TheGreatLugia
Banned
I think the walking animation is fine. I was referring more to the running animation.
Doll fuel?I want this on me and in me. on my damn face.
It wasn't said in the previous thread, but it needs to be said now: this game has amazing asses. Especially this character's; that booty is bubblin'!
It wasn't said in the previous thread, but it needs to be said now: this game has amazing asses. Especially this character; that booty is bubblin'!
AI needs some work though. Not sure what that raptor was thinking running into that... rockpile of sorts.
I'm sure... er, hopefully it'll get fixed. There are two things that bother me about the game visually, also: it's the clipping we saw in the town scene, as well as the tank Doll that seemed to float on uneven terrain. Not sure what the technical term to describe it is, but check out that particular scene; you'll see what I mean.
I spotted one nasty pop-in in the scene where the grey mech flies off... one of the "spikes" pop on the top.
EDIT: and the bushes at his feed pop too as he jumps.
The slow RAM will ensure those object and texture pop-ins will be there in the final product.
Don't start this
I think a lot of people are just comparing it to FF15's amazing animation. But I made a gif that illustrates it a bit better.
It wasn't said in the previous thread, but it needs to be said now: this game has amazing asses. Especially this character's; that booty is bubblin'!
mmmmm
It wasn't said in the previous thread, but it needs to be said now: this game has amazing asses. Especially this character's; that booty is bubblin'!
mmmmm
In the Japanese Xenoblade Complete Guide there was a section where a set of questions were asked to several key people on the dev team, including Takahashi. Alongside "what is your favourite party?" and "your favourite chain attack?" and the like, was the question "What do you want players to pay attention to, or what aspect of the game did you fuss over?"; his answer was "the female characters asses".
I expect the same priorities for X. =]
Male verse:
"Let's find the giving loss
And just try to live your life
(Undisclosed)
Where is your feeling, where's your life?"
(Repeated)
Female Chorus:
"Let's find the giving loss
All the people cry in vain
Try to live your life
In the sky where I can fly / And decide where I can fly
Tell me what's in here
Tell me you're awake
And it's always here
While the long time whirl(s)
There's a voice that says
"You're part of myself" / "You're part of my soul"
And the sun comes out
With all o' my hopes
So where's your feeling
And where is your life
Forgotten world / love / girl / god
Nobody's ever seen"
Well, I think my day was just made, haha. Had no idea Takahashi was an ass man. And where have you been, dude? I've been wanting to hear your input on all the new stuff we saw.
I don't see any connection between memory bandwidth and pop-ins here.The slow RAM will ensure those object and texture pop-ins will be there in the final product.
One thing I liked in the teaser, that I don't remember seeing mentioned, was the leaves or something blowing in the wind in the city. Nice little touch.
Might've been paper; I covered myself with "or something" there. Wasn't sure exactly what it was, but I just like seeing things blow in the wind.
The slow RAM will ensure those object and texture pop-ins will be there in the final product.
I'm not trolling. The posters above were worried about those problems. I accept them. It doesn't affect the game's quality for me.
Soraya Saga @ Sorayasaga
I don't spill any beans the officials have yet to reveal. Or do you guys want to get me in trouble?
Soraya Saga @ Sorayasaga
. 'Cos Those Are not the "Trailer" but the "Teaser" RT " @ SebasRD27 : Why Nintendo did not tell Nothing more than Open World or Flying robots? "
Kinda doesn't make sense though. It was paper blowing through, but the leaves in the trees didn't move. Yes I'm being nitpicky here.
Wow, that's quite exciting to hear. Does this mean we'll get a full-blown NintendX Direct in the near future? I want so bad for this game to get the marketing love from Nintendo that it deserves.Soraya Saga @ Sorayasaga
I don't spill any beans the officials have yet to reveal. Or do you guys want to get me in trouble?
Soraya Saga @ Sorayasaga
. 'Cos Those Are not the "Trailer" but the "Teaser" RT " @ SebasRD27 : Why Nintendo did not tell Nothing more than Open World or Flying robots? "
I think the running animations didn't look as nice as the walking animations you quoted. The running on uneven ground felt a little off because running on uneven ground can cause a fair amount of variation in the amount of ground covered as well as movements in the upper body to adjust balance.Could someone point out the "jerkyness" in these two gifs or the actual footage? I guess I don't have the eye for this kinda stuff...
Hype meter is off the charts.
I haven't thought about it but I really wonder what kind of gamepad feature this game will have.
Probably just user interface stuff. Map, status, chat when playing multiplayer, etc, etc. It'd be pretty cool if the interface was modeled after what machine you were piloting however.
One thing I worry about with this game is that while I applaud Monolith Soft for wanting to be the Japanese Bethesda, building an HD game of this scale makes me worry that their game may be as buggy and glitchy as Bethesda's. On the other hand, I don't want to wait until 2015 to play this, so I don't mind a few patches if necessary.
I've been thinking about this for awhile now, but I suspect that the large countdown shown in the trailer isn't actually a countdown to like resources being depleted or something as the such, but possibly something far more catastrophic. Like possibly the end of the world, or some such.
As was mentioned earlier in the thread, some folks over at GameFAQs have started to pierce together the lyrics to the music in the trailer. Here's a video. They've done a fantastic job too, as only a few words are missing so far:
Using the attributed lyrics, we get a better sense of the theme of the story. "Try to live your life" is the theme of survival that I mentioned some time ago. "And decide where I can fly" implies even more so that the mechs are going to be a significant and key element to the game and story. I bet at one point we're going to fly to one of the moons seen in the sky, as they're featured pretty prominently.
"There's a voice that says: "You're part of myself" / "You're part of my soul"" could possibly be referring to a romance? Love stories, especially tragic love stories (Xenogears) have been a part of Takahashi's stories for quite some time. But it could also easily be referring to plot elements too. It's hard to say without knowing more about the characters.
Speaking of which, there's an interesting detail regarding all the characters in the two trailers: Their faces are never shown. We've only seen them from behind, which implies that maybe they're not final or that they're hiding something storywise. I don't think Takahashi would include custom character creation. It goes against his usual style of writing, and basing characters off psychology.
Also, not sure if this was mentioned (I've only read the last page or two), but you can see a car driving in the city scene for a very brief moment before it goes offscreen. So I bet the cities are gonna be pretty active.
Doesn't surprise me. Takahashi is a sexual-type variant (specifically, he is an E5) under the Enneagram system that is featured prominently within Xenogears and Xenosaga, as well as to a lesser degree in his other works. Sexual types are the most common type to have their perversions and fetishes.
Downloading the teaser to check it frame by frame was a nightmare; my computer refuses to put videos in a temp folder for some reason on Firefox, and Chrome split it into about 8 or so smaller files and seperated the sound.
One thing I liked in the teaser, that I don't remember seeing mentioned, was the leaves or something blowing in the wind in the city. Nice little touch.
Well, the leaves in the trees can't move until they're animated to do so. Trees in Xenoblade would sway when you were close enough, so it'll be done by the time the game releases, surely.
Ah, something I forgot to mention before, Soraya Saga retweeted a tweet from Sawano at one point, where he revealed the music for the two teasers was recorded last year.
I'm hoping the girl with the pigtails is an option too. I like games with multiple romance options, even if the only difference is which character stands next to the main during certain scenes. I don't know, I just get the same feeling I got with Melia. When we didn't know her name, and the only image we had was the artwork of the cast standing on Bionis' shoulder, and all we could see was the back of her head, I still knew "I'm gonna like her".I definitely think the teaser exudes an atmosphere of survival. And I don't doubt we're going to see the main character involved in a romance (if I had to place a bet, it'd be with formerly silver-haired girl- I dunno, it's just a gut feeling ). As for not showing any faces, I'm on the "because they haven't been finalized" side of the fence. Their aversion to showing any faces because of plot reasons wouldn't make any sense, since we know nothing about the plot or characters. There's also that tweet from Saga about how these are actually teasers, so it could be vague on purpose due to that being the nature of most them (in my experience, anyway).
The SSB4 trailer I watched was stored right there, but not the X teaser. I tried seaching for it based on size or last modified, but never found it anywhere. I got it with a YouTube download site in the end.Usually, streamed videos should are stored in Firefox's cache folder (that's the way I used to get them). Unless they're RTMP streams; in that case, you'd need software to capture them (I think).
I agree with you that the countdown is probably not "the earth will end" kind of thing, and that the percentage is of importance here. The ending zoom-out shot shows what looks to be "60%" on the tower, and we have no way of knowing if that takes place before or after the cutscene showing it drop to 59%, but if the game does start with the city/ship essentially crash landing to the planet then the scene could be near the start (i.e. the main heads out to explore, gets to that point and then looks back at the city).Yeah, I love subtle touches like that. What about the game's narrative? Any theories as to what it might be?
MOUNT
DOGFIGHT FROM
CROUTING(?) FROM
AUXILIARY DRIVE MACHINE
POWER PACK
INTERNAL -ORGANS FIREARMS
MOVEMENT EQUIPMENT
FIREARMS CONTROL
BACKPACK MODULE
EXTENDER
I wouldn't worry about minor glitches at this point, the game already looks a lot better than it did six months ago, and it still has at least six more months in the oven. Bullshitting people isn't Nintendo's style.
Takahashi is pretty particular about music, so if Sawano started as late as last year he should have a decent number of songs finished by now, but I wouldn't be surprised if he's far from finishing. That's if Takahashi is as hard on Sawano as he was on ACE+ and the like.
I'm hoping the girl with the pigtails is an option too. I like games with multiple romance options, even if the only difference is which character stands next to the main during certain scenes. I don't know, I just get the same feeling I got with Melia. When we didn't know her name, and the only image we had was the artwork of the cast standing on Bionis' shoulder, and all we could see was the back of her head, I still knew "I'm gonna like her".
I agree with you that the countdown is probably not "the earth will end" kind of thing, and that the percentage is of importance here. The ending zoom-out shot shows what looks to be "60%" on the tower, and we have no way of knowing if that takes place before or after the cutscene showing it drop to 59%, but if the game does start with the city/ship essentially crash landing to the planet then the scene could be near the start (i.e. the main heads out to explore, gets to that point and then looks back at the city).
The city seems to lack a visible dome over it of course, which would hinder space travel, but since there seem to be cranes an energy shield type of roof would make sense, since it'd be easier to haul things over and into the city.
Not sure if it's important, but when the main starts up the mech a screen turns on where his hand is. It's backwards, and if you flip the image it reads pretty much this:
The "internal organs" part has me interested. It could be checking that the pilots body is healthy (but then, why "firearms"?) but then again, "internal organs" and "mechs"...kind of reminds me of something, if you get what I'm referring to.
Takahashi is pretty particular about music, so if Sawano started as late as last year he should have a decent number of songs finished by now, but I wouldn't be surprised if he's far from finishing. That's if Takahashi is as hard on Sawano as he was on ACE+ and the like.
I never really came to a decision as to whether I believed the "crash-landing" theory, since the city didn't really match the UFO in the artwork, but it's a plausible one.Ah, so you think it's spaceship crash-landing on alien planet type premise, too, eh? There's something in regards to that I was thinking about: in the first teaser, we saw the mass produced Doll fighting a machine called "Vasara", right? If the whole crash-landing scenario is true, would that mean they're fighting among themselves (if we take it that the Vasara is a Doll)? You also have that giant fortress mech type thing fucking shit up at the end of the second teaser. Maybe the planet isn't as primitive as I thought, and the locals of the planet are approaching the humans with hostility?
Could be; hard to tell from the angle. I'd assume the central tower with the % had something to do with a forcefield too, if there were one.I've been thinking the exact same thing. Here, take a look:
See the thing to the left of the crane? Does that not look like it's aiming inward (would be kinda weird to position a weapon in that manner, I think)? As if it's meant project something over the city. A forcefield, maybe?
Of no seemingly particular importance:
The cargo that the helicopter is hauling has "SE 71(in black)89(in red) on the right side, and "ERI 0023" on the back.
After the circular OS-like screen shows up in front of him, the same info is there too. The left side is a backwards mirror image, but the right side is displayed normally, with a few extra lines. "POWER PACK" also has an extra word after it, and a % (95%?). Probably just fuel for that though.Damn, you went through the trouble of reading that, too? INTERNAL -ORGANS FIREARMS struck me as curious, too, but I didn't know what to make of it.
*Is it me, or did they spell firearms wrong?* It seems to be spelled fierarms.*
Faces from Xenoblade. Essentially,Actually, I don't. What are you referring to? D:
I don't see any connection between memory bandwidth and pop-ins here.