Oo said:I have a £50 voucher...should I get Prestige edition?
Or I could just get Ninja Gaiden Sigma 2 and part pay for Uncharted 2 also with the credit?
The latter is common sense...but I don't know why I'm attracted to the Prestige additions.. So stupid.
I'm assuming if it's really there, then it should take the spot of Stopping Power / Juggernaut.Violater said:Though I would like to see 2 attachments as well, like Tomcat said it needs to take up a major perk slot to deter the acog scope/silencer campers. This is where Socoms gunlust shines though, famas silencer/front grip combo is godly.
corkscrewblow said:I'm obviously talking about auto-aim in online MP. It should at least be off in hardcore to keep away the noobs.
Eric WK said:Yeah. It's just silly. I think one could make the argument that Infinity Ward is sort of the Blizzard of the console space now (at least in terms of popularity - the sales figures of Call of Duty 4 are very similar to the subscription numbers for World of Warcraft), and yet there's an incredibly stark contrast in the way they handle this kind of thing. I mean, here we are probably ten to sixteen months from the release of the next Warcraft expansion and on the day it's announced fans already have a laundry list of information about it. I would argue that we know more about Diablo 3, which won't see release for two to three years most likely :'( than we do about Modern Warfare 2.
Two and a half months out from Modern Warfare 2 and we actually know very little. They announced the game with a teaser trailer, followed with a gameplay trailer and then a near-useless Game Informer feature. A "blowout" in which the only mention of multiplayer is that they have no information. Over the next three months we've had the E3 demo and an 80 second multiplayer video that really only revealed one or two things. I don't see why they can't couple something like that multiplayer video with a short article about the dozen things the community immediately begins speculating on.
In a lot of ways it's trivial and not worth getting pissed off about and I probably look like a whiny neckbeard for doing so, but I don't know any other high profile developers who handle their projects this way. Bungie doesn't handle things in this manner, Valve doesn't, Blizzard doesn't, and on and on. Obviously there's a bit of teasing and a constructed system of reveals, but at this point it's ridiculous. I said before that it came off as arrogant and it really does. They're just being manipulative and I'm not sure what the point is.
*goes back to playing Call of Duty 4*
(In case it wasn't clear, I wasn't directing any of that at you, Stoney. Or anyone else, for that matter.)
F#A#Oo said:Yeah this pretty much is what it boils down to...
Those of you who agree with there not being single player co-op are you saying that because you truly believe it is the way to experience a CoD game or are you simply defending IW stance on co-op?
I can definately concur with the friend who trips a scripted event...as happened to me many times during many a co-op.
Other then an over-eager friend I can't see too many negatives tbh. I have many stories where me and a friend have shared an awesome gaming moment in a game and we'll talk about it with much fondness.
Stoney Mason said:I don't disagree with very much of this. It's frustrating. And mostly avoidable. People like routine and schedule. So if they were to every monday or every other monday release a few bits of information it would be nice. Even if it was small things. One small annoyance I had for instance was that I recently found out Host Migration was fixed in the first Modern Warfare port for the Wii which was probably my number one online gripe about COD 4 and COD WaW. The fact that I know its officially fixed in a port to MW1 is annoying when I don't officially know the same status in MW 2. So I definitely hear you. We have 77 days until the release of the game so hopefully they spend that time giving us the info.
SMZC said:So, in MW Wii the match doesn't end when the host leaves?
I'm pretty sure this feature will be in MW2. It was probably one of the most requested features by the community, and IW knows that. But yes, it's ridiculously annoying that the only thing we have about MP is a video that only has 40 seconds of actual footage. I love your games, but seriously, fuck you Infinity Ward.
Hank The Tank said: